15 Commits

Author SHA1 Message Date
Lars
35ded2b5ea Merge branch 'master' into feature/sendingCanvasData 2020-10-21 21:01:58 +02:00
SemvdH
0f01354b72 Merge pull request #1 from SemvdH/setupBranch
merge Setup branch into develop
2020-10-21 20:59:02 +02:00
Sem van der Hoeven
61577e0df7 [FIX] fixed merge conflicts 2020-10-21 20:56:38 +02:00
Sem van der Hoeven
298bd760e5 Merge remote-tracking branch 'origin/feature/sendingCanvasData' into setupBranch 2020-10-21 20:45:51 +02:00
Sem van der Hoeven
c4c97a3fbe Merge branch 'lobbies' into setupBranch 2020-10-21 20:44:11 +02:00
Sem van der Hoeven
95448832c3 [ADD] added get lobby for users method 2020-10-21 20:42:00 +02:00
Sem van der Hoeven
3a13314519 [FIX] fixed showing of players in lobbies when joining and hosting 2020-10-21 20:34:11 +02:00
Lars
4f07eeb95a useless 2020-10-21 20:24:26 +02:00
Sem van der Hoeven
fc5d51a876 [FIX] made user host when hosting a lobby 2020-10-21 19:38:40 +02:00
Sem van der Hoeven
24701f8bb3 [FIX] fix users not being sent with lobbies 2020-10-21 19:35:52 +02:00
Lars
2aeca40aa4 its not working yet, its getting a System.OutOfMemoryException, needs to be fixed 2020-10-20 23:52:10 +02:00
Sem van der Hoeven
76cd392525 [ADD] added joining lobbies 2020-10-20 22:49:25 +02:00
Sem van der Hoeven
7b30911cd7 [ADD] added hosting a lobby 2020-10-20 22:16:19 +02:00
Sem van der Hoeven
671951c35b [ADD] added sending the lobbies data from the server to the clients on startup 2020-10-20 21:12:31 +02:00
Sem van der Hoeven
ba1b71d870 [AD
D] added lobby add methods
2020-10-20 19:55:36 +02:00
11 changed files with 450 additions and 156 deletions

View File

@@ -4,9 +4,11 @@ using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Net.Sockets; using System.Net.Sockets;
using System.Text; using System.Text;
using static SharedClientServer.JSONConvert;
namespace Client namespace Client
{ {
public delegate void OnLobbyCreated(int id);
class Client : ObservableObject class Client : ObservableObject
{ {
private TcpClient tcpClient; private TcpClient tcpClient;
@@ -18,6 +20,11 @@ namespace Client
public bool Connected = false; public bool Connected = false;
private string username; private string username;
public Callback OnSuccessfullConnect; public Callback OnSuccessfullConnect;
public Callback OnLobbiesListReceived;
public Callback OnLobbyJoinSuccess;
public Callback OnLobbiesReceivedAndWaitingForHost;
public OnLobbyCreated OnLobbyCreated;
public Lobby[] Lobbies { get; set; }
public Client(string username) public Client(string username)
{ {
@@ -70,8 +77,10 @@ namespace Client
private void handleData(byte[] message) private void handleData(byte[] message)
{ {
byte id = message[4]; byte id = message[4];
byte[] payload = new byte[message.Length - 1];
Array.Copy(message, 1, payload, 0, message.Length - 1); byte[] payload = new byte[message.Length - 5];
Array.Copy(message, 5, payload, 0, message.Length - 5);
switch (id) switch (id)
{ {
case JSONConvert.LOGIN: case JSONConvert.LOGIN:
@@ -90,6 +99,26 @@ namespace Client
case JSONConvert.LOBBY: case JSONConvert.LOBBY:
// lobby data // lobby data
LobbyIdentifier lobbyIdentifier = JSONConvert.GetLobbyIdentifier(payload);
switch (lobbyIdentifier)
{
case LobbyIdentifier.LIST:
Debug.WriteLine("got lobbies list");
Lobbies = JSONConvert.GetLobbiesFromMessage(payload);
OnLobbiesListReceived?.Invoke();
OnLobbiesReceivedAndWaitingForHost?.Invoke();
break;
case LobbyIdentifier.HOST:
// we receive this when the server has made us a host of a new lobby
// TODO get lobby id
Debug.WriteLine("[CLIENT] got lobby object");
int lobbyCreatedID = JSONConvert.GetLobbyID(payload);
OnLobbyCreated?.Invoke(lobbyCreatedID);
break;
case LobbyIdentifier.JOIN_SUCCESS:
OnLobbyJoinSuccess?.Invoke();
break;
}
//TODO fill lobby with the data received //TODO fill lobby with the data received
break; break;

View File

@@ -9,6 +9,8 @@ using System.Diagnostics;
using System.Windows; using System.Windows;
using System.Collections.ObjectModel; using System.Collections.ObjectModel;
using Client.Views; using Client.Views;
using System.Linq;
using System.Windows.Data;
namespace Client namespace Client
{ {
@@ -21,21 +23,101 @@ namespace Client
public Lobby SelectedLobby { get; set; } public Lobby SelectedLobby { get; set; }
private Client client;
private bool wantToBeHost = false;
private int wantToBeHostId = 0;
public ViewModel() public ViewModel()
{ {
_model = new Model(); _model = new Model();
_lobbies = new ObservableCollection<Lobby>(); _lobbies = new ObservableCollection<Lobby>();
client = ClientData.Instance.Client;
client.OnLobbiesListReceived = updateLobbies;
_lobbies.Add(new Lobby(50, 3, 8)); OnHostButtonClick = new RelayCommand(hostGame);
_lobbies.Add(new Lobby(69, 1, 9));
_lobbies.Add(new Lobby(420, 7, 7));
OnHostButtonClick = new RelayCommand(() => JoinSelectedLobby = new RelayCommand(joinLobby, true);
}
private void hostGame()
{
Debug.WriteLine("attempting to host game for " + ClientData.Instance.User.Username);
client.SendMessage(JSONConvert.ConstructLobbyHostMessage());
client.OnLobbyCreated = becomeHostForLobby;
}
private void becomeHostForLobby(int id)
{
Debug.WriteLine($"got host succes with data {id} ");
wantToBeHost = true;
wantToBeHostId = id;
client.OnLobbiesReceivedAndWaitingForHost = hostLobbiesReceived;
}
private void hostLobbiesReceived()
{
if (wantToBeHost)
foreach (Lobby l in Lobbies)
{
if (l.ID == wantToBeHostId)
{
Debug.WriteLine("found lobby that we want to be host of: " + l.ID + ", joining..");
SelectedLobby = l;
startGameInLobby();
wantToBeHost = false;
client.OnLobbiesReceivedAndWaitingForHost = null;
break;
}
}
}
private void joinLobby()
{
// lobby die je wilt joinen verwijderen
// nieuwe binnengekregen lobby toevoegen
client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
}
private void OnLobbyJoinSuccess()
{
startGameInLobby();
}
private void updateLobbies()
{
Debug.WriteLine("updating lobbies...");
Lobby[] lobbiesArr = client.Lobbies;
Application.Current.Dispatcher.Invoke(delegate
{ {
Debug.WriteLine("Host button clicked");
}); //for (int i = 0; i < lobbiesArr.Length; i++)
//{
// Lobby lobby = lobbiesArr[i];
// Debug.WriteLine(lobby.PlayersIn);
// if (i < _lobbies.Count && _lobbies[i].ID == lobby.ID)
// {
// _lobbies[i].Set(lobby);
// } else
// {
// _lobbies.Add(lobbiesArr[i]);
// }
//}
JoinSelectedLobby = new RelayCommand(startGameInLobby, true); _lobbies.Clear();
foreach (Lobby l in lobbiesArr)
{
_lobbies.Add(l);
}
});
} }
private void startGameInLobby() private void startGameInLobby()
@@ -43,11 +125,18 @@ namespace Client
if (SelectedLobby != null) if (SelectedLobby != null)
{ {
ClientData.Instance.Lobby = SelectedLobby; ClientData.Instance.Lobby = SelectedLobby;
startGameWindow();
_model.CanStartGame = false; }
}
private void startGameWindow()
{
_model.CanStartGame = false;
Application.Current.Dispatcher.Invoke(delegate
{
GameWindow window = new GameWindow(); GameWindow window = new GameWindow();
window.Show(); window.Show();
} });
} }
private void ClickCheck() private void ClickCheck()

View File

@@ -1,71 +1,126 @@
using GalaSoft.MvvmLight.Command;
using SharedClientServer; using Client.Views;
using System.Collections.ObjectModel; using GalaSoft.MvvmLight.Command;
using System.ComponentModel; using SharedClientServer;
using System.Diagnostics; using System.Collections.ObjectModel;
using System.Windows.Input; using System.ComponentModel;
using System.Windows;
namespace Client.ViewModels using System.Windows.Input;
{ using System.Windows.Media;
class ViewModelGame : INotifyPropertyChanged using System.Windows.Shapes;
{
ClientData data = ClientData.Instance; namespace Client.ViewModels
public event PropertyChangedEventHandler PropertyChanged; {
public ObservableCollection<string> Messages { get; } = new ObservableCollection<string>(); class ViewModelGame : INotifyPropertyChanged
{
private dynamic _payload; private ClientData data = ClientData.Instance;
private string _username; public event PropertyChangedEventHandler PropertyChanged;
private string _message; private Point currentPoint = new Point();
public string Message private Color color;
{
get public ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
{
return _message; private dynamic _payload;
}
set private string _username;
{
_message = value; private string _message;
} public string Message
} {
public ICommand OnKeyDown { get; set; } get
{
public ViewModelGame() return _message;
{ }
if (_payload == null) set
{ {
_message = ""; _message = value;
}
} }
else public ICommand OnKeyDown { get; set; }
{
//_message = data.Message; public void Canvas_MouseDown(MouseButtonEventArgs e, GameWindow window)
//_username = data.User.Username; {
//Messages.Add($"{data.User.Username}: {Message}"); if (e.ButtonState == MouseButtonState.Pressed)
} {
OnKeyDown = new RelayCommand(ChatBox_KeyDown); currentPoint = e.GetPosition(window.CanvasForPaint);
} }
}
private void ChatBox_KeyDown()
{ public void Canvas_MouseMove(MouseEventArgs e, GameWindow window)
//if enter then clear textbox and send message. {
if (Message != string.Empty) AddMessage(Message); if (e.LeftButton == MouseButtonState.Pressed)
Message = string.Empty; {
} double[] coordinates = new double[4];
Line line = new Line();
internal void AddMessage(string message)
{ line.Stroke = new SolidColorBrush(color);
Messages.Add($"{data.User.Username}: {message}"); //line.Stroke = SystemColors.WindowFrameBrush;
line.X1 = currentPoint.X;
_payload = new line.Y1 = currentPoint.Y;
{ line.X2 = e.GetPosition(window.CanvasForPaint).X;
username = data.User.Username, line.Y2 = e.GetPosition(window.CanvasForPaint).Y;
message = message coordinates[0] = line.X1;
}; coordinates[1] = line.Y1;
coordinates[2] = line.X2;
//Broadcast the message after adding it to the list! coordinates[3] = line.Y2;
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload)); currentPoint = e.GetPosition(window.CanvasForPaint);
}
} window.CanvasForPaint.Children.Add(line);
} data.Client.SendMessage(JSONConvert.GetMessageToSend(0x04, coordinates));
}
}
public void Color_Picker(RoutedPropertyChangedEventArgs<Color?> e, GameWindow window)
{
Color colorSelected = new Color();
colorSelected.A = 255;
colorSelected.R = window.ClrPcker_Background.SelectedColor.Value.R;
colorSelected.G = window.ClrPcker_Background.SelectedColor.Value.G;
colorSelected.B = window.ClrPcker_Background.SelectedColor.Value.B;
color = colorSelected;
}
public ViewModelGame()
{
if (_payload == null)
{
_message = "";
}
else
{
//_message = data.Message;
//_username = data.User.Username;
//Messages.Add($"{data.User.Username}: {Message}");
}
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
}
private void ChatBox_KeyDown()
{
//if enter then clear textbox and send message.
if (Message != string.Empty) AddMessage(Message);
Message = string.Empty;
}
internal void AddMessage(string message)
{
Messages.Add($"{data.User.Username}: {message}");
_payload = new
{
username = data.User.Username,
message = message
};
//Broadcast the message after adding it to the list!
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
}
}
}

View File

@@ -18,55 +18,25 @@ namespace Client.Views
/// </summary> /// </summary>
public partial class GameWindow : Window public partial class GameWindow : Window
{ {
ClientData data = ClientData.Instance;
private ViewModelGame viewModel;
public GameWindow() public GameWindow()
{ {
DataContext = new ViewModelGame(); this.viewModel = new ViewModelGame();
DataContext = this.viewModel;
InitializeComponent(); InitializeComponent();
} }
Point currentPoint = new Point();
private void CanvasForPaint_MouseDown(object sender, MouseButtonEventArgs e) private void CanvasForPaint_MouseDown(object sender, MouseButtonEventArgs e)
{ {
if (e.ButtonState == MouseButtonState.Pressed) this.viewModel.Canvas_MouseDown(e, this);
{
currentPoint = e.GetPosition(CanvasForPaint);
}
} }
private void CanvasForPaint_MouseMove(object sender, MouseEventArgs e) private void CanvasForPaint_MouseMove(object sender, MouseEventArgs e)
{ {
if (e.LeftButton == MouseButtonState.Pressed) viewModel.Canvas_MouseMove(e, this);
{
Line line = new Line();
line.Stroke = new SolidColorBrush(color);
//line.Stroke = SystemColors.WindowFrameBrush;
line.X1 = currentPoint.X;
line.Y1 = currentPoint.Y;
line.X2 = e.GetPosition(CanvasForPaint).X;
line.Y2 = e.GetPosition(CanvasForPaint).Y;
currentPoint = e.GetPosition(CanvasForPaint);
CanvasForPaint.Children.Add(line);
}
}
private Color color;
private void ClrPcker_Background_SelectedColorChanged(object sender, RoutedPropertyChangedEventArgs<Color> e)
{
Color colorSelected = new Color();
colorSelected.A = 255;
colorSelected.R = ClrPcker_Background.SelectedColor.Value.R;
colorSelected.G = ClrPcker_Background.SelectedColor.Value.G;
colorSelected.B = ClrPcker_Background.SelectedColor.Value.B;
color = colorSelected;
} }
private void CanvasReset_Click(object sender, RoutedEventArgs e) private void CanvasReset_Click(object sender, RoutedEventArgs e)
@@ -86,22 +56,7 @@ namespace Client.Views
private void ClrPcker_Background_SelectedColorChanged_1(object sender, RoutedPropertyChangedEventArgs<Color?> e) private void ClrPcker_Background_SelectedColorChanged_1(object sender, RoutedPropertyChangedEventArgs<Color?> e)
{ {
Color colorSelected = new Color(); viewModel.Color_Picker(e, this);
colorSelected.A = 255;
colorSelected.R = ClrPcker_Background.SelectedColor.Value.R;
colorSelected.G = ClrPcker_Background.SelectedColor.Value.G;
colorSelected.B = ClrPcker_Background.SelectedColor.Value.B;
color = colorSelected;
} }
///*
// * Writes the current client's message to the chatbox.
// */
//private void WriteToChat(string message)
//{
// string user = data.User.Username;
// SentMessage.AppendText($"{user}: {message}\n");
// data.User.Message = message;
//}
} }
} }

View File

@@ -34,6 +34,7 @@ namespace Client.Views
Application.Current.Dispatcher.Invoke(delegate { Application.Current.Dispatcher.Invoke(delegate {
data.User = user; data.User = user;
data.Client = client; data.Client = client;
client.SendMessage(JSONConvert.ConstructLobbyRequestMessage());
MainWindow startWindow = new MainWindow(); MainWindow startWindow = new MainWindow();
startWindow.Show(); startWindow.Show();
this.Close(); this.Close();

View File

@@ -32,18 +32,6 @@ namespace Client
private void Button_Click(object sender, RoutedEventArgs e) private void Button_Click(object sender, RoutedEventArgs e)
{ {
Lobby lobbySelected = LobbyList.SelectedItem as Lobby;
if(lobbySelected != null)
{
testLabel.Content = lobbySelected.ID;
colorSelection.IsEnabled = false;
joinButton.IsEnabled = false;
hostButton.IsEnabled = false;
GameWindow window = new GameWindow();
window.Show();
Close();
}
} }
} }
} }

View File

@@ -1,4 +1,6 @@
 
using Client;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
using SharedClientServer; using SharedClientServer;
using System; using System;
@@ -6,6 +8,7 @@ using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Net.Sockets; using System.Net.Sockets;
using System.Text; using System.Text;
using static SharedClientServer.JSONConvert;
namespace Server.Models namespace Server.Models
{ {
@@ -84,6 +87,7 @@ namespace Server.Models
// start reading for a new message // start reading for a new message
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null); stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
} }
/// <summary> /// <summary>
@@ -121,14 +125,17 @@ namespace Server.Models
Debug.WriteLine("[SERVERCLIENT] User name: {0}\t User message: {1}", textUsername, textMsg); Debug.WriteLine("[SERVERCLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
// todo handle sending to all except this user the username and message to display in chat // todo handle sending to all except this user the username and message to display in chat
serverCom.SendToLobby(User.Lobby,payload); serverCom.SendToLobby(ServerCommunication.INSTANCE.GetLobbyForUser(User),payload);
Debug.WriteLine("Payload has been sent!"); Debug.WriteLine("Payload has been sent!");
break; break;
case JSONConvert.LOBBY: case JSONConvert.LOBBY:
// lobby data // lobby data
LobbyIdentifier l = JSONConvert.GetLobbyIdentifier(payload);
handleLobbyMessage(payload,l);
break; break;
case JSONConvert.CANVAS: case JSONConvert.CANVAS:
Debug.WriteLine("GOT A MESSAGE FROM THE CLIENT ABOUT THE CANVAS!!!");
// canvas data // canvas data
// todo send canvas data to all other serverclients in lobby // todo send canvas data to all other serverclients in lobby
break; break;
@@ -136,7 +143,30 @@ namespace Server.Models
Debug.WriteLine("[SERVER] Received weird identifier: " + id); Debug.WriteLine("[SERVER] Received weird identifier: " + id);
break; break;
} }
//TODO implement ways to handle the message }
private void handleLobbyMessage(byte[] payload, LobbyIdentifier l)
{
switch (l)
{
case LobbyIdentifier.REQUEST:
Debug.WriteLine("[SERVERCLIENT] got lobby request message, sending lobbies...");
sendMessage(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
break;
case LobbyIdentifier.HOST:
// add new lobby and add this serverclient to it
int createdLobbyID = ServerCommunication.INSTANCE.HostForLobby(this.User);
Debug.WriteLine("[SERVERCLIENT] created lobby");
sendMessage(JSONConvert.ConstructLobbyHostCreatedMessage(createdLobbyID));
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
break;
case LobbyIdentifier.JOIN:
int id = JSONConvert.GetLobbyID(payload);
ServerCommunication.INSTANCE.JoinLobby(this.User,id);
sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage());
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
break;
}
} }
/// <summary> /// <summary>

View File

@@ -32,7 +32,10 @@ namespace Server.Models
listener = new TcpListener(IPAddress.Any, port); listener = new TcpListener(IPAddress.Any, port);
serverClients = new List<ServerClient>(); serverClients = new List<ServerClient>();
lobbies = new List<Lobby>(); lobbies = new List<Lobby>();
Lobby temp = new Lobby(1, 7, 8);
lobbies.Add(temp);
serverClientsInlobbies = new Dictionary<Lobby, List<ServerClient>>(); serverClientsInlobbies = new Dictionary<Lobby, List<ServerClient>>();
serverClientsInlobbies.Add(temp, new List<ServerClient>());
} }
/// <summary> /// <summary>
@@ -117,6 +120,18 @@ namespace Server.Models
} }
} }
public Lobby GetLobbyForUser(User user)
{
foreach (Lobby l in lobbies)
{
if (l.Users.Contains(user))
{
return l;
}
}
return null;
}
public void AddToLobby(Lobby lobby, User user) public void AddToLobby(Lobby lobby, User user)
{ {
foreach (Lobby l in lobbies) foreach (Lobby l in lobbies)
@@ -125,6 +140,7 @@ namespace Server.Models
{ {
bool succ; bool succ;
l.AddUser(user, out succ); l.AddUser(user, out succ);
Debug.WriteLine("[SERVERCOMM] added user to lobby, now contains " + l.PlayersIn);
if (!succ) if (!succ)
{ {
// TODO send lobby full message // TODO send lobby full message
@@ -144,5 +160,28 @@ namespace Server.Models
} }
} }
} }
public int HostForLobby(User user)
{
Lobby lobby = new Lobby( lobbies.Count + 1,0, 8);
lobbies.Add(lobby);
serverClientsInlobbies.Add(lobby, new List<ServerClient>());
user.Host = true;
AddToLobby(lobby, user);
return lobby.ID;
}
public void JoinLobby(User user, int id)
{
foreach (Lobby l in lobbies)
{
if (l.ID == id)
{
AddToLobby(l, user);
Debug.WriteLine($"{user.Username} joined lobby with id {id}");
break;
}
}
}
} }
} }

View File

@@ -1,8 +1,10 @@
using Client; using Client;
using Newtonsoft.Json; using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Linq;
using System.Text; using System.Text;
namespace SharedClientServer namespace SharedClientServer
@@ -14,11 +16,13 @@ namespace SharedClientServer
public const byte LOBBY = 0x03; public const byte LOBBY = 0x03;
public const byte CANVAS = 0x04; public const byte CANVAS = 0x04;
enum LobbyIdentifier public enum LobbyIdentifier
{ {
HOST, HOST,
ADD, JOIN,
JOIN_SUCCESS,
LEAVE, LEAVE,
LIST,
REQUEST REQUEST
} }
public static (string,string) GetUsernameAndMessage(byte[] json) public static (string,string) GetUsernameAndMessage(byte[] json)
@@ -43,11 +47,98 @@ namespace SharedClientServer
}); });
} }
public static byte[] ConstructLobbyDataMessage(Lobby lobby) #region lobby messages
public static byte[] ConstructLobbyHostMessage()
{ {
return null; return GetMessageToSend(LOBBY, new
{
identifier = LobbyIdentifier.HOST
});
} }
public static byte[] ConstructLobbyHostCreatedMessage(int lobbyID)
{
return GetMessageToSend(LOBBY, new
{
identifier = LobbyIdentifier.HOST,
id = lobbyID
}) ;
}
public static byte[] ConstructLobbyRequestMessage()
{
return GetMessageToSend(LOBBY, new
{
identifier = LobbyIdentifier.REQUEST
});
}
public static byte[] ConstructLobbyListMessage(Lobby[] lobbiesList)
{
return GetMessageToSend(LOBBY, new
{
identifier = LobbyIdentifier.LIST,
lobbies = lobbiesList
});
}
public static byte[] ConstructLobbyJoinMessage(int lobbyID)
{
return GetMessageToSend(LOBBY, new
{
identifier = LobbyIdentifier.JOIN,
id = lobbyID
});
}
public static byte[] ConstructLobbyLeaveMessage(int lobbyID)
{
return GetMessageToSend(LOBBY, new
{
identifier = LobbyIdentifier.LEAVE,
id = lobbyID
});
}
public static LobbyIdentifier GetLobbyIdentifier(byte[] json)
{
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
return payload.identifier;
}
public static Lobby[] GetLobbiesFromMessage(byte[] json)
{
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
JArray lobbiesArray = payload.lobbies;
Debug.WriteLine("[JSONCONVERT] got lobbies from message" + lobbiesArray.ToString());
Lobby[] lobbiesTemp = lobbiesArray.ToObject<Lobby[]>();
Debug.WriteLine("lobbies in array: ");
foreach (Lobby l in lobbiesTemp)
{
Debug.WriteLine("players: " + l.PlayersIn);
}
return lobbiesTemp;
}
public static int GetLobbyID(byte[] json)
{
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
return payload.id;
}
public static Lobby GetLobby(byte[] json)
{
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
JObject dynamicAsObject = payload.lobby;
return dynamicAsObject.ToObject<Lobby>();
}
public static byte[] ConstructLobbyJoinSuccessMessage()
{
return GetMessageToSend(LOBBY, new { identifier = LobbyIdentifier.JOIN_SUCCESS});
}
#endregion
/// <summary> /// <summary>
/// constructs a message that can be sent to the clients or server /// constructs a message that can be sent to the clients or server
@@ -69,5 +160,7 @@ namespace SharedClientServer
Array.Copy(BitConverter.GetBytes(payloadBytes.Length+5),0,res,0,4); Array.Copy(BitConverter.GetBytes(payloadBytes.Length+5),0,res,0,4);
return res; return res;
} }
} }
} }

View File

@@ -64,16 +64,29 @@ namespace Client
public int PlayersIn public int PlayersIn
{ {
get { return _playersIn; } get { return _users.Count; }
set { _playersIn = value; } set { _playersIn = value; }
} }
public void Set(Lobby lobby)
{
this._id = lobby._id;
this._users = lobby._users;
this._maxPlayers = lobby._maxPlayers;
}
public int MaxPlayers public int MaxPlayers
{ {
get { return _maxPlayers; } get { return _maxPlayers; }
set { _maxPlayers = value; } set { _maxPlayers = value; }
} }
public List<User> Users
{
get { return _users; }
set { _users = value; }
}
} }
} }

View File

@@ -1,4 +1,5 @@
using System; using Newtonsoft.Json;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
@@ -11,6 +12,7 @@ namespace SharedClientServer
private bool _host; private bool _host;
private string _message; private string _message;
[JsonConstructor]
public User(string username, int score, bool host) public User(string username, int score, bool host)
{ {
_username = username; _username = username;