Compare commits
12 Commits
hotfix/fix
...
setupBranc
| Author | SHA1 | Date | |
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7ce04447d0 | ||
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2d64accf09 | ||
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1d8963ec60 | ||
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13cf0e44ee | ||
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eee4f0347f | ||
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9558c75eab | ||
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ec08fbfced | ||
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87ebdeef58 | ||
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bf09dba850 | ||
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fd59368c03 | ||
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b14a7691b5 | ||
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6512518fb7 |
@@ -70,9 +70,10 @@ namespace Client
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OnSuccessfullConnect?.Invoke();
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OnLobbyUpdate = updateGameLobby;
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SendMessage(JSONConvert.ConstructUsernameMessage(username));
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this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
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this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
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} catch (Exception e)
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}
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catch (Exception e)
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{
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Debug.WriteLine("Can't connect, retrying...");
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tcpClient.BeginConnect("localhost", Port, new AsyncCallback(OnConnect), null);
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@@ -113,7 +114,8 @@ namespace Client
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ar.AsyncWaitHandle.WaitOne();
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stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
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} catch (IOException e)
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}
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catch (IOException e)
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{
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Debug.WriteLine("[CLIENT] server not responding! got error: " + e.Message);
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OnServerDisconnect?.Invoke();
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@@ -139,11 +141,16 @@ namespace Client
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string textUsername = combo.Item1;
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string textMsg = combo.Item2;
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if(textUsername != data.User.Username)
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if (textUsername != data.User.Username)
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{
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IncomingMsg?.Invoke(textUsername, textMsg);
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}
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if (textMsg == data.User.RandomWord && !string.IsNullOrEmpty(data.User.RandomWord))
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{
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Debug.WriteLine($"[CLIENT] word has been guessed! {data.User.Username} + Word: {data.User.RandomWord}");
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}
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//TODO display username and message in chat window
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Debug.WriteLine("[CLIENT] INCOMING MESSAGE!");
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Debug.WriteLine("[CLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
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@@ -191,29 +198,59 @@ namespace Client
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case JSONConvert.CANVAS_WRITING:
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CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload), JSONConvert.getCanvasDrawingColor(payload));
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break;
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}
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break;
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case JSONConvert.RANDOMWORD:
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//Flag byte for receiving the random word.
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int lobbyId = JSONConvert.GetLobbyID(payload);
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string randomWord = JSONConvert.GetRandomWord(payload);
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if (data.Lobby?.ID == lobbyId)
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RandomWord?.Invoke(randomWord);
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data.User.RandomWord = JSONConvert.GetRandomWord(payload);
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data.User.TurnToDraw = true; // Dit is test code, dit kan weg zodra alles lopende is.
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if (data.Lobby?.ID == lobbyId && data.User.TurnToDraw)
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RandomWord?.Invoke(data.User.RandomWord);
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break;
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default:
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Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
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break;
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case JSONConvert.GAME:
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switch (JSONConvert.GetGameCommand(payload))
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{
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case JSONConvert.GameCommand.TIMER_ELAPSED:
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int lobbyElapsedID = JSONConvert.GetLobbyID(payload);
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//todo set next round
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break;
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case JSONConvert.GameCommand.INITIALIZE:
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int lobbyID = JSONConvert.GetLobbyID(payload);
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string userName = JSONConvert.GetUsernameLogin(payload);
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if (lobbyID == clientData.Lobby.ID)
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{
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if (userName == clientData.User.Username)
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{
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clientData.User.TurnToDraw = true;
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Debug.WriteLine("[CLIENT] Setting a player's turnToDraw to true");
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}
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SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE_RECEIVED,null));
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clientData.Client.UpdateUserScores?.Invoke(clientData.Lobby);
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}
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break;
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}
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break;
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}
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SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE_RECEIVED, null));
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}
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/*
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* Updates the current lobby with the joining players,
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* their player score is also tracked and should always be zero.
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*/
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private void updateGameLobby()
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{
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Debug.WriteLine("[CLIENT] updating game lobby");
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@@ -121,13 +121,18 @@ namespace Client
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_lobbies.Clear();
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Lobby clientLobby = ClientData.Instance.Lobby;
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foreach (Lobby l in lobbiesArr)
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{
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_lobbies.Add(l);
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Lobby clientLobby = ClientData.Instance.Lobby;
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if (l.ID == clientLobby?.ID)
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{
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clientLobby = l;
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clientLobby.Users.Clear();
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foreach (User user in l.Users)
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{
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clientLobby.Users.Add(user);
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}
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}
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}
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@@ -27,6 +27,8 @@ namespace Client.ViewModels
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public Queue<double[][]> linesQueue;
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private Timer queueTimer;
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private bool wordGuessed = false;
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public static ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
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public ObservableCollection<string> Players { get; } = new ObservableCollection<string>();
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@@ -50,7 +52,23 @@ namespace Client.ViewModels
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private string _randomWord;
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public string RandomWord
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{
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get { return _randomWord; }
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get {
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if (data.User.TurnToDraw)
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return _randomWord;
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if (!wordGuessed)
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{
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string hiddenWord = "";
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for (int i = 0; i < _randomWord.Length; i++)
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{
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hiddenWord += "_ ";
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}
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return hiddenWord;
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}
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else
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return _randomWord;
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}
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set { _randomWord = value; }
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}
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@@ -59,10 +77,15 @@ namespace Client.ViewModels
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get { return data.User.Host; }
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}
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public bool UserTurnToDraw
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{
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get { return data.User.TurnToDraw; }
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}
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public ViewModelGame(GameWindow window)
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{
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this.window = window;
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_randomWord = "";
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buffer = new double[maxLines][];
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linesQueue = new Queue<double[][]>();
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OnKeyDown = new RelayCommand(ChatBox_KeyDown);
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@@ -144,7 +167,9 @@ namespace Client.ViewModels
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public void Canvas_MouseUp(object sender, MouseButtonEventArgs e)
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{
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sendArrayFromQueue(sender, null);
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}
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private void sendArrayFromQueue(object sender, ElapsedEventArgs e)
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@@ -238,7 +263,7 @@ namespace Client.ViewModels
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Players.Clear();
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foreach (var item in lobby.Users)
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{
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Players.Add(item.Username + "\n" + item.Score);
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Players.Add(item.Username + "\n" + item.Score + "\n" + item.TurnToDraw);
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}
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});
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}
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@@ -35,7 +35,7 @@
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<ColumnDefinition Width="100"/>
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</Grid.ColumnDefinitions>
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<Label Grid.Row="0" Grid.Column="0" VerticalAlignment="Center" FontSize="20" Content="Pick a color -->"/>
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<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
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<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100" />
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<Label Name="GuessWord" Grid.Row="0" Grid.Column="2" Content="{Binding Path=RandomWord, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" VerticalAlignment="Center" HorizontalAlignment="Center" FontSize="20"/>
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@@ -20,8 +20,10 @@ namespace Client.Views
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public partial class LoginScreen : Window
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{
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ClientData data = ClientData.Instance;
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private LoginViewModel loginViewModel;
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public LoginScreen()
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{
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loginViewModel = new LoginViewModel(this);
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InitializeComponent();
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}
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@@ -29,22 +31,8 @@ namespace Client.Views
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{
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string name = usernameTextbox.Text;
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if (name == string.Empty) return;
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User user = new User(name);
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Client client = new Client(user.Username);
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LoginButton.IsEnabled = false;
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client.OnSuccessfullConnect = () =>
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{
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// because we need to start the main window on a UI thread, we need to let the dispatcher handle it, which will execute the code on the ui thread
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Application.Current.Dispatcher.Invoke(delegate {
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data.User = user;
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data.Client = client;
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client.SendMessage(JSONConvert.ConstructLobbyRequestMessage());
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MainWindow startWindow = new MainWindow();
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startWindow.Show();
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this.Close();
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});
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};
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loginViewModel.UsernameEntered(name);
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}
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@@ -11,6 +11,7 @@ using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Timers;
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using static SharedClientServer.JSONConvert;
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namespace Server.Models
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@@ -22,7 +23,9 @@ namespace Server.Models
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private NetworkStream stream;
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private byte[] buffer = new byte[2048];
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private byte[] totalBuffer = new byte[2048];
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private string _randomWord = "";
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private int totalBufferReceived = 0;
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private Dictionary<System.Timers.Timer, int> lobbyTimers;
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public User User { get; set; }
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private ServerCommunication serverCom = ServerCommunication.INSTANCE;
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private Callback OnMessageReceivedOk;
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@@ -34,6 +37,7 @@ namespace Server.Models
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/// <param name="client">the TcpClient object to use</param>
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public ServerClient(TcpClient client)
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{
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lobbyTimers = new Dictionary<System.Timers.Timer, int>();
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Debug.WriteLine("[SERVERCLIENT] making new instance and starting");
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tcpClient = client;
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stream = tcpClient.GetStream();
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@@ -145,6 +149,11 @@ namespace Server.Models
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message = textMsg
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};
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if (textMsg == _randomWord && !string.IsNullOrEmpty(_randomWord))
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{
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Debug.WriteLine($"[SERVERCLIENT] word has been guessed! {User.Username} + Word: {_randomWord}");
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}
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//Sends the incomming message to be broadcast to all of the clients inside the current lobby.
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serverCom.SendToLobby(serverCom.GetLobbyForUser(User), JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, packet));
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break;
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@@ -167,7 +176,7 @@ namespace Server.Models
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coords = JSONConvert.getCoordinates(payload),
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color = JSONConvert.getCanvasDrawingColor(payload)
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};
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serverCom.SendToLobby(serverCom.GetLobbyForUser(User),JSONConvert.GetMessageToSend(JSONConvert.CANVAS,canvasData));
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serverCom.SendCanvasDataToLobby(serverCom.GetLobbyForUser(User),User.Username,JSONConvert.GetMessageToSend(JSONConvert.CANVAS,canvasData));
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break;
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case JSONConvert.CANVAS_RESET:
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@@ -186,13 +195,36 @@ namespace Server.Models
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case JSONConvert.GAME:
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Debug.WriteLine("[SERVERCLIENT] Got a message about the game logic");
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string command = JSONConvert.GetGameCommand(payload);
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GameCommand command = JSONConvert.GetGameCommand(payload);
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switch (command)
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{
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case "startGame":
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case GameCommand.START_GAME:
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int lobbyID = JSONConvert.GetStartGameLobbyID(payload);
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serverCom.CloseALobby(lobbyID);
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//todo start a timer for this lobby
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Debug.WriteLine("[SERVERCLIENT] making timer for lobby " + lobbyID);
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System.Timers.Timer lobbyTimer = new System.Timers.Timer(60 * 1000);
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this.lobbyTimers.Add(lobbyTimer, lobbyID);
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lobbyTimer.Elapsed += LobbyTimer_Elapsed;
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lobbyTimer.Start();
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ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
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serverCom.SendToLobby(lobbyID, JSONConvert.ConstructGameInitializeData( serverCom.FindUserNameInLobby(lobbyID),lobbyID));
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break;
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case GameCommand.TIMER_ELAPSED:
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break;
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case GameCommand.NEXT_ROUND:
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// The next round has been started, so we can start the timer again
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|
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lobbyID = JSONConvert.GetLobbyID(payload);
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foreach (System.Timers.Timer timer in lobbyTimers.Keys)
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{
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if (lobbyTimers[timer] == lobbyID)
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{
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timer.Start();
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break;
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}
|
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}
|
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break;
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}
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@@ -211,6 +243,17 @@ namespace Server.Models
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}
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}
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private void LobbyTimer_Elapsed(object sender, ElapsedEventArgs e)
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{
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System.Timers.Timer timer = sender as System.Timers.Timer;
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int lobbyID = lobbyTimers[timer];
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Debug.WriteLine("[SERVERCLIENT] timer elapsed for lobby " + lobbyID);
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serverCom.SendToLobby(lobbyID, JSONConvert.ConstructGameTimerElapsedMessage(lobbyID));
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timer.Stop();
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|
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|
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}
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private void handleLobbyMessage(byte[] payload, LobbyIdentifier l)
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{
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switch (l)
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@@ -234,11 +277,11 @@ namespace Server.Models
|
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ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
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OnMessageReceivedOk = () =>
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{
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_randomWord = JSONConvert.SendRandomWord("WordsForGame.json");
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serverCom.sendToAll(JSONConvert.GetMessageToSend(JSONConvert.RANDOMWORD, new
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{
|
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id = serverCom.GetLobbyForUser(User).ID,
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word = JSONConvert.SendRandomWord("WordsForGame.json")
|
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word = _randomWord
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}));
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OnMessageReceivedOk = null;
|
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};
|
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|
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@@ -142,7 +142,23 @@ namespace Server.Models
|
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{
|
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foreach (ServerClient sc in serverClientsInlobbies[l])
|
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{
|
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Debug.WriteLine("[SERVERCLIENT] Sending message");
|
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Debug.WriteLine("[SERVERCLIENT] Sending message to lobby");
|
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sc.sendMessage(message);
|
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}
|
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break;
|
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}
|
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}
|
||||
}
|
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|
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public void SendToLobby(int lobbyID, byte[] message)
|
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{
|
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foreach (Lobby l in lobbies)
|
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{
|
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if (l.ID == lobbyID)
|
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{
|
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foreach (ServerClient sc in serverClientsInlobbies[l])
|
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{
|
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Debug.WriteLine("[SERVERCLIENT] Sending message to lobby");
|
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sc.sendMessage(message);
|
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}
|
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break;
|
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@@ -158,6 +174,7 @@ namespace Server.Models
|
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{
|
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foreach (ServerClient sc in serverClientsInlobbies[l])
|
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{
|
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if (sc.User.Username != username)
|
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sc.sendMessage(message);
|
||||
}
|
||||
break;
|
||||
@@ -261,6 +278,10 @@ namespace Server.Models
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (l.Users.Count != 0)
|
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{
|
||||
l.Users[0].Host = true;
|
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}
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -278,8 +299,24 @@ namespace Server.Models
|
||||
if (lobby.ID == lobbyID)
|
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{
|
||||
lobby.LobbyJoinable = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string FindUserNameInLobby(int lobbyID)
|
||||
{
|
||||
Lobby lobbyFound = null;
|
||||
foreach (Lobby lobby in lobbies)
|
||||
{
|
||||
if (lobby.ID == lobbyID)
|
||||
{
|
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lobbyFound = lobby;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return lobbyFound?.Users[lobbyFound.UserDrawing]?.Username;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,6 +35,14 @@ namespace SharedClientServer
|
||||
REQUEST
|
||||
}
|
||||
|
||||
public enum GameCommand
|
||||
{
|
||||
START_GAME,
|
||||
INITIALIZE,
|
||||
TIMER_ELAPSED,
|
||||
NEXT_ROUND
|
||||
}
|
||||
|
||||
public static (string,string) GetUsernameAndMessage(byte[] json)
|
||||
{
|
||||
string msg = Encoding.UTF8.GetString(json);
|
||||
@@ -205,15 +213,35 @@ namespace SharedClientServer
|
||||
|
||||
public static byte[] ConstructGameStartData(int lobbyID)
|
||||
{
|
||||
string startGame = "startGame";
|
||||
|
||||
return GetMessageToSend(GAME, new
|
||||
{
|
||||
command = startGame,
|
||||
command = GameCommand.START_GAME,
|
||||
lobbyToStart = lobbyID
|
||||
}); ;
|
||||
}
|
||||
|
||||
public static string GetGameCommand(byte[] payload)
|
||||
public static byte[] ConstructGameInitializeData(string userName, int lobbyID)
|
||||
{
|
||||
dynamic payload = new
|
||||
{
|
||||
id = lobbyID,
|
||||
command = GameCommand.INITIALIZE,
|
||||
username = userName
|
||||
};
|
||||
return GetMessageToSend(GAME, payload);
|
||||
}
|
||||
|
||||
public static byte[] ConstructGameTimerElapsedMessage(int lobbyID)
|
||||
{
|
||||
return GetMessageToSend(GAME, new
|
||||
{
|
||||
command = GameCommand.TIMER_ELAPSED,
|
||||
id = lobbyID
|
||||
});
|
||||
}
|
||||
|
||||
public static GameCommand GetGameCommand(byte[] payload)
|
||||
{
|
||||
dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
|
||||
return json.command;
|
||||
|
||||
@@ -17,6 +17,7 @@ namespace Client
|
||||
private bool _lobbyJoinable;
|
||||
//private List<string> _usernames;
|
||||
private List<User> _users;
|
||||
private int _userDrawing;
|
||||
|
||||
//public void AddUsername(string username, out bool success)
|
||||
//{
|
||||
@@ -36,6 +37,7 @@ namespace Client
|
||||
//_usernames = new List<string>();
|
||||
_users = new List<User>();
|
||||
_lobbyJoinable = true;
|
||||
_userDrawing = 0;
|
||||
}
|
||||
|
||||
public void AddUser(string username, out bool succes)
|
||||
@@ -95,5 +97,11 @@ namespace Client
|
||||
set { _lobbyJoinable = value; }
|
||||
}
|
||||
|
||||
public int UserDrawing
|
||||
{
|
||||
get { return _userDrawing; }
|
||||
set { _userDrawing = value; }
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@ namespace SharedClientServer
|
||||
private bool _host;
|
||||
private bool _turnToDraw;
|
||||
private string _message;
|
||||
private string _randomWord;
|
||||
|
||||
[JsonConstructor]
|
||||
public User(string username, int score, bool host, bool turnToDraw)
|
||||
@@ -90,5 +91,10 @@ namespace SharedClientServer
|
||||
get { return _turnToDraw; }
|
||||
set { _turnToDraw = value; }
|
||||
}
|
||||
public string RandomWord
|
||||
{
|
||||
get { return _randomWord; }
|
||||
set { _randomWord = value; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user