Damage character #11
BIN
core/assets/earrape.mp3
Normal file
BIN
core/assets/earrape.mp3
Normal file
Binary file not shown.
@@ -76,13 +76,13 @@ public class MainGame extends ApplicationAdapter {
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String[] strings = new String[]{
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String[] strings = new String[]{
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"#########################",
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"#########################",
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"#xxxx #",
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"#xxxx # #",
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"# x #",
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"# x # #",
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"# xxxx xxxxx #",
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"# xxxx #xxxx #",
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"# xxxx xxxxx #",
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"# xxxx #xxxx #",
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"# xxxx xx xx #",
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"# xxxx #x xx #",
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"# x xxxxx #",
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"# x #xxxx #",
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"# x xxxx #",
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"# x #xxx #",
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"# x #",
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"# x #",
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"# xxxxxx #",
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"# xxxxxx #",
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"# x #",
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"# x #",
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@@ -101,7 +101,7 @@ public class MainGame extends ApplicationAdapter {
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// this.tree.insert(new Hacker(,new BodySwap()));
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// this.tree.insert(new Hacker(,new BodySwap()));
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// playSong();
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playSong();
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// connectToServer();
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// connectToServer();
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@@ -124,7 +124,8 @@ public class MainGame extends ApplicationAdapter {
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for (int i = 1; i <= 5; i++) {
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for (int i = 1; i <= 5; i++) {
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GameCharacter temp = new Agent("Agent" + i, characters[11][0], new BodySwap("Test"));
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GameCharacter temp = new Agent("Agent" + i, characters[11][0], new BodySwap("Test"));
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mapRenderer.getGameTiles()[3][i].visit(temp);
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int width = mapRenderer.getGameTiles()[0].length;
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mapRenderer.getGameTiles()[3][width-(i+1)].visit(temp);
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if (chosenFaction == Faction.MEGACORPORATION) {
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if (chosenFaction == Faction.MEGACORPORATION) {
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this.team.addMember(temp);
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this.team.addMember(temp);
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}
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}
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@@ -136,7 +137,7 @@ public class MainGame extends ApplicationAdapter {
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private void playSong() {
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private void playSong() {
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// play music
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// play music
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Music music = Gdx.audio.newMusic(Gdx.files.getFileHandle("core/assets/music.mp3", Files.FileType.Internal));
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Music music = Gdx.audio.newMusic(Gdx.files.getFileHandle("core/assets/earrape.mp3", Files.FileType.Internal));
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music.setVolume(.1f);
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music.setVolume(.1f);
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music.play();
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music.play();
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music.setLooping(true);
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music.setLooping(true);
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@@ -46,6 +46,7 @@ public class GameInputProcessor implements InputProcessor {
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camera.zoom = MathUtils.clamp(camera.zoom, 1.5f, 1.8f);
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camera.zoom = MathUtils.clamp(camera.zoom, 1.5f, 1.8f);
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}
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}
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public boolean isWPressed() {
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public boolean isWPressed() {
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@@ -124,8 +125,10 @@ public class GameInputProcessor implements InputProcessor {
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System.out.println("HACKER");
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System.out.println("HACKER");
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mainGame.setChosenFaction(Faction.HACKER);
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mainGame.setChosenFaction(Faction.HACKER);
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mainGame.initCharacters();
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mainGame.initCharacters();
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camera.translate(-400,0);
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mainGame.setGamestate(GAMESTATE.PLAYING);
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mainGame.setGamestate(GAMESTATE.PLAYING);
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}
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}
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}
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}
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return false;
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return false;
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}
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}
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@@ -148,21 +151,28 @@ public class GameInputProcessor implements InputProcessor {
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GameTile gameTile = mainGame.mapRenderer.getGameTiles()[row][col];
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GameTile gameTile = mainGame.mapRenderer.getGameTiles()[row][col];
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if (gameTile.contains(touchPoint.x, touchPoint.y)) {
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if (gameTile.contains(touchPoint.x, touchPoint.y)) {
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if (button == Input.Buttons.LEFT) {
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if (button == Input.Buttons.LEFT) {
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// System.out.println(gameTile + " row: " + row + ", col: " + col);
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// moving selected character
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if (mainGame.hasCharacterSelected() && !gameTile.containsCharacter()) {
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if (mainGame.hasCharacterSelected() && !gameTile.containsCharacter()) {
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// System.out.println(mainGame.getSelectedCharacter());
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if (gameTile.getSymbol() != '#' && mainGame.mapRenderer.getSurroundedTilesOfCurrentCharacter().contains(gameTile)) {
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if (gameTile.getSymbol() != '#' && mainGame.mapRenderer.getSurroundedTilesOfCurrentCharacter().contains(gameTile)) {
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removeCharacterFromTile(mainGame.getSelectedCharacter());
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removeCharacterFromTile(mainGame.getSelectedCharacter());
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gameTile.visit(mainGame.getSelectedCharacter());
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gameTile.visit(mainGame.getSelectedCharacter());
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mainGame.mapRenderer.setSurroundedTilesOfCurrentCharacter(col, row);
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mainGame.mapRenderer.setSurroundedTilesOfCurrentCharacter(col, row);
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}
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}
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}
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}
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// clicking on enemy
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if (mainGame.hasCharacterSelected() && gameTile.containsCharacter() && gameTile.getCharacter().getFaction() != mainGame.getChosenFaction()) {
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gameTile.getCharacter().damage(10);
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}
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// set selected character
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if (!mainGame.hasCharacterSelected() && gameTile.containsCharacter()) {
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if (!mainGame.hasCharacterSelected() && gameTile.containsCharacter()) {
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if (gameTile.getCharacter().getFaction() == mainGame.getChosenFaction()) {
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if (gameTile.getCharacter().getFaction() == mainGame.getChosenFaction()) {
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mainGame.setSelectedCharacter(gameTile.getCharacter());
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mainGame.setSelectedCharacter(gameTile.getCharacter());
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mainGame.mapRenderer.setSurroundedTilesOfCurrentCharacter(col, row);
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mainGame.mapRenderer.setSurroundedTilesOfCurrentCharacter(col, row);
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}
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}
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}
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}
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// switch character
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if (gameTile.containsCharacter()
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if (gameTile.containsCharacter()
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&& !mainGame.getSelectedCharacter().equals(gameTile.getCharacter())
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&& !mainGame.getSelectedCharacter().equals(gameTile.getCharacter())
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&& gameTile.getCharacter().getFaction() == mainGame.getChosenFaction()) {
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&& gameTile.getCharacter().getFaction() == mainGame.getChosenFaction()) {
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@@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import netwerkprog.game.client.MainGame;
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import netwerkprog.game.client.MainGame;
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import netwerkprog.game.util.application.Timer;
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import netwerkprog.game.util.game.GameCharacter;
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import netwerkprog.game.util.game.GameCharacter;
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import netwerkprog.game.util.graphics.Renderable;
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import netwerkprog.game.util.graphics.Renderable;
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@@ -118,9 +119,9 @@ public class MapRenderer implements Renderable {
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if (cur.containsCharacter()) {
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if (cur.containsCharacter()) {
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batch.draw(cur.getCharacter().getTextureRegion(), cur.x, cur.y);
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batch.draw(cur.getCharacter().getTextureRegion(), cur.x, cur.y);
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if (cur.getCharacter().equals(mainGame.getSelectedCharacter())) {
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if (cur.getCharacter().equals(mainGame.getSelectedCharacter())) {
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batch.draw(square, cur.x, cur.y);
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batch.draw(square, cur.x, cur.y);
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}
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}
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}
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}
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}
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}
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@@ -59,6 +59,7 @@ public abstract class GameCharacter extends Actor implements Comparable<GameChar
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public void damage(int amount) {
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public void damage(int amount) {
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this.health -= amount;
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this.health -= amount;
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if (this.health < 0) this. health = 0;
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if (this.health < 0) this. health = 0;
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System.out.println("OUCH character " + name + " was damaged for " + amount);
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}
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}
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public boolean isDead() {
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public boolean isDead() {
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Reference in New Issue
Block a user