added engineconnection to client

This commit is contained in:
Sem van der Hoeven
2020-09-30 12:17:57 +02:00
parent d06d621b13
commit 3ca3c1ad78
2 changed files with 176 additions and 0 deletions

View File

@@ -14,6 +14,7 @@ namespace Client
private bool connected;
private byte[] totalBuffer = new byte[1024];
private int totalBufferReceived = 0;
private EngineConnection engineConnection;
public Client() : this("localhost", 5555)
@@ -26,6 +27,10 @@ namespace Client
this.client = new TcpClient();
this.connected = false;
client.BeginConnect(adress, port, new AsyncCallback(OnConnect), null);
engineConnection = EngineConnection.INSTANCE;
engineConnection.Connect();
}
private void OnConnect(IAsyncResult ar)

171
Client/EngineConnection.cs Normal file
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@@ -0,0 +1,171 @@
using System;
using System.Collections.Generic;
using System.Text;
using RH_Engine;
using System.Net.Sockets;
namespace Client
{
public delegate void HandleSerial(string message);
public sealed class EngineConnection
{
private static EngineConnection instance = null;
private static readonly object padlock = new object();
private static PC[] PCs = {
//new PC("DESKTOP-M2CIH87", "Fabian"),
//new PC("T470S", "Shinichi"),
//new PC("DESKTOP-DHS478C", "semme"),
new PC("HP-ZBOOK-SEM", "Sem"),
//new PC("DESKTOP-TV73FKO", "Wouter"),
new PC("DESKTOP-SINMKT1", "Ralf van Aert"),
//new PC("NA", "Bart")
};
private static ServerResponseReader serverResponseReader;
private static string sessionId = string.Empty;
private static string tunnelId = string.Empty;
private static string routeId = string.Empty;
private static string panelId = string.Empty;
private static string bikeId = string.Empty;
private static NetworkStream stream;
private static Dictionary<string, HandleSerial> serialResponses = new Dictionary<string, HandleSerial>();
public bool Connected = false;
EngineConnection()
{
}
public static EngineConnection INSTANCE
{
get
{
lock (padlock)
{
if (instance == null)
{
instance = new EngineConnection();
}
}
return instance;
}
}
public void Connect()
{
TcpClient client = new TcpClient("145.48.6.10", 6666);
stream = client.GetStream();
CreateConnection();
}
/// <summary>
/// connects to the server and creates the tunnel
/// </summary>
/// <param name="stream">the network stream to use</param>
private void CreateConnection()
{
initReader();
WriteTextMessage( "{\r\n\"id\" : \"session/list\",\r\n\"serial\" : \"list\"\r\n}");
// wait until we have got a sessionId
while (sessionId == string.Empty) { }
string tunnelCreate = "{\"id\" : \"tunnel/create\", \"data\" : {\"session\" : \"" + sessionId + "\"}}";
WriteTextMessage(tunnelCreate);
// wait until we have a tunnel id
while (tunnelId == string.Empty) { }
Write("got tunnel id! sending commands...");
}
/// <summary>
/// initializes and starts the reading of the responses from the vr server
/// </summary>
/// <param name="stream">the networkstream</param>
private void initReader()
{
serverResponseReader = new ServerResponseReader(stream);
serverResponseReader.callback = HandleResponse;
serverResponseReader.StartRead();
Connected = true;
}
/// <summary>
/// callback method that handles responses from the server
/// </summary>
/// <param name="message">the response message from the server</param>
public void HandleResponse(string message)
{
string id = JSONParser.GetID(message);
// because the first messages don't have a serial, we need to check on the id
if (id == "session/list")
{
sessionId = JSONParser.GetSessionID(message, PCs);
}
else if (id == "tunnel/create")
{
tunnelId = JSONParser.GetTunnelID(message);
if (tunnelId == null)
{
Write("could not find a valid tunnel id!");
return;
}
}
if (message.Contains("serial"))
{
//Console.WriteLine("GOT MESSAGE WITH SERIAL: " + message + "\n\n\n");
string serial = JSONParser.GetSerial(message);
//Console.WriteLine("Got serial " + serial);
if (serialResponses.ContainsKey(serial)) serialResponses[serial].Invoke(message);
}
}
/// <summary>
/// method that sends the speciefied message with the specified serial, and executes the given action upon receivind a reply from the server with this serial.
/// </summary>
/// <param name="stream">the networkstream to use</param>
/// <param name="message">the message to send</param>
/// <param name="serial">the serial to check for</param>
/// <param name="action">the code to be executed upon reveiving a reply from the server with the specified serial</param>
public void SendMessageAndOnResponse(string message, string serial, HandleSerial action)
{
serialResponses.Add(serial, action);
WriteTextMessage(message);
}
/// <summary>
/// writes a message to the server
/// </summary>
/// <param name="stream">the network stream to use</param>
/// <param name="message">the message to send</param>
public void WriteTextMessage(string message)
{
byte[] msg = Encoding.ASCII.GetBytes(message);
byte[] res = new byte[msg.Length + 4];
Array.Copy(BitConverter.GetBytes(msg.Length), 0, res, 0, 4);
Array.Copy(msg, 0, res, 4, msg.Length);
stream.Write(res);
Write("sent message " + message);
}
public void Write(string msg)
{
Console.WriteLine( "[ENGINECONNECT] " + msg);
}
}
}