27 Commits

Author SHA1 Message Date
Dogukan
a4e45b1a6b [MISC] tried to send the message to the current lobby, didn't work. 2020-10-21 20:43:28 +02:00
Dogukan
74f8e868f6 [ADDITION] servercommunication towards the client.
Still in progress not functional because of a null exception when receiving the broadcast message.
2020-10-21 17:47:48 +02:00
Dogukan
381c142eaa [ADDITION] Added databinding to the chatbox function.
Tried to broadcast the message, doesn't work yet.
2020-10-20 23:54:29 +02:00
Dogukan
4d161391b1 Merge remote-tracking branch 'origin/setupBranch' into setupBranch 2020-10-20 19:53:35 +02:00
Dogukan
7dbdcc8bcc [ADDITION] fixed the chatbox size 2020-10-20 19:53:28 +02:00
Sem van der Hoeven
3255ae885b [ADD] added lobby identifier enum 2020-10-20 19:40:10 +02:00
Sem van der Hoeven
b1237e53a2 [EDIT] made method for getting in lobby 2020-10-20 19:34:24 +02:00
Sem van der Hoeven
a837611317 [ADD] made join buttons disabled when starting a game 2020-10-20 19:26:11 +02:00
Sem van der Hoeven
1552479f4d [FIX] made mainwindow MVVM 2020-10-20 19:25:56 +02:00
Sem van der Hoeven
f1a47b509d [ADD] added mvvm button commands for host and join 2020-10-20 18:55:12 +02:00
Sem van der Hoeven
73dc0b94de [EDIT] made main window open only when the client has connected 2020-10-20 18:27:53 +02:00
Sem van der Hoeven
f6c70bc717 [FIX] message can now be 4 bytes long 2020-10-20 18:17:42 +02:00
Sem van der Hoeven
33574a7b23 [FIX] fixed server client message structure 2020-10-20 17:43:28 +02:00
Lars
1a539efdd1 Merge remote-tracking branch 'origin/setupBranch' into setupBranch 2020-10-20 16:38:59 +02:00
Lars
84bf1b3e64 [ADDED] the inlog screen and a data singleton for the client 2020-10-20 16:36:34 +02:00
Sem van der Hoeven
e90d782887 [EDIT] edited servercommunication methods to use serverclient users 2020-10-20 16:34:29 +02:00
Sem van der Hoeven
0009393960 [ADD] added username handling sending with json convert 2020-10-20 16:31:59 +02:00
Sem van der Hoeven
5732f0b31d [ADD] add constant identifiers to JSONConvert and made serverclient and client use them 2020-10-20 15:50:26 +02:00
Sem van der Hoeven
d9f2b97d3e [ADD] added method for generating a message 2020-10-20 15:46:28 +02:00
Sem van der Hoeven
78c1aad696 [ADD] new constructor for user 2020-10-20 15:32:50 +02:00
Sem van der Hoeven
1e11bc5416 [FIX] removed bad getter for model 2020-10-20 15:21:11 +02:00
Sem van der Hoeven
3aaff90178 [EDIT] fixed some user stuff 2020-10-20 15:14:48 +02:00
Lars
55425bbec4 for some reason, didnt added this stuff-_- 2020-10-20 13:03:04 +02:00
Lars
f1901f0c35 added something to the user 2020-10-19 23:07:48 +02:00
Dogukan
f5c67fc2da Merge branch 'feature/addChatBoxToGameWindow' into setupBranch 2020-10-19 22:41:54 +02:00
Sem van der Hoeven
d41a2d2668 [EDIT] smol line edit 2020-10-19 22:41:15 +02:00
Lars
0b12e530aa [ADDED] User the shared project + integrated it with the other classes 2020-10-19 22:32:50 +02:00
19 changed files with 526 additions and 152 deletions

View File

@@ -1,4 +1,5 @@
using System;
using Client.Views;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
@@ -17,9 +18,9 @@ namespace Client
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
MainWindow startWindow = new MainWindow();
ViewModel VM = new ViewModel();
startWindow.DataContext = VM;
LoginScreen startWindow = new LoginScreen();
//ViewModel VM = new ViewModel();
//startWindow.DataContext = VM;
startWindow.Show();
}

View File

@@ -16,11 +16,12 @@ namespace Client
private int totalBufferReceived = 0;
public int Port = 5555;
public bool Connected = false;
//TODO send login packet to server with ClientServerUtil.createpayload(0x01,dynamic json with username)
public string Username { get; }
private string username;
public Callback OnSuccessfullConnect;
public Client()
public Client(string username)
{
this.username = username;
this.tcpClient = new TcpClient();
Debug.WriteLine("Starting connect to server");
tcpClient.BeginConnect("localhost", Port, new AsyncCallback(OnConnect), null);
@@ -31,6 +32,8 @@ namespace Client
Debug.Write("finished connecting to server");
this.tcpClient.EndConnect(ar);
this.stream = tcpClient.GetStream();
OnSuccessfullConnect?.Invoke();
SendMessage(JSONConvert.ConstructUsernameMessage(username));
this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
}
@@ -62,35 +65,38 @@ namespace Client
}
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
}
private void handleData(byte[] message)
{
byte id = message[0];
byte id = message[4];
byte[] payload = new byte[message.Length - 1];
Array.Copy(message, 1, payload, 0, message.Length - 1);
switch (id)
{
case 0x01:
case JSONConvert.LOGIN:
// json log in username data
break;
case 0x02:
case JSONConvert.MESSAGE:
// json message data
(string, string) combo = JSONConvert.GetUsernameAndMessage(payload);
string textUsername = combo.Item1;
string textMsg = combo.Item2;
//TODO display username and message in chat window
//TODO display username and message in chat window
Debug.WriteLine("[CLIENT] INCOMING MESSAGE!");
Debug.WriteLine("[CLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
break;
case 0x03:
case JSONConvert.LOBBY:
// lobby data
//TODO fill lobby with the data received
break;
case 0x04:
case JSONConvert.CANVAS:
// canvas data
break;
default:
Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
break;
@@ -100,11 +106,13 @@ namespace Client
public void SendMessage(byte[] message)
{
Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
}
private void OnWriteComplete(IAsyncResult ar)
{
Debug.WriteLine("[CLIENT] finished writing");
stream.EndWrite(ar);
}
}

72
Client/ClientData.cs Normal file
View File

@@ -0,0 +1,72 @@
using SharedClientServer;
using System;
using System.Collections.Generic;
using System.Data;
using System.Text;
namespace Client
{
class ClientData
{
private static ClientData _instance;
private static readonly object padlock = new object();
public static ClientData Instance
{
get
{
lock (padlock)
{
if (_instance == null)
{
_instance = new ClientData();
}
return _instance;
}
}
}
private User _user;
private Client _client;
private Lobby _lobby;
private string _message;
private ClientData()
{
}
public User User
{
get { return _user; }
set { _user = value; }
}
public Client Client
{
get { return _client; }
set { _client = value; }
}
public Lobby Lobby
{
get { return _lobby; }
set { _lobby = value; }
}
public String Message
{
get
{
return _message;
}
set
{
_message = value;
}
}
}
}

View File

@@ -11,6 +11,7 @@ namespace Client
private int _numbers;
private bool _status;
private bool _canStartGame;
//Test code
public int Numbers
@@ -37,11 +38,18 @@ namespace Client
}
}
public bool CanStartGame
{
get { return _canStartGame; }
set { _canStartGame = value; }
}
public Model()
{
_status = false;
_numbers = 0;
_canStartGame = true;
}
}

View File

@@ -5,6 +5,10 @@ using System.ComponentModel;
using System.Text;
using System.Windows.Input;
using SharedClientServer;
using System.Diagnostics;
using System.Windows;
using System.Collections.ObjectModel;
using Client.Views;
namespace Client
{
@@ -12,19 +16,38 @@ namespace Client
{
public event PropertyChangedEventHandler PropertyChanged;
public ICommand OnHostButtonClick { get; set; }
public ICommand JoinSelectedLobby { get; set; }
public Lobby SelectedLobby { get; set; }
public ViewModel()
{
_model = new Model();
ButtonCommand = new RelayCommand(() =>
{
Client client = new Client();
});
_lobbies = new List<Lobby>();
_lobbies = new ObservableCollection<Lobby>();
_lobbies.Add(new Lobby(50, 3, 8));
_lobbies.Add(new Lobby(69, 1, 9));
_lobbies.Add(new Lobby(420, 7, 7));
OnHostButtonClick = new RelayCommand(() =>
{
Debug.WriteLine("Host button clicked");
});
JoinSelectedLobby = new RelayCommand(startGameInLobby, true);
}
private void startGameInLobby()
{
if (SelectedLobby != null)
{
ClientData.Instance.Lobby = SelectedLobby;
_model.CanStartGame = false;
GameWindow window = new GameWindow();
window.Show();
}
}
private void ClickCheck()
@@ -35,17 +58,12 @@ namespace Client
_model.Numbers = _model.Numbers + 5;
}
public ICommand ButtonCommand { get; set; }
private Model _model;
public Model Model
{
get
{
if (_model == null)
_model = new Model();
return _model;
}
@@ -55,8 +73,8 @@ namespace Client
}
}
private List<Lobby> _lobbies;
public List<Lobby> Lobbies
private ObservableCollection<Lobby> _lobbies;
public ObservableCollection<Lobby> Lobbies
{
get { return _lobbies; }
set { _lobbies = value; }

View File

@@ -1,10 +1,71 @@
using System.Collections.ObjectModel;
using GalaSoft.MvvmLight.Command;
using SharedClientServer;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Windows.Input;
namespace Client.ViewModels
{
class ViewModelGame : INotifyPropertyChanged
{
ClientData data = ClientData.Instance;
public event PropertyChangedEventHandler PropertyChanged;
public ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
private dynamic _payload;
private string _username;
private string _message;
public string Message
{
get
{
return _message;
}
set
{
_message = value;
}
}
public ICommand OnKeyDown { get; set; }
public ViewModelGame()
{
if (_payload == null)
{
_message = "";
}
else
{
//_message = data.Message;
//_username = data.User.Username;
//Messages.Add($"{data.User.Username}: {Message}");
}
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
}
private void ChatBox_KeyDown()
{
//if enter then clear textbox and send message.
if (Message != string.Empty) AddMessage(Message);
Message = string.Empty;
}
internal void AddMessage(string message)
{
Messages.Add($"{data.User.Username}: {message}");
_payload = new
{
username = data.User.Username,
message = message
};
//Broadcast the message after adding it to the list!
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
}
}
}

View File

@@ -48,8 +48,13 @@
</Border>
<Grid Grid.Column="2" Grid.Row="1">
<TextBox Name="SentMessage" IsReadOnly="True"/>
<TextBox x:Name="ChatBox" Keyboard.KeyDown="ChatBox_KeyDown" Width="200" Height="50" ToolTip="Message goes here" ToolTipService.IsEnabled="True" VerticalAlignment="Bottom" HorizontalAlignment="Left"/>
<ListBox Name ="TextBox" ItemsSource="{Binding Path=Messages}" Margin="0,0,0,69"/>
<TextBox Name="ChatBox" Text="{Binding Message, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Margin="0,465,0,0">
<TextBox.InputBindings>
<KeyBinding Key="Return" Command="{Binding OnKeyDown}"/>
</TextBox.InputBindings>
</TextBox>
</Grid>
</Grid>

View File

@@ -18,7 +18,7 @@ namespace Client.Views
/// </summary>
public partial class GameWindow : Window
{
public GameWindow()
{
DataContext = new ViewModelGame();
@@ -82,7 +82,6 @@ namespace Client.Views
// var deepCopy = System.Windows.Markup.XamlReader.Parse(xaml) as UIElement;
// TEST.Children.Add(deepCopy);
//}
}
private void ClrPcker_Background_SelectedColorChanged_1(object sender, RoutedPropertyChangedEventArgs<Color?> e)
@@ -95,23 +94,14 @@ namespace Client.Views
color = colorSelected;
}
private void ChatBox_KeyDown(object sender, KeyEventArgs e)
{
//if enter then clear textbox and send message.
if (e.Key.Equals(Key.Enter))
{
WriteToChat(ChatBox.Text);
ChatBox.Clear();
}
}
/*
* Writes the current client's message to the chatbox.
*/
private void WriteToChat(string message)
{
string user = "Monkey";
SentMessage.AppendText($"{user}: {message}\n");
}
///*
// * Writes the current client's message to the chatbox.
// */
//private void WriteToChat(string message)
//{
// string user = data.User.Username;
// SentMessage.AppendText($"{user}: {message}\n");
// data.User.Message = message;
//}
}
}

View File

@@ -0,0 +1,29 @@
<Window x:Class="Client.Views.LoginScreen"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Client.Views"
mc:Ignorable="d"
Title="LoginScreen" Height="450" Width="800">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="60"/>
<RowDefinition Height="50"/>
<RowDefinition Height="30"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Label Grid.Row="0" FontSize="40" Content="Welcome to Scrubl.io"/>
<Label Grid.Row="1" FontSize="30" Content="Enter a username:"/>
<Label Grid.Row="2" FontSize="15" Content="(max amount of characters for the username is 10)"/>
<TextBox Name="usernameTextbox" Grid.Row="1" Grid.Column="1" MaxLength="10" FontSize="30" VerticalAlignment="Center" HorizontalAlignment="Left" Width="250"/>
<Button Content="ENTER" Grid.Column="1" Grid.Row="1" VerticalAlignment="Center" HorizontalAlignment="Right" Width="100" Height="40" Click="Button_EnterUsername"/>
</Grid>
</Window>

View File

@@ -0,0 +1,45 @@
using SharedClientServer;
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace Client.Views
{
/// <summary>
/// Interaction logic for LoginScreen.xaml
/// </summary>
public partial class LoginScreen : Window
{
ClientData data = ClientData.Instance;
public LoginScreen()
{
InitializeComponent();
}
private void Button_EnterUsername(object sender, RoutedEventArgs e)
{
User user = new User(usernameTextbox.Text);
Client client = new Client(user.Username);
client.OnSuccessfullConnect = () =>
{
// because we need to start the main window on a UI thread, we need to let the dispatcher handle it, which will execute the code on the ui thread
Application.Current.Dispatcher.Invoke(delegate {
data.User = user;
data.Client = client;
MainWindow startWindow = new MainWindow();
startWindow.Show();
this.Close();
});
};
}
}
}

View File

@@ -12,7 +12,7 @@
<RowDefinition/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition/>
@@ -34,9 +34,8 @@
<Label Grid.Row="0" Content="This client information:" FontSize="17"/>
<Label Grid.Row="1" Grid.Column="0" Content="Your username:" FontSize="15" VerticalAlignment="Center"/>
<TextBox Name="usernameTextbox" Grid.Row="1" Grid.Column="1" MaxLength="10" FontSize="15" VerticalAlignment="Center"/>
<Label Grid.Row="2" Grid.Column="0" Content="Which color you want to be:" FontSize="15" VerticalAlignment="Center"/>
<Label Grid.Row="2" Grid.Column="0" Content="Select your color:" FontSize="15" VerticalAlignment="Center"/>
<ComboBox Name="colorSelection" Grid.Row="2" Grid.Column="1" VerticalAlignment="Center" FontSize="15">
<ComboBoxItem Content="BLUE"/>
<ComboBoxItem Content="RED"/>
@@ -48,11 +47,12 @@
</ComboBox>
<Label Grid.Row="3" Name="testLabel" FontSize="15" VerticalAlignment="Center"/>
<Label Name="usernameLabel" Content="place username here" Grid.Column="1" HorizontalAlignment="Center" Margin="0,12,0,0" VerticalAlignment="Top" Grid.Row="1"/>
</Grid>
<ListView Name="LobbyList" Grid.Row="1" Grid.Column="0" Margin="10, 10, 10, 10" ItemsSource="{Binding Path=Lobbies}">
<ListView Name="LobbyList" Grid.Row="1" Grid.Column="0" SelectedItem="{Binding SelectedLobby}" Margin="10, 10, 10, 10" ItemsSource="{Binding Path=Lobbies}">
<ListView.View>
<GridView x:Name="grdList">
<GridViewColumn Header="Lobby ID" DisplayMemberBinding="{Binding ID}" Width="70"/>
@@ -67,8 +67,8 @@
<RowDefinition Height="50"/>
<RowDefinition Height="50"/>
</Grid.RowDefinitions>
<Button Name="joinButton" Grid.Row="0" Content="join a selected lobby" Click="Button_Click" Width="200" Height="40" HorizontalAlignment="Left" Margin="10, 0, 0, 0"/>
<Button Name="hostButton" Grid.Row="1" Content="host a new lobby" Command="{Binding ...}" Width="200" Height="40" HorizontalAlignment="left" Margin="10, 0, 0, 0"/>
<Button Name="joinButton" Grid.Row="0" Content="join a selected lobby" Command="{Binding JoinSelectedLobby}" IsEnabled="{Binding Model.CanStartGame}" Width="200" Height="40" HorizontalAlignment="Left" Margin="10, 0, 0, 0"/>
<Button Name="hostButton" Grid.Row="1" Content="host a new lobby" Command="{Binding OnHostButtonClick}" IsEnabled="{Binding Model.CanStartGame}" Width="200" Height="40" HorizontalAlignment="left" Margin="10, 0, 0, 0"/>
</Grid>
</Grid>

View File

@@ -21,25 +21,28 @@ namespace Client
/// </summary>
public partial class MainWindow : Window
{
ClientData data = ClientData.Instance;
public MainWindow()
{
this.DataContext = new ViewModel();
InitializeComponent();
usernameLabel.Content = data.User.Username;
}
private void Button_Click(object sender, RoutedEventArgs e)
{
Lobby lobbySelected = LobbyList.SelectedItem as Lobby;
if(lobbySelected != null)
{
testLabel.Content = lobbySelected.ID;
usernameTextbox.IsEnabled = false;
colorSelection.IsEnabled = false;
joinButton.IsEnabled = false;
hostButton.IsEnabled = false;
GameWindow window = new GameWindow();
window.Show();
Close();
}
}
}

View File

@@ -1,4 +1,5 @@

using Newtonsoft.Json.Linq;
using SharedClientServer;
using System;
using System.Collections.Generic;
@@ -10,12 +11,13 @@ namespace Server.Models
{
class ServerClient : ObservableObject
{
public string Username { get; set; }
private TcpClient tcpClient;
private NetworkStream stream;
private byte[] buffer = new byte[1024];
private byte[] totalBuffer = new byte[1024];
private int totalBufferReceived = 0;
public User User { get; set; }
private ServerCommunication serverCom = ServerCommunication.INSTANCE;
/// <summary>
@@ -24,8 +26,10 @@ namespace Server.Models
/// <param name="client">the TcpClient object to use</param>
public ServerClient(TcpClient client)
{
Debug.WriteLine("[SERVERCLIENT] making new instance and starting");
tcpClient = client;
stream = tcpClient.GetStream();
Debug.WriteLine("[SERVERCLIENT] starting read");
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
}
@@ -35,6 +39,10 @@ namespace Server.Models
/// <param name="ar">the async result status</param>
private void OnRead(IAsyncResult ar)
{
if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
return;
int bytesReceived = this.stream.EndRead(ar);
if (totalBufferReceived + bytesReceived > 1024)
@@ -84,36 +92,43 @@ namespace Server.Models
/// <param name="message">the incoming message</param>
private void HandleIncomingMessage(byte[] message)
{
Debug.WriteLine($"Got message from {Username} : {message}");
byte id = message[0];
byte[] payload = new byte[message.Length - 1];
Array.Copy(message,1,payload,0,message.Length-1);
Debug.WriteLine($"Got message : {Encoding.ASCII.GetString(message)}");
byte id = message[4];
byte[] payload = new byte[message.Length - 5];
Array.Copy(message,5,payload,0,message.Length-5);
Debug.WriteLine("[SERVERCLIENT] GOT STRING" + Encoding.ASCII.GetString(payload));
switch(id)
{
case 0x01:
case JSONConvert.LOGIN:
// json log in username data
string uName = JSONConvert.GetUsernameLogin(message);
string uName = JSONConvert.GetUsernameLogin(payload);
if (uName != null)
{
Username = uName;
Debug.WriteLine("[SERVERCLIENT] set username to " + Username);
User = new User(uName);
User.Username = uName;
Debug.WriteLine("[SERVERCLIENT] set username to " + uName);
}
break;
case 0x02:
case JSONConvert.MESSAGE:
// json message data
(string, string) combo = JSONConvert.GetUsernameAndMessage(payload);
string textUsername = combo.Item1;
string textMsg = combo.Item2;
Debug.WriteLine("[SERVERCLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
// todo handle sending to all except this user the username and message to display in chat
serverCom.SendToLobby(User.Lobby,payload);
Debug.WriteLine("Payload has been sent!");
break;
case 0x03:
case JSONConvert.LOBBY:
// lobby data
break;
case 0x04:
case JSONConvert.CANVAS:
// canvas data
// todo send canvas data to all other serverclients in lobby
break;

View File

@@ -1,5 +1,4 @@

using Client;
using Client;
using SharedClientServer;
using System;
using System.Collections.Generic;
@@ -18,6 +17,7 @@ namespace Server.Models
public List<Lobby> lobbies;
private Dictionary<Lobby, List<ServerClient>> serverClientsInlobbies;
public Action newClientAction;
/// <summary>
/// use a padlock object to make sure the singleton is thread-safe
@@ -98,7 +98,7 @@ namespace Server.Models
{
foreach (ServerClient sc in serverClients)
{
if (sc.Username != username) sc.sendMessage(message);
if (sc.User.Username != username) sc.sendMessage(message);
}
}
@@ -117,14 +117,14 @@ namespace Server.Models
}
}
public void AddToLobby(Lobby lobby, string username)
public void AddToLobby(Lobby lobby, User user)
{
foreach (Lobby l in lobbies)
{
if (l == lobby)
{
bool succ;
l.AddUsername(username, out succ);
l.AddUser(user, out succ);
if (!succ)
{
// TODO send lobby full message
@@ -132,7 +132,7 @@ namespace Server.Models
{
foreach(ServerClient sc in serverClients)
{
if (sc.Username == username)
if (sc.User.Username == user.Username)
{
serverClientsInlobbies[l].Add(sc);
break;

View File

@@ -6,6 +6,7 @@ using System.Text;
namespace SharedClientServer
{
public delegate void Callback();
class ClientServerUtil
{
// creates a message array to send to the server or to clients
@@ -17,6 +18,5 @@ namespace SharedClientServer
Array.Copy(stringAsBytes, 0, res, 1, stringAsBytes.Length);
return res;
}
}
}

View File

@@ -1,24 +1,73 @@
using Newtonsoft.Json;
using Client;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
namespace SharedClientServer
{
class JSONConvert
{
public const byte LOGIN = 0x01;
public const byte MESSAGE = 0x02;
public const byte LOBBY = 0x03;
public const byte CANVAS = 0x04;
enum LobbyIdentifier
{
HOST,
ADD,
LEAVE,
REQUEST
}
public static (string,string) GetUsernameAndMessage(byte[] json)
{
string msg = Encoding.ASCII.GetString(json);
dynamic payload = JsonConvert.DeserializeObject(msg);
return (payload.username, payload.message);
}
public static string GetUsernameLogin(byte[] json)
{
string msg = Encoding.ASCII.GetString(json);
dynamic payload = JsonConvert.DeserializeObject(msg);
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
return payload.username;
}
public static byte[] ConstructUsernameMessage(string uName)
{
return GetMessageToSend(LOGIN, new
{
username = uName
});
}
public static byte[] ConstructLobbyDataMessage(Lobby lobby)
{
return null;
}
/// <summary>
/// constructs a message that can be sent to the clients or server
/// </summary>
/// <param name="identifier">the identifier for what kind of message it is</param>
/// <param name="payload">the json payload</param>
/// <returns>a byte array containing a message that can be sent to clients or server</returns>
public static byte[] GetMessageToSend(byte identifier, dynamic payload)
{
// convert the dynamic to bytes
byte[] payloadBytes = Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(payload));
// make the array that holds the message and copy the payload into it with the first spot containing the identifier
byte[] res = new byte[payloadBytes.Length + 5];
// put the payload in the res array
Array.Copy(payloadBytes, 0, res, 5, payloadBytes.Length);
// put the identifier at the start of the payload part
res[4] = identifier;
// put the length of the payload at the start of the res array
Array.Copy(BitConverter.GetBytes(payloadBytes.Length+5),0,res,0,4);
return res;
}
}
}

View File

@@ -1,56 +1,79 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
namespace Client
{
class Lobby : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private int _id;
private int _playersIn;
private int _maxPlayers;
private List<string> _usernames;
public void AddUsername(string username, out bool success)
{
success = false;
if (_usernames.Count < _maxPlayers)
{
_usernames.Add(username);
success = true;
}
}
public Lobby(int id, int playersIn, int maxPlayers)
{
_id = id;
_playersIn = playersIn;
_maxPlayers = maxPlayers;
_usernames = new List<string>();
}
public int ID
{
get { return _id; }
set { _id = value; }
}
public int PlayersIn
{
get { return _playersIn; }
set { _playersIn = value; }
}
public int MaxPlayers
{
get { return _maxPlayers; }
set { _maxPlayers = value; }
}
}
}
using SharedClientServer;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
namespace Client
{
class Lobby : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private int _id;
private int _playersIn;
private int _maxPlayers;
//private List<string> _usernames;
private List<User> _users;
//public void AddUsername(string username, out bool success)
//{
// success = false;
// if (_usernames.Count < _maxPlayers)
// {
// _usernames.Add(username);
// success = true;
// }
//}
public Lobby(int id, int playersIn, int maxPlayers)
{
_id = id;
_playersIn = playersIn;
_maxPlayers = maxPlayers;
//_usernames = new List<string>();
_users = new List<User>();
}
public void AddUser(string username, out bool succes)
{
succes = false;
if (_users.Count < _maxPlayers)
{
_users.Add(new User(username, 0, false));
succes = true;
}
}
public void AddUser(User user, out bool succes)
{
succes = false;
if (_users.Count < _maxPlayers)
{
_users.Add(user);
succes = true;
}
}
public int ID
{
get { return _id; }
set { _id = value; }
}
public int PlayersIn
{
get { return _playersIn; }
set { _playersIn = value; }
}
public int MaxPlayers
{
get { return _maxPlayers; }
set { _maxPlayers = value; }
}
}
}

View File

@@ -1,17 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
<HasSharedItems>true</HasSharedItems>
<SharedGUID>6d26f969-9cb1-414f-ac3e-7253d449ac5a</SharedGUID>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<Import_RootNamespace>SharedClientServer</Import_RootNamespace>
</PropertyGroup>
<ItemGroup>
<Compile Include="$(MSBuildThisFileDirectory)ClientServerUtil.cs" />
<Compile Include="$(MSBuildThisFileDirectory)JSONConvert.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Lobby.cs" />
<Compile Include="$(MSBuildThisFileDirectory)ObservableObject.cs" />
</ItemGroup>
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
<HasSharedItems>true</HasSharedItems>
<SharedGUID>6d26f969-9cb1-414f-ac3e-7253d449ac5a</SharedGUID>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<Import_RootNamespace>SharedClientServer</Import_RootNamespace>
</PropertyGroup>
<ItemGroup>
<Compile Include="$(MSBuildThisFileDirectory)ClientServerUtil.cs" />
<Compile Include="$(MSBuildThisFileDirectory)JSONConvert.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Lobby.cs" />
<Compile Include="$(MSBuildThisFileDirectory)ObservableObject.cs" />
<Compile Include="$(MSBuildThisFileDirectory)User.cs" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace SharedClientServer
{
class User
{
private string _username;
private int _score;
private bool _host;
private string _message;
public User(string username, int score, bool host)
{
_username = username;
_score = score;
_host = host;
}
public User(string username)
{
_username = username;
_score = 0;
_host = false;
}
public string Username
{
get { return _username; }
set { _username = value; }
}
public int Score
{
get { return _score; }
set { _score = value; }
}
public bool Host
{
get { return _host; }
set { _host = value; }
}
}
}