finished reconnecting on sim not started and then sending the commands
This commit is contained in:
@@ -56,8 +56,9 @@ namespace Client
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private void engineConnected()
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{
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Console.WriteLine("successfully connected to VR engine");
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engineConnection.initScene();
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if (this.sessionRunning) engineConnection.StartRouteFollow();
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if (engineConnection.Connected && sessionRunning && !engineConnection.FollowingRoute) engineConnection.StartRouteFollow();
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}
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/// <summary>
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@@ -127,6 +128,7 @@ namespace Client
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case DataParser.START_SESSION:
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Console.WriteLine("Session started!");
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this.sessionRunning = true;
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if (engineConnection.Connected && !engineConnection.FollowingRoute) engineConnection.StartRouteFollow();
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sendMessage(DataParser.getStartSessionJson());
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break;
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case DataParser.STOP_SESSION:
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@@ -37,6 +37,8 @@ namespace Client
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private static string bikeId = string.Empty;
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private static string headId = string.Empty;
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public bool FollowingRoute = false;
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private static NetworkStream stream;
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private static Dictionary<string, HandleSerial> serialResponses = new Dictionary<string, HandleSerial>();
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@@ -89,7 +91,6 @@ namespace Client
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serverResponseReader = new ServerResponseReader(stream);
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serverResponseReader.callback = HandleResponse;
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serverResponseReader.StartRead();
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Connected = true;
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}
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#region VR Message traffic
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@@ -110,12 +111,14 @@ namespace Client
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WriteTextMessage(tunnelCreate);
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// wait until we have a tunnel id
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while (tunnelId == string.Empty) { }
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if (tunnelId != null)
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{
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Write("got tunnel id! " + tunnelId);
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OnSuccessFullConnection?.Invoke();
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}
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//while (tunnelId == string.Empty) { }
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//if (tunnelId != null)
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//{
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// Write("got tunnel id! " + tunnelId);
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// Connected = true;
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// OnSuccessFullConnection?.Invoke();
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//}
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}
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@@ -132,17 +135,23 @@ namespace Client
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if (id == "session/list")
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{
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sessionId = JSONParser.GetSessionID(message, PCs);
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Write("got session id");
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}
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else if (id == "tunnel/create")
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{
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tunnelId = JSONParser.GetTunnelID(message);
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Console.WriteLine("set tunnel id to " + tunnelId);
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if (tunnelId == null)
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{
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Write("could not find a valid tunnel id!");
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OnNoTunnelId?.Invoke();
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Connected = false;
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FollowingRoute = false;
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return;
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} else
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{
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Write("got tunnel id! " + tunnelId);
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Connected = true;
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OnSuccessFullConnection?.Invoke();
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}
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}
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@@ -157,6 +166,7 @@ namespace Client
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public void initScene()
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{
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Write("initializing scene...");
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mainCommand = new Command(tunnelId);
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// reset the scene
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@@ -181,7 +191,47 @@ namespace Client
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internal void StartRouteFollow()
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{
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throw new NotImplementedException();
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Write("Starting route follow...");
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FollowingRoute = true;
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SendMessageAndOnResponse(mainCommand.AddBikeModel("bikeID"), "bikeID",
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(message) =>
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{
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bikeId = JSONParser.GetResponseUuid(message);
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SendMessageAndOnResponse(mainCommand.addPanel("panelAdd", bikeId), "panelAdd",
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(message) =>
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{
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panelId = JSONParser.getPanelID(message);
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WriteTextMessage(mainCommand.ColorPanel(panelId));
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WriteTextMessage(mainCommand.ClearPanel(panelId));
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SendMessageAndOnResponse(mainCommand.MoveTo(panelId, "panelMove", new float[] { 0f, 0f, 0f }, "Z", 1, 5), "panelMove",
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(message) =>
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{
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Console.WriteLine(message);
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SendMessageAndOnResponse(mainCommand.bikeSpeed(panelId, "bikeSpeed", 5.0), "bikeSpeed",
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(message) =>
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{
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WriteTextMessage(mainCommand.SwapPanel(panelId));
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});
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});
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//while (!(speedReplied && moveReplied)) { }
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while (cameraId == string.Empty) { }
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SetFollowSpeed(5.0f);
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});
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});
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}
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private void SetFollowSpeed(float speed)
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{
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WriteTextMessage(mainCommand.RouteFollow(routeId, bikeId, speed, new float[] { 0, -(float)Math.PI / 2f, 0 }, new float[] { 0, 0, 0 }));
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WriteTextMessage(mainCommand.RouteFollow(routeId, cameraId, speed));
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}
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#endregion
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@@ -329,7 +329,6 @@ namespace RH_Engine
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{
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WriteTextMessage(stream, mainCommand.RouteFollow(routeId, bikeId, speed, new float[] { 0, -(float)Math.PI / 2f, 0 }, new float[] { 0, 0, 0 }));
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WriteTextMessage(stream, mainCommand.RouteFollow(routeId, cameraId, speed));
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//WriteTextMessage(stream, mainCommand.RouteFollow(routeId, panelId, speed, 1f, "XYZ", 1, false, new float[] { 0, 0, 0 }, new float[] { 0f, 5f, 5f }));
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}
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//string routeID, string nodeID, float speedValue, float offsetValue, string rotateValue, float smoothingValue, bool followHeightValue, float[] rotateOffsetVector, float[] positionOffsetVector)
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private static void Force(NetworkStream stream, string message, string serial, HandleSerial action)
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