Structure change to fit new design.
Added skeleton for Characters and abilities. Added ability and Character super classes. Added code to character superclass. Added faction Enum
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30
core/src/netwerkprog/game/util/Character.java
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30
core/src/netwerkprog/game/util/Character.java
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package netwerkprog.game.util;
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import java.util.Arrays;
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import java.util.HashSet;
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public abstract class Character {
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protected String name;
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protected Faction faction;
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protected HashSet<Ability> abilities;
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protected boolean override;
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Character(String name, Faction faction, Ability... abilities) {
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this.name = name;
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this.faction = faction;
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this.abilities = new HashSet<>(Arrays.asList(abilities));
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this.override = false;
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}
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public void addAbilities(Ability ability) {
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this.abilities.add(ability);
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}
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public void removeAbility(Ability ability) {
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this.abilities.remove(ability);
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}
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public void changeControl() {
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this.override = !this.override;
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}
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}
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