copy
This commit is contained in:
@@ -9,7 +9,15 @@
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<ItemGroup>
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<PackageReference Include="AsyncAwaitBestPractices.MVVM" Version="4.3.0" />
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<PackageReference Include="MvvmLightLibsStd10" Version="5.4.1.1" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="PropertyChanged.Fody" Version="3.2.9" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\ProftaakRH\ProftaakRH.csproj" />
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<ProjectReference Include="..\RH-Engine\RH-Engine.csproj" />
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</ItemGroup>
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<Import Project="..\Hashing\Hashing.projitems" Label="Shared" />
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</Project>
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292
ClientApp/Utils/Client.cs
Normal file
292
ClientApp/Utils/Client.cs
Normal file
@@ -0,0 +1,292 @@
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using System;
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using System.Linq;
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using System.Net.Sockets;
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using System.Text;
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using ProftaakRH;
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namespace Client
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{
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public class Client : IDataReceiver
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{
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private TcpClient client;
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private NetworkStream stream;
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private byte[] buffer = new byte[1024];
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private bool connected;
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private byte[] totalBuffer = new byte[1024];
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private int totalBufferReceived = 0;
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private EngineConnection engineConnection;
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private bool sessionRunning = false;
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private IHandler handler = null;
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public Client() : this("localhost", 5555)
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{
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}
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public Client(string adress, int port)
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{
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this.client = new TcpClient();
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this.connected = false;
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client.BeginConnect(adress, port, new AsyncCallback(OnConnect), null);
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}
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/// <summary>
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/// initializes the VR engine and sets the callbacks
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/// </summary>
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private void initEngine()
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{
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engineConnection = EngineConnection.INSTANCE;
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engineConnection.OnNoTunnelId = retryEngineConnection;
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engineConnection.OnSuccessFullConnection = engineConnected;
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if (!engineConnection.Connected) engineConnection.Connect();
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}
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/// <summary>
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/// retries to connect to the VR engine if no tunnel id was found
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/// </summary>
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private void retryEngineConnection()
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{
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Console.WriteLine("-- Could not connect to the VR engine. Please make sure you are running the simulation!");
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Console.WriteLine("-- Press ENTER to retry connecting to the VR engine.");
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Console.WriteLine("-- Press 'q' and then ENTER to not connect to the VR engine");
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string input = Console.ReadLine();
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if (input == string.Empty) engineConnection.CreateConnection();
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else
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{
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Console.WriteLine("Skipping connecting to VR engine...");
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engineConnection.Stop();
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}
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}
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private void engineConnected()
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{
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Console.WriteLine("successfully connected to VR engine");
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engineConnection.initScene();
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if (engineConnection.Connected && sessionRunning && !engineConnection.FollowingRoute) engineConnection.StartRouteFollow();
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}
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/// <summary>
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/// callback method for when the TCP client is connected
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/// </summary>
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/// <param name="ar">the result of the async read</param>
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private void OnConnect(IAsyncResult ar)
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{
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this.client.EndConnect(ar);
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Console.WriteLine("TCP client Verbonden!");
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this.stream = this.client.GetStream();
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tryLogin();
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this.stream.BeginRead(this.buffer, 0, this.buffer.Length, new AsyncCallback(OnRead), null);
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}
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/// <summary>
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/// callback method for when there is a message read
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/// </summary>
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/// <param name="ar">the result of the async read</param>
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private void OnRead(IAsyncResult ar)
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{
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int receivedBytes = this.stream.EndRead(ar);
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if (totalBufferReceived + receivedBytes > 1024)
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{
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throw new OutOfMemoryException("buffer too small");
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}
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Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, receivedBytes);
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totalBufferReceived += receivedBytes;
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int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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while (totalBufferReceived >= expectedMessageLength)
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{
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//volledig packet binnen
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byte[] messageBytes = new byte[expectedMessageLength];
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Array.Copy(totalBuffer, 0, messageBytes, 0, expectedMessageLength);
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byte[] payloadbytes = new byte[BitConverter.ToInt32(messageBytes, 0) - 5];
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Array.Copy(messageBytes, 5, payloadbytes, 0, payloadbytes.Length);
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string identifier;
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bool isJson = DataParser.getJsonIdentifier(messageBytes, out identifier);
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if (isJson)
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{
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switch (identifier)
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{
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case DataParser.LOGIN_RESPONSE:
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string responseStatus = DataParser.getResponseStatus(payloadbytes);
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if (responseStatus == "OK")
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{
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Console.WriteLine("Username and password correct!");
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this.connected = true;
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initEngine();
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}
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else
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{
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Console.WriteLine($"login failed \"{responseStatus}\"");
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tryLogin();
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}
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break;
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case DataParser.START_SESSION:
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Console.WriteLine("Session started!");
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this.sessionRunning = true;
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if (engineConnection.Connected && !engineConnection.FollowingRoute) engineConnection.StartRouteFollow();
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sendMessage(DataParser.getStartSessionJson());
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break;
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case DataParser.STOP_SESSION:
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Console.WriteLine("Stop session identifier");
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this.sessionRunning = false;
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sendMessage(DataParser.getStopSessionJson());
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break;
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case DataParser.SET_RESISTANCE:
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Console.WriteLine("Set resistance identifier");
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if (this.handler == null)
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{
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Console.WriteLine("handler is null");
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sendMessage(DataParser.getSetResistanceResponseJson(false));
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}
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else
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{
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this.handler.setResistance(DataParser.getResistanceFromJson(payloadbytes));
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sendMessage(DataParser.getSetResistanceResponseJson(true));
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}
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break;
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default:
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Console.WriteLine($"Received json with identifier {identifier}:\n{Encoding.ASCII.GetString(payloadbytes)}");
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break;
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}
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}
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else if (DataParser.isRawData(messageBytes))
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{
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Console.WriteLine($"Received data: {BitConverter.ToString(payloadbytes)}");
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}
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totalBufferReceived -= expectedMessageLength;
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expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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}
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this.stream.BeginRead(this.buffer, 0, this.buffer.Length, new AsyncCallback(OnRead), null);
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}
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/// <summary>
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/// starts sending a message to the server
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/// </summary>
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/// <param name="message">the message to send</param>
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private void sendMessage(byte[] message)
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{
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stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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/// <summary>
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/// callback method for when a message is fully written to the server
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/// </summary>
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/// <param name="ar">the async result representing the asynchronous call</param>
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private void OnWrite(IAsyncResult ar)
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{
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this.stream.EndWrite(ar);
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}
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#region interface
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//maybe move this to other place
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/// <summary>
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/// bpm method for receiving the BPM value from the bluetooth bike or the simulation
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/// </summary>
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/// <param name="bytes">the message</param>
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public void BPM(byte[] bytes)
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{
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if (!sessionRunning)
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{
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return;
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}
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if (bytes == null)
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{
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throw new ArgumentNullException("no bytes");
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}
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byte[] message = DataParser.GetRawDataMessage(bytes);
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if (engineConnection.Connected && engineConnection.FollowingRoute)
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{
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engineConnection.BikeBPM = bytes[1];
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engineConnection.UpdateInfoPanel();
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}
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this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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/// <summary>
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/// method for receiving the bike message from the bluetooth bike or the simulation
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/// </summary>
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/// <param name="bytes">the message</param>
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public void Bike(byte[] bytes)
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{
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if (!sessionRunning)
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{
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return;
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}
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if (bytes == null)
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{
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throw new ArgumentNullException("no bytes");
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}
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byte[] message = DataParser.GetRawDataMessage(bytes);
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switch (bytes[0])
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{
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case 0x10:
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engineConnection.BikeSpeed = (bytes[4] | (bytes[5] << 8)) * 0.01f;
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break;
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case 0x19:
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engineConnection.BikePower = (bytes[5]) | (bytes[6] & 0b00001111) << 8;
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break;
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}
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if (engineConnection.Connected && engineConnection.FollowingRoute)
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engineConnection.UpdateInfoPanel();
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this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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#endregion
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/// <summary>
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/// wether or not the client stream is connected
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/// </summary>
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/// <returns>true if it's connected, false if not</returns>
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public bool IsConnected()
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{
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return this.connected;
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}
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/// <summary>
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/// tries to log in to the server by asking for a username and password
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/// </summary>
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private void tryLogin()
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{
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//TODO File in lezen
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Console.WriteLine("enter username");
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string username = Console.ReadLine();
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Console.WriteLine("enter password");
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string password = Console.ReadLine();
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string hashUser = Hashing.Hasher.HashString(username);
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string hashPassword = Hashing.Hasher.HashString(password);
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byte[] message = DataParser.getJsonMessage(DataParser.GetLoginJson(hashUser, hashPassword));
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this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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/// <summary>
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/// sets the handler for the client, so either the bike simulator or the bluetooth bike handler
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/// </summary>
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/// <param name="handler"></param>
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public void setHandler(IHandler handler)
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{
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this.handler = handler;
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}
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}
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}
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206
ClientApp/Utils/DataParser.cs
Normal file
206
ClientApp/Utils/DataParser.cs
Normal file
@@ -0,0 +1,206 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json.Serialization;
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using System;
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using System.Globalization;
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using System.Linq;
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using System.Runtime.InteropServices.WindowsRuntime;
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using System.Text;
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namespace Client
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{
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public class DataParser
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{
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public const string LOGIN = "LOGIN";
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public const string LOGIN_RESPONSE = "LOGIN RESPONSE";
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public const string START_SESSION = "START SESSION";
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public const string STOP_SESSION = "STOP SESSION";
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public const string SET_RESISTANCE = "SET RESISTANCE";
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/// <summary>
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/// makes the json object with LOGIN identifier and username and password
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/// </summary>
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/// <param name="mUsername">username</param>
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/// <param name="mPassword">password</param>
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/// <returns>json object to ASCII to bytes</returns>
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public static byte[] GetLoginJson(string mUsername, string mPassword)
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{
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dynamic json = new
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{
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identifier = LOGIN,
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data = new
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{
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username = mUsername,
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password = mPassword,
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}
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};
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return Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json));
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}
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public static bool GetUsernamePassword(byte[] jsonbytes, out string username, out string password)
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{
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dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(jsonbytes));
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try
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{
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username = json.data.username;
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password = json.data.password;
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return true;
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}
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catch
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{
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username = null;
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password = null;
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return false;
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}
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}
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private static byte[] getJsonMessage(string mIdentifier, dynamic data)
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{
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dynamic json = new
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{
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identifier = mIdentifier,
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data
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||||
};
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return getMessage(Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json)), 0x01);
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}
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private static byte[] getJsonMessage(string mIdentifier)
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{
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dynamic json = new
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{
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identifier = mIdentifier,
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};
|
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return getMessage(Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json)), 0x01);
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}
|
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|
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public static byte[] getLoginResponse(string mStatus)
|
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{
|
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return getJsonMessage(LOGIN_RESPONSE, new { status = mStatus });
|
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}
|
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|
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public static string getResponseStatus(byte[] json)
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{
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return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.status;
|
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}
|
||||
|
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/// <summary>
|
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/// get the identifier from json
|
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/// </summary>
|
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/// <param name="bytes">json in ASCII</param>
|
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/// <param name="identifier">gets the identifier</param>
|
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/// <returns>if it sucseeded</returns>
|
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public static bool getJsonIdentifier(byte[] bytes, out string identifier)
|
||||
{
|
||||
if (bytes.Length <= 5)
|
||||
{
|
||||
throw new ArgumentException("bytes to short");
|
||||
}
|
||||
byte messageId = bytes[4];
|
||||
|
||||
if (messageId == 0x01)
|
||||
{
|
||||
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(bytes.Skip(5).ToArray()));
|
||||
identifier = json.identifier;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
identifier = "";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// checks if the de message is raw data according to the protocol
|
||||
/// </summary>
|
||||
/// <param name="bytes">message</param>
|
||||
/// <returns>if message contains raw data</returns>
|
||||
public static bool isRawData(byte[] bytes)
|
||||
{
|
||||
if (bytes.Length <= 5)
|
||||
{
|
||||
throw new ArgumentException("bytes to short");
|
||||
}
|
||||
return bytes[4] == 0x02;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// constructs a message with the payload, messageId and clientId
|
||||
/// </summary>
|
||||
/// <param name="payload"></param>
|
||||
/// <param name="messageId"></param>
|
||||
/// <param name="clientId"></param>
|
||||
/// <returns>the message ready for sending</returns>
|
||||
private static byte[] getMessage(byte[] payload, byte messageId)
|
||||
{
|
||||
byte[] res = new byte[payload.Length + 5];
|
||||
|
||||
Array.Copy(BitConverter.GetBytes(payload.Length + 5), 0, res, 0, 4);
|
||||
res[4] = messageId;
|
||||
Array.Copy(payload, 0, res, 5, payload.Length);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// constructs a message with the payload and clientId and assumes the payload is raw data
|
||||
/// </summary>
|
||||
/// <param name="payload"></param>
|
||||
/// <param name="clientId"></param>
|
||||
/// <returns>the message ready for sending</returns>
|
||||
public static byte[] GetRawDataMessage(byte[] payload)
|
||||
{
|
||||
return getMessage(payload, 0x02);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// constructs a message with the payload and clientId and assumes the payload is json
|
||||
/// </summary>
|
||||
/// <param name="payload"></param>
|
||||
/// <param name="clientId"></param>
|
||||
/// <returns>the message ready for sending</returns>
|
||||
public static byte[] getJsonMessage(byte[] payload)
|
||||
{
|
||||
return getMessage(payload, 0x01);
|
||||
}
|
||||
|
||||
public static byte[] getStartSessionJson()
|
||||
{
|
||||
return getJsonMessage(START_SESSION);
|
||||
}
|
||||
|
||||
public static byte[] getStopSessionJson()
|
||||
{
|
||||
return getJsonMessage(STOP_SESSION);
|
||||
}
|
||||
|
||||
public static byte[] getSetResistanceJson(float mResistance)
|
||||
{
|
||||
dynamic data = new
|
||||
{
|
||||
resistance = mResistance
|
||||
};
|
||||
return getJsonMessage(SET_RESISTANCE, data);
|
||||
}
|
||||
|
||||
public static byte[] getSetResistanceResponseJson(bool mWorked)
|
||||
{
|
||||
dynamic data = new
|
||||
{
|
||||
worked = mWorked
|
||||
};
|
||||
return getJsonMessage(SET_RESISTANCE, data);
|
||||
}
|
||||
|
||||
public static float getResistanceFromJson(byte[] json)
|
||||
{
|
||||
return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.resistance;
|
||||
}
|
||||
|
||||
public static bool getResistanceFromResponseJson(byte[] json)
|
||||
{
|
||||
return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.worked;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
313
ClientApp/Utils/EngineConnection.cs
Normal file
313
ClientApp/Utils/EngineConnection.cs
Normal file
@@ -0,0 +1,313 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using RH_Engine;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace Client
|
||||
{
|
||||
public delegate void HandleSerial(string message);
|
||||
public delegate void HandleNoTunnelId();
|
||||
public delegate void OnSuccessfullConnection();
|
||||
|
||||
public sealed class EngineConnection
|
||||
{
|
||||
private static EngineConnection instance = null;
|
||||
private static readonly object padlock = new object();
|
||||
public HandleNoTunnelId OnNoTunnelId;
|
||||
public OnSuccessfullConnection OnSuccessFullConnection;
|
||||
|
||||
|
||||
private static PC[] PCs = {
|
||||
//new PC("DESKTOP-M2CIH87", "Fabian"),
|
||||
//new PC("T470S", "Shinichi"),
|
||||
//new PC("DESKTOP-DHS478C", "semme"),
|
||||
new PC("HP-ZBOOK-SEM", "Sem")
|
||||
//new PC("DESKTOP-TV73FKO", "Wouter"),
|
||||
//new PC("DESKTOP-SINMKT1", "Ralf van Aert"),
|
||||
//new PC("NA", "Bart")
|
||||
};
|
||||
|
||||
private static ServerResponseReader serverResponseReader;
|
||||
private static string sessionId = string.Empty;
|
||||
private static string tunnelId = string.Empty;
|
||||
private static string cameraId = string.Empty;
|
||||
private static string routeId = string.Empty;
|
||||
private static string panelId = string.Empty;
|
||||
private static string bikeId = string.Empty;
|
||||
private static string headId = string.Empty;
|
||||
|
||||
public float BikeSpeed { get; set; }
|
||||
public float BikePower { get; set; }
|
||||
public float BikeBPM { get; set; }
|
||||
public float BikeResistance { get; set; }
|
||||
|
||||
public bool FollowingRoute = false;
|
||||
|
||||
private static NetworkStream stream;
|
||||
|
||||
private static Dictionary<string, HandleSerial> serialResponses = new Dictionary<string, HandleSerial>();
|
||||
private Command mainCommand;
|
||||
|
||||
public bool Connected = false;
|
||||
|
||||
EngineConnection()
|
||||
{
|
||||
BikeSpeed = 0;
|
||||
BikePower = 0;
|
||||
BikeBPM = 0;
|
||||
BikeResistance = 50;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Singleton constructor
|
||||
/// </summary>
|
||||
public static EngineConnection INSTANCE
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (padlock)
|
||||
{
|
||||
if (instance == null)
|
||||
{
|
||||
instance = new EngineConnection();
|
||||
}
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// connects to the vr engine and initalizes the serverResponseReader
|
||||
/// </summary>
|
||||
public void Connect()
|
||||
{
|
||||
TcpClient client = new TcpClient("145.48.6.10", 6666);
|
||||
stream = client.GetStream();
|
||||
initReader();
|
||||
CreateConnection();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// initializes and starts the reading of the responses from the vr server
|
||||
/// </summary>
|
||||
/// <param name="stream">the networkstream</param>
|
||||
private void initReader()
|
||||
{
|
||||
serverResponseReader = new ServerResponseReader(stream);
|
||||
serverResponseReader.callback = HandleResponse;
|
||||
serverResponseReader.StartRead();
|
||||
}
|
||||
|
||||
#region VR Message traffic
|
||||
/// <summary>
|
||||
/// connects to the server and creates the tunnel
|
||||
/// </summary>
|
||||
/// <param name="stream">the network stream to use</param>
|
||||
public void CreateConnection()
|
||||
{
|
||||
|
||||
WriteTextMessage( "{\r\n\"id\" : \"session/list\",\r\n\"serial\" : \"list\"\r\n}");
|
||||
|
||||
// wait until we have got a sessionId
|
||||
while (sessionId == string.Empty) { }
|
||||
|
||||
string tunnelCreate = "{\"id\" : \"tunnel/create\", \"data\" : {\"session\" : \"" + sessionId + "\"}}";
|
||||
|
||||
WriteTextMessage(tunnelCreate);
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// callback method that handles responses from the server
|
||||
/// </summary>
|
||||
/// <param name="message">the response message from the server</param>
|
||||
public void HandleResponse(string message)
|
||||
{
|
||||
string id = JSONParser.GetID(message);
|
||||
|
||||
// because the first messages don't have a serial, we need to check on the id
|
||||
if (id == "session/list")
|
||||
{
|
||||
sessionId = JSONParser.GetSessionID(message, PCs);
|
||||
}
|
||||
else if (id == "tunnel/create")
|
||||
{
|
||||
tunnelId = JSONParser.GetTunnelID(message);
|
||||
Console.WriteLine("set tunnel id to " + tunnelId);
|
||||
if (tunnelId == null)
|
||||
{
|
||||
Write("could not find a valid tunnel id!");
|
||||
OnNoTunnelId?.Invoke();
|
||||
Connected = false;
|
||||
FollowingRoute = false;
|
||||
return;
|
||||
} else
|
||||
{
|
||||
Write("got tunnel id! " + tunnelId);
|
||||
Connected = true;
|
||||
OnSuccessFullConnection?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
if (message.Contains("serial"))
|
||||
{
|
||||
//Console.WriteLine("GOT MESSAGE WITH SERIAL: " + message + "\n\n\n");
|
||||
string serial = JSONParser.GetSerial(message);
|
||||
//Console.WriteLine("Got serial " + serial);
|
||||
if (serialResponses.ContainsKey(serial)) serialResponses[serial].Invoke(message);
|
||||
}
|
||||
}
|
||||
|
||||
public void initScene()
|
||||
{
|
||||
Write("initializing scene...");
|
||||
mainCommand = new Command(tunnelId);
|
||||
|
||||
// reset the scene
|
||||
WriteTextMessage(mainCommand.ResetScene());
|
||||
|
||||
//Get sceneinfo and set the id's
|
||||
SendMessageAndOnResponse(mainCommand.GetSceneInfoCommand("sceneinfo"), "sceneinfo",
|
||||
(message) =>
|
||||
{
|
||||
//Console.WriteLine("\r\n\r\n\r\nscene info" + message);
|
||||
cameraId = JSONParser.GetIdSceneInfoChild(message, "Camera");
|
||||
string headId = JSONParser.GetIdSceneInfoChild(message, "Head");
|
||||
string handLeftId = JSONParser.GetIdSceneInfoChild(message, "LeftHand");
|
||||
string handRightId = JSONParser.GetIdSceneInfoChild(message, "RightHand");
|
||||
|
||||
//Force(stream, mainCommand.DeleteNode(handLeftId, "deleteHandL"), "deleteHandL", (message) => Console.WriteLine("Left hand deleted"));
|
||||
//Force(stream, mainCommand.DeleteNode(handRightId, "deleteHandR"), "deleteHandR", (message) => Console.WriteLine("Right hand deleted"));
|
||||
});
|
||||
// add the route and set the route id
|
||||
SendMessageAndOnResponse(mainCommand.RouteCommand("routeID"), "routeID", (message) => routeId = JSONParser.GetResponseUuid(message));
|
||||
}
|
||||
|
||||
internal void StartRouteFollow()
|
||||
{
|
||||
Write("Starting route follow...");
|
||||
FollowingRoute = true;
|
||||
|
||||
SendMessageAndOnResponse(mainCommand.AddBikeModel("bikeID"), "bikeID",
|
||||
(message) =>
|
||||
{
|
||||
bikeId = JSONParser.GetResponseUuid(message);
|
||||
SendMessageAndOnResponse(mainCommand.addPanel("panelAdd", bikeId), "panelAdd",
|
||||
(message) =>
|
||||
{
|
||||
|
||||
panelId = JSONParser.getPanelID(message);
|
||||
|
||||
WriteTextMessage(mainCommand.ColorPanel(panelId));
|
||||
UpdateInfoPanel();
|
||||
|
||||
while (cameraId == string.Empty) { }
|
||||
SetFollowSpeed(5.0f);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
public void UpdateInfoPanel()
|
||||
{
|
||||
ShowPanel(BikeSpeed, (int)BikeBPM, (int)BikePower, (int)BikeResistance);
|
||||
WriteTextMessage(mainCommand.RouteSpeed(BikeSpeed, bikeId));
|
||||
WriteTextMessage(mainCommand.RouteSpeed(BikeSpeed, cameraId));
|
||||
}
|
||||
|
||||
public void ShowPanel(double bikeSpeed, int bpm, int power, int resistance)
|
||||
{
|
||||
WriteTextMessage(mainCommand.ClearPanel(panelId));
|
||||
|
||||
SendMessageAndOnResponse(mainCommand.showBikespeed(panelId, "bikeSpeed", bikeSpeed), "bikeSpeed",
|
||||
(message) =>
|
||||
{
|
||||
// TODO check if is drawn
|
||||
});
|
||||
SendMessageAndOnResponse(mainCommand.showHeartrate(panelId, "bpm", bpm), "bpm",
|
||||
(message) =>
|
||||
{
|
||||
// TODO check if is drawn
|
||||
});
|
||||
SendMessageAndOnResponse(mainCommand.showPower(panelId, "power", power), "power",
|
||||
(message) =>
|
||||
{
|
||||
// TODO check if is drawn
|
||||
});
|
||||
SendMessageAndOnResponse(mainCommand.showResistance(panelId, "resistance", resistance), "resistance",
|
||||
(message) =>
|
||||
{
|
||||
// TODO check if is drawn
|
||||
});
|
||||
|
||||
// Check if every text is drawn!
|
||||
|
||||
WriteTextMessage(mainCommand.SwapPanel(panelId));
|
||||
}
|
||||
|
||||
private void SetFollowSpeed(float speed)
|
||||
{
|
||||
WriteTextMessage(mainCommand.RouteFollow(routeId, bikeId, speed, new float[] { 0, -(float)Math.PI / 2f, 0 }, new float[] { 0, 0, 0 }));
|
||||
WriteTextMessage(mainCommand.RouteFollow(routeId, cameraId, speed));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region message send/receive
|
||||
|
||||
/// <summary>
|
||||
/// method that sends the speciefied message with the specified serial, and executes the given action upon receivind a reply from the server with this serial.
|
||||
/// </summary>
|
||||
/// <param name="stream">the networkstream to use</param>
|
||||
/// <param name="message">the message to send</param>
|
||||
/// <param name="serial">the serial to check for</param>
|
||||
/// <param name="action">the code to be executed upon reveiving a reply from the server with the specified serial</param>
|
||||
public void SendMessageAndOnResponse(string message, string serial, HandleSerial action)
|
||||
{
|
||||
if (serialResponses.ContainsKey(serial))
|
||||
{
|
||||
serialResponses[serial] = action;
|
||||
} else
|
||||
{
|
||||
serialResponses.Add(serial, action);
|
||||
}
|
||||
WriteTextMessage(message);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// writes a message to the server
|
||||
/// </summary>
|
||||
/// <param name="stream">the network stream to use</param>
|
||||
/// <param name="message">the message to send</param>
|
||||
public void WriteTextMessage(string message)
|
||||
{
|
||||
byte[] msg = Encoding.ASCII.GetBytes(message);
|
||||
byte[] res = new byte[msg.Length + 4];
|
||||
|
||||
Array.Copy(BitConverter.GetBytes(msg.Length), 0, res, 0, 4);
|
||||
Array.Copy(msg, 0, res, 4, msg.Length);
|
||||
|
||||
stream.Write(res);
|
||||
|
||||
//Write("sent message " + message);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
serverResponseReader.Stop();
|
||||
|
||||
}
|
||||
public void Write(string msg)
|
||||
{
|
||||
Console.WriteLine( "[ENGINECONNECT] " + msg);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
42
ClientApp/Utils/Program.cs
Normal file
42
ClientApp/Utils/Program.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using Hardware;
|
||||
using Hardware.Simulators;
|
||||
using RH_Engine;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
|
||||
namespace Client
|
||||
{
|
||||
class Program
|
||||
{
|
||||
//static void Main(string[] args)
|
||||
//{
|
||||
// Console.WriteLine("// Connecting... //");
|
||||
// //connect fiets?
|
||||
|
||||
// Client client = new Client();
|
||||
|
||||
|
||||
// while (!client.IsConnected())
|
||||
// {
|
||||
|
||||
// }
|
||||
// //BLEHandler bLEHandler = new BLEHandler(client);
|
||||
|
||||
// //bLEHandler.Connect();
|
||||
|
||||
// //client.setHandler(bLEHandler);
|
||||
|
||||
|
||||
// BikeSimulator bikeSimulator = new BikeSimulator(client);
|
||||
|
||||
// bikeSimulator.StartSimulation();
|
||||
|
||||
// client.setHandler(bikeSimulator);
|
||||
|
||||
// while (true)
|
||||
// {
|
||||
// }
|
||||
//}
|
||||
}
|
||||
}
|
||||
@@ -13,6 +13,9 @@ using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using ClientApp.Utils;
|
||||
using Hardware.Simulators;
|
||||
using Client;
|
||||
|
||||
namespace ClientApp
|
||||
{
|
||||
@@ -25,6 +28,24 @@ namespace ClientApp
|
||||
{
|
||||
InitializeComponent();
|
||||
DataContext = new MainWindowViewModel();
|
||||
|
||||
Client client = new Client();
|
||||
while (!client.IsConnected())
|
||||
{
|
||||
|
||||
}
|
||||
//BLEHandler bLEHandler = new BLEHandler(client);
|
||||
|
||||
//bLEHandler.Connect();
|
||||
|
||||
//client.setHandler(bLEHandler);
|
||||
|
||||
|
||||
BikeSimulator bikeSimulator = new BikeSimulator(client);
|
||||
|
||||
bikeSimulator.StartSimulation();
|
||||
|
||||
client.setHandler(bikeSimulator);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,10 +17,11 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DokterApp", "..\DokterApp\D
|
||||
EndProject
|
||||
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Hashing", "..\Hashing\Hashing.shproj", "{70277749-D423-4871-B692-2EFC5A6ED932}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ClientApp", "..\ClientApp\ClientApp.csproj", "{013AADBA-1D27-4A52-81D8-217697E91039}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ClientApp", "..\ClientApp\ClientApp.csproj", "{013AADBA-1D27-4A52-81D8-217697E91039}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SharedMSBuildProjectFiles) = preSolution
|
||||
..\Hashing\Hashing.projitems*{013aadba-1d27-4a52-81d8-217697e91039}*SharedItemsImports = 5
|
||||
..\Hashing\Hashing.projitems*{5759dd20-7a4f-4d8d-b986-a70a7818c112}*SharedItemsImports = 5
|
||||
..\Hashing\Hashing.projitems*{70277749-d423-4871-b692-2efc5a6ed932}*SharedItemsImports = 13
|
||||
..\Hashing\Hashing.projitems*{b1ab6f51-a20d-4162-9a7f-b3350b7510fd}*SharedItemsImports = 5
|
||||
|
||||
Reference in New Issue
Block a user