added team class that uses a tree

This commit is contained in:
Sem van der Hoeven
2020-06-02 23:35:28 +02:00
parent 42d88e434f
commit 087c3a7193
2 changed files with 56 additions and 7 deletions

View File

@@ -11,13 +11,13 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import netwerkprog.game.client.game.characters.Hacker;
import netwerkprog.game.client.game.characters.Team;
import netwerkprog.game.client.game.characters.abilities.BodySwap;
import netwerkprog.game.client.game.map.Map;
import netwerkprog.game.client.game.map.MapRenderer;
import netwerkprog.game.client.game.map.GameInputProcessor;
import netwerkprog.game.util.game.GameCharacter;
import netwerkprog.game.util.graphics.FrameRate;
import netwerkprog.game.util.tree.BST;
public class MainGame extends ApplicationAdapter {
SpriteBatch batch;
@@ -28,11 +28,11 @@ public class MainGame extends ApplicationAdapter {
private OrthographicCamera camera;
private GameInputProcessor gameInputProcessor;
private GameCharacter selectedCharacter;
private Team team;
private Map map;
public MapRenderer mapRenderer;
private BST<GameCharacter> tree;
public GameCharacter testCharacter;
private static MainGame INSTANCE;
@@ -80,7 +80,6 @@ public class MainGame extends ApplicationAdapter {
camera.viewportWidth = screenWidth / 2;
camera.viewportHeight = screenHeight / 2;
camera.update();
this.tree = new BST<>();
initCharacters();
// this.tree.insert(new Hacker(,new BodySwap()));
@@ -99,6 +98,7 @@ public class MainGame extends ApplicationAdapter {
this.setSelectedCharacter(testCharacter);
mapRenderer.getGameTiles()[1][1].visit(testCharacter);
mapRenderer.getGameTiles()[1][2].visit(character2);
this.team = new Team();
}
@@ -180,10 +180,6 @@ public class MainGame extends ApplicationAdapter {
return map.getWidth();
}
public BST<GameCharacter> getTree() {
return tree;
}
public void setSelectedCharacter(GameCharacter character) {
this.selectedCharacter = character;
System.out.println("selected character set to : " + character);