Compare commits
30 Commits
feature/ad
...
lobbies
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d41a2d2668 | ||
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0b12e530aa |
@@ -1,4 +1,5 @@
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using System;
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using Client.Views;
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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Data;
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@@ -17,9 +18,9 @@ namespace Client
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protected override void OnStartup(StartupEventArgs e)
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{
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base.OnStartup(e);
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MainWindow startWindow = new MainWindow();
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ViewModel VM = new ViewModel();
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startWindow.DataContext = VM;
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LoginScreen startWindow = new LoginScreen();
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//ViewModel VM = new ViewModel();
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//startWindow.DataContext = VM;
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startWindow.Show();
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}
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@@ -4,9 +4,11 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net.Sockets;
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using System.Text;
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using static SharedClientServer.JSONConvert;
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namespace Client
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{
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public delegate void OnLobbyCreated(int id);
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class Client : ObservableObject
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{
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private TcpClient tcpClient;
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@@ -16,11 +18,17 @@ namespace Client
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private int totalBufferReceived = 0;
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public int Port = 5555;
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public bool Connected = false;
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//TODO send login packet to server with ClientServerUtil.createpayload(0x01,dynamic json with username)
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public string Username { get; }
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private string username;
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public Callback OnSuccessfullConnect;
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public Callback OnLobbiesListReceived;
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public Callback OnLobbyJoinSuccess;
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public Callback OnLobbiesReceivedAndWaitingForHost;
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public OnLobbyCreated OnLobbyCreated;
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public Lobby[] Lobbies { get; set; }
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public Client()
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public Client(string username)
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{
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this.username = username;
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this.tcpClient = new TcpClient();
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Debug.WriteLine("Starting connect to server");
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tcpClient.BeginConnect("localhost", Port, new AsyncCallback(OnConnect), null);
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@@ -31,6 +39,8 @@ namespace Client
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Debug.Write("finished connecting to server");
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this.tcpClient.EndConnect(ar);
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this.stream = tcpClient.GetStream();
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OnSuccessfullConnect?.Invoke();
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SendMessage(JSONConvert.ConstructUsernameMessage(username));
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this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
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}
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@@ -67,15 +77,15 @@ namespace Client
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private void handleData(byte[] message)
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{
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byte id = message[0];
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byte[] payload = new byte[message.Length - 1];
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Array.Copy(message, 1, payload, 0, message.Length - 1);
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byte id = message[4];
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byte[] payload = new byte[message.Length - 5];
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Array.Copy(message, 5, payload, 0, message.Length - 5);
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switch (id)
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{
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case 0x01:
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case JSONConvert.LOGIN:
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// json log in username data
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break;
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case 0x02:
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case JSONConvert.MESSAGE:
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// json message data
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(string, string) combo = JSONConvert.GetUsernameAndMessage(payload);
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string textUsername = combo.Item1;
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@@ -84,11 +94,31 @@ namespace Client
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break;
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case 0x03:
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case JSONConvert.LOBBY:
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// lobby data
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LobbyIdentifier lobbyIdentifier = JSONConvert.GetLobbyIdentifier(payload);
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switch (lobbyIdentifier)
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{
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case LobbyIdentifier.LIST:
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Debug.WriteLine("got lobbies list");
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Lobbies = JSONConvert.GetLobbiesFromMessage(payload);
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OnLobbiesListReceived?.Invoke();
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OnLobbiesReceivedAndWaitingForHost?.Invoke();
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break;
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case LobbyIdentifier.HOST:
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// we receive this when the server has made us a host of a new lobby
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// TODO get lobby id
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Debug.WriteLine("[CLIENT] got lobby object");
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int lobbyCreatedID = JSONConvert.GetLobbyID(payload);
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OnLobbyCreated?.Invoke(lobbyCreatedID);
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break;
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case LobbyIdentifier.JOIN_SUCCESS:
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OnLobbyJoinSuccess?.Invoke();
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break;
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}
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//TODO fill lobby with the data received
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break;
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case 0x04:
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case JSONConvert.CANVAS:
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// canvas data
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break;
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default:
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@@ -100,11 +130,13 @@ namespace Client
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public void SendMessage(byte[] message)
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{
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Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
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stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
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}
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private void OnWriteComplete(IAsyncResult ar)
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{
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Debug.WriteLine("[CLIENT] finished writing");
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stream.EndWrite(ar);
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}
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}
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59
Client/ClientData.cs
Normal file
59
Client/ClientData.cs
Normal file
@@ -0,0 +1,59 @@
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using SharedClientServer;
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Text;
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namespace Client
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{
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class ClientData
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{
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private static ClientData _instance;
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private static readonly object padlock = new object();
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public static ClientData Instance
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{
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get
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{
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lock (padlock)
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{
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if (_instance == null)
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{
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_instance = new ClientData();
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}
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return _instance;
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}
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}
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}
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private User _user;
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private Client _client;
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private Lobby _lobby;
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private ClientData()
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{
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}
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public User User
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{
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get { return _user; }
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set { _user = value; }
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}
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public Client Client
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{
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get { return _client; }
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set { _client = value; }
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}
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public Lobby Lobby
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{
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get { return _lobby; }
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set { _lobby = value; }
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}
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}
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}
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@@ -11,6 +11,7 @@ namespace Client
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private int _numbers;
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private bool _status;
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private bool _canStartGame;
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//Test code
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public int Numbers
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@@ -37,11 +38,18 @@ namespace Client
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}
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}
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public bool CanStartGame
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{
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get { return _canStartGame; }
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set { _canStartGame = value; }
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}
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public Model()
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{
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_status = false;
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_numbers = 0;
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_canStartGame = true;
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}
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}
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@@ -5,6 +5,12 @@ using System.ComponentModel;
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using System.Text;
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using System.Windows.Input;
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using SharedClientServer;
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using System.Diagnostics;
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using System.Windows;
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using System.Collections.ObjectModel;
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using Client.Views;
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using System.Linq;
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using System.Windows.Data;
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namespace Client
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{
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@@ -12,19 +18,125 @@ namespace Client
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{
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public event PropertyChangedEventHandler PropertyChanged;
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public ICommand OnHostButtonClick { get; set; }
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public ICommand JoinSelectedLobby { get; set; }
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public Lobby SelectedLobby { get; set; }
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private Client client;
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private bool wantToBeHost = false;
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private int wantToBeHostId = 0;
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public ViewModel()
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{
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_model = new Model();
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ButtonCommand = new RelayCommand(() =>
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_lobbies = new ObservableCollection<Lobby>();
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client = ClientData.Instance.Client;
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client.OnLobbiesListReceived = updateLobbies;
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OnHostButtonClick = new RelayCommand(hostGame);
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JoinSelectedLobby = new RelayCommand(joinLobby, true);
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}
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private void hostGame()
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{
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Debug.WriteLine("attempting to host game for " + ClientData.Instance.User.Username);
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client.SendMessage(JSONConvert.ConstructLobbyHostMessage());
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client.OnLobbyCreated = becomeHostForLobby;
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}
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private void becomeHostForLobby(int id)
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{
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Debug.WriteLine($"got host succes with data {id} ");
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wantToBeHost = true;
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wantToBeHostId = id;
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client.OnLobbiesReceivedAndWaitingForHost = hostLobbiesReceived;
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}
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private void hostLobbiesReceived()
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{
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if (wantToBeHost)
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foreach (Lobby l in Lobbies)
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{
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if (l.ID == wantToBeHostId)
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{
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Debug.WriteLine("found lobby that we want to be host of: " + l.ID + ", joining..");
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SelectedLobby = l;
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startGameInLobby();
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wantToBeHost = false;
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client.OnLobbiesReceivedAndWaitingForHost = null;
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break;
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}
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}
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}
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private void joinLobby()
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{
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// lobby die je wilt joinen verwijderen
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// nieuwe binnengekregen lobby toevoegen
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client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
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client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
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}
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private void OnLobbyJoinSuccess()
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{
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startGameInLobby();
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}
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private void updateLobbies()
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{
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Debug.WriteLine("updating lobbies...");
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Lobby[] lobbiesArr = client.Lobbies;
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Application.Current.Dispatcher.Invoke(delegate
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{
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Client client = new Client();
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//for (int i = 0; i < lobbiesArr.Length; i++)
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//{
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// Lobby lobby = lobbiesArr[i];
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// Debug.WriteLine(lobby.PlayersIn);
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// if (i < _lobbies.Count && _lobbies[i].ID == lobby.ID)
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// {
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// _lobbies[i].Set(lobby);
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// } else
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// {
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// _lobbies.Add(lobbiesArr[i]);
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// }
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//}
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_lobbies.Clear();
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foreach (Lobby l in lobbiesArr)
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{
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_lobbies.Add(l);
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}
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});
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}
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_lobbies = new List<Lobby>();
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private void startGameInLobby()
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{
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if (SelectedLobby != null)
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{
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ClientData.Instance.Lobby = SelectedLobby;
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startGameWindow();
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}
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}
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_lobbies.Add(new Lobby(50, 3, 8));
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_lobbies.Add(new Lobby(69, 1, 9));
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_lobbies.Add(new Lobby(420, 7, 7));
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private void startGameWindow()
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{
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_model.CanStartGame = false;
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Application.Current.Dispatcher.Invoke(delegate
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{
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GameWindow window = new GameWindow();
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window.Show();
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});
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}
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|
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private void ClickCheck()
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@@ -35,17 +147,12 @@ namespace Client
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_model.Numbers = _model.Numbers + 5;
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}
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|
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public ICommand ButtonCommand { get; set; }
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|
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|
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private Model _model;
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public Model Model
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{
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get
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{
|
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if (_model == null)
|
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_model = new Model();
|
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|
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return _model;
|
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}
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|
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@@ -55,8 +162,8 @@ namespace Client
|
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}
|
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}
|
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|
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private List<Lobby> _lobbies;
|
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public List<Lobby> Lobbies
|
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private ObservableCollection<Lobby> _lobbies;
|
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public ObservableCollection<Lobby> Lobbies
|
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{
|
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get { return _lobbies; }
|
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set { _lobbies = value; }
|
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|
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@@ -18,7 +18,7 @@ namespace Client.Views
|
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/// </summary>
|
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public partial class GameWindow : Window
|
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{
|
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|
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ClientData data = ClientData.Instance;
|
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public GameWindow()
|
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{
|
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DataContext = new ViewModelGame();
|
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@@ -110,8 +110,13 @@ namespace Client.Views
|
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*/
|
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private void WriteToChat(string message)
|
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{
|
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string user = "Monkey";
|
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string user = data.User.Username;
|
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SentMessage.AppendText($"{user}: {message}\n");
|
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}
|
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|
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private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
|
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{
|
||||
|
||||
}
|
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}
|
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}
|
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|
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29
Client/Views/LoginScreen.xaml
Normal file
29
Client/Views/LoginScreen.xaml
Normal file
@@ -0,0 +1,29 @@
|
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<Window x:Class="Client.Views.LoginScreen"
|
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
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xmlns:local="clr-namespace:Client.Views"
|
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mc:Ignorable="d"
|
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Title="LoginScreen" Height="450" Width="800">
|
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<Grid>
|
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<Grid.RowDefinitions>
|
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<RowDefinition Height="60"/>
|
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<RowDefinition Height="50"/>
|
||||
<RowDefinition Height="30"/>
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition />
|
||||
<ColumnDefinition />
|
||||
</Grid.ColumnDefinitions>
|
||||
|
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<Label Grid.Row="0" FontSize="40" Content="Welcome to Scrubl.io"/>
|
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<Label Grid.Row="1" FontSize="30" Content="Enter a username:"/>
|
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<Label Grid.Row="2" FontSize="15" Content="(max amount of characters for the username is 10)"/>
|
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|
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<TextBox Name="usernameTextbox" Grid.Row="1" Grid.Column="1" MaxLength="10" FontSize="30" VerticalAlignment="Center" HorizontalAlignment="Left" Width="250"/>
|
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<Button Content="ENTER" Grid.Column="1" Grid.Row="1" VerticalAlignment="Center" HorizontalAlignment="Right" Width="100" Height="40" Click="Button_EnterUsername"/>
|
||||
|
||||
</Grid>
|
||||
</Window>
|
||||
46
Client/Views/LoginScreen.xaml.cs
Normal file
46
Client/Views/LoginScreen.xaml.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using SharedClientServer;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace Client.Views
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for LoginScreen.xaml
|
||||
/// </summary>
|
||||
public partial class LoginScreen : Window
|
||||
{
|
||||
ClientData data = ClientData.Instance;
|
||||
public LoginScreen()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Button_EnterUsername(object sender, RoutedEventArgs e)
|
||||
{
|
||||
User user = new User(usernameTextbox.Text);
|
||||
Client client = new Client(user.Username);
|
||||
client.OnSuccessfullConnect = () =>
|
||||
{
|
||||
// because we need to start the main window on a UI thread, we need to let the dispatcher handle it, which will execute the code on the ui thread
|
||||
Application.Current.Dispatcher.Invoke(delegate {
|
||||
data.User = user;
|
||||
data.Client = client;
|
||||
client.SendMessage(JSONConvert.ConstructLobbyRequestMessage());
|
||||
MainWindow startWindow = new MainWindow();
|
||||
startWindow.Show();
|
||||
this.Close();
|
||||
});
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -34,9 +34,8 @@
|
||||
<Label Grid.Row="0" Content="This client information:" FontSize="17"/>
|
||||
|
||||
<Label Grid.Row="1" Grid.Column="0" Content="Your username:" FontSize="15" VerticalAlignment="Center"/>
|
||||
<TextBox Name="usernameTextbox" Grid.Row="1" Grid.Column="1" MaxLength="10" FontSize="15" VerticalAlignment="Center"/>
|
||||
|
||||
<Label Grid.Row="2" Grid.Column="0" Content="Which color you want to be:" FontSize="15" VerticalAlignment="Center"/>
|
||||
<Label Grid.Row="2" Grid.Column="0" Content="Select your color:" FontSize="15" VerticalAlignment="Center"/>
|
||||
<ComboBox Name="colorSelection" Grid.Row="2" Grid.Column="1" VerticalAlignment="Center" FontSize="15">
|
||||
<ComboBoxItem Content="BLUE"/>
|
||||
<ComboBoxItem Content="RED"/>
|
||||
@@ -48,11 +47,12 @@
|
||||
</ComboBox>
|
||||
|
||||
<Label Grid.Row="3" Name="testLabel" FontSize="15" VerticalAlignment="Center"/>
|
||||
<Label Name="usernameLabel" Content="place username here" Grid.Column="1" HorizontalAlignment="Center" Margin="0,12,0,0" VerticalAlignment="Top" Grid.Row="1"/>
|
||||
|
||||
</Grid>
|
||||
|
||||
|
||||
<ListView Name="LobbyList" Grid.Row="1" Grid.Column="0" Margin="10, 10, 10, 10" ItemsSource="{Binding Path=Lobbies}">
|
||||
<ListView Name="LobbyList" Grid.Row="1" Grid.Column="0" SelectedItem="{Binding SelectedLobby}" Margin="10, 10, 10, 10" ItemsSource="{Binding Path=Lobbies}">
|
||||
<ListView.View>
|
||||
<GridView x:Name="grdList">
|
||||
<GridViewColumn Header="Lobby ID" DisplayMemberBinding="{Binding ID}" Width="70"/>
|
||||
@@ -67,8 +67,8 @@
|
||||
<RowDefinition Height="50"/>
|
||||
<RowDefinition Height="50"/>
|
||||
</Grid.RowDefinitions>
|
||||
<Button Name="joinButton" Grid.Row="0" Content="join a selected lobby" Click="Button_Click" Width="200" Height="40" HorizontalAlignment="Left" Margin="10, 0, 0, 0"/>
|
||||
<Button Name="hostButton" Grid.Row="1" Content="host a new lobby" Command="{Binding ...}" Width="200" Height="40" HorizontalAlignment="left" Margin="10, 0, 0, 0"/>
|
||||
<Button Name="joinButton" Grid.Row="0" Content="join a selected lobby" Command="{Binding JoinSelectedLobby}" IsEnabled="{Binding Model.CanStartGame}" Width="200" Height="40" HorizontalAlignment="Left" Margin="10, 0, 0, 0"/>
|
||||
<Button Name="hostButton" Grid.Row="1" Content="host a new lobby" Command="{Binding OnHostButtonClick}" IsEnabled="{Binding Model.CanStartGame}" Width="200" Height="40" HorizontalAlignment="left" Margin="10, 0, 0, 0"/>
|
||||
</Grid>
|
||||
|
||||
</Grid>
|
||||
|
||||
@@ -21,26 +21,19 @@ namespace Client
|
||||
/// </summary>
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
ClientData data = ClientData.Instance;
|
||||
public MainWindow()
|
||||
{
|
||||
this.DataContext = new ViewModel();
|
||||
InitializeComponent();
|
||||
|
||||
usernameLabel.Content = data.User.Username;
|
||||
}
|
||||
|
||||
private void Button_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
|
||||
Lobby lobbySelected = LobbyList.SelectedItem as Lobby;
|
||||
if(lobbySelected != null)
|
||||
{
|
||||
testLabel.Content = lobbySelected.ID;
|
||||
usernameTextbox.IsEnabled = false;
|
||||
colorSelection.IsEnabled = false;
|
||||
joinButton.IsEnabled = false;
|
||||
hostButton.IsEnabled = false;
|
||||
|
||||
GameWindow window = new GameWindow();
|
||||
window.Show();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,21 +1,23 @@
|
||||
|
||||
using Client;
|
||||
using SharedClientServer;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using static SharedClientServer.JSONConvert;
|
||||
|
||||
namespace Server.Models
|
||||
{
|
||||
class ServerClient : ObservableObject
|
||||
{
|
||||
public string Username { get; set; }
|
||||
private TcpClient tcpClient;
|
||||
private NetworkStream stream;
|
||||
private byte[] buffer = new byte[1024];
|
||||
private byte[] totalBuffer = new byte[1024];
|
||||
private int totalBufferReceived = 0;
|
||||
public User User { get; set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
@@ -24,8 +26,10 @@ namespace Server.Models
|
||||
/// <param name="client">the TcpClient object to use</param>
|
||||
public ServerClient(TcpClient client)
|
||||
{
|
||||
Debug.WriteLine("[SERVERCLIENT] making new instance and starting");
|
||||
tcpClient = client;
|
||||
stream = tcpClient.GetStream();
|
||||
Debug.WriteLine("[SERVERCLIENT] starting read");
|
||||
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
|
||||
}
|
||||
|
||||
@@ -35,6 +39,10 @@ namespace Server.Models
|
||||
/// <param name="ar">the async result status</param>
|
||||
private void OnRead(IAsyncResult ar)
|
||||
{
|
||||
if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
|
||||
return;
|
||||
|
||||
|
||||
int bytesReceived = this.stream.EndRead(ar);
|
||||
|
||||
if (totalBufferReceived + bytesReceived > 1024)
|
||||
@@ -84,24 +92,27 @@ namespace Server.Models
|
||||
/// <param name="message">the incoming message</param>
|
||||
private void HandleIncomingMessage(byte[] message)
|
||||
{
|
||||
Debug.WriteLine($"Got message from {Username} : {message}");
|
||||
byte id = message[0];
|
||||
byte[] payload = new byte[message.Length - 1];
|
||||
Array.Copy(message,1,payload,0,message.Length-1);
|
||||
Debug.WriteLine($"Got message : {Encoding.ASCII.GetString(message)}");
|
||||
byte id = message[4];
|
||||
byte[] payload = new byte[message.Length - 5];
|
||||
Array.Copy(message,5,payload,0,message.Length-5);
|
||||
Debug.WriteLine("[SERVERCLIENT] GOT STRING" + Encoding.ASCII.GetString(payload));
|
||||
switch(id)
|
||||
{
|
||||
|
||||
case 0x01:
|
||||
case JSONConvert.LOGIN:
|
||||
// json log in username data
|
||||
string uName = JSONConvert.GetUsernameLogin(message);
|
||||
string uName = JSONConvert.GetUsernameLogin(payload);
|
||||
|
||||
if (uName != null)
|
||||
{
|
||||
Username = uName;
|
||||
Debug.WriteLine("[SERVERCLIENT] set username to " + Username);
|
||||
User = new User(uName);
|
||||
User.Username = uName;
|
||||
Debug.WriteLine("[SERVERCLIENT] set username to " + uName);
|
||||
|
||||
}
|
||||
break;
|
||||
case 0x02:
|
||||
case JSONConvert.MESSAGE:
|
||||
// json message data
|
||||
(string, string) combo = JSONConvert.GetUsernameAndMessage(payload);
|
||||
string textUsername = combo.Item1;
|
||||
@@ -110,10 +121,12 @@ namespace Server.Models
|
||||
// todo handle sending to all except this user the username and message to display in chat
|
||||
break;
|
||||
|
||||
case 0x03:
|
||||
case JSONConvert.LOBBY:
|
||||
// lobby data
|
||||
LobbyIdentifier l = JSONConvert.GetLobbyIdentifier(payload);
|
||||
handleLobbyMessage(payload,l);
|
||||
break;
|
||||
case 0x04:
|
||||
case JSONConvert.CANVAS:
|
||||
// canvas data
|
||||
// todo send canvas data to all other serverclients in lobby
|
||||
break;
|
||||
@@ -121,7 +134,30 @@ namespace Server.Models
|
||||
Debug.WriteLine("[SERVER] Received weird identifier: " + id);
|
||||
break;
|
||||
}
|
||||
//TODO implement ways to handle the message
|
||||
}
|
||||
|
||||
private void handleLobbyMessage(byte[] payload, LobbyIdentifier l)
|
||||
{
|
||||
switch (l)
|
||||
{
|
||||
case LobbyIdentifier.REQUEST:
|
||||
Debug.WriteLine("[SERVERCLIENT] got lobby request message, sending lobbies...");
|
||||
sendMessage(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
||||
break;
|
||||
case LobbyIdentifier.HOST:
|
||||
// add new lobby and add this serverclient to it
|
||||
int createdLobbyID = ServerCommunication.INSTANCE.HostForLobby(this.User);
|
||||
Debug.WriteLine("[SERVERCLIENT] created lobby");
|
||||
sendMessage(JSONConvert.ConstructLobbyHostCreatedMessage(createdLobbyID));
|
||||
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
||||
break;
|
||||
case LobbyIdentifier.JOIN:
|
||||
int id = JSONConvert.GetLobbyID(payload);
|
||||
ServerCommunication.INSTANCE.JoinLobby(this.User,id);
|
||||
sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage());
|
||||
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -19,6 +19,7 @@ namespace Server.Models
|
||||
private Dictionary<Lobby, List<ServerClient>> serverClientsInlobbies;
|
||||
public Action newClientAction;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// use a padlock object to make sure the singleton is thread-safe
|
||||
/// </summary>
|
||||
@@ -32,7 +33,10 @@ namespace Server.Models
|
||||
listener = new TcpListener(IPAddress.Any, port);
|
||||
serverClients = new List<ServerClient>();
|
||||
lobbies = new List<Lobby>();
|
||||
Lobby temp = new Lobby(1, 7, 8);
|
||||
lobbies.Add(temp);
|
||||
serverClientsInlobbies = new Dictionary<Lobby, List<ServerClient>>();
|
||||
serverClientsInlobbies.Add(temp, new List<ServerClient>());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -98,7 +102,7 @@ namespace Server.Models
|
||||
{
|
||||
foreach (ServerClient sc in serverClients)
|
||||
{
|
||||
if (sc.Username != username) sc.sendMessage(message);
|
||||
if (sc.User.Username != username) sc.sendMessage(message);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,14 +121,27 @@ namespace Server.Models
|
||||
}
|
||||
}
|
||||
|
||||
public void AddToLobby(Lobby lobby, string username)
|
||||
public Lobby GetLobbyForUser(User user)
|
||||
{
|
||||
foreach (Lobby l in lobbies)
|
||||
{
|
||||
if (l.Users.Contains(user))
|
||||
{
|
||||
return l;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void AddToLobby(Lobby lobby, User user)
|
||||
{
|
||||
foreach (Lobby l in lobbies)
|
||||
{
|
||||
if (l == lobby)
|
||||
{
|
||||
bool succ;
|
||||
l.AddUsername(username, out succ);
|
||||
l.AddUser(user, out succ);
|
||||
Debug.WriteLine("[SERVERCOMM] added user to lobby, now contains " + l.PlayersIn);
|
||||
if (!succ)
|
||||
{
|
||||
// TODO send lobby full message
|
||||
@@ -132,7 +149,7 @@ namespace Server.Models
|
||||
{
|
||||
foreach(ServerClient sc in serverClients)
|
||||
{
|
||||
if (sc.Username == username)
|
||||
if (sc.User.Username == user.Username)
|
||||
{
|
||||
serverClientsInlobbies[l].Add(sc);
|
||||
break;
|
||||
@@ -144,5 +161,28 @@ namespace Server.Models
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int HostForLobby(User user)
|
||||
{
|
||||
Lobby lobby = new Lobby( lobbies.Count + 1,0, 8);
|
||||
lobbies.Add(lobby);
|
||||
serverClientsInlobbies.Add(lobby, new List<ServerClient>());
|
||||
user.Host = true;
|
||||
AddToLobby(lobby, user);
|
||||
return lobby.ID;
|
||||
}
|
||||
|
||||
public void JoinLobby(User user, int id)
|
||||
{
|
||||
foreach (Lobby l in lobbies)
|
||||
{
|
||||
if (l.ID == id)
|
||||
{
|
||||
AddToLobby(l, user);
|
||||
Debug.WriteLine($"{user.Username} joined lobby with id {id}");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ using System.Text;
|
||||
|
||||
namespace SharedClientServer
|
||||
{
|
||||
public delegate void Callback();
|
||||
class ClientServerUtil
|
||||
{
|
||||
// creates a message array to send to the server or to clients
|
||||
|
||||
@@ -1,24 +1,166 @@
|
||||
using Newtonsoft.Json;
|
||||
using Client;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace SharedClientServer
|
||||
{
|
||||
class JSONConvert
|
||||
{
|
||||
public const byte LOGIN = 0x01;
|
||||
public const byte MESSAGE = 0x02;
|
||||
public const byte LOBBY = 0x03;
|
||||
public const byte CANVAS = 0x04;
|
||||
|
||||
public enum LobbyIdentifier
|
||||
{
|
||||
HOST,
|
||||
JOIN,
|
||||
JOIN_SUCCESS,
|
||||
LEAVE,
|
||||
LIST,
|
||||
REQUEST
|
||||
}
|
||||
public static (string,string) GetUsernameAndMessage(byte[] json)
|
||||
{
|
||||
string msg = Encoding.ASCII.GetString(json);
|
||||
dynamic payload = JsonConvert.DeserializeObject(msg);
|
||||
|
||||
return (payload.username, payload.message);
|
||||
}
|
||||
|
||||
public static string GetUsernameLogin(byte[] json)
|
||||
{
|
||||
string msg = Encoding.ASCII.GetString(json);
|
||||
dynamic payload = JsonConvert.DeserializeObject(msg);
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
return payload.username;
|
||||
}
|
||||
|
||||
public static byte[] ConstructUsernameMessage(string uName)
|
||||
{
|
||||
return GetMessageToSend(LOGIN, new
|
||||
{
|
||||
username = uName
|
||||
});
|
||||
}
|
||||
|
||||
#region lobby messages
|
||||
|
||||
public static byte[] ConstructLobbyHostMessage()
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new
|
||||
{
|
||||
identifier = LobbyIdentifier.HOST
|
||||
});
|
||||
}
|
||||
|
||||
public static byte[] ConstructLobbyHostCreatedMessage(int lobbyID)
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new
|
||||
{
|
||||
identifier = LobbyIdentifier.HOST,
|
||||
id = lobbyID
|
||||
}) ;
|
||||
}
|
||||
|
||||
public static byte[] ConstructLobbyRequestMessage()
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new
|
||||
{
|
||||
identifier = LobbyIdentifier.REQUEST
|
||||
});
|
||||
}
|
||||
|
||||
public static byte[] ConstructLobbyListMessage(Lobby[] lobbiesList)
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new
|
||||
{
|
||||
identifier = LobbyIdentifier.LIST,
|
||||
lobbies = lobbiesList
|
||||
});
|
||||
}
|
||||
|
||||
public static byte[] ConstructLobbyJoinMessage(int lobbyID)
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new
|
||||
{
|
||||
identifier = LobbyIdentifier.JOIN,
|
||||
id = lobbyID
|
||||
});
|
||||
}
|
||||
|
||||
public static byte[] ConstructLobbyLeaveMessage(int lobbyID)
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new
|
||||
{
|
||||
identifier = LobbyIdentifier.LEAVE,
|
||||
id = lobbyID
|
||||
});
|
||||
}
|
||||
public static LobbyIdentifier GetLobbyIdentifier(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
return payload.identifier;
|
||||
}
|
||||
|
||||
public static Lobby[] GetLobbiesFromMessage(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
JArray lobbiesArray = payload.lobbies;
|
||||
Debug.WriteLine("[JSONCONVERT] got lobbies from message" + lobbiesArray.ToString());
|
||||
Lobby[] lobbiesTemp = lobbiesArray.ToObject<Lobby[]>();
|
||||
Debug.WriteLine("lobbies in array: ");
|
||||
foreach (Lobby l in lobbiesTemp)
|
||||
{
|
||||
Debug.WriteLine("players: " + l.PlayersIn);
|
||||
}
|
||||
return lobbiesTemp;
|
||||
}
|
||||
|
||||
public static int GetLobbyID(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
return payload.id;
|
||||
}
|
||||
|
||||
public static Lobby GetLobby(byte[] json)
|
||||
{
|
||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||
JObject dynamicAsObject = payload.lobby;
|
||||
return dynamicAsObject.ToObject<Lobby>();
|
||||
}
|
||||
|
||||
public static byte[] ConstructLobbyJoinSuccessMessage()
|
||||
{
|
||||
return GetMessageToSend(LOBBY, new { identifier = LobbyIdentifier.JOIN_SUCCESS});
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// constructs a message that can be sent to the clients or server
|
||||
/// </summary>
|
||||
/// <param name="identifier">the identifier for what kind of message it is</param>
|
||||
/// <param name="payload">the json payload</param>
|
||||
/// <returns>a byte array containing a message that can be sent to clients or server</returns>
|
||||
public static byte[] GetMessageToSend(byte identifier, dynamic payload)
|
||||
{
|
||||
// convert the dynamic to bytes
|
||||
byte[] payloadBytes = Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(payload));
|
||||
// make the array that holds the message and copy the payload into it with the first spot containing the identifier
|
||||
byte[] res = new byte[payloadBytes.Length + 5];
|
||||
// put the payload in the res array
|
||||
Array.Copy(payloadBytes, 0, res, 5, payloadBytes.Length);
|
||||
// put the identifier at the start of the payload part
|
||||
res[4] = identifier;
|
||||
// put the length of the payload at the start of the res array
|
||||
Array.Copy(BitConverter.GetBytes(payloadBytes.Length+5),0,res,0,4);
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using SharedClientServer;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Text;
|
||||
@@ -13,24 +14,46 @@ namespace Client
|
||||
private int _id;
|
||||
private int _playersIn;
|
||||
private int _maxPlayers;
|
||||
private List<string> _usernames;
|
||||
//private List<string> _usernames;
|
||||
private List<User> _users;
|
||||
|
||||
public void AddUsername(string username, out bool success)
|
||||
{
|
||||
success = false;
|
||||
if (_usernames.Count < _maxPlayers)
|
||||
{
|
||||
_usernames.Add(username);
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
//public void AddUsername(string username, out bool success)
|
||||
//{
|
||||
// success = false;
|
||||
// if (_usernames.Count < _maxPlayers)
|
||||
// {
|
||||
// _usernames.Add(username);
|
||||
// success = true;
|
||||
// }
|
||||
//}
|
||||
|
||||
public Lobby(int id, int playersIn, int maxPlayers)
|
||||
{
|
||||
_id = id;
|
||||
_playersIn = playersIn;
|
||||
_maxPlayers = maxPlayers;
|
||||
_usernames = new List<string>();
|
||||
//_usernames = new List<string>();
|
||||
_users = new List<User>();
|
||||
}
|
||||
|
||||
public void AddUser(string username, out bool succes)
|
||||
{
|
||||
succes = false;
|
||||
if (_users.Count < _maxPlayers)
|
||||
{
|
||||
_users.Add(new User(username, 0, false));
|
||||
succes = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddUser(User user, out bool succes)
|
||||
{
|
||||
succes = false;
|
||||
if (_users.Count < _maxPlayers)
|
||||
{
|
||||
_users.Add(user);
|
||||
succes = true;
|
||||
}
|
||||
}
|
||||
|
||||
public int ID
|
||||
@@ -41,16 +64,29 @@ namespace Client
|
||||
|
||||
public int PlayersIn
|
||||
{
|
||||
get { return _playersIn; }
|
||||
get { return _users.Count; }
|
||||
set { _playersIn = value; }
|
||||
}
|
||||
|
||||
public void Set(Lobby lobby)
|
||||
{
|
||||
this._id = lobby._id;
|
||||
this._users = lobby._users;
|
||||
this._maxPlayers = lobby._maxPlayers;
|
||||
}
|
||||
|
||||
public int MaxPlayers
|
||||
{
|
||||
get { return _maxPlayers; }
|
||||
set { _maxPlayers = value; }
|
||||
}
|
||||
|
||||
public List<User> Users
|
||||
{
|
||||
get { return _users; }
|
||||
set { _users = value; }
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,5 +13,6 @@
|
||||
<Compile Include="$(MSBuildThisFileDirectory)JSONConvert.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Lobby.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)ObservableObject.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)User.cs" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
47
SharedClientServer/User.cs
Normal file
47
SharedClientServer/User.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace SharedClientServer
|
||||
{
|
||||
class User
|
||||
{
|
||||
private string _username;
|
||||
private int _score;
|
||||
private bool _host;
|
||||
|
||||
[JsonConstructor]
|
||||
public User(string username, int score, bool host)
|
||||
{
|
||||
_username = username;
|
||||
_score = score;
|
||||
_host = host;
|
||||
}
|
||||
|
||||
public User(string username)
|
||||
{
|
||||
_username = username;
|
||||
_score = 0;
|
||||
_host = false;
|
||||
}
|
||||
|
||||
public string Username
|
||||
{
|
||||
get { return _username; }
|
||||
set { _username = value; }
|
||||
}
|
||||
|
||||
public int Score
|
||||
{
|
||||
get { return _score; }
|
||||
set { _score = value; }
|
||||
}
|
||||
|
||||
public bool Host
|
||||
{
|
||||
get { return _host; }
|
||||
set { _host = value; }
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user