Merge branch 'master' into setupBranch

This commit is contained in:
Lars
2020-10-22 20:04:30 +02:00
8 changed files with 210 additions and 45 deletions

View File

@@ -2,9 +2,11 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Net.Sockets;
using System.Text;
using System.Windows.Media;
using System.Windows;
using static SharedClientServer.JSONConvert;
namespace Client
@@ -30,6 +32,7 @@ namespace Client
public Callback OnLobbiesListReceived;
public LobbyJoinCallback OnLobbyJoinSuccess;
public Callback OnLobbiesReceivedAndWaitingForHost;
public Callback OnServerDisconnect;
public LobbyCallback OnLobbyCreated;
public LobbyCallback OnLobbyLeave;
private ClientData data = ClientData.Instance;
@@ -48,43 +51,60 @@ namespace Client
private void OnConnect(IAsyncResult ar)
{
Debug.Write("finished connecting to server");
this.tcpClient.EndConnect(ar);
this.stream = tcpClient.GetStream();
OnSuccessfullConnect?.Invoke();
SendMessage(JSONConvert.ConstructUsernameMessage(username));
this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
try
{
this.tcpClient.EndConnect(ar);
this.stream = tcpClient.GetStream();
OnSuccessfullConnect?.Invoke();
SendMessage(JSONConvert.ConstructUsernameMessage(username));
this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
} catch (Exception e)
{
Debug.WriteLine("Can't connect, retrying...");
tcpClient.BeginConnect("localhost", Port, new AsyncCallback(OnConnect), null);
}
}
private void OnReadComplete(IAsyncResult ar)
{
int amountReceived = stream.EndRead(ar);
if (totalBufferReceived + amountReceived > 1024)
if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
return;
try
{
throw new OutOfMemoryException("buffer too small");
}
// copy the received bytes into the buffer
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
// add the bytes we received to the total amount
totalBufferReceived += amountReceived;
int amountReceived = stream.EndRead(ar);
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
if (totalBufferReceived + amountReceived > 1024)
{
throw new OutOfMemoryException("buffer too small");
}
while (totalBufferReceived >= expectedMessageLength)
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
totalBufferReceived += amountReceived;
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
while (totalBufferReceived >= expectedMessageLength)
{
// we have received the complete packet
byte[] message = new byte[expectedMessageLength];
// put the message received into the message array
Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
handleData(message);
totalBufferReceived -= expectedMessageLength;
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
}
ar.AsyncWaitHandle.WaitOne();
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
} catch (IOException e)
{
// we have received the complete packet
byte[] message = new byte[expectedMessageLength];
// put the message received into the message array
Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
handleData(message);
totalBufferReceived -= expectedMessageLength;
Debug.WriteLine($"reduced buffer: {expectedMessageLength}");
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
Debug.WriteLine("[CLIENT] server not responding! got error: " + e.Message);
OnServerDisconnect?.Invoke();
}
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
}
private void handleData(byte[] message)
@@ -162,10 +182,18 @@ namespace Client
}
break;
case JSONConvert.RANDOMWORD:
//Flag byte for receiving the random word.
int lobbyId = JSONConvert.GetLobbyID(payload);
if(data.Lobby?.ID == lobbyId)
ViewModels.ViewModelGame.HandleRandomWord(JSONConvert.GetRandomWord(payload));
break;
default:
Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
break;
}
SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE_RECEIVED,null));
}
@@ -173,12 +201,14 @@ namespace Client
{
Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
}
private void OnWriteComplete(IAsyncResult ar)
{
Debug.WriteLine("[CLIENT] finished writing");
stream.EndWrite(ar);
stream.Flush();
}
}
}