add scene/get and progress on node/delete
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@@ -1,4 +1,5 @@
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using Newtonsoft.Json.Linq;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System;
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using System.IO;
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using System.Net.Sockets;
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@@ -23,7 +24,7 @@ namespace RH_Engine
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TcpClient client = new TcpClient("145.48.6.10", 6666);
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CreateConnection(client.GetStream());
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Console.Read();
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}
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@@ -86,9 +87,18 @@ namespace RH_Engine
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}
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CreateGraphics createGraphics = new CreateGraphics(tunnelID);
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string command = createGraphics.SkyboxCommand(2);
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//int[] heigths = new int[65536];
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//for(int i =0; i < heigths.Length; i++)
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//{
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// heigths[i] = 0;
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//}
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//string command = createGraphics.TerrainCommand(new int[] { 256, 256 }, heigths);
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string groundId = GetId("GroundPlane", stream, createGraphics);
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Console.WriteLine(groundId);
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string command = createGraphics.DeleteGroundPaneCommand(groundId);
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//string command = createGraphics.ResetScene();
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Console.WriteLine("tunnelID is: " + tunnelID);
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WriteTextMessage(stream, command);
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@@ -96,6 +106,24 @@ namespace RH_Engine
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Console.WriteLine(ReadPrefMessage(stream));
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}
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public static string GetId(string name, NetworkStream stream, CreateGraphics createGraphics)
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{
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WriteTextMessage(stream, createGraphics.GetSceneInfoCommand());
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dynamic response = JsonConvert.DeserializeObject(ReadPrefMessage(stream));
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dynamic[] children = response.data.data.data.children;
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foreach (dynamic child in children)
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{
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if (child.name == name)
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{
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return child.uuid;
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}
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}
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return null;
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}
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}
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