Add files for shifter, fix was to enable sending analog axis in example
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5
Logitec-G920-USB-Shifter/.gitignore
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Logitec-G920-USB-Shifter/.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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Logitec-G920-USB-Shifter/.vscode/extensions.json
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Logitec-G920-USB-Shifter/.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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37
Logitec-G920-USB-Shifter/include/README
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Logitec-G920-USB-Shifter/include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the convention is to give header files names that end with `.h'.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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Logitec-G920-USB-Shifter/lib/README
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Logitec-G920-USB-Shifter/lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into the executable file.
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The source code of each library should be placed in a separate directory
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("lib/your_library_name/[Code]").
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For example, see the structure of the following example libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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Example contents of `src/main.c` using Foo and Bar:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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The PlatformIO Library Dependency Finder will find automatically dependent
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libraries by scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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Logitec-G920-USB-Shifter/platformio.ini
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Logitec-G920-USB-Shifter/platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:sparkfun_promicro8]
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platform = atmelavr
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board = sparkfun_promicro8
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framework = arduino
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lib_deps =
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dmadison/Sim Racing Library@^2.0.2
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mheironimus/Joystick@^2.1.1
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Logitec-G920-USB-Shifter/src/main.cpp
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Logitec-G920-USB-Shifter/src/main.cpp
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#include <Arduino.h>
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// put function declarations here:
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int myFunction(int, int);
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void setup() {
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// put your setup code here, to run once:
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int result = myFunction(2, 3);
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}
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void loop() {
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// put your main code here, to run repeatedly:
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}
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// put function definitions here:
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int myFunction(int x, int y) {
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return x + y;
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}
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Logitec-G920-USB-Shifter/test/README
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Logitec-G920-USB-Shifter/test/README
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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124
LogitechShifter_Joystick/LogitechShifter_Joystick.ino
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LogitechShifter_Joystick/LogitechShifter_Joystick.ino
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/*
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* Project Sim Racing Library for Arduino
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* @author David Madison
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* @link github.com/dmadison/Sim-Racing-Arduino
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* @license LGPLv3 - Copyright (c) 2022 David Madison
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*
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* This file is part of the Sim Racing Library for Arduino.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @details Emulates the Logitech Driving Force shifter (included with
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* the G923 / G920 / G29 wheels) as a joystick over USB.
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* @example LogitechShifter_Joystick.ino
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*/
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// This example requires the Arduino Joystick Library
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// Download Here: https://github.com/MHeironimus/ArduinoJoystickLibrary
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#include <SimRacing.h>
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#include <Joystick.h>
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// Set this option to 'true' to send the shifter's X/Y position
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// as a joystick. This is not needed for most games.
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const bool SendAnalogAxis = true;
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// Set this option to 'true' to send the raw state of the reverse
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// trigger as its own button. This is not needed for any racing
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// games, but can be useful for custom controller purposes.
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const bool SendReverseRaw = false;
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// Power (VCC): DE-9 pin 9
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// Ground (GND): DE-9 pin 6
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// Note: DE-9 pin 3 (CS) needs to be pulled-up to VCC!
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const int Pin_ShifterX = A0; // DE-9 pin 4
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const int Pin_ShifterY = A2; // DE-9 pin 8
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const int Pin_ShifterRev = 2; // DE-9 pin 2
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// This pin requires an extra resistor! If you have made the proper
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// connections, change the pin number to the one you're using
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const int Pin_ShifterDetect = SimRacing::UnusedPin; // DE-9 pin 7, requires pull-down resistor
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SimRacing::LogitechShifter shifter(
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Pin_ShifterX, Pin_ShifterY,
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Pin_ShifterRev,
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Pin_ShifterDetect
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);
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//SimRacing::LogitechShifter shifter = SimRacing::CreateShieldObject<SimRacing::LogitechShifter, 2>();
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const int Gears[] = { 1, 2, 3, 4, 5, 6, -1 };
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const int NumGears = sizeof(Gears) / sizeof(Gears[0]);
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const int ADC_Max = 1023; // 10-bit on AVR
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Joystick_ Joystick(
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JOYSTICK_DEFAULT_REPORT_ID, // default report (no additional pages)
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JOYSTICK_TYPE_JOYSTICK, // so that this shows up in Windows joystick manager
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NumGears + SendReverseRaw, // number of buttons (7 gears: reverse and 1-6)
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0, // number of hat switches (none)
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SendAnalogAxis, SendAnalogAxis, // include X and Y axes for analog output, if set above
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false, false, false, false, false, false, false, false, false); // no other axes
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void updateJoystick(); // forward-declared function for non-Arduino environments
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void setup() {
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shifter.begin();
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// if you have one, your calibration line should go here
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Joystick.begin(false); // 'false' to disable auto-send
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Joystick.setXAxisRange(0, ADC_Max);
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Joystick.setYAxisRange(ADC_Max, 0); // invert axis so 'up' is up
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updateJoystick(); // send initial state
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}
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void loop() {
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shifter.update();
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if (SendAnalogAxis == true || shifter.gearChanged()) {
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updateJoystick();
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}
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}
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void updateJoystick() {
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// set the buttons corresponding to the gears
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for (int i = 0; i < NumGears; i++) {
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if (shifter.getGear() == Gears[i]) {
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Joystick.pressButton(i);
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}
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else {
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Joystick.releaseButton(i);
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}
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}
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// set the analog axes (if the option is set)
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if (SendAnalogAxis == true) {
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int x = shifter.getPosition(SimRacing::X, 0, ADC_Max);
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int y = shifter.getPosition(SimRacing::Y, 0, ADC_Max);
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Joystick.setXAxis(x);
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Joystick.setYAxis(y);
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}
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// set the reverse button (if the option is set)
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if (SendReverseRaw == true) {
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bool reverseState = shifter.getReverseButton();
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Joystick.setButton(NumGears, reverseState); // "NumGears" is the 0-indexed max gear + 1
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}
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Joystick.sendState();
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}
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