added team class that uses a tree
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@@ -11,13 +11,13 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import netwerkprog.game.client.game.characters.Hacker;
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import netwerkprog.game.client.game.characters.Hacker;
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import netwerkprog.game.client.game.characters.Team;
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import netwerkprog.game.client.game.characters.abilities.BodySwap;
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import netwerkprog.game.client.game.characters.abilities.BodySwap;
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import netwerkprog.game.client.game.map.Map;
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import netwerkprog.game.client.game.map.Map;
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import netwerkprog.game.client.game.map.MapRenderer;
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import netwerkprog.game.client.game.map.MapRenderer;
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import netwerkprog.game.client.game.map.GameInputProcessor;
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import netwerkprog.game.client.game.map.GameInputProcessor;
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import netwerkprog.game.util.game.GameCharacter;
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import netwerkprog.game.util.game.GameCharacter;
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import netwerkprog.game.util.graphics.FrameRate;
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import netwerkprog.game.util.graphics.FrameRate;
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import netwerkprog.game.util.tree.BST;
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public class MainGame extends ApplicationAdapter {
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public class MainGame extends ApplicationAdapter {
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SpriteBatch batch;
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SpriteBatch batch;
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@@ -28,11 +28,11 @@ public class MainGame extends ApplicationAdapter {
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private OrthographicCamera camera;
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private OrthographicCamera camera;
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private GameInputProcessor gameInputProcessor;
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private GameInputProcessor gameInputProcessor;
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private GameCharacter selectedCharacter;
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private GameCharacter selectedCharacter;
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private Team team;
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private Map map;
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private Map map;
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public MapRenderer mapRenderer;
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public MapRenderer mapRenderer;
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private BST<GameCharacter> tree;
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public GameCharacter testCharacter;
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public GameCharacter testCharacter;
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private static MainGame INSTANCE;
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private static MainGame INSTANCE;
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@@ -80,7 +80,6 @@ public class MainGame extends ApplicationAdapter {
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camera.viewportWidth = screenWidth / 2;
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camera.viewportWidth = screenWidth / 2;
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camera.viewportHeight = screenHeight / 2;
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camera.viewportHeight = screenHeight / 2;
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camera.update();
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camera.update();
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this.tree = new BST<>();
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initCharacters();
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initCharacters();
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// this.tree.insert(new Hacker(,new BodySwap()));
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// this.tree.insert(new Hacker(,new BodySwap()));
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@@ -99,6 +98,7 @@ public class MainGame extends ApplicationAdapter {
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this.setSelectedCharacter(testCharacter);
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this.setSelectedCharacter(testCharacter);
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mapRenderer.getGameTiles()[1][1].visit(testCharacter);
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mapRenderer.getGameTiles()[1][1].visit(testCharacter);
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mapRenderer.getGameTiles()[1][2].visit(character2);
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mapRenderer.getGameTiles()[1][2].visit(character2);
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this.team = new Team();
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}
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}
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@@ -180,10 +180,6 @@ public class MainGame extends ApplicationAdapter {
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return map.getWidth();
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return map.getWidth();
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}
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}
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public BST<GameCharacter> getTree() {
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return tree;
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}
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public void setSelectedCharacter(GameCharacter character) {
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public void setSelectedCharacter(GameCharacter character) {
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this.selectedCharacter = character;
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this.selectedCharacter = character;
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System.out.println("selected character set to : " + character);
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System.out.println("selected character set to : " + character);
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53
core/src/netwerkprog/game/client/game/characters/Team.java
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53
core/src/netwerkprog/game/client/game/characters/Team.java
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@@ -0,0 +1,53 @@
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package netwerkprog.game.client.game.characters;
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import netwerkprog.game.util.game.GameCharacter;
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import netwerkprog.game.util.tree.BST;
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import java.util.ArrayList;
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import java.util.Iterator;
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public class Team {
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private BST<GameCharacter> members;
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public Team() {
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this.members = new BST<>();
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}
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public Team(BST<GameCharacter> characters) {
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this.members = characters;
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}
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public void addMember(GameCharacter gameCharacter) {
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if (this.members.getSize() != 6)
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this.members.insert(gameCharacter);
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}
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public BST<GameCharacter> getMembers() {
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return this.members;
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}
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public void setMembers(BST<GameCharacter> members) {
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this.members = members;
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}
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public GameCharacter get(GameCharacter character) {
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for (GameCharacter cur : this.members) {
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if (cur.equals(character)) {
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return cur;
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}
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}
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return null;
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}
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public GameCharacter get(int position) {
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if (position >= this.members.getSize()) {
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throw new IndexOutOfBoundsException("position out of range");
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}
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int i = 0;
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for (GameCharacter cur : this.members) {
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if (i == position) return cur;
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i++;
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}
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return null;
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}
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}
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