made not able to move dead people

This commit is contained in:
Sem van der Hoeven
2020-06-07 16:25:19 +02:00
parent 6ac66d8311
commit 8344cbab0b
3 changed files with 39 additions and 9 deletions

View File

@@ -29,6 +29,7 @@ import netwerkprog.game.util.data.character.MoveData;
import netwerkprog.game.util.data.connection.NameData;
import netwerkprog.game.util.data.connection.ReadyData;
import netwerkprog.game.util.data.connection.TeamData;
import netwerkprog.game.util.data.connection.TurnData;
import netwerkprog.game.util.game.Faction;
import netwerkprog.game.util.game.GameCharacter;
import netwerkprog.game.util.graphics.FrameRate;
@@ -254,14 +255,25 @@ public class MainGame extends Game implements ClientCallback {
frameRate.update();
camera.update();
this.gameInputProcessor.update();
this.team.update(Gdx.graphics.getDeltaTime());
this.enemyTeam.update(Gdx.graphics.getDeltaTime());
if (this.team.isDead() || this.enemyTeam.isDead()) {
this.setGameOver(true);
}
if (this.isGameOver()) {
this.setGamestate(GAMESTATE.ENDED);
}
if (selectedCharacter.isDead()) {
nextCharacter(selectedCharacter);
}
this.team.update(Gdx.graphics.getDeltaTime());
this.enemyTeam.update(Gdx.graphics.getDeltaTime());
}
private void nextCharacter(GameCharacter c) {
for (GameCharacter character : this.team.getMembers()) {
if (!character.equals(c)) this.setSelectedCharacter(character);
}
}
@Override
@@ -304,10 +316,12 @@ public class MainGame extends Game implements ClientCallback {
}
public void setSelectedCharacter(GameCharacter character) {
this.selectedCharacter = character;
GameTile characterTile = mapRenderer.getTile(character);
Point pos = mapRenderer.getPos(characterTile);
mapRenderer.setSurroundedTilesOfCurrentCharacter(pos.x, pos.y);
if (!character.isDead()) {
this.selectedCharacter = character;
GameTile characterTile = mapRenderer.getTile(character);
Point pos = mapRenderer.getPos(characterTile);
mapRenderer.setSurroundedTilesOfCurrentCharacter(pos.x, pos.y);
}
}
public GAMESTATE getGamestate() {
@@ -351,6 +365,7 @@ public class MainGame extends Game implements ClientCallback {
if (turn == 3) {
this.turn = 0;
this.setPlayersTurn(false);
send(new TurnData());
}
}
@@ -395,11 +410,15 @@ public class MainGame extends Game implements ClientCallback {
MoveData moveData = (MoveData) data;
if (!moveData.getUsername().equals(this.username)) {
GameTile tile = mapRenderer.getGameTile(moveData.getPos());
tile.visit(enemyTeam.get(moveData.getCharacterName()));
GameCharacter character = enemyTeam.get(moveData.getCharacterName());
gameInputProcessor.removeCharacterFromTile(character);
tile.visit(character);
}
} else if (data instanceof DamageData) {
DamageData damageData = (DamageData) data;
team.get(damageData.getName()).damage(10);
} else if (data instanceof TurnData) {
this.playersTurn = !this.playersTurn;
}
}
@@ -412,6 +431,7 @@ public class MainGame extends Game implements ClientCallback {
initCharacters();
camera.translate(-400, 0);
this.playersTurn = true;
setGamestate(GAMESTATE.PLAYING);
}
@@ -420,6 +440,7 @@ public class MainGame extends Game implements ClientCallback {
setChosenFaction(Faction.MEGACORPORATION);
send(new TeamData(Faction.MEGACORPORATION, getUsername()));
initCharacters();
this.playersTurn = false;
setGamestate(GAMESTATE.PLAYING);
}