better checksum fix

i was the dumb one :`(
This commit is contained in:
shinichi
2020-09-09 20:55:38 +02:00
parent 75f5ce7d7e
commit 0b659a9dc3
2 changed files with 4 additions and 4 deletions

View File

@@ -131,7 +131,7 @@ namespace Hardware
{
byte[] antMessage = new byte[13];
antMessage[0] = 0x4A;
antMessage[1] = 0x08;
antMessage[1] = 0x09;
antMessage[2] = 0x4E;
antMessage[3] = 0x05;
antMessage[4] = 0x30;
@@ -148,8 +148,8 @@ namespace Hardware
checksum ^= antMessage[i];
}
//antMessage[12] = checksum;// no because dumb reasons. it is somehow always 0x39 ?!?!?!? magic i tell you!(or a bug:D)
antMessage[12] = 0x39;
antMessage[12] = checksum;// no because dumb reasons. it is somehow always 0x39 ?!?!?!? magic i tell you!(or a bug:D)
//antMessage[12] = 0x39;
bleBike.WriteCharacteristic("6E40FEC3-B5A3-F393-E0A9-E50E24DCCA9E", antMessage);

View File

@@ -22,7 +22,7 @@ namespace ProftaakRH
Thread.Yield();
}
bLEHandler.setResistance(50);
bLEHandler.setResistance(25);
Console.ReadLine();
}
}