Merge branch 'master' into setupBranch
This commit is contained in:
@@ -2,9 +2,11 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.IO;
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using System.Net.Sockets;
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using System.Net.Sockets;
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using System.Text;
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using System.Text;
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using System.Windows.Media;
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using System.Windows.Media;
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using System.Windows;
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using static SharedClientServer.JSONConvert;
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using static SharedClientServer.JSONConvert;
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|
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namespace Client
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namespace Client
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@@ -30,6 +32,7 @@ namespace Client
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public Callback OnLobbiesListReceived;
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public Callback OnLobbiesListReceived;
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public LobbyJoinCallback OnLobbyJoinSuccess;
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public LobbyJoinCallback OnLobbyJoinSuccess;
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public Callback OnLobbiesReceivedAndWaitingForHost;
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public Callback OnLobbiesReceivedAndWaitingForHost;
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public Callback OnServerDisconnect;
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public LobbyCallback OnLobbyCreated;
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public LobbyCallback OnLobbyCreated;
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public LobbyCallback OnLobbyLeave;
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public LobbyCallback OnLobbyLeave;
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private ClientData data = ClientData.Instance;
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private ClientData data = ClientData.Instance;
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@@ -48,24 +51,35 @@ namespace Client
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private void OnConnect(IAsyncResult ar)
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private void OnConnect(IAsyncResult ar)
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{
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{
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Debug.Write("finished connecting to server");
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Debug.Write("finished connecting to server");
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|
try
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{
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this.tcpClient.EndConnect(ar);
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this.tcpClient.EndConnect(ar);
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this.stream = tcpClient.GetStream();
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this.stream = tcpClient.GetStream();
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OnSuccessfullConnect?.Invoke();
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OnSuccessfullConnect?.Invoke();
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SendMessage(JSONConvert.ConstructUsernameMessage(username));
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SendMessage(JSONConvert.ConstructUsernameMessage(username));
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this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
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this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
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} catch (Exception e)
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{
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Debug.WriteLine("Can't connect, retrying...");
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tcpClient.BeginConnect("localhost", Port, new AsyncCallback(OnConnect), null);
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}
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}
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}
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private void OnReadComplete(IAsyncResult ar)
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private void OnReadComplete(IAsyncResult ar)
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{
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|
if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
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return;
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|
try
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{
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{
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int amountReceived = stream.EndRead(ar);
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int amountReceived = stream.EndRead(ar);
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if (totalBufferReceived + amountReceived > 1024)
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if (totalBufferReceived + amountReceived > 1024)
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{
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{
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throw new OutOfMemoryException("buffer too small");
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throw new OutOfMemoryException("buffer too small");
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}
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}
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// copy the received bytes into the buffer
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Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
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Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
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// add the bytes we received to the total amount
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totalBufferReceived += amountReceived;
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totalBufferReceived += amountReceived;
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|
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int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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@@ -80,11 +94,17 @@ namespace Client
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handleData(message);
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handleData(message);
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totalBufferReceived -= expectedMessageLength;
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totalBufferReceived -= expectedMessageLength;
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Debug.WriteLine($"reduced buffer: {expectedMessageLength}");
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expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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}
|
}
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|
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|
ar.AsyncWaitHandle.WaitOne();
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stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
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stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
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|
} catch (IOException e)
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|
{
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Debug.WriteLine("[CLIENT] server not responding! got error: " + e.Message);
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OnServerDisconnect?.Invoke();
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|
}
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|
|
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}
|
}
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|
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private void handleData(byte[] message)
|
private void handleData(byte[] message)
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@@ -162,10 +182,18 @@ namespace Client
|
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}
|
}
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break;
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break;
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|
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|
case JSONConvert.RANDOMWORD:
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|
//Flag byte for receiving the random word.
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int lobbyId = JSONConvert.GetLobbyID(payload);
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|
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|
if(data.Lobby?.ID == lobbyId)
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|
ViewModels.ViewModelGame.HandleRandomWord(JSONConvert.GetRandomWord(payload));
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|
break;
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default:
|
default:
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Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
|
Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
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break;
|
break;
|
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}
|
}
|
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|
SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE_RECEIVED,null));
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|
|
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}
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}
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|
|
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@@ -173,12 +201,14 @@ namespace Client
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{
|
{
|
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Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
|
Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
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stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
|
stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
|
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|
|
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}
|
}
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|
|
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private void OnWriteComplete(IAsyncResult ar)
|
private void OnWriteComplete(IAsyncResult ar)
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{
|
{
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Debug.WriteLine("[CLIENT] finished writing");
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Debug.WriteLine("[CLIENT] finished writing");
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stream.EndWrite(ar);
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stream.EndWrite(ar);
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|
stream.Flush();
|
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}
|
}
|
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}
|
}
|
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}
|
}
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|
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@@ -38,6 +38,10 @@ namespace Client
|
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client = ClientData.Instance.Client;
|
client = ClientData.Instance.Client;
|
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client.OnLobbiesListReceived = updateLobbies;
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client.OnLobbiesListReceived = updateLobbies;
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client.OnLobbyLeave = leaveLobby;
|
client.OnLobbyLeave = leaveLobby;
|
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|
client.OnServerDisconnect = () =>
|
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|
{
|
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|
Environment.Exit(0);
|
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|
};
|
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|
|
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|
|
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OnHostButtonClick = new RelayCommand(hostGame);
|
OnHostButtonClick = new RelayCommand(hostGame);
|
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@@ -61,12 +65,10 @@ namespace Client
|
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|
|
||||||
private void becomeHostForLobby(int id)
|
private void becomeHostForLobby(int id)
|
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{
|
{
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|
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Debug.WriteLine($"got host succes with data {id} ");
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Debug.WriteLine($"got host succes with data {id} ");
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wantToBeHost = true;
|
wantToBeHost = true;
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wantToBeHostId = id;
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wantToBeHostId = id;
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client.OnLobbiesReceivedAndWaitingForHost = hostLobbiesReceived;
|
client.OnLobbiesReceivedAndWaitingForHost = hostLobbiesReceived;
|
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|
|
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}
|
}
|
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|
|
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private void hostLobbiesReceived()
|
private void hostLobbiesReceived()
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@@ -1,5 +1,5 @@
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|
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using Client.Views;
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using Client.Views;
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using GalaSoft.MvvmLight.Command;
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using GalaSoft.MvvmLight.Command;
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using SharedClientServer;
|
using SharedClientServer;
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using System;
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using System;
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@@ -7,6 +7,7 @@ using System.Collections.ObjectModel;
|
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using System.ComponentModel;
|
using System.ComponentModel;
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using System.Diagnostics;
|
using System.Diagnostics;
|
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using System.Windows;
|
using System.Windows;
|
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|
using System.Windows.Controls;
|
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using System.Windows.Input;
|
using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media;
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using System.Windows.Shapes;
|
using System.Windows.Shapes;
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@@ -25,6 +26,12 @@ namespace Client.ViewModels
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|
|
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private dynamic _payload;
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private dynamic _payload;
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|
|
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|
public static string Word
|
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|
{
|
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|
get;
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|
set;
|
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|
}
|
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|
|
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public string _username;
|
public string _username;
|
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|
|
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public string _message;
|
public string _message;
|
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@@ -165,6 +172,10 @@ namespace Client.ViewModels
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data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
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data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
|
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}
|
}
|
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|
|
||||||
|
/*
|
||||||
|
* MISC make this a callback
|
||||||
|
* Handles the incoming chat message from another client.
|
||||||
|
*/
|
||||||
public static void HandleIncomingMsg(string username, string message)
|
public static void HandleIncomingMsg(string username, string message)
|
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{
|
{
|
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Application.Current.Dispatcher.Invoke(delegate
|
Application.Current.Dispatcher.Invoke(delegate
|
||||||
@@ -172,13 +183,21 @@ namespace Client.ViewModels
|
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Messages.Add($"{username}: {message}");
|
Messages.Add($"{username}: {message}");
|
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});
|
});
|
||||||
}
|
}
|
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public void LeaveGame(object sender, System.ComponentModel.CancelEventArgs e)
|
public void LeaveGame(object sender, CancelEventArgs e)
|
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{
|
{
|
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Debug.WriteLine("Leaving...");
|
Debug.WriteLine("Leaving...");
|
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data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID));
|
data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID));
|
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}
|
}
|
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|
|
||||||
|
/*
|
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|
* MISC make this a callback
|
||||||
|
* Handles the random word that has been received from the server.
|
||||||
|
*/
|
||||||
|
public static void HandleRandomWord(string randomWord)
|
||||||
|
{
|
||||||
|
Debug.WriteLine("[CLIENT] Reached the handle random word method!");
|
||||||
|
Word = "NegerPik";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -9,10 +9,13 @@ using System.Diagnostics;
|
|||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Net.Sockets;
|
using System.Net.Sockets;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
using static SharedClientServer.JSONConvert;
|
using static SharedClientServer.JSONConvert;
|
||||||
|
|
||||||
namespace Server.Models
|
namespace Server.Models
|
||||||
{
|
{
|
||||||
|
public delegate void Callback();
|
||||||
class ServerClient : ObservableObject
|
class ServerClient : ObservableObject
|
||||||
{
|
{
|
||||||
private TcpClient tcpClient;
|
private TcpClient tcpClient;
|
||||||
@@ -22,6 +25,7 @@ namespace Server.Models
|
|||||||
private int totalBufferReceived = 0;
|
private int totalBufferReceived = 0;
|
||||||
public User User { get; set; }
|
public User User { get; set; }
|
||||||
private ServerCommunication serverCom = ServerCommunication.INSTANCE;
|
private ServerCommunication serverCom = ServerCommunication.INSTANCE;
|
||||||
|
private Callback OnMessageReceivedOk;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -86,12 +90,13 @@ namespace Server.Models
|
|||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
ar.AsyncWaitHandle.WaitOne();
|
||||||
// start reading for a new message
|
// start reading for a new message
|
||||||
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
|
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
|
||||||
|
|
||||||
}
|
}
|
||||||
catch (IOException e)
|
catch (IOException e)
|
||||||
{
|
{
|
||||||
|
Debug.WriteLine("[SERVERCLIENT] Client disconnected! exception was " + e.Message);
|
||||||
tcpClient.Close();
|
tcpClient.Close();
|
||||||
ServerCommunication.INSTANCE.ServerClientDisconnect(this);
|
ServerCommunication.INSTANCE.ServerClientDisconnect(this);
|
||||||
}
|
}
|
||||||
@@ -108,9 +113,9 @@ namespace Server.Models
|
|||||||
Debug.WriteLine($"Got message : {Encoding.ASCII.GetString(message)}");
|
Debug.WriteLine($"Got message : {Encoding.ASCII.GetString(message)}");
|
||||||
byte id = message[4];
|
byte id = message[4];
|
||||||
byte[] payload = new byte[message.Length - 5];
|
byte[] payload = new byte[message.Length - 5];
|
||||||
Array.Copy(message,5,payload,0,message.Length-5);
|
Array.Copy(message, 5, payload, 0, message.Length - 5);
|
||||||
Debug.WriteLine("[SERVERCLIENT] GOT STRING" + Encoding.ASCII.GetString(payload));
|
Debug.WriteLine("[SERVERCLIENT] GOT STRING" + Encoding.ASCII.GetString(payload));
|
||||||
switch(id)
|
switch (id)
|
||||||
{
|
{
|
||||||
|
|
||||||
case JSONConvert.LOGIN:
|
case JSONConvert.LOGIN:
|
||||||
@@ -145,7 +150,7 @@ namespace Server.Models
|
|||||||
case JSONConvert.LOBBY:
|
case JSONConvert.LOBBY:
|
||||||
// lobby data
|
// lobby data
|
||||||
LobbyIdentifier l = JSONConvert.GetLobbyIdentifier(payload);
|
LobbyIdentifier l = JSONConvert.GetLobbyIdentifier(payload);
|
||||||
handleLobbyMessage(payload,l);
|
handleLobbyMessage(payload, l);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case JSONConvert.CANVAS:
|
case JSONConvert.CANVAS:
|
||||||
@@ -191,6 +196,13 @@ namespace Server.Models
|
|||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case JSONConvert.RANDOMWORD:
|
||||||
|
//Flag byte for receiving the random word.
|
||||||
|
break;
|
||||||
|
case JSONConvert.MESSAGE_RECEIVED:
|
||||||
|
// we now can send a new message
|
||||||
|
OnMessageReceivedOk?.Invoke();
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
Debug.WriteLine("[SERVER] Received weird identifier: " + id);
|
Debug.WriteLine("[SERVER] Received weird identifier: " + id);
|
||||||
break;
|
break;
|
||||||
@@ -218,6 +230,15 @@ namespace Server.Models
|
|||||||
ServerCommunication.INSTANCE.JoinLobby(this.User,id, out isHost);
|
ServerCommunication.INSTANCE.JoinLobby(this.User,id, out isHost);
|
||||||
sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage(isHost));
|
sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage(isHost));
|
||||||
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
||||||
|
OnMessageReceivedOk = () =>
|
||||||
|
{
|
||||||
|
serverCom.sendToAll(JSONConvert.GetMessageToSend(JSONConvert.RANDOMWORD, new
|
||||||
|
{
|
||||||
|
id = serverCom.GetLobbyForUser(User).ID,
|
||||||
|
word = JSONConvert.SendRandomWord("WordsForGame.json")
|
||||||
|
}));
|
||||||
|
OnMessageReceivedOk = null;
|
||||||
|
};
|
||||||
break;
|
break;
|
||||||
case LobbyIdentifier.LEAVE:
|
case LobbyIdentifier.LEAVE:
|
||||||
id = JSONConvert.GetLobbyID(payload);
|
id = JSONConvert.GetLobbyID(payload);
|
||||||
@@ -228,6 +249,21 @@ namespace Server.Models
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private async void SendLobbyData()
|
||||||
|
{
|
||||||
|
string result = await WaitForData();
|
||||||
|
if(result == "bruh momento")
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task<string> WaitForData()
|
||||||
|
{
|
||||||
|
await Task.Delay(1000);
|
||||||
|
return "bruh momento";
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// sends a message to the tcp client
|
/// sends a message to the tcp client
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -90,7 +90,7 @@ namespace Server.Models
|
|||||||
/// send a message to all tcp clients in the list
|
/// send a message to all tcp clients in the list
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="message">the message to send</param>
|
/// <param name="message">the message to send</param>
|
||||||
public void sendToAll(byte[] message)
|
public async void sendToAll(byte[] message)
|
||||||
{
|
{
|
||||||
foreach (ServerClient sc in serverClients)
|
foreach (ServerClient sc in serverClients)
|
||||||
{
|
{
|
||||||
@@ -142,6 +142,7 @@ namespace Server.Models
|
|||||||
{
|
{
|
||||||
foreach (ServerClient sc in serverClientsInlobbies[l])
|
foreach (ServerClient sc in serverClientsInlobbies[l])
|
||||||
{
|
{
|
||||||
|
Debug.WriteLine("[SERVERCLIENT] Sending message");
|
||||||
sc.sendMessage(message);
|
sc.sendMessage(message);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -6,6 +6,16 @@
|
|||||||
<UseWPF>true</UseWPF>
|
<UseWPF>true</UseWPF>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<None Remove="resources\WordsForGame.json" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Content Include="resources\WordsForGame.json">
|
||||||
|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="AsyncAwaitBestPractices" Version="4.3.0" />
|
<PackageReference Include="AsyncAwaitBestPractices" Version="4.3.0" />
|
||||||
<PackageReference Include="Extended.Wpf.Toolkit" Version="4.0.1" />
|
<PackageReference Include="Extended.Wpf.Toolkit" Version="4.0.1" />
|
||||||
|
|||||||
31
Server/resources/WordsForGame.json
Normal file
31
Server/resources/WordsForGame.json
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
{
|
||||||
|
"filename": "wordsForGame",
|
||||||
|
"words": [
|
||||||
|
"teacher",
|
||||||
|
"love",
|
||||||
|
"engineer",
|
||||||
|
"supermarket",
|
||||||
|
"disaster",
|
||||||
|
"studio",
|
||||||
|
"restaurant",
|
||||||
|
"music",
|
||||||
|
"chocolate",
|
||||||
|
"dirt",
|
||||||
|
"thought",
|
||||||
|
"virus",
|
||||||
|
"lieutenant",
|
||||||
|
"painter",
|
||||||
|
"kiwi",
|
||||||
|
"power ranger",
|
||||||
|
"computer",
|
||||||
|
"people",
|
||||||
|
"candidate",
|
||||||
|
"security guard",
|
||||||
|
"Canada",
|
||||||
|
"teeth",
|
||||||
|
"army",
|
||||||
|
"airport",
|
||||||
|
"president",
|
||||||
|
"bedroom"
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -1,9 +1,11 @@
|
|||||||
using Client;
|
using Client;
|
||||||
|
using Microsoft.VisualBasic.CompilerServices;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Windows.Media;
|
using System.Windows.Media;
|
||||||
@@ -16,6 +18,8 @@ namespace SharedClientServer
|
|||||||
public const byte MESSAGE = 0x02;
|
public const byte MESSAGE = 0x02;
|
||||||
public const byte LOBBY = 0x03;
|
public const byte LOBBY = 0x03;
|
||||||
public const byte CANVAS = 0x04;
|
public const byte CANVAS = 0x04;
|
||||||
|
public const byte RANDOMWORD = 0x05;
|
||||||
|
public const byte MESSAGE_RECEIVED = 0x06;
|
||||||
public const byte GAME = 0x05;
|
public const byte GAME = 0x05;
|
||||||
|
|
||||||
public enum LobbyIdentifier
|
public enum LobbyIdentifier
|
||||||
@@ -234,6 +238,38 @@ namespace SharedClientServer
|
|||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* This method sends a random word from the json file, this happens when the client joins a lobby.
|
||||||
|
*/
|
||||||
|
public static string SendRandomWord(string filename)
|
||||||
|
{
|
||||||
|
dynamic words;
|
||||||
|
Random random = new Random();
|
||||||
|
string workingDir = Path.GetFullPath(@"..\Server");
|
||||||
|
string projDir = Directory.GetParent(workingDir).Parent.Parent.FullName;
|
||||||
|
string filePath = projDir += $@"\resources\{filename}";
|
||||||
|
|
||||||
|
using(StreamReader reader = new StreamReader(filePath))
|
||||||
|
{
|
||||||
|
string json = reader.ReadToEnd();
|
||||||
|
words = JsonConvert.DeserializeObject(json);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int index = random.Next(0, 24);
|
||||||
|
|
||||||
|
Debug.WriteLine($"[SERVERCLIENT] Sending random words {words}");
|
||||||
|
|
||||||
|
return words.words[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Client gets the payload and retrieves the word from the payload
|
||||||
|
*/
|
||||||
|
public static string GetRandomWord(byte[] json)
|
||||||
|
{
|
||||||
|
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||||
|
return payload.word;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user