[ADDED] player list in lobby updates on join! Not on disconnect yet. Tried to set the word label doesn't work yet.
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@@ -27,6 +27,7 @@ namespace Client
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public LobbyJoinCallback OnLobbyJoinSuccess;
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public Callback OnLobbiesReceivedAndWaitingForHost;
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public Callback OnServerDisconnect;
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public Callback OnClientJoinLobby;
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public LobbyCallback OnLobbyCreated;
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public LobbyCallback OnLobbyLeave;
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private ClientData data = ClientData.Instance;
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@@ -62,6 +63,7 @@ namespace Client
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{
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if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
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return;
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try
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{
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int amountReceived = stream.EndRead(ar);
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@@ -138,6 +140,7 @@ namespace Client
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Lobbies = JSONConvert.GetLobbiesFromMessage(payload);
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OnLobbiesListReceived?.Invoke();
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OnLobbiesReceivedAndWaitingForHost?.Invoke();
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OnClientJoinLobby?.Invoke();
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break;
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case LobbyIdentifier.HOST:
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// we receive this when the server has made us a host of a new lobby
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@@ -147,8 +150,19 @@ namespace Client
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OnLobbyCreated?.Invoke(lobbyCreatedID);
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break;
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case LobbyIdentifier.JOIN_SUCCESS:
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OnLobbyJoinSuccess?.Invoke(JSONConvert.GetLobbyJoinIsHost(payload));
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OnClientJoinLobby = () =>
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{
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foreach (var item in Lobbies)
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{
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Debug.WriteLine("[CLIENT] lobby data: {0}", item.Users.Count);
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if (item.ID == data.Lobby.ID)
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ViewModels.ViewModelGame.HandleIncomingPlayer(item);
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}
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};
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break;
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case LobbyIdentifier.LEAVE:
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int lobbyLeaveID = JSONConvert.GetLobbyID(payload);
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@@ -181,7 +195,6 @@ namespace Client
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{
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Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
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stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
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}
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private void OnWriteComplete(IAsyncResult ar)
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