[ADDED] lobby now secured when the game starts. start button is still for everyone available, not working yet

This commit is contained in:
Lars
2020-10-22 15:40:09 +02:00
parent 8190724f77
commit cac0fdc0a4
10 changed files with 467 additions and 363 deletions

View File

@@ -1,158 +1,158 @@
using SharedClientServer;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net.Sockets;
using System.Text;
using static SharedClientServer.JSONConvert;
namespace Client
{
using SharedClientServer;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net.Sockets;
using System.Text;
using static SharedClientServer.JSONConvert;
namespace Client
{
public delegate void OnLobbyCreated(int id);
public delegate void CanvasDataReceived(double[] coordinates);
class Client : ObservableObject
public delegate void CanvasDataReceived(double[] coordinates);
class Client : ObservableObject
{
private ClientData clientData = ClientData.Instance;
private TcpClient tcpClient;
private NetworkStream stream;
private byte[] buffer = new byte[2048];
private byte[] totalBuffer = new byte[2048];
private int totalBufferReceived = 0;
public int Port = 5555;
public bool Connected = false;
private string username;
public Callback OnSuccessfullConnect;
public Callback OnLobbiesListReceived;
public Callback OnLobbyJoinSuccess;
public Callback OnLobbiesReceivedAndWaitingForHost;
public OnLobbyCreated OnLobbyCreated;
public CanvasDataReceived CanvasDataReceived;
public Lobby[] Lobbies { get; set; }
public Client(string username)
{
this.username = username;
this.tcpClient = new TcpClient();
Debug.WriteLine("Starting connect to server");
tcpClient.BeginConnect("localhost", Port, new AsyncCallback(OnConnect), null);
}
private void OnConnect(IAsyncResult ar)
{
Debug.Write("finished connecting to server");
this.tcpClient.EndConnect(ar);
this.stream = tcpClient.GetStream();
OnSuccessfullConnect?.Invoke();
SendMessage(JSONConvert.ConstructUsernameMessage(username));
this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
}
private void OnReadComplete(IAsyncResult ar)
{
int amountReceived = stream.EndRead(ar);
if (totalBufferReceived > 2048)
{
throw new OutOfMemoryException("buffer too small");
}
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
totalBufferReceived += amountReceived;
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
while (totalBufferReceived >= expectedMessageLength)
{
// we have received the complete packet
byte[] message = new byte[expectedMessageLength];
// put the message received into the message array
Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
handleData(message);
totalBufferReceived -= expectedMessageLength;
Debug.WriteLine($"reduced buffer: {expectedMessageLength}");
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
}
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
}
private void handleData(byte[] message)
{
byte id = message[4];
byte[] payload = new byte[message.Length - 5];
Array.Copy(message, 5, payload, 0, message.Length - 5);
switch (id)
{
case JSONConvert.LOGIN:
// json log in username data
break;
case JSONConvert.MESSAGE:
// json message data
(string, string) combo = JSONConvert.GetUsernameAndMessage(payload);
string textUsername = combo.Item1;
string textMsg = combo.Item2;
//TODO display username and message in chat window
Debug.WriteLine("[CLIENT] INCOMING MESSAGE!");
Debug.WriteLine("[CLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
break;
case JSONConvert.LOBBY:
// lobby data
LobbyIdentifier lobbyIdentifier = JSONConvert.GetLobbyIdentifier(payload);
switch (lobbyIdentifier)
{
case LobbyIdentifier.LIST:
Debug.WriteLine("got lobbies list");
Lobbies = JSONConvert.GetLobbiesFromMessage(payload);
OnLobbiesListReceived?.Invoke();
OnLobbiesReceivedAndWaitingForHost?.Invoke();
break;
case LobbyIdentifier.HOST:
// we receive this when the server has made us a host of a new lobby
// TODO get lobby id
Debug.WriteLine("[CLIENT] got lobby object");
int lobbyCreatedID = JSONConvert.GetLobbyID(payload);
OnLobbyCreated?.Invoke(lobbyCreatedID);
break;
case LobbyIdentifier.JOIN_SUCCESS:
OnLobbyJoinSuccess?.Invoke();
break;
}
//TODO fill lobby with the data received
break;
case JSONConvert.CANVAS:
// canvas data
//clientData.CanvasData = JSONConvert.getCoordinates(payload);
CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload));
break;
default:
Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
break;
}
}
public void SendMessage(byte[] message)
{
Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
}
private void OnWriteComplete(IAsyncResult ar)
{
Debug.WriteLine("[CLIENT] finished writing");
stream.EndWrite(ar);
}
}
}
private ClientData clientData = ClientData.Instance;
private TcpClient tcpClient;
private NetworkStream stream;
private byte[] buffer = new byte[2048];
private byte[] totalBuffer = new byte[2048];
private int totalBufferReceived = 0;
public int Port = 5555;
public bool Connected = false;
private string username;
public Callback OnSuccessfullConnect;
public Callback OnLobbiesListReceived;
public Callback OnLobbyJoinSuccess;
public Callback OnLobbiesReceivedAndWaitingForHost;
public OnLobbyCreated OnLobbyCreated;
public CanvasDataReceived CanvasDataReceived;
public Lobby[] Lobbies { get; set; }
public Client(string username)
{
this.username = username;
this.tcpClient = new TcpClient();
Debug.WriteLine("Starting connect to server");
tcpClient.BeginConnect("localhost", Port, new AsyncCallback(OnConnect), null);
}
private void OnConnect(IAsyncResult ar)
{
Debug.Write("finished connecting to server");
this.tcpClient.EndConnect(ar);
this.stream = tcpClient.GetStream();
OnSuccessfullConnect?.Invoke();
SendMessage(JSONConvert.ConstructUsernameMessage(username));
this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
}
private void OnReadComplete(IAsyncResult ar)
{
int amountReceived = stream.EndRead(ar);
if (totalBufferReceived > 2048)
{
throw new OutOfMemoryException("buffer too small");
}
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
totalBufferReceived += amountReceived;
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
while (totalBufferReceived >= expectedMessageLength)
{
// we have received the complete packet
byte[] message = new byte[expectedMessageLength];
// put the message received into the message array
Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
handleData(message);
totalBufferReceived -= expectedMessageLength;
Debug.WriteLine($"reduced buffer: {expectedMessageLength}");
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
}
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
}
private void handleData(byte[] message)
{
byte id = message[4];
byte[] payload = new byte[message.Length - 5];
Array.Copy(message, 5, payload, 0, message.Length - 5);
switch (id)
{
case JSONConvert.LOGIN:
// json log in username data
break;
case JSONConvert.MESSAGE:
// json message data
(string, string) combo = JSONConvert.GetUsernameAndMessage(payload);
string textUsername = combo.Item1;
string textMsg = combo.Item2;
//TODO display username and message in chat window
Debug.WriteLine("[CLIENT] INCOMING MESSAGE!");
Debug.WriteLine("[CLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
break;
case JSONConvert.LOBBY:
// lobby data
LobbyIdentifier lobbyIdentifier = JSONConvert.GetLobbyIdentifier(payload);
switch (lobbyIdentifier)
{
case LobbyIdentifier.LIST:
Debug.WriteLine("got lobbies list");
Lobbies = JSONConvert.GetLobbiesFromMessage(payload);
OnLobbiesListReceived?.Invoke();
OnLobbiesReceivedAndWaitingForHost?.Invoke();
break;
case LobbyIdentifier.HOST:
// we receive this when the server has made us a host of a new lobby
// TODO get lobby id
Debug.WriteLine("[CLIENT] got lobby object");
int lobbyCreatedID = JSONConvert.GetLobbyID(payload);
OnLobbyCreated?.Invoke(lobbyCreatedID);
break;
case LobbyIdentifier.JOIN_SUCCESS:
OnLobbyJoinSuccess?.Invoke();
break;
}
//TODO fill lobby with the data received
break;
case JSONConvert.CANVAS:
// canvas data
//clientData.CanvasData = JSONConvert.getCoordinates(payload);
CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload));
break;
default:
Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
break;
}
}
public void SendMessage(byte[] message)
{
Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
}
private void OnWriteComplete(IAsyncResult ar)
{
Debug.WriteLine("[CLIENT] finished writing");
stream.EndWrite(ar);
}
}
}