diff --git a/Client/Client.cs b/Client/Client.cs
index dd6aaff..f150349 100644
--- a/Client/Client.cs
+++ b/Client/Client.cs
@@ -21,6 +21,7 @@ namespace Client
private string username;
public Callback OnSuccessfullConnect;
public Callback OnLobbiesListReceived;
+ public Callback OnLobbyJoinSuccess;
public OnLobbyCreated OnLobbyCreated;
public Lobby[] Lobbies { get; set; }
@@ -107,7 +108,9 @@ namespace Client
Debug.WriteLine("[CLIENT] got lobby object");
Lobby lobby = JSONConvert.GetLobby(payload);
OnLobbyCreated?.Invoke(lobby.ID,lobby.PlayersIn,lobby.MaxPlayers);
-
+ break;
+ case LobbyIdentifier.JOIN_SUCCESS:
+ OnLobbyJoinSuccess?.Invoke();
break;
}
//TODO fill lobby with the data received
diff --git a/Client/ViewModels/ViewModel.cs b/Client/ViewModels/ViewModel.cs
index 7b954d2..52b091e 100644
--- a/Client/ViewModels/ViewModel.cs
+++ b/Client/ViewModels/ViewModel.cs
@@ -34,7 +34,7 @@ namespace Client
OnHostButtonClick = new RelayCommand(hostGame);
- JoinSelectedLobby = new RelayCommand(startGameInLobby, true);
+ JoinSelectedLobby = new RelayCommand(joinLobby, true);
}
private void hostGame()
@@ -57,6 +57,17 @@ namespace Client
});
}
+ private void joinLobby()
+ {
+ client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
+ client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
+ }
+
+ private void OnLobbyJoinSuccess()
+ {
+ startGameInLobby();
+ }
+
private void updateLobbies()
@@ -85,8 +96,11 @@ namespace Client
private void startGameWindow()
{
_model.CanStartGame = false;
- GameWindow window = new GameWindow();
- window.Show();
+ Application.Current.Dispatcher.Invoke(delegate
+ {
+ GameWindow window = new GameWindow();
+ window.Show();
+ });
}
private void ClickCheck()
diff --git a/Client/Views/GameWindow.xaml.cs b/Client/Views/GameWindow.xaml.cs
index aacc67e..f527b39 100644
--- a/Client/Views/GameWindow.xaml.cs
+++ b/Client/Views/GameWindow.xaml.cs
@@ -113,5 +113,10 @@ namespace Client.Views
string user = data.User.Username;
SentMessage.AppendText($"{user}: {message}\n");
}
+
+ private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
+ {
+
+ }
}
}
diff --git a/Client/Views/MainWindow.xaml.cs b/Client/Views/MainWindow.xaml.cs
index aa9cf2f..058bbc8 100644
--- a/Client/Views/MainWindow.xaml.cs
+++ b/Client/Views/MainWindow.xaml.cs
@@ -33,18 +33,7 @@ namespace Client
private void Button_Click(object sender, RoutedEventArgs e)
{
- Lobby lobbySelected = LobbyList.SelectedItem as Lobby;
- if(lobbySelected != null)
- {
- testLabel.Content = lobbySelected.ID;
- colorSelection.IsEnabled = false;
- joinButton.IsEnabled = false;
- hostButton.IsEnabled = false;
-
- GameWindow window = new GameWindow();
- window.Show();
- Close();
- }
+
}
}
}
diff --git a/Server/Models/ServerClient.cs b/Server/Models/ServerClient.cs
index 0b118e4..571a775 100644
--- a/Server/Models/ServerClient.cs
+++ b/Server/Models/ServerClient.cs
@@ -124,19 +124,7 @@ namespace Server.Models
case JSONConvert.LOBBY:
// lobby data
LobbyIdentifier l = JSONConvert.GetLobbyIdentifier(payload);
- switch(l)
- {
- case LobbyIdentifier.REQUEST:
- Debug.WriteLine("[SERVERCLIENT] got lobby request message, sending lobbies...");
- sendMessage(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
- break;
- case LobbyIdentifier.HOST:
- // add new lobby and add this serverclient to it
- Lobby created = ServerCommunication.INSTANCE.HostForLobby(this.User);
- Debug.WriteLine("[SERVERCLIENT] created lobby");
- sendMessage(JSONConvert.ConstructLobbyHostCreatedMessage(created));
- break;
- }
+ handleLobbyMessage(payload,l);
break;
case JSONConvert.CANVAS:
// canvas data
@@ -148,6 +136,28 @@ namespace Server.Models
}
}
+ private void handleLobbyMessage(byte[] payload, LobbyIdentifier l)
+ {
+ switch (l)
+ {
+ case LobbyIdentifier.REQUEST:
+ Debug.WriteLine("[SERVERCLIENT] got lobby request message, sending lobbies...");
+ sendMessage(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
+ break;
+ case LobbyIdentifier.HOST:
+ // add new lobby and add this serverclient to it
+ Lobby created = ServerCommunication.INSTANCE.HostForLobby(this.User);
+ Debug.WriteLine("[SERVERCLIENT] created lobby");
+ sendMessage(JSONConvert.ConstructLobbyHostCreatedMessage(created));
+ break;
+ case LobbyIdentifier.JOIN:
+ int id = JSONConvert.GetLobbyID(payload);
+ ServerCommunication.INSTANCE.JoinLobby(this.User,id);
+ sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage());
+ break;
+ }
+ }
+
///
/// sends a message to the tcp client
///
diff --git a/Server/Models/ServerCommunication.cs b/Server/Models/ServerCommunication.cs
index b95f25d..03335fa 100644
--- a/Server/Models/ServerCommunication.cs
+++ b/Server/Models/ServerCommunication.cs
@@ -33,10 +33,10 @@ namespace Server.Models
listener = new TcpListener(IPAddress.Any, port);
serverClients = new List();
lobbies = new List();
- lobbies.Add(new Lobby(1,1,1));
- lobbies.Add(new Lobby(2, 2, 2));
- lobbies.Add(new Lobby(3, 3, 3));
+ Lobby temp = new Lobby(1, 1, 8);
+ lobbies.Add(temp);
serverClientsInlobbies = new Dictionary>();
+ serverClientsInlobbies.Add(temp, new List());
}
///
@@ -157,5 +157,18 @@ namespace Server.Models
AddToLobby(lobby, user);
return lobby;
}
+
+ public void JoinLobby(User user, int id)
+ {
+ foreach (Lobby l in lobbies)
+ {
+ if (l.ID == id)
+ {
+ AddToLobby(l, user);
+ Debug.WriteLine($"{user.Username} joined lobby with id {id}");
+ break;
+ }
+ }
+ }
}
}
diff --git a/SharedClientServer/JSONConvert.cs b/SharedClientServer/JSONConvert.cs
index 1a00a0d..137892f 100644
--- a/SharedClientServer/JSONConvert.cs
+++ b/SharedClientServer/JSONConvert.cs
@@ -20,6 +20,7 @@ namespace SharedClientServer
{
HOST,
JOIN,
+ JOIN_SUCCESS,
LEAVE,
LIST,
REQUEST
@@ -126,6 +127,11 @@ namespace SharedClientServer
return dynamicAsObject.ToObject();
}
+ public static byte[] ConstructLobbyJoinSuccessMessage()
+ {
+ return GetMessageToSend(LOBBY, new { identifier = LobbyIdentifier.JOIN_SUCCESS});
+ }
+
#endregion
///