remove yaw pitch and roll body
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@@ -83,16 +83,16 @@ private:
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{
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if (armed)
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{
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if (request->yaw == 0 && request->pitch = 0 && request->roll = 0)
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{
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last_setpoint[0] = degrees_to_radians(request->yaw);
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last_setpoint[1] = degrees_to_radians(request->pitch);
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last_setpoint[2] = degrees_to_radians(request->roll);
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} else {
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last_setpoint[0] += degrees_to_radians(request->yaw);
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last_setpoint[1] += degrees_to_radians(request->pitch);
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last_setpoint[2] += degrees_to_radians(request->roll);
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}
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// if (request->yaw == 0 && request->pitch = 0 && request->roll = 0)
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// {
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// } else {
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// last_setpoint[0] += degrees_to_radians(request->yaw);
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// last_setpoint[1] += degrees_to_radians(request->pitch);
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// last_setpoint[2] += degrees_to_radians(request->roll);
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// }
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last_thrust = request->thrust;
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@@ -169,9 +169,9 @@ private:
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// if (this->get_clock()->now().seconds() - start_time_ < 30)
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// {
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msg.yaw_body = last_setpoint[0];
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msg.pitch_body = last_setpoint[1];
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msg.roll_body = last_setpoint[2];
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// msg.yaw_body = last_setpoint[0];
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// msg.pitch_body = last_setpoint[1];
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// msg.roll_body = last_setpoint[2];
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// move up?
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msg.thrust_body[0] = 0; // north
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msg.thrust_body[1] = 0; // east
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