added more title text
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@@ -108,10 +108,16 @@ public class MainGame extends Game implements ClientCallback {
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"# xxxx #xxxx #",
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"# xxxx #xxxx #",
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"# xxxx #x xx #",
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"# xxxx #x xx #",
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"# x #xxxx #",
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"# x #xxxx #",
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"# x #xxx #",
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"# # x #xxx # #",
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"# x #",
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"# # x # # #",
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"# xxxxxx #",
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"# # x#xxxx # #",
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"# x #",
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"# # #",
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"# x xxxx x x #",
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"# x xxxx x x #",
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"# x xxxx x x #",
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"# x xxxx x x #",
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"# ## x ## xxxx x x #",
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"# x #### xxxx x x #",
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"# x xxxx x x #",
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"# x xxxx x x #",
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"#########################"
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"#########################"
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};
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};
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@@ -152,7 +158,7 @@ public class MainGame extends Game implements ClientCallback {
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GameCharacter temp2 = new Agent("Agent" + i, characters[11][0], new BodySwap("Test"));
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GameCharacter temp2 = new Agent("Agent" + i, characters[11][0], new BodySwap("Test"));
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int width = mapRenderer.getGameTiles()[0].length;
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int width = mapRenderer.getGameTiles()[0].length;
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mapRenderer.getGameTiles()[3][width - (i + 1)].visit(temp2);
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mapRenderer.getGameTiles()[1][width - (i + 1)].visit(temp2);
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if (chosenFaction == Faction.HACKER) {
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if (chosenFaction == Faction.HACKER) {
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this.team.addMember(temp);
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this.team.addMember(temp);
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@@ -214,9 +220,11 @@ public class MainGame extends Game implements ClientCallback {
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} else if (this.gamestate == GAMESTATE.SELECTING_FACTION) {
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} else if (this.gamestate == GAMESTATE.SELECTING_FACTION) {
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clearRender(67, 168, 186, 1);
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clearRender(67, 168, 186, 1);
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String text = "";
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String text = "";
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if (otherPlayerConnected)
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if (otherPlayerConnected) {
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text = username == null ? "Connecting to server..." : "FACTION SELECT\nYou are: " + username + "\nPress 1 for mega corporation, press 2 for hackers";
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text = username == null ? "Connecting to server..." : "FACTION SELECT\nYou are: " + username + "\nPress 1 for mega corporation, press 2 for hackers";
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else text = "Waiting for other player...";
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text += "\n\n\nHOW TO PLAY:\nUse WASD to move the camera, and scroll to zoom.\nClick on one of your characters to select them, and click on one of the available surrounding squares to move.\n" +
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"Click on an enemy when he is in range to attack him.\nFirst to kill the other's team wins!\n\n\nGood luck!";
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} else text = "Waiting for other player...";
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renderString(text, Gdx.graphics.getWidth() / 2f, Gdx.graphics.getHeight() / 2f);
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renderString(text, Gdx.graphics.getWidth() / 2f, Gdx.graphics.getHeight() / 2f);
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if (this.ready && this.enemyReady) {
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if (this.ready && this.enemyReady) {
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if (this.chosenFaction == Faction.HACKER) {
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if (this.chosenFaction == Faction.HACKER) {
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@@ -32,7 +32,7 @@ public class ServerClient implements Runnable, DataSource {
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try {
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try {
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this.out.writeObject(data);
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this.out.writeObject(data);
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} catch (IOException e) {
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} catch (IOException e) {
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e.printStackTrace();
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System.out.println("Connection suddenly terminated!");
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}
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}
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}
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}
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