Add basics of GUI
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@@ -0,0 +1,29 @@
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package nl.interestingcorner.core.gui;
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import java.util.List;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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/**
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* Generalized chest GUI for use in plugins.
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*/
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public class ChestGUI {
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public static void open(Player player, String title, List<ItemStack> items) {
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int itemsAmount = items.size();
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int size;
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if (itemsAmount <= 9) {
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size = 9;
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} else {
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// TODO: handle pagination for >54 items
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size = ((itemsAmount / 9) + 1) * 9;
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}
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Inventory gui = Bukkit.createInventory(null, size, title);
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for (ItemStack item : items) {
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gui.addItem(item);
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}
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player.openInventory(gui);
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}
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}
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@@ -0,0 +1,27 @@
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package nl.interestingcorner.core.gui;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.inventory.InventoryClickEvent;
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/**
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* Generalized listener for chest GUIs. Extend or register with custom logic.
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*/
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public class ChestGUIListener implements Listener {
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private final String guiTitle;
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public ChestGUIListener(String guiTitle) {
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this.guiTitle = guiTitle;
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}
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@EventHandler
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public void onInventoryClick(InventoryClickEvent event) {
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if (event.getView().getTitle().equals(guiTitle)) {
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event.setCancelled(true);
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if (event.getCurrentItem() == null) return;
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Player player = (Player) event.getWhoClicked();
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// Extend this class and override this method for custom slot handling
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}
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}
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}
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@@ -1,19 +1,81 @@
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package nl.interestingcorner.core.gui;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.inventory.ItemStack;
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public class GUI implements InventoryHolder {
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public static final int MAX_INVENTORY_SIZE = 54; // max size of inventory before pages are needed
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public static final int MAX_PAGE_INVENTORY_SIZE = 45; // max amount of items on a page
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public static final int DEFAULT_PAGE_SIZE = 45; // default items per page (excluding navigation row)
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private Inventory inventory;
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private List<ItemStack> items;
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private int currentPage;
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private String title;
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private int pageSize;
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public GUI(String title, int pageSize) {
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this.title = title;
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this.pageSize = Math.min(pageSize, MAX_INVENTORY_SIZE);
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this.items = new ArrayList<>();
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this.currentPage = 0;
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this.inventory = null;
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}
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public void setItems(List<ItemStack> items) {
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this.items = new ArrayList<>(items);
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this.currentPage = 0;
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updateInventory();
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}
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public void addItem(ItemStack item) {
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this.items.add(item);
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updateInventory();
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}
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public void show(Player player) {
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updateInventory();
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player.openInventory(this.inventory);
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}
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public void nextPage() {
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if ((currentPage + 1) * pageSize < items.size()) {
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currentPage++;
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updateInventory();
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}
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}
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public void previousPage() {
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if (currentPage > 0) {
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currentPage--;
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updateInventory();
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}
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}
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public int getPagesAmount() {
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return (int) Math.ceil((double) items.size() / pageSize);
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}
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private void updateInventory() {
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// Create inventory for the current page
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int size = Math.min(pageSize, MAX_INVENTORY_SIZE);
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this.inventory = Bukkit.createInventory(this, size, title);
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int start = currentPage * pageSize;
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int end = Math.min(start + pageSize, items.size());
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List<ItemStack> pageItems = items.subList(start, end);
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for (int i = 0; i < pageItems.size(); i++) {
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this.inventory.setItem(i, pageItems.get(i));
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}
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// TODO: Add navigation items if needed
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}
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@Override
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public Inventory getInventory() {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'getInventory'");
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return this.inventory;
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}
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}
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@@ -4,7 +4,6 @@ import java.util.List;
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import org.bukkit.Bukkit;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.inventory.ItemStack;
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public class GUIBuilder {
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@@ -22,7 +21,7 @@ public class GUIBuilder {
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int itemsAmount = items.size();
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int pagesAmount = getPagesAmount(itemsAmount);
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Inventory gui = Bukkit.createInventory(null, MAX_INVENTORY_SIZE, "Coordinates Menu");
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Inventory gui = Bukkit.createInventory(null, GUI.MAX_INVENTORY_SIZE, "Coordinates Menu");
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for (ItemStack item : items) {
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gui.addItem(item);
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@@ -32,8 +31,8 @@ public class GUIBuilder {
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}
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private static int getPagesAmount(int itemsAmount) {
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if (itemsAmount > MAX_INVENTORY_SIZE) {
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return ((itemsAmount / MAX_PAGE_INVENTORY_SIZE) + 1);
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if (itemsAmount > GUI.MAX_INVENTORY_SIZE) {
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return ((itemsAmount / GUI.DEFAULT_PAGE_SIZE) + 1);
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}
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return 1;
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}
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