Damage character #11

Merged
SemvdH merged 5 commits from damage-character into master 2020-06-06 20:43:07 +00:00
10 changed files with 61 additions and 7 deletions
Showing only changes of commit 6a078550b2 - Show all commits

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@@ -12,6 +12,7 @@ import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.TimeUtils;
import netwerkprog.game.client.game.GAMESTATE;
import netwerkprog.game.client.game.characters.Agent;
import netwerkprog.game.client.game.characters.Hacker;
@@ -44,6 +45,7 @@ public class MainGame extends ApplicationAdapter {
private GlyphLayout layout;
private GAMESTATE gamestate;
private Faction chosenFaction;
private long lastTimeCounted = 0;
private Map map;
public MapRenderer mapRenderer;
@@ -101,7 +103,7 @@ public class MainGame extends ApplicationAdapter {
// this.tree.insert(new Hacker(,new BodySwap()));
playSong();
// playSong();
// connectToServer();
@@ -113,6 +115,7 @@ public class MainGame extends ApplicationAdapter {
Texture texture = assets.get("core/assets/characters.png");
TextureRegion[][] characters = TextureRegion.split(texture, 32, 32);
this.team = new Team();
this.enemyTeam = new Team();
for (int i = 1; i <= 5; i++) {
GameCharacter temp = new Hacker("hacker" + i, characters[5][0], new BodySwap("test"));
@@ -195,9 +198,12 @@ public class MainGame extends ApplicationAdapter {
* update method that does all calculation before something is being drawn
*/
public void update() {
frameRate.update();
camera.update();
this.gameInputProcessor.update();
this.team.update(Gdx.graphics.getDeltaTime());
this.enemyTeam.update(Gdx.graphics.getDeltaTime());
}
@Override

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@@ -54,6 +54,12 @@ public class Team {
return null;
}
public void update(double deltaTime) {
for (GameCharacter character : this.members) {
character.update(deltaTime);
}
}
public boolean isDead() {
int dead = 0;
for (GameCharacter character : this.members) {

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@@ -125,7 +125,7 @@ public class GameInputProcessor implements InputProcessor {
System.out.println("HACKER");
mainGame.setChosenFaction(Faction.HACKER);
mainGame.initCharacters();
camera.translate(-400,0);
camera.translate(-400, 0);
mainGame.setGamestate(GAMESTATE.PLAYING);
}
@@ -163,8 +163,10 @@ public class GameInputProcessor implements InputProcessor {
}
// clicking on enemy
if (mainGame.hasCharacterSelected() && gameTile.containsCharacter() && gameTile.getCharacter().getFaction() != mainGame.getChosenFaction()) {
if (mainGame.mapRenderer.getSurroundedTilesOfCurrentCharacter().contains(gameTile))
if (mainGame.mapRenderer.getSurroundedTilesOfCurrentCharacter().contains(gameTile)) {
gameTile.getCharacter().damage(10);
}
}
// set selected character
if (!mainGame.hasCharacterSelected() && gameTile.containsCharacter()) {

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@@ -27,6 +27,7 @@ public class MapRenderer implements Renderable {
private MainGame mainGame;
private Texture square;
private Texture square2;
private Texture hitMarker;
public static TextureRegion FLOOR_TILE;
@@ -62,9 +63,11 @@ public class MapRenderer implements Renderable {
mainGame.assets.load("square.png", Texture.class);
mainGame.assets.load("square2.png", Texture.class);
mainGame.assets.load(tilePath, Texture.class);
mainGame.assets.load("hit.png",Texture.class);
mainGame.assets.finishLoading();
square = mainGame.assets.get("square.png");
square2 = mainGame.assets.get("square2.png");
hitMarker = mainGame.assets.get("hit.png");
Texture texture = mainGame.assets.get(tilePath);
TextureRegion[][] tileTextures = TextureRegion.split(texture, 32, 32);
@@ -118,7 +121,13 @@ public class MapRenderer implements Renderable {
batch.draw(cur.getTextureRegion(), cur.x, cur.y);
if (cur.containsCharacter()) {
batch.draw(cur.getCharacter().getTextureRegion(), cur.x, cur.y);
GameCharacter character = cur.getCharacter();
batch.draw(character.getTextureRegion(), cur.x, cur.y);
if (character.isShowingAnimation()) {
// System.out.println("animation");
batch.draw(hitMarker,cur.x,cur.y);
}
if (cur.getCharacter().equals(mainGame.getSelectedCharacter())) {
batch.draw(square, cur.x, cur.y);

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@@ -38,6 +38,7 @@ public class Timer implements Updatable {
public void start() {
this.timeout = 0;
System.out.println("starting timer for " + wait + ", timeout is " + this.timeout);
}
public void stop() {
@@ -54,7 +55,7 @@ public class Timer implements Updatable {
public boolean timeout() {
if (this.timeout == -1) {
// timeout has occurred and is not looped
return false;
return true;
}
if (this.timeout - 1 < 0) {
@@ -89,11 +90,14 @@ public class Timer implements Updatable {
@Override
public void update(double deltaTime) {
System.out.println("timeout: " + this.timeout);
if (this.timeout != -1) {
// Only update when timer is not aborted
this.time += deltaTime;
System.out.println("time is " + this.time);
if (this.time >= this.wait) {
// timeout occurred
System.out.println("timeout occurred, time is " + this.time);
this.time -= this.wait;
this.timeout++;
}

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@@ -1,9 +1,11 @@
package netwerkprog.game.util.game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Actor;
import netwerkprog.game.client.game.map.GameTile;
import netwerkprog.game.util.application.Timer;
import java.util.ArrayList;
import java.util.Arrays;
@@ -19,6 +21,8 @@ public abstract class GameCharacter extends Actor implements Comparable<GameChar
protected TextureRegion textureRegion;
protected int health;
protected List<GameTile> allowedToMove;
protected boolean damageAnimation = false;
protected Timer hitAnimationTimer;
public GameCharacter(String name, Faction faction, TextureRegion textureRegion, Ability... abilities) {
super();
@@ -29,6 +33,7 @@ public abstract class GameCharacter extends Actor implements Comparable<GameChar
this.textureRegion = textureRegion;
this.health = 100;
this.allowedToMove = new ArrayList<>();
this.hitAnimationTimer = new Timer(5000);
}
public String getName() {
@@ -58,7 +63,9 @@ public abstract class GameCharacter extends Actor implements Comparable<GameChar
public void damage(int amount) {
this.health -= amount;
if (this.health < 0) this. health = 0;
if (this.health < 0) this.health = 0;
this.damageAnimation = true;
this.hitAnimationTimer.start();
System.out.println("OUCH character " + name + " was damaged for " + amount);
}
@@ -90,6 +97,18 @@ public abstract class GameCharacter extends Actor implements Comparable<GameChar
Objects.equals(abilities, character.abilities);
}
public void update(double deltaTime) {
this.hitAnimationTimer.update(deltaTime);
// if (this.isShowingAnimation()) {
// System.out.println("showing");
if (this.hitAnimationTimer.timeout()) {
System.out.println("timout");
this.damageAnimation = false;
this.hitAnimationTimer.stop();
}
}
@Override
public int hashCode() {
return Objects.hash(name, faction, abilities, override);
@@ -121,4 +140,12 @@ public abstract class GameCharacter extends Actor implements Comparable<GameChar
public Faction getFaction() {
return faction;
}
public boolean isShowingAnimation() {
return this.damageAnimation;
}
public void setShowingDamageAnimation(boolean damageAnimation) {
this.damageAnimation = damageAnimation;
}
}