Fixed move and implemented Damaging characters
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@@ -24,6 +24,7 @@ import netwerkprog.game.client.game.map.GameTile;
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import netwerkprog.game.client.game.map.Map;
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import netwerkprog.game.client.game.map.MapRenderer;
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import netwerkprog.game.util.data.Data;
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import netwerkprog.game.util.data.character.DamageData;
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import netwerkprog.game.util.data.character.MoveData;
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import netwerkprog.game.util.data.connection.NameData;
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import netwerkprog.game.util.data.connection.ReadyData;
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@@ -400,6 +401,9 @@ public class MainGame extends Game implements ClientCallback {
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} else {
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moveData.getTile().visit(enemyTeam.get(moveData.getCharacterName()));
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}
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} else if (data instanceof DamageData) {
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DamageData damageData = (DamageData) data;
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team.get(damageData.getName()).damage(10);
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}
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}
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