[ADD] added joining lobbies
This commit is contained in:
@@ -21,6 +21,7 @@ namespace Client
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private string username;
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public Callback OnSuccessfullConnect;
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public Callback OnLobbiesListReceived;
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public Callback OnLobbyJoinSuccess;
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public OnLobbyCreated OnLobbyCreated;
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public Lobby[] Lobbies { get; set; }
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@@ -107,7 +108,9 @@ namespace Client
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Debug.WriteLine("[CLIENT] got lobby object");
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Lobby lobby = JSONConvert.GetLobby(payload);
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OnLobbyCreated?.Invoke(lobby.ID,lobby.PlayersIn,lobby.MaxPlayers);
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break;
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case LobbyIdentifier.JOIN_SUCCESS:
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OnLobbyJoinSuccess?.Invoke();
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break;
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}
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//TODO fill lobby with the data received
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@@ -34,7 +34,7 @@ namespace Client
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OnHostButtonClick = new RelayCommand(hostGame);
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JoinSelectedLobby = new RelayCommand(startGameInLobby, true);
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JoinSelectedLobby = new RelayCommand(joinLobby, true);
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}
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private void hostGame()
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@@ -57,6 +57,17 @@ namespace Client
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});
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}
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private void joinLobby()
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{
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client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
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client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
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}
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private void OnLobbyJoinSuccess()
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{
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startGameInLobby();
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}
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private void updateLobbies()
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@@ -85,8 +96,11 @@ namespace Client
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private void startGameWindow()
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{
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_model.CanStartGame = false;
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Application.Current.Dispatcher.Invoke(delegate
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{
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GameWindow window = new GameWindow();
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window.Show();
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});
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}
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private void ClickCheck()
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@@ -113,5 +113,10 @@ namespace Client.Views
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string user = data.User.Username;
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SentMessage.AppendText($"{user}: {message}\n");
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}
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private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
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{
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}
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}
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}
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@@ -33,18 +33,7 @@ namespace Client
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private void Button_Click(object sender, RoutedEventArgs e)
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{
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Lobby lobbySelected = LobbyList.SelectedItem as Lobby;
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if(lobbySelected != null)
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{
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testLabel.Content = lobbySelected.ID;
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colorSelection.IsEnabled = false;
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joinButton.IsEnabled = false;
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hostButton.IsEnabled = false;
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GameWindow window = new GameWindow();
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window.Show();
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Close();
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}
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}
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}
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}
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@@ -124,6 +124,20 @@ namespace Server.Models
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case JSONConvert.LOBBY:
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// lobby data
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LobbyIdentifier l = JSONConvert.GetLobbyIdentifier(payload);
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handleLobbyMessage(payload,l);
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break;
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case JSONConvert.CANVAS:
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// canvas data
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// todo send canvas data to all other serverclients in lobby
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break;
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default:
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Debug.WriteLine("[SERVER] Received weird identifier: " + id);
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break;
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}
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}
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private void handleLobbyMessage(byte[] payload, LobbyIdentifier l)
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{
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switch (l)
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{
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case LobbyIdentifier.REQUEST:
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@@ -136,14 +150,10 @@ namespace Server.Models
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Debug.WriteLine("[SERVERCLIENT] created lobby");
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sendMessage(JSONConvert.ConstructLobbyHostCreatedMessage(created));
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break;
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}
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break;
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case JSONConvert.CANVAS:
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// canvas data
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// todo send canvas data to all other serverclients in lobby
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break;
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default:
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Debug.WriteLine("[SERVER] Received weird identifier: " + id);
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case LobbyIdentifier.JOIN:
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int id = JSONConvert.GetLobbyID(payload);
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ServerCommunication.INSTANCE.JoinLobby(this.User,id);
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sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage());
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break;
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}
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}
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@@ -33,10 +33,10 @@ namespace Server.Models
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listener = new TcpListener(IPAddress.Any, port);
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serverClients = new List<ServerClient>();
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lobbies = new List<Lobby>();
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lobbies.Add(new Lobby(1,1,1));
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lobbies.Add(new Lobby(2, 2, 2));
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lobbies.Add(new Lobby(3, 3, 3));
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Lobby temp = new Lobby(1, 1, 8);
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lobbies.Add(temp);
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serverClientsInlobbies = new Dictionary<Lobby, List<ServerClient>>();
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serverClientsInlobbies.Add(temp, new List<ServerClient>());
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}
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/// <summary>
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@@ -157,5 +157,18 @@ namespace Server.Models
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AddToLobby(lobby, user);
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return lobby;
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}
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public void JoinLobby(User user, int id)
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{
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foreach (Lobby l in lobbies)
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{
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if (l.ID == id)
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{
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AddToLobby(l, user);
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Debug.WriteLine($"{user.Username} joined lobby with id {id}");
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break;
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}
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}
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}
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}
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}
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@@ -20,6 +20,7 @@ namespace SharedClientServer
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{
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HOST,
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JOIN,
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JOIN_SUCCESS,
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LEAVE,
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LIST,
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REQUEST
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@@ -126,6 +127,11 @@ namespace SharedClientServer
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return dynamicAsObject.ToObject<Lobby>();
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}
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public static byte[] ConstructLobbyJoinSuccessMessage()
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{
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return GetMessageToSend(LOBBY, new { identifier = LobbyIdentifier.JOIN_SUCCESS});
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}
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#endregion
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/// <summary>
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