Files
netwerk-programming-eindopd…/core/src/netwerkprog/game/util/FrameRate.java
MickWerf f56af5e3dd Added util package for all mutual classes between server and client.
Added FrameRate and GameApplicationConfiguration to util package.
Added super class for controllers.
Added controllers package for server and client packages.
Added gamecontroller for server.
Added character, object and score controllers for server and create them on gamecontroller creation.
Added sessioncontroller for server and client.
Added graphicsController for client.
Removed unused imports.
2020-05-11 14:32:22 +02:00

63 lines
1.7 KiB
Java

package netwerkprog.game.util;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.utils.TimeUtils;
/**
* A nicer class for showing framerate that doesn't spam the console
* like Logger.log()
*
* @author William Hartman
*/
public class FrameRate implements Disposable{
long lastTimeCounted;
private float sinceChange;
private float frameRate;
private BitmapFont font;
private SpriteBatch batch;
private OrthographicCamera cam;
public FrameRate() {
lastTimeCounted = TimeUtils.millis();
sinceChange = 0;
frameRate = Gdx.graphics.getFramesPerSecond();
font = new BitmapFont();
batch = new SpriteBatch();
cam = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
}
public void resize(int screenWidth, int screenHeight) {
cam = new OrthographicCamera(screenWidth, screenHeight);
cam.translate(screenWidth / 2, screenHeight / 2);
cam.update();
batch.setProjectionMatrix(cam.combined);
}
public void update() {
long delta = TimeUtils.timeSinceMillis(lastTimeCounted);
lastTimeCounted = TimeUtils.millis();
sinceChange += delta;
if(sinceChange >= 1000) {
sinceChange = 0;
frameRate = Gdx.graphics.getFramesPerSecond();
}
}
public void render() {
batch.begin();
font.draw(batch, (int)frameRate + " fps", 3, Gdx.graphics.getHeight() - 3);
batch.end();
}
public void dispose() {
font.dispose();
batch.dispose();
}
}