Develop #8
329
RH-Engine/Command.cs
Normal file
329
RH-Engine/Command.cs
Normal file
@@ -0,0 +1,329 @@
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using LibNoise.Primitive;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading;
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namespace RH_Engine
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{
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class Command
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{
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public const string STANDARD_HEAD = "Head";
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public const string STANDARD_GROUND = "GroundPlane";
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public const string STANDARD_SUN = "SunLight";
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public const string STANDARD_LEFTHAND = "LeftHand";
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public const string STANDARD_RIGHTHAND = "RightHand";
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string tunnelID;
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public Command(string tunnelID)
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{
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this.tunnelID = tunnelID;
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}
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public string TerrainCommand(int[] sizeArray, float[] heightsArray)
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{
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dynamic payload = new
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{
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id = "scene/terrain/add",
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data = new
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{
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size = sizeArray,
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heights = heightsArray
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}
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};
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return JsonConvert.SerializeObject(Payload(payload));
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}
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public string AddLayer(string uid, string texture)
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{
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dynamic payload = new
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{
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id = "scene/node/addlayer",
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data = new
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{
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id = uid,
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diffuse = @"C:\Users\woute\Downloads\NetworkEngine.18.10.10.1\NetworkEngine\data\NetworkEngine\textures\terrain\adesert_cracks_d.jpg",
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normal = @"C:\Users\woute\Downloads\NetworkEngine.18.10.10.1\NetworkEngine\data\NetworkEngine\textures\terrain\adesert_mntn_d.jpg",
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minHeight = 0,
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maxHeight = 10,
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fadeDist = 1
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}
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};
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return JsonConvert.SerializeObject(Payload(payload));
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}
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public string UpdateTerrain()
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{
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dynamic payload = new
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{
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id = "scene/terrain/update",
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data = new
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{
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}
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};
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return JsonConvert.SerializeObject(Payload(payload));
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}
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public string AddNodeCommand()
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{
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dynamic payload = new
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{
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id = "scene/node/add",
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data = new
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{
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name = "newNode",
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components = new
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{
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terrain = new
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{
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smoothnormals = true
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}
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}
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}
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};
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return JsonConvert.SerializeObject(Payload(payload));
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}
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public string DeleteNode(string uuid)
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{
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dynamic payload = new
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{
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id = "scene/node/delete",
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data = new
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{
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id = uuid,
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}
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};
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return JsonConvert.SerializeObject(Payload(payload));
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}
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public string AddBikeModel()
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{
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return AddModel("bike", "data\\NetworkEngine\\models\\bike\\bike.fbx");
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}
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public string AddModel(string nodeName, string fileLocation)
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{
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return AddModel(nodeName, fileLocation, null, new float[] { 0, 0, 0 }, 1, new float[] { 0, 0, 0 });
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}
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public string AddModel(string nodeName, string fileLocation, float[] positionVector, float scalar, float[] rotationVector)
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{
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return AddModel(nodeName, fileLocation, null, positionVector, scalar, rotationVector);
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}
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public string AddModel(string nodeName, string fileLocation, string animationLocation, float[] positionVector, float scalar, float[] rotationVector)
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{
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string namename = nodeName;
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bool animatedBool = false;
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if (animationLocation != null)
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{
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animatedBool = true;
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}
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dynamic payload = new
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{
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id = "scene/node/add",
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data = new
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{
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name = namename,
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components = new
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{
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transform = new
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{
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position = positionVector,
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scale = scalar,
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rotation = rotationVector
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},
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model = new
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{
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file = fileLocation,
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cullbackfaces = true,
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animated = animatedBool,
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animation = animationLocation
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},
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}
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}
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};
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return JsonConvert.SerializeObject(Payload(payload));
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}
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public string MoveTo(string uuid, float[] positionVector, float rotateValue, float speedValue, float timeValue)
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{
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return MoveTo(uuid, "idk", positionVector, rotateValue, "linear", false, speedValue, timeValue);
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}
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private string MoveTo(string uuid, string stopValue, float[] positionVector, float rotateValue, string interpolateValue, bool followHeightValue, float speedValue, float timeValue)
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{
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dynamic payload = new
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{
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id = "scene/node/moveto",
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data = new
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{
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id = uuid,
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stop = stopValue,
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position = positionVector,
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rotate = rotateValue,
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interpolate = interpolateValue,
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followheight = followHeightValue,
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speed = speedValue,
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time = timeValue
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}
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};
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return JsonConvert.SerializeObject(Payload(payload));
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}
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public string RouteCommand()
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{
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ImprovedPerlin improvedPerlin = new ImprovedPerlin(4325, LibNoise.NoiseQuality.Best);
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Random r = new Random();
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dynamic payload = new
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{
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id = "route/add",
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data = new
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{
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nodes = new dynamic[]
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{
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new
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{
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/*pos = GetPos(0.6f, improvedPerlin)*/
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pos = new int[] {0,0,5 },
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dir = new int[] { r.Next(20,100),0,-r.Next(20, 100) }
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},
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new
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{
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//pos = GetPos(1.6f, improvedPerlin),
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pos = new int[] {50,0,0 },
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dir = new int[] { r.Next(20, 100),0,r.Next(20, 100) }
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},
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new
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{
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//pos = GetPos(2.654f, improvedPerlin),
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pos = new int[] {20,0,20 },
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dir = new int[] { r.Next(20, 100),0,r.Next(20, 100) }
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},
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new
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{
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//pos = GetPos(3.6543f, improvedPerlin),
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pos = new int[] {10,0,50 },
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dir = new int[] { -r.Next(3,7),0,r.Next(3,7) }
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},
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new
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{
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pos = new int[] {0,0,50 },
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dir = new int[] { -r.Next(20, 50),0,-r.Next(20, 50) }
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}
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}
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}
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};
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Console.WriteLine("route command: " + JsonConvert.SerializeObject(Payload(payload)));
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return JsonConvert.SerializeObject(Payload(payload));
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}
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private float[] GetPos(float n, ImprovedPerlin improvedPerlin)
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{
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float[] res = new float[] { improvedPerlin.GetValue(n) * 50, 0, improvedPerlin.GetValue(n) * 50 };
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return res;
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}
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private int[] GetDir()
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{
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Random rng = new Random();
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int[] dir = {rng.Next(50), 0, rng.Next(50)};
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return dir;
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}
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public string FollowRouteCommand()
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{
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return "";
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}
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public string RoadCommand(string uuid_route)
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{
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Console.WriteLine("road");
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dynamic payload = new
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{
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id = "scene/road/add",
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data = new
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{
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route = uuid_route,
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diffuse = "data/NetworkEngine/textures/tarmac_diffuse.png",
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normal = "data/NetworkEngine/textures/tarmac_normale.png",
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specular = "data/NetworkEngine/textures/tarmac_specular.png",
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heightoffset = 1f
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}
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};
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return JsonConvert.SerializeObject(Payload(payload));
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}
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public string GetSceneInfoCommand()
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{
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dynamic payload = new
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{
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id = "scene/get"
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};
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return JsonConvert.SerializeObject(Payload(payload));
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}
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public string ResetScene()
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{
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dynamic payload = new
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{
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id = "scene/reset"
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};
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return JsonConvert.SerializeObject(Payload(payload));
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}
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public string SkyboxCommand(double timeToSet)
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{
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if (timeToSet < 0 || timeToSet > 24)
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{
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throw new Exception("The time must be between 0 and 24!");
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}
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dynamic payload = new
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{
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id = "scene/skybox/settime",
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data = new
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{
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time = timeToSet
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}
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};
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return JsonConvert.SerializeObject(Payload(payload));
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}
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private object Payload(dynamic message)
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{
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return new
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{
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id = "tunnel/send",
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data = new
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{
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dest = tunnelID,
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data = message,
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}
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};
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}
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}
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}
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74
RH-Engine/JSONParser.cs
Normal file
74
RH-Engine/JSONParser.cs
Normal file
@@ -0,0 +1,74 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net.Sockets;
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using System.Text;
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using Newtonsoft.Json;
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namespace RH_Engine
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{
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class JSONParser
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{
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/// <summary>
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/// returns all the users from the given response
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/// </summary>
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/// <param name="msg">the message gotten from the server, without the length prefix</param>
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/// <returns></returns>
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public static PC[] GetUsers(string msg)
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{
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dynamic jsonData = JsonConvert.DeserializeObject(msg);
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Newtonsoft.Json.Linq.JArray data = jsonData.data;
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PC[] res = new PC[data.Count];
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int counter = 0;
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foreach (dynamic d in data)
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{
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res[counter] = new PC((string)d.clientinfo.host, (string)d.clientinfo.user);
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counter++;
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}
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return res;
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}
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public static string GetSessionID(string msg, PC[] PCs)
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{
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dynamic jsonData = JsonConvert.DeserializeObject(msg);
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Newtonsoft.Json.Linq.JArray data = jsonData.data;
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for (int i = data.Count-1; i >= 0; i--)
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{
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dynamic d = data[i];
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foreach (PC pc in PCs)
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{
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if (d.clientinfo.host == pc.host && d.clientinfo.user == pc.user)
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{
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Console.WriteLine("connecting to {0}, on {1} with id {2}", pc.user, pc.host, d.id);
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return d.id;
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}
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}
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}
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return null;
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}
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public static string GetTunnelID(string json)
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{
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dynamic jsonData = JsonConvert.DeserializeObject(json);
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if (jsonData.data.status == "ok")
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{
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return jsonData.data.id;
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}
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return null;
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}
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public static string GetRouteID(string json)
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{
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dynamic jsonData = JsonConvert.DeserializeObject(json);
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if (jsonData.data.status == "ok")
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{
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return jsonData.data.uuid;
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}
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return null;
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}
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}
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}
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257
RH-Engine/Program.cs
Normal file
257
RH-Engine/Program.cs
Normal file
@@ -0,0 +1,257 @@
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using LibNoise.Primitive;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System;
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using System.Globalization;
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using System.IO;
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using System.Net.Sockets;
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using System.Runtime.Intrinsics.X86;
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using System.Security.Cryptography.X509Certificates;
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using System.Text;
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using System.Threading;
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||||
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namespace RH_Engine
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{
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internal class Program
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{
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private static PC[] PCs = {
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//new PC("DESKTOP-M2CIH87", "Fabian"),
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new PC("T470S", "Shinichi"),
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//new PC("DESKTOP-DHS478C", "semme"),
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//new PC("DESKTOP-TV73FKO", "Wouter"),
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//new PC("DESKTOP-SINMKT1", "Ralf"),
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//new PC("NA", "Bart")
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};
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private static void Main(string[] args)
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{
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TcpClient client = new TcpClient("145.48.6.10", 6666);
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CreateConnection(client.GetStream());
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}
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/// <summary>
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/// writes a message to the server
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/// </summary>
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/// <param name="stream">the network stream to use</param>
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/// <param name="message">the message to send</param>
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public static void WriteTextMessage(NetworkStream stream, string message)
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{
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byte[] msg = Encoding.ASCII.GetBytes(message);
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byte[] res = new byte[msg.Length + 4];
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Array.Copy(BitConverter.GetBytes(msg.Length), 0, res, 0, 4);
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Array.Copy(msg, 0, res, 4, msg.Length);
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stream.Write(res);
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//Console.WriteLine("sent message " + message);
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}
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/// <summary>
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/// reads a response from the server
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/// </summary>
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/// <param name="stream">the network stream to use</param>
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/// <returns>the returned message from the server</returns>
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public static string ReadPrefMessage(NetworkStream stream)
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{
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byte[] lengthBytes = new byte[4];
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stream.Read(lengthBytes, 0, 4);
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Console.WriteLine("read message..");
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int length = BitConverter.ToInt32(lengthBytes);
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||||
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//Console.WriteLine("length is: " + length);
|
||||
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||||
byte[] buffer = new byte[length];
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||||
int totalRead = 0;
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||||
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//read bytes until stream indicates there are no more
|
||||
do
|
||||
{
|
||||
int read = stream.Read(buffer, totalRead, buffer.Length - totalRead);
|
||||
totalRead += read;
|
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//Console.WriteLine("ReadMessage: " + read);
|
||||
} while (totalRead < length);
|
||||
|
||||
return Encoding.UTF8.GetString(buffer, 0, totalRead);
|
||||
}
|
||||
/// <summary>
|
||||
/// connects to the server and creates the tunnel
|
||||
/// </summary>
|
||||
/// <param name="stream">the network stream to use</param>
|
||||
private static void CreateConnection(NetworkStream stream)
|
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{
|
||||
WriteTextMessage(stream, "{\r\n\"id\" : \"session/list\"\r\n}");
|
||||
string id = JSONParser.GetSessionID(ReadPrefMessage(stream), PCs);
|
||||
|
||||
string tunnelCreate = "{\"id\" : \"tunnel/create\", \"data\" : {\"session\" : \"" + id + "\"}}";
|
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|
||||
WriteTextMessage(stream, tunnelCreate);
|
||||
|
||||
string tunnelResponse = ReadPrefMessage(stream);
|
||||
|
||||
Console.WriteLine(tunnelResponse);
|
||||
|
||||
string tunnelID = JSONParser.GetTunnelID(tunnelResponse);
|
||||
if (tunnelID == null)
|
||||
{
|
||||
Console.WriteLine("could not find a valid tunnel id!");
|
||||
return;
|
||||
}
|
||||
|
||||
sendCommands(stream, tunnelID);
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// sends all the commands to the server
|
||||
/// </summary>
|
||||
/// <param name="stream">the network stream to use</param>
|
||||
/// <param name="tunnelID">the tunnel id to use</param>
|
||||
private static void sendCommands(NetworkStream stream, string tunnelID)
|
||||
{
|
||||
Command mainCommand = new Command(tunnelID);
|
||||
|
||||
|
||||
WriteTextMessage(stream, mainCommand.ResetScene());
|
||||
ReadPrefMessage(stream);
|
||||
string routeid = CreateRoute(stream, mainCommand);
|
||||
|
||||
WriteTextMessage(stream, mainCommand.TerrainCommand(new int[] { 256, 256 }, null));
|
||||
Console.WriteLine(ReadPrefMessage(stream));
|
||||
string command;
|
||||
|
||||
command = mainCommand.AddBikeModel();
|
||||
|
||||
WriteTextMessage(stream, command);
|
||||
|
||||
Console.WriteLine(ReadPrefMessage(stream));
|
||||
|
||||
command = mainCommand.AddModel("car", "data\\customModels\\TeslaRoadster.fbx");
|
||||
|
||||
WriteTextMessage(stream, command);
|
||||
|
||||
Console.WriteLine(ReadPrefMessage(stream));
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// gets the id of the object with the given name
|
||||
/// </summary>
|
||||
/// <param name="name">the name of the object</param>
|
||||
/// <param name="stream">the network stream to send requests to</param>
|
||||
/// <param name="createGraphics">the create graphics object to create all the commands</param>
|
||||
/// <returns> the uuid of the object with the given name, <c>null</c> otherwise.</returns>
|
||||
public static string GetId(string name, NetworkStream stream, Command createGraphics)
|
||||
{
|
||||
JArray children = GetChildren(stream, createGraphics);
|
||||
|
||||
foreach (dynamic child in children)
|
||||
{
|
||||
if (child.name == name)
|
||||
{
|
||||
return child.uuid;
|
||||
}
|
||||
}
|
||||
Console.WriteLine("Could not find id of " + name);
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
public static string CreateRoute(NetworkStream stream, Command createGraphics)
|
||||
{
|
||||
WriteTextMessage(stream, createGraphics.RouteCommand());
|
||||
dynamic response = JsonConvert.DeserializeObject(ReadPrefMessage(stream));
|
||||
if (response.data.data.id == "route/add")
|
||||
{
|
||||
return response.data.data.data.uuid;
|
||||
}
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
public static void CreateTerrain(NetworkStream stream, Command createGraphics)
|
||||
{
|
||||
float x = 0f;
|
||||
float[] height = new float[256 * 256];
|
||||
ImprovedPerlin improvedPerlin = new ImprovedPerlin(0, LibNoise.NoiseQuality.Best);
|
||||
for (int i = 0; i < 256 * 256; i++)
|
||||
{
|
||||
height[i] = improvedPerlin.GetValue(x / 10, x / 10, x * 100) + 1;
|
||||
x += 0.001f;
|
||||
}
|
||||
|
||||
WriteTextMessage(stream, createGraphics.TerrainCommand(new int[] { 256, 256 }, height));
|
||||
Console.WriteLine(ReadPrefMessage(stream));
|
||||
|
||||
WriteTextMessage(stream, createGraphics.AddNodeCommand());
|
||||
Console.WriteLine(ReadPrefMessage(stream));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// gets all the children in the current scene
|
||||
/// </summary>
|
||||
/// <param name="stream">the network stream to send requests to</param>
|
||||
/// <param name="createGraphics">the create graphics object to create all the commands</param>
|
||||
/// <returns>all the children objects in the current scene</returns>
|
||||
public static JArray GetChildren(NetworkStream stream, Command createGraphics)
|
||||
{
|
||||
WriteTextMessage(stream, createGraphics.GetSceneInfoCommand());
|
||||
dynamic response = JsonConvert.DeserializeObject(ReadPrefMessage(stream));
|
||||
return response.data.data.data.children;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// returns all objects in the current scene, as name-uuid tuples.
|
||||
/// </summary>
|
||||
/// <param name="stream">the network stream to send requests to</param>
|
||||
/// <param name="createGraphics">the create graphics object to create all the commands</param>
|
||||
/// <returns>an array of name-uuid tuples for each object</returns>
|
||||
public static (string, string)[] GetObjectsInScene(NetworkStream stream, Command createGraphics)
|
||||
{
|
||||
JArray children = GetChildren(stream, createGraphics);
|
||||
(string, string)[] res = new (string, string)[children.Count];
|
||||
|
||||
int i = 0;
|
||||
foreach (dynamic child in children)
|
||||
{
|
||||
res[i] = (child.name, child.uuid);
|
||||
i++;
|
||||
}
|
||||
|
||||
return res;
|
||||
|
||||
}
|
||||
|
||||
public static string getUUIDFromResponse(string response)
|
||||
{
|
||||
dynamic JSON = JsonConvert.DeserializeObject(response);
|
||||
return JSON.data.data.data.uuid;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// struct used to store the host pc name and user
|
||||
/// </summary>
|
||||
public readonly struct PC
|
||||
{
|
||||
public PC(string host, string user)
|
||||
{
|
||||
this.host = host;
|
||||
this.user = user;
|
||||
}
|
||||
public string host { get; }
|
||||
public string user { get; }
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "PC - host:" + host + " - user:" + user;
|
||||
}
|
||||
}
|
||||
}
|
||||
14
RH-Engine/RH-Engine.csproj
Normal file
14
RH-Engine/RH-Engine.csproj
Normal file
@@ -0,0 +1,14 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<RootNamespace>RH_Engine</RootNamespace>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="LibNoise" Version="0.2.0" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
25
RH-Engine/RH-Engine.sln
Normal file
25
RH-Engine/RH-Engine.sln
Normal file
@@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30503.244
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RH-Engine", "RH-Engine.csproj", "{12E8F82B-C464-4152-B4FB-FCB5E1A9FCFA}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{12E8F82B-C464-4152-B4FB-FCB5E1A9FCFA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{12E8F82B-C464-4152-B4FB-FCB5E1A9FCFA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{12E8F82B-C464-4152-B4FB-FCB5E1A9FCFA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{12E8F82B-C464-4152-B4FB-FCB5E1A9FCFA}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {C75B8E99-BE3D-496F-B2F0-03C4069493B2}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
Reference in New Issue
Block a user