[ADD] added joining lobbies
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@@ -21,6 +21,7 @@ namespace Client
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private string username;
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public Callback OnSuccessfullConnect;
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public Callback OnLobbiesListReceived;
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public Callback OnLobbyJoinSuccess;
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public OnLobbyCreated OnLobbyCreated;
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public Lobby[] Lobbies { get; set; }
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@@ -107,7 +108,9 @@ namespace Client
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Debug.WriteLine("[CLIENT] got lobby object");
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Lobby lobby = JSONConvert.GetLobby(payload);
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OnLobbyCreated?.Invoke(lobby.ID,lobby.PlayersIn,lobby.MaxPlayers);
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break;
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case LobbyIdentifier.JOIN_SUCCESS:
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OnLobbyJoinSuccess?.Invoke();
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break;
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}
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//TODO fill lobby with the data received
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