Expanded Character to include sprites and positions.

Added George sprites for testing.
TestCode for George
This commit is contained in:
MickWerf
2020-05-25 20:58:06 +02:00
parent a3b14a9273
commit cc37fc2858
7 changed files with 77 additions and 4 deletions

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core/assets/george.png Normal file

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@@ -1,4 +1,12 @@
package netwerkprog.game.client.game.characters; package netwerkprog.game.client.game.characters;
public class DevTest1 { import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import netwerkprog.game.util.game.Character;
import netwerkprog.game.util.game.Faction;
public class DevTest1 extends Character {
public DevTest1() {
super("DevTest1", Faction.HACKER, new Texture(Gdx.files.internal("core/assets/george.png")));
}
} }

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@@ -1,4 +1,10 @@
package netwerkprog.game.client.game.characters; package netwerkprog.game.client.game.characters;
public class DevTest2 { import netwerkprog.game.util.game.Character;
import netwerkprog.game.util.game.Faction;
public class DevTest2 extends Character {
public DevTest2() {
super("DevTest2", Faction.MEGACORPORATION, null);
}
} }

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@@ -0,0 +1,10 @@
package netwerkprog.game.client.game.characters;
import netwerkprog.game.util.game.Character;
import netwerkprog.game.util.game.Faction;
public class DevTest3 extends Character {
public DevTest3() {
super("DevTest3", Faction.AI, null);
}
}

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@@ -1,19 +1,30 @@
package netwerkprog.game.util.game; package netwerkprog.game.util.game;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Actor;
import java.util.Arrays; import java.util.Arrays;
import java.util.HashSet; import java.util.HashSet;
public abstract class Character { public abstract class Character extends Actor {
protected String name; protected String name;
protected Faction faction; protected Faction faction;
protected HashSet<Ability> abilities; protected HashSet<Ability> abilities;
protected TextureRegion[] sprites;
protected boolean override; protected boolean override;
protected int x;
protected int y;
private final int maxSize = 1;
public Character(String name, Faction faction, Ability... abilities) {
public Character(String name, Faction faction, Texture spriteSheet, Ability... abilities) {
this.name = name; this.name = name;
this.faction = faction; this.faction = faction;
this.sprites = new TextureRegion[this.maxSize];
this.abilities = new HashSet<>(Arrays.asList(abilities)); this.abilities = new HashSet<>(Arrays.asList(abilities));
this.override = false; this.override = false;
loadSprites(spriteSheet);
} }
public void addAbilities(Ability ability) { public void addAbilities(Ability ability) {
@@ -27,4 +38,18 @@ public abstract class Character {
public void changeControl() { public void changeControl() {
this.override = !this.override; this.override = !this.override;
} }
private void loadSprites(Texture spriteSheet) {
int counter = 0;
TextureRegion[][] temp = TextureRegion.split(spriteSheet,32,32);
for (TextureRegion[] array : temp) {
for (TextureRegion sprite : array) {
this.sprites[counter] = sprite;
counter++;
if (counter >= this.maxSize) {
break;
}
}
}
}
} }

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@@ -1,4 +1,13 @@
package netwerkprog.game.util.game; package netwerkprog.game.util.game;
public enum Faction { public enum Faction {
MEGACORPORATION("MegaCorp"),
HACKER("Hacker"),
AI("AI");
String name;
Faction(String name) {
this.name = name;
}
} }

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@@ -0,0 +1,15 @@
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import netwerkprog.game.client.game.characters.DevTest1;
import netwerkprog.game.util.game.Character;
import org.junit.Test;
public class CharacterLoadingTest {
@Test
public void george() {
String path = "core/assets/george.png";
Texture texture = new Texture(Gdx.files.internal(path));
Character george = new DevTest1();
}
}