[ADDED] canvas data sending to the server works, but not fully yet to all the clients
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@@ -14,6 +14,7 @@ namespace Client.ViewModels
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class ViewModelGame : INotifyPropertyChanged
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{
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private ClientData data = ClientData.Instance;
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private GameWindow window;
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public event PropertyChangedEventHandler PropertyChanged;
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@@ -68,7 +69,7 @@ namespace Client.ViewModels
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currentPoint = e.GetPosition(window.CanvasForPaint);
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window.CanvasForPaint.Children.Add(line);
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data.Client.SendMessage(JSONConvert.GetMessageToSend(0x04, coordinates));
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data.Client.SendMessage(JSONConvert.ConstructCanvasDataSend(coordinates));
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}
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}
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@@ -83,8 +84,9 @@ namespace Client.ViewModels
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}
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public ViewModelGame()
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public ViewModelGame(GameWindow window)
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{
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this.window = window;
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if (_payload == null)
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{
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_message = "";
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@@ -97,6 +99,24 @@ namespace Client.ViewModels
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//Messages.Add($"{data.User.Username}: {Message}");
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}
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OnKeyDown = new RelayCommand(ChatBox_KeyDown);
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data.Client.CanvasDataReceived = UpdateCanvasWithNewData;
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}
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private void UpdateCanvasWithNewData(double[] coordinates)
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{
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Application.Current.Dispatcher.Invoke(delegate
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{
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Line line = new Line();
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line.Stroke = new SolidColorBrush(Colors.Black);
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line.X1 = coordinates[0];
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line.Y1 = coordinates[1];
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line.X2 = coordinates[2];
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line.Y2 = coordinates[3];
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this.window.CanvasForPaint.Children.Add(line);
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});
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}
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private void ChatBox_KeyDown()
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