Merge remote-tracking branch 'origin/develop' into develop
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@@ -1,6 +1,8 @@
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using Newtonsoft.Json;
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using LibNoise.Primitive;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System;
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using System.Globalization;
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using System.IO;
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using System.Net.Sockets;
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using System.Runtime.Intrinsics.X86;
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@@ -103,18 +105,26 @@ namespace RH_Engine
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CreateGraphics createGraphics = new CreateGraphics(tunnelID);
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for (int i = 0; i < 10; i++)
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{
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string routeUUID = CreateRoute(stream, createGraphics);
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//WriteTextMessage(stream, createGraphics.GetSceneInfoCommand());
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//add monkey head
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WriteTextMessage(stream, createGraphics.AddModel("Face", "data\\vrlib\\rendermodels\\face\\face.obj", new float[] { 0, 3, 0 }, 10, new float[] { 0, 0, 0 }));
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string headUuid = getUUIDFromResponse(ReadPrefMessage(stream));
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WriteTextMessage(stream, createGraphics.RouteFollow(routeUUID, headUuid, 5, new float[] { 0, 3, 0 }));
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ReadPrefMessage(stream);
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WriteTextMessage(stream, createGraphics.ResetScene());
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ReadPrefMessage(stream);
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string routeid = CreateRoute(stream, createGraphics);
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}
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WriteTextMessage(stream, createGraphics.TerrainCommand(new int[] { 256, 256 }, null));
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Console.WriteLine(ReadPrefMessage(stream));
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string command;
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command = createGraphics.AddBikeModel();
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WriteTextMessage(stream, command);
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Console.WriteLine(ReadPrefMessage(stream));
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command = createGraphics.AddModel("car", "data\\customModels\\TeslaRoadster.fbx");
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WriteTextMessage(stream, command);
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Console.WriteLine(ReadPrefMessage(stream));
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@@ -155,6 +165,24 @@ namespace RH_Engine
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}
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public static void CreateTerrain(NetworkStream stream, CreateGraphics createGraphics)
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{
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float x = 0f;
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float[] height = new float[256 * 256];
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ImprovedPerlin improvedPerlin = new ImprovedPerlin(0, LibNoise.NoiseQuality.Best);
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for (int i = 0; i < 256 * 256; i++)
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{
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height[i] = improvedPerlin.GetValue(x / 10, x / 10, x * 100) + 1;
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x += 0.001f;
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}
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WriteTextMessage(stream, createGraphics.TerrainCommand(new int[] { 256, 256 }, height));
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Console.WriteLine(ReadPrefMessage(stream));
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WriteTextMessage(stream, createGraphics.AddNodeCommand());
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Console.WriteLine(ReadPrefMessage(stream));
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}
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/// <summary>
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/// gets all the children in the current scene
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/// </summary>
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