Fixed move and implemented Damaging characters

This commit is contained in:
MickWerf
2020-06-07 15:30:05 +02:00
parent 6d22fce2d1
commit 30b343fc84
3 changed files with 11 additions and 4 deletions

View File

@@ -24,6 +24,7 @@ import netwerkprog.game.client.game.map.GameTile;
import netwerkprog.game.client.game.map.Map;
import netwerkprog.game.client.game.map.MapRenderer;
import netwerkprog.game.util.data.Data;
import netwerkprog.game.util.data.character.DamageData;
import netwerkprog.game.util.data.character.MoveData;
import netwerkprog.game.util.data.connection.NameData;
import netwerkprog.game.util.data.connection.ReadyData;
@@ -400,6 +401,9 @@ public class MainGame extends Game implements ClientCallback {
} else {
moveData.getTile().visit(enemyTeam.get(moveData.getCharacterName()));
}
} else if (data instanceof DamageData) {
DamageData damageData = (DamageData) data;
team.get(damageData.getName()).damage(10);
}
}