added methods to send to all in lobby
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@@ -1,4 +1,5 @@
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using Client;
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using SharedClientServer;
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using System;
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using System.Collections.Generic;
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@@ -15,6 +16,8 @@ namespace Server.Models
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private List<ServerClient> serverClients;
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public bool Started = false;
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public int ClientsConnected { get { return serverClients.Count; } }
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public List<Lobby> lobbies;
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private Dictionary<Lobby, List<ServerClient>> serverClientsInlobbies;
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/// <summary>
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/// use a padlock object to make sure the singleton is thread-safe
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@@ -28,6 +31,8 @@ namespace Server.Models
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{
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listener = new TcpListener(IPAddress.Any, port);
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serverClients = new List<ServerClient>();
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lobbies = new List<Lobby>();
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serverClientsInlobbies = new Dictionary<Lobby, List<ServerClient>>();
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}
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/// <summary>
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@@ -87,12 +92,44 @@ namespace Server.Models
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}
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}
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public void sendToAllExcept(string username, byte[] message)
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public void SendToAllExcept(string username, byte[] message)
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{
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foreach (ServerClient sc in serverClients)
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{
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if (sc.Username != username) sc.sendMessage(message);
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}
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}
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public void SendToLobby(Lobby lobby, byte[] message)
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{
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foreach (Lobby l in lobbies)
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{
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if (l == lobby)
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{
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foreach (ServerClient sc in serverClientsInlobbies[l])
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{
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sc.sendMessage(message);
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}
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break;
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}
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}
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}
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public void AddToLobby(Lobby lobby, string username)
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{
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foreach (Lobby l in lobbies)
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{
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if (l == lobby)
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{
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bool succ;
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l.AddUsername(username, out succ);
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if (!succ)
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{
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// TODO send lobby full message
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}
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break;
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}
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}
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}
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}
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}
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