added basics for topdown map drawing
This commit is contained in:
46
raycaster.py
46
raycaster.py
@@ -8,8 +8,9 @@ from tkinter import *
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# constants
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# constants
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mapWidth = 24
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mapWidth = 24
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mapHeight = 24
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mapHeight = 24
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screenWidth = 900 #640
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screenWidth = 640
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screenHeight = 600 #480
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screenHeight = 480
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# world map
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# world map
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worldMap = [
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worldMap = [
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@@ -46,7 +47,7 @@ pygame.init()
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pygame.font.init()
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pygame.font.init()
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# create the screen
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# create the screen
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screen = pygame.display.set_mode((screenWidth, screenHeight))
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screen = pygame.display.set_mode((screenWidth, 2 * screenHeight))
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pygame.display.set_caption("Python Raycaster")
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pygame.display.set_caption("Python Raycaster")
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# create game clock
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# create game clock
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@@ -67,6 +68,15 @@ def switch(number: int):
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}
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}
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return switcher.get(number, pygame.Color("#ffff00")) # default is yellow
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return switcher.get(number, pygame.Color("#ffff00")) # default is yellow
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def switch_default_black(number: int):
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switcher = {
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1: (255, 0, 0), # red
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2: (0, 255, 0), # green
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3: (0, 0, 255), # blue
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4: (255, 255, 255), # white
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5: (255,255,0) # yellow
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}
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return switcher.get(number, pygame.Color("#000000")) # default is yellow
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def stop():
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def stop():
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pygame.quit()
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pygame.quit()
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quit()
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quit()
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@@ -133,6 +143,28 @@ def game_intro():
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pygame.display.update()
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pygame.display.update()
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clock.tick(30)
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clock.tick(30)
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def draw_topdown(size: int, posX: float, posY: float, dirX: float, dirY: float):
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draw_y = screenHeight
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draw_x = 0
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for y in range(mapHeight):
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for x in range(mapWidth):
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square = worldMap[x][y]
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# pygame.draw.rect(screen, color, (x,y,width,height), thickness)
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pygame.draw.rect(screen, switch_default_black(square), (draw_x, draw_y, size, size), 0)
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draw_x += size
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draw_y += size
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draw_x = 0
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x_start = posX * size
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y_start = posY * size + screenHeight
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x_end = x_start + 2 * dirX
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y_end = y_start + 2 * dirY
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points = [(x_start,y_start),(x_end,y_end ),(x_start+1,y_start+1),(x_end+1, y_end+1),(x_start-1,y_start-1),(x_end-1, y_end-1)]
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pygame.draw.line(screen,(255, 255, 0),(x_start, y_start),(x_start + 10 * dirX, y_start + 10 * dirY), 2)
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pygame.draw.lines(screen,(0, 255, 255),True,points,5)
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def game_loop(clock, screen):
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def game_loop(clock, screen):
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"""main game loop that runs the game.
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"""main game loop that runs the game.
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@@ -150,6 +182,12 @@ def game_loop(clock, screen):
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planeX = 0.0 # 2d raycaster version of camera plane x
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planeX = 0.0 # 2d raycaster version of camera plane x
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planeY = 0.66 # 2d raycaster version of camera plane y
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planeY = 0.66 # 2d raycaster version of camera plane y
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width = int(screenWidth / mapWidth)
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print("width: ",width)
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height = int(screenHeight / mapHeight)
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print("heigth: ", height)
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print("mapwidth: ", mapWidth)
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running = True
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running = True
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rotateLeft = False
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rotateLeft = False
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rotateRight = False
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rotateRight = False
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@@ -309,6 +347,8 @@ def game_loop(clock, screen):
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pygame.draw.line(screen, color, (x, int(drawStart)),
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pygame.draw.line(screen, color, (x, int(drawStart)),
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(x, int(drawEnd)), 1)
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(x, int(drawEnd)), 1)
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draw_topdown(height,posX,posY,dirX,dirY)
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if moveForward:
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if moveForward:
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movePosX = int(posX + dirX * moveSpeed) # x position to move to next
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movePosX = int(posX + dirX * moveSpeed) # x position to move to next
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movePosY = int(posY + dirY * moveSpeed) # y position to move to next
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movePosY = int(posY + dirY * moveSpeed) # y position to move to next
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