change to 100% thrust
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@@ -69,7 +69,7 @@ private:
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// move up?
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// move up?
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msg.thrust_body[0] = 0; // north
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msg.thrust_body[0] = 0; // north
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msg.thrust_body[1] = 0; // east
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msg.thrust_body[1] = 0; // east
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msg.thrust_body[2] = 0.8; // down, 80% thrust up
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msg.thrust_body[2] = 1; // down, 100% thrust up
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calculate_quaternion(q, degrees_to_radians(40), 0, 0);
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calculate_quaternion(q, degrees_to_radians(40), 0, 0);
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}
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}
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