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23 Commits

Author SHA1 Message Date
Sem
6dfd4eac43 Add base of sddm theme 2026-04-20 21:21:03 +02:00
Sem
f8c8536ce3 added a lil' fella 2026-04-18 00:40:26 +02:00
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24b0c41ffb improve config for cava and add base for equalizer. It works but needs some performance fixes 2026-04-18 00:06:45 +02:00
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7bcd3220dd WIP cava process 2026-04-10 23:58:23 +02:00
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9f5eb82fe1 Add cava and TODO for frequency graph 2026-04-10 00:05:30 +02:00
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9d04b30629 add now playing info 2026-04-07 23:48:02 +02:00
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225538148d Add separate file for workspaces list 2026-04-07 23:37:14 +02:00
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553a7b3ad4 Add comment for nerd fonts cheat sheet 2026-04-07 22:58:10 +02:00
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328dfa1786 Add bluetooth icon 2026-04-07 22:10:33 +02:00
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3f27d6618a Add date and time parsing and add colors from matugen to all current elements of top bar 2026-04-03 21:29:47 +02:00
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506aeeff43 Add showing level of value through bar 2026-04-03 19:52:27 +02:00
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406b8eb628 add overview and use matugen colors on workspace switcher 2026-04-03 18:03:11 +02:00
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0d37adab9c use international layout 2026-04-03 16:55:06 +02:00
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04b8ccc690 Fix font 2026-04-03 16:52:23 +02:00
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a5937d78ca add short and all flags for fortune 2026-04-02 22:54:57 +02:00
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587b636e2f Add matugen config for quickshell and add futures box 2026-04-02 22:52:23 +02:00
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e72f9e50f6 update keybindings and animations a lil 2026-04-02 17:38:52 +02:00
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16c90cb64d use arrow keys to switch workspace 2026-04-01 23:30:36 +02:00
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6c6ef8d74c fix rofi image and add screenshot tool 2026-04-01 23:24:04 +02:00
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8f4689d237 Use separate conf file for each section 2026-04-01 22:59:07 +02:00
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f504c6c87c update gitignore 2026-04-01 22:48:53 +02:00
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b0a4408c65 Fix rofi rice and gitignore generated files 2026-04-01 22:36:05 +02:00
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b5fe4b0a5e Add template for rofi 2026-03-31 23:55:03 +02:00
50 changed files with 3004 additions and 650 deletions

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.gitignore vendored Normal file
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hypr/current_wallpaper
hypr/colors.conf
kitty/current-theme.conf
kitty/themes/Matugen.conf
qt5ct/colors/matugen.conf
qt6ct/colors/matugen.conf
rofi/colors.rasi

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## Configuration file for CAVA.
# Remove the ; to change parameters.
[general]
# Auto reload config if the configuration file has changed. 1 = on, 0 = off.
; live-config = 0
# Smoothing mode. Can be 'normal', 'scientific' or 'waves'. DEPRECATED as of 0.6.0
; mode = normal
# Accepts only non-negative values.
framerate = 60
# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
# new as of 0.6.0 autosens of low values (dynamic range)
# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens. DEPRECATED as of 0.6.0
autosens = 1
; overshoot = 20
# Manual sensitivity in %. If autosens is enabled, this will only be the initial value.
# 200 means double height. Accepts only non-negative values.
sensitivity = 40
# The number of bars (0-512). 0 sets it to auto (fill up console).
# Bars' width and space between bars in number of characters.
bars = 32
; bar_width = 2
; bar_spacing = 1
# bar_height is only used for output in "noritake" format
; bar_height = 32
# For SDL width and space between bars is in pixels, defaults are:
; bar_width = 20
; bar_spacing = 5
# sdl_glsl have these default values, they are only used to calculate max number of bars.
; bar_width = 1
; bar_spacing = 0
# ceter bars in terminal, if there is space.
center_align = 0
# max height of bars in terminal, in percent of terminal height.
; max_height = 100
# Lower and higher cutoff frequencies for lowest and highest bars
# the bandwidth of the visualizer.
# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
# Cava will automatically increase the higher cutoff frequency if needed to satisfy the minimum bandwidth.
; lower_cutoff_freq = 50
; higher_cutoff_freq = 10000
# Seconds with no input before cava goes to sleep mode. Cava will not perform FFT or drawing and
# only check for input once per second. Cava will wake up once input is detected. 0 = disable.
; sleep_timer = 0
[input]
# Audio capturing method. Possible methods are: 'fifo', 'portaudio', 'pipewire', 'alsa', 'pulse', 'sndio', 'oss', 'jack' or 'shmem'
# Defaults to 'oss', 'pipewire', 'sndio', 'jack', 'pulse', 'alsa', 'portaudio' or 'fifo', in that order, dependent on what support cava was built with.
# On Mac it defaults to 'portaudio' or 'fifo'
# On windows this is automatic and no input settings are needed.
#
# All input methods uses the same config variable 'source'
# to define where it should get the audio.
#
# For pulseaudio and pipewire 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
#
# For pipewire 'source' will be the object name or object.serial of the device to capture from.
# Both input and output devices are supported. To capture the monitor source of a sink node, append '.monitor' to the sink's object name.
#
# For alsa 'source' will be the capture device.
# For fifo 'source' will be the path to fifo-file.
# For shmem 'source' will be /squeezelite-AA:BB:CC:DD:EE:FF where 'AA:BB:CC:DD:EE:FF' will be squeezelite's MAC address
#
# For sndio 'source' will be a raw recording audio descriptor or a monitoring sub-device, e.g. 'rsnd/2' or 'snd/1'. Default: 'default'.
# README.md contains further information on how to setup CAVA for sndio.
#
# For oss 'source' will be the path to a audio device, e.g. '/dev/dsp2'. Default: '/dev/dsp', i.e. the default audio device.
# README.md contains further information on how to setup CAVA for OSS on FreeBSD.
#
# For jack 'source' will be the name of the JACK server to connect to, e.g. 'foobar'. Default: 'default'.
# README.md contains further information on how to setup CAVA for JACK.
#
; method = pulse
; source = auto
; method = pipewire
; source = auto
; method = alsa
; source = hw:Loopback,1
; method = fifo
; source = /tmp/mpd.fifo
; method = shmem
; source = /squeezelite-AA:BB:CC:DD:EE:FF
; method = portaudio
; source = auto
; method = sndio
; source = default
; method = oss
; source = /dev/dsp
; method = jack
; source = default
# The options 'sample_rate', 'sample_bits', 'channels' and 'autoconnect' can be configured for some input methods:
# sample_rate: fifo, pipewire, sndio, oss
# sample_bits: fifo, pipewire, sndio, oss
# channels: sndio, oss, jack
# autoconnect: jack
# Other methods ignore these settings.
# For pipewire, sample_rate will default to 48000, for all other input methods, sample_rate will default to 44100.
#
# For 'sndio' and 'oss' they are only preferred values, i.e. if the values are not supported
# by the chosen audio device, the device will use other supported values instead.
# Example: 48000, 32 and 2, but the device only supports 44100, 16 and 1, then it
# will use 44100, 16 and 1.
#
#
# The 'pipewire' input method has three options to control linking and mixing:
# active: Force the node to always process. Useful for monitoring sources when no other application is active.
# remix: Allow pipewire to remix audio channels to match cava's channel count. Useful for surround sound.
# virtual: Set the node to virtual, to avoid recording notifications from the DE.
#
; sample_rate = 44100
; sample_bits = 16
; channels = 2
; autoconnect = 2
; active = 1
; remix = 1
; virtual = 1
[output]
# Output method. Can be 'ncurses', 'noncurses', 'raw', 'noritake', 'sdl'
# or 'sdl_glsl'.
# 'noncurses' (default) uses a buffer and cursor movements to only print
# changes from frame to frame in the terminal. Uses less resources and is less
# prone to tearing (vsync issues) than 'ncurses'.
#
# 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data
# stream of the bar heights that can be used to send to other applications.
# 'raw' defaults to 1024 bars stereo (512 bars mono), which can be adjusted in the 'bars' option above.
#
# 'noritake' outputs a bitmap in the format expected by a Noritake VFD display
# in graphic mode. It only support the 3000 series graphical VFDs for now.
#
# 'sdl' uses the Simple DirectMedia Layer to render in a graphical context.
# 'sdl_glsl' uses SDL to create an OpenGL context. Write your own shaders or
# use one of the predefined ones.
method = raw
# Orientation of the visualization. Can be 'bottom', 'top', 'left', 'right' or
# 'horizontal'. Default is 'bottom'. 'left and 'right' are only supported on sdl
# and ncruses output. 'horizontal' (bars go up and down from center) is only supported
# on noncurses output.
# Note: many fonts have weird or missing glyphs for characters used in orientations
# other than 'bottom', which can make output not look right.
; orientation = bottom
# Visual channels. Can be 'stereo' or 'mono'.
# 'stereo' mirrors both channels with low frequencies in center.
# 'mono' outputs left to right lowest to highest frequencies.
# 'mono_option' set mono to either take input from 'left', 'right' or 'average'.
# set 'reverse' to 1 to display frequencies the other way around.
channels = mono
mono_option = average
reverse = 0
# Only valid if orientation is set to 'horizontal'.
# Set 'horizontal_stereo' to 1 to have left channel bars at top and right channel at bottom.
# Set 'left_bottom' to 0 to have right channel at top and left channel at bottom.
; horizontal_stereo = 0
; left_bottom = 1
# Raw output target.
# On Linux, a fifo will be created if target does not exist.
# On Windows, a named pipe will be created if target does not exist.
raw_target = /tmp/cava.fifo
# Raw data format. Can be 'binary' or 'ascii'.
data_format = ascii
# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
; bit_format = 16bit
# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
ascii_max_range = 100
# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
bar_delimiter = 59
frame_delimiter = 10
# sdl window size and position. -1,-1 is centered.
; sdl_width = 1024
; sdl_height = 512
; sdl_x = -1
; sdl_y= -1
; sdl_full_screen = 0
# set label on bars on the x-axis. Can be 'frequency' or 'none'. Default: 'none'
# 'frequency' displays the lower cut off frequency of the bar above.
# Only supported on ncurses and noncurses output.
; xaxis = none
# enable synchronized sync. 1 = on, 0 = off
# removes flickering in alacritty terminal emulator.
# defaults to off since the behaviour in other terminal emulators is unknown
; synchronized_sync = 0
# Shaders for sdl_glsl, located in $HOME/.config/cava/shaders
; vertex_shader = pass_through.vert
; fragment_shader = bar_spectrum.frag
; for glsl output mode, keep rendering even if no audio
; continuous_rendering = 0
# disable console blank (screen saver) in tty
# (Not supported on FreeBSD)
; disable_blanking = 0
# show a flat bar at the bottom of the screen when idle, 1 = on, 0 = off
; show_idle_bar_heads = 1
# show waveform instead of frequency spectrum, 1 = on, 0 = off
; waveform = 0
[color]
# Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
# Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires
# a terminal that can change color definitions such as Gnome-terminal or rxvt.
# default is to keep current terminal color
; background = default
; foreground = default
# SDL and sdl_glsl only support hex code colors, these are the default:
; background = '#111111'
; foreground = '#33ffff'
# Gradient mode, only hex defined colors are supported,
# background must also be defined in hex or remain commented out. 1 = on, 0 = off.
# You can define as many as 8 different colors. They range from bottom to top of screen
; gradient = 0
; gradient_color_1 = '#59cc33'
; gradient_color_2 = '#80cc33'
; gradient_color_3 = '#a6cc33'
; gradient_color_4 = '#cccc33'
; gradient_color_5 = '#cca633'
; gradient_color_6 = '#cc8033'
; gradient_color_7 = '#cc5933'
; gradient_color_8 = '#cc3333'
# Horizontal is only supported on noncurses output.
# Only one color will be calculated per bar.
; horizontal_gradient = 0
; horizontal_gradient_color_1 = '#c45161'
; horizontal_gradient_color_2 = '#e094a0'
; horizontal_gradient_color_3 = '#f2b6c0'
; horizontal_gradient_color_4 = '#f2dde1'
; horizontal_gradient_color_5 = '#cbc7d8'
; horizontal_gradient_color_6 = '#8db7d2'
; horizontal_gradient_color_7 = '#5e62a9'
; horizontal_gradient_color_8 = '#434279'
# If both vertical and horizontal gradient is enabled, vertical will be blended in this direction.
# Can be 'up', 'down', 'left' or 'right'. 'up' means the vertical gradient will be blended in from
# bottom to top. I.e. the bottom will be only the horizontal
# and top will be only the color of the vertical gradient.
; blend_direction = 'up'
# use theme file instead of defining colors in this file
# themes are located in $HOME/.config/cava/themes
; theme = 'none'
[smoothing]
# Percentage value for integral smoothing. Takes values from 0 - 100.
# Higher values means smoother, but less precise. 0 to disable.
# DEPRECATED as of 0.8.0, use noise_reduction instead
; integral = 77
# Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable.
; monstercat = 0
; waves = 0
# Set gravity percentage for "drop off". Higher values means bars will drop faster.
# Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off".
# DEPRECATED as of 0.8.0, use noise_reduction instead
gravity = 150
# In bar height, bars that would have been lower that this will not be drawn.
# DEPRECATED as of 0.8.0
; ignore = 0
# Noise reduction, int 0 - 100. default 77
# the raw visualization is very noisy, this factor adjusts the integral and gravity filters to keep the signal smooth
# 100 will be very slow and smooth, 0 will be fast but noisy.
; noise_reduction = 77
[eq]
# This one is tricky. You can have as much keys as you want.
# Remember to uncomment more than one key! More keys = more precision.
# Look at readme.md on github for further explanations and examples.
; 1 = 1 # bass
; 2 = 1
; 3 = 1 # midtone
; 4 = 1
; 5 = 1 # treble

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## Configuration file for CAVA.
# Lines starting with ; show config parameters and default values.
# Remove the ; to change parameters.
[general]
# Auto reload config if the configuration file has changed. 1 = on, 0 = off.
; live-config = 0
# Accepts only non-negative values.
; framerate = 60
# 'autosens' will attempt to decrease sensitivity if the bars peak and increase slowly as
# long as the bars don't peak. 0 = off, 1 = normal, 2..n = more aggressive.
# increase to make sensitivity increase even faster.
; autosens = 1
# Manual sensitivity in %. If autosens is enabled, this will only be the initial value.
# 200 means double height. Accepts only non-negative values.
; sensitivity = 100
# The number of bars (0-512). 0 sets it to auto (fill up console).
# Bars' width and space between bars in number of characters.
; bars = 0
; bar_width = 2
; bar_spacing = 1
# bar_height is only used for output in "noritake" format
; bar_height = 32
# For SDL width and space between bars is in pixels, defaults are:
; bar_width = 20
; bar_spacing = 5
# sdl_glsl have these default values, they are only used to calculate max number of bars.
; bar_width = 1
; bar_spacing = 0
# center bars in terminal, if there is space.
center_align = 0
# max height of bars in terminal, in percent of terminal height.
; max_height = 100
# Lower and higher cutoff frequencies for lowest and highest bars
# the bandwidth of the visualizer.
# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
# Cava will automatically increase the higher cutoff frequency if needed to satisfy the minimum bandwidth.
; lower_cutoff_freq = 50
; higher_cutoff_freq = 10000
# Seconds with no input before cava goes to sleep mode. Cava will not perform FFT or drawing and
# only check for input once per second. Cava will wake up once input is detected. 0 = disable.
; sleep_timer = 0
[input]
# Audio capturing method. Possible methods are: 'fifo', 'portaudio', 'pipewire', 'alsa', 'pulse', 'sndio', 'oss', 'jack' or 'shmem'
# Defaults to 'oss', 'pipewire', 'sndio', 'jack', 'pulse', 'alsa', 'portaudio' or 'fifo', in that order, dependent on what support cava was built with.
# On Mac it defaults to 'portaudio' or 'fifo'
# On Windows this is automatic and no input settings are needed.
#
# Each input method uses the same config variable 'source'
# to define where it should get the audio.
#
# For pulseaudio and pipewire 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
#
# For pipewire 'source' will be the object name or object.serial of the device to capture from.
# Both input and output devices are supported. To capture the monitor source of a sink node, append '.monitor' to the sink's object name.
#
# For alsa 'source' will be the capture device.
# For fifo 'source' will be the path to fifo-file.
# For shmem 'source' will be /squeezelite-AA:BB:CC:DD:EE:FF where 'AA:BB:CC:DD:EE:FF' will be squeezelite's MAC address
#
# For sndio 'source' will be a raw recording audio descriptor or a monitoring sub-device, e.g. 'rsnd/2' or 'snd/1'. Default: 'default'.
# README.md contains further information on how to setup CAVA for sndio.
#
# For oss 'source' will be the path to a audio device, e.g. '/dev/dsp2'. Default: '/dev/dsp', i.e. the default audio device.
# README.md contains further information on how to setup CAVA for OSS on FreeBSD.
#
# For jack 'source' will be the name of the JACK server to connect to, e.g. 'foobar'. Default: 'default'.
# README.md contains further information on how to setup CAVA for JACK.
#
; method = pulse
; source = auto
; method = pipewire
; source = auto
; method = alsa
; source = hw:Loopback,1
; method = fifo
; source = /tmp/mpd.fifo
; method = shmem
; source = /squeezelite-AA:BB:CC:DD:EE:FF
; method = portaudio
; source = auto
; method = sndio
; source = default
; method = oss
; source = /dev/dsp
; method = jack
; source = default
# The options 'sample_rate', 'sample_bits', 'channels' and 'autoconnect' can be configured for some input methods:
# sample_rate: fifo, pipewire, sndio, oss
# sample_bits: fifo, pipewire, sndio, oss
# channels: sndio, oss, jack
# autoconnect: jack
# Other methods ignore these settings.
# For pipewire, sample_rate will default to 48000, for all other input methods, sample_rate will default to 44100.
#
# For 'sndio' and 'oss' they are only preferred values, i.e. if the values are not supported
# by the chosen audio device, the device will use other supported values instead.
# Example: 48000, 32 and 2, but the device only supports 44100, 16 and 1, then it
# will use 44100, 16 and 1.
#
#
# The 'pipewire' input method has three options to control linking and mixing:
# active: Force the node to always process. Useful for monitoring sources when no other application is active.
# remix: Allow pipewire to remix audio channels to match cava's channel count. Useful for surround sound.
# virtual: Set the node to virtual, to avoid recording notifications from the DE.
#
; sample_rate = 44100
; sample_bits = 16
; channels = 2
; autoconnect = 2
; active = 1
; remix = 1
; virtual = 1
[output]
# Output method. Can be 'ncurses', 'noncurses', 'raw', 'noritake', 'sdl'
# or 'sdl_glsl'.
# 'noncurses' (default) uses a buffer and cursor movements to only print
# changes from frame to frame in the terminal. Uses less resources and is less
# prone to tearing (vsync issues) than 'ncurses'.
#
# 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data
# stream of the bar heights that can be used to send to other applications.
# 'raw' defaults to 1024 bars stereo (512 bars mono), which can be adjusted in the 'bars' option above.
#
# 'noritake' outputs a bitmap in the format expected by a Noritake VFD display
# in graphic mode. It only support the 3000 series graphical VFDs for now.
#
# 'sdl' uses the Simple DirectMedia Layer to render in a graphical context.
# 'sdl_glsl' uses SDL to create an OpenGL context. Write your own shaders or
# use one of the predefined ones.
; method = noncurses
# Orientation of the visualization. Can be 'bottom', 'top', 'left', 'right' or
# 'horizontal'. Default is 'bottom'. 'left and 'right' are only supported on sdl
# and ncurses output. 'horizontal' (bars go up and down from center) is only supported
# on noncurses output.
# Note: many fonts have weird or missing glyphs for characters used in orientations
# other than 'bottom', which can make output not look right.
orientation = bottom
# Visual channels. Can be 'stereo' or 'mono'.
# 'stereo' mirrors both channels with low frequencies in center.
# 'mono' outputs left to right lowest to highest frequencies.
# 'mono_option' set mono to either take input from 'left', 'right' or 'average'.
# set 'reverse' to 1 to display frequencies the other way around.
channels = mono
mono_option = average
reverse = 0
# Only valid if orientation is set to 'horizontal'.
# Set 'horizontal_stereo' to 1 to have left channel bars at top and right channel at bottom.
# Set 'left_bottom' to 0 to have right channel at top and left channel at bottom.
; horizontal_stereo = 0
; left_bottom = 1
# Raw output target.
# On Linux, a fifo will be created if target does not exist.
# On Windows, a named pipe will be created if target does not exist.
; raw_target = /dev/stdout
# Raw data format. Can be 'binary' or 'ascii'.
; data_format = binary
# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
; bit_format = 16bit
# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
; ascii_max_range = 1000
# Ascii delimiters. In ascii format each bar and frame is separated by a delimiter.
# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
; bar_delimiter = 59
; frame_delimiter = 10
# sdl window size and position. -1,-1 is centered.
; sdl_width = 1024
; sdl_height = 512
; sdl_x = -1
; sdl_y= -1
; sdl_full_screen = 0
# set label on bars on the x-axis. Can be 'frequency' or 'none'. Default: 'none'
# 'frequency' displays the lower cut off frequency of the bar above.
# Only supported on ncurses and noncurses output.
; xaxis = none
# enable synchronized sync. 1 = on, 0 = off
# removes flickering in alacritty terminal emulator.
# defaults to off since the behaviour in other terminal emulators is unknown
; synchronized_sync = 0
# Shaders for sdl_glsl, located in $HOME/.config/cava/shaders
; vertex_shader = pass_through.vert
# Default spectrum shader
# default value: bar_spectrum.frag
; fragment_shader = bar_spectrum.frag
# other styles shaders
; fragment_shader = eye_of_phi.frag
; fragment_shader = northern_lights.frag
; fragment_shader = spectrogram.frag
; fragment_shader = winamp_line_style_spectrum.frag
# Orion shaders (use with: method = sdl_glsl)
# Static Orion
; fragment_shader = orion_circle.frag
# Rotating Orion
; fragment_shader = orion_circle_rotate.frag
# Orion saturn subring
; fragment_shader = orion_saturn_subring.frag
# Orion saturn core
; fragment_shader = orion_saturn_core.frag
# For glsl output mode, keep rendering even if no audio. 1 = on, 0 = off. Default: 0
# Enable for animated shaders so time-based effects keep updating.
; continuous_rendering = 0
# SDL_GLSL only: gain applied to bar amplitudes before sending to shaders, in percent. Default: 100
# 0 = mute, 100 = unchanged, >100 = amplify (shader input is clamped to the [0..1] range).
; sdl_glsl_gain = 100
# disable console blank (screen saver) in tty. 1 = on, 0 = off. Default: 0
# (Not supported on FreeBSD)
; disable_blanking = 0
# show a flat bar at the bottom of the screen when idle, 1 = on, 0 = off
; show_idle_bar_heads = 1
# show waveform instead of frequency spectrum, 1 = on, 0 = off
; waveform = 0
[color]
# Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
# Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors require
# a terminal that can change color definitions such as Gnome-terminal or rxvt.
# default is to keep current terminal color
; background = default
; foreground = default
# SDL and sdl_glsl only support hex code colors, these are the default:
; background = '#111111'
; foreground = '#33ffff'
# Gradient mode, only hex defined colors are supported,
# background must also be defined in hex or remain commented out. 1 = on, 0 = off.
# You can define as many as 8 different colors. They range from bottom to top of the screen
; gradient = 0
; gradient_color_1 = '#59cc33'
; gradient_color_2 = '#80cc33'
; gradient_color_3 = '#a6cc33'
; gradient_color_4 = '#cccc33'
; gradient_color_5 = '#cca633'
; gradient_color_6 = '#cc8033'
; gradient_color_7 = '#cc5933'
; gradient_color_8 = '#cc3333'
# Horizontal is only supported on noncurses output.
# Only one color will be calculated per bar.
; horizontal_gradient = 0
; horizontal_gradient_color_1 = '#c45161'
; horizontal_gradient_color_2 = '#e094a0'
; horizontal_gradient_color_3 = '#f2b6c0'
; horizontal_gradient_color_4 = '#f2dde1'
; horizontal_gradient_color_5 = '#cbc7d8'
; horizontal_gradient_color_6 = '#8db7d2'
; horizontal_gradient_color_7 = '#5e62a9'
; horizontal_gradient_color_8 = '#434279'
# If both vertical and horizontal gradients are enabled, the vertical one will be blended in this direction.
# Can be 'up', 'down', 'left' or 'right'. 'up' means the vertical gradient will be blended in from
# bottom to top. I.e. the bottom will only be the horizontal
# and top will only be the vertical color of the gradient.
; blend_direction = 'up'
# use theme file instead of defining colors in this file
# themes are located in $HOME/.config/cava/themes
; theme = 'none'
[smoothing]
# Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable.
; monstercat = 0
; waves = 0
# Noise reduction, int 0 - 100. default 77
# the raw visualization is very noisy, this factor adjusts the integral and gravity filters to keep the signal smooth
# 100 will be very slow and smooth, 0 will be fast but noisy.
; noise_reduction = 77
[eq]
# This one is tricky. You can have as many keys as you want.
# Remember to uncomment more than one key! More keys = more precision.
# Look at readme.md on github for further explanations and examples.
; 1 = 1 # bass
; 2 = 1
; 3 = 1 # midtone
; 4 = 1
; 5 = 1 # treble

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#version 330
in vec2 fragCoord;
out vec4 fragColor;
// bar values. defaults to left channels first (low to high), then right (high to low).
uniform float bars[512];
uniform int bars_count; // number of bars (left + right) (configurable)
uniform int bar_width; // bar width (configurable), not used here
uniform int bar_spacing; // space between bars (configurable)
uniform vec3 u_resolution; // window resolution
// colors, configurable in cava config file (r,g,b) (0.0 - 1.0)
uniform vec3 bg_color; // background color
uniform vec3 fg_color; // foreground color
uniform int gradient_count;
uniform vec3 gradient_colors[8]; // gradient colors
uniform float shader_time; // shader execution time s (not used here)
uniform sampler2D inputTexture; // Texture from the last render pass (not used here)
vec3 normalize_C(float y, vec3 col_1, vec3 col_2, float y_min, float y_max) {
// create color based on fraction of this color and next color
float yr = (y - y_min) / (y_max - y_min);
return col_1 * (1.0 - yr) + col_2 * yr;
}
void main() {
// find which bar to use based on where we are on the x axis
float x = u_resolution.x * fragCoord.x;
int bar = int(bars_count * fragCoord.x);
// calculate a bar size
float bar_size = u_resolution.x / bars_count;
// the y coordinate and bar values are the same
float y = bars[bar];
// make sure there is a thin line at bottom
if (y * u_resolution.y < 1.0) {
y = 1.0 / u_resolution.y;
}
// draw the bar up to current height
if (y > fragCoord.y) {
// make some space between bars basen on settings
if (x > (bar + 1) * (bar_size)-bar_spacing) {
fragColor = vec4(bg_color, 1.0);
} else {
if (gradient_count == 0) {
fragColor = vec4(fg_color, 1.0);
} else {
// find which color in the configured gradient we are at
int color = int((gradient_count - 1) * fragCoord.y);
// find where on y this and next color is supposed to be
float y_min = color / (gradient_count - 1.0);
float y_max = (color + 1.0) / (gradient_count - 1.0);
// make color
fragColor = vec4(normalize_C(fragCoord.y, gradient_colors[color],
gradient_colors[color + 1], y_min, y_max),
1.0);
}
}
} else {
fragColor = vec4(bg_color, 1.0);
}
}

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#version 330
// this shader was stolen from shadertoy user ChunderFPV
#define SCALE 8.0
#define PI radians(180.0)
#define TAU (PI * 2.0)
#define CS(a) vec2(cos(a), sin(a))
#define PT(u, r) smoothstep(0.0, r, r - length(u))
in vec2 fragCoord;
out vec4 fragColor;
uniform float bars[512];
uniform int bars_count; // number of bars (left + right) (configurable)
uniform float shader_time; // shader execution time s
uniform int bar_width; // bar width (configurable), not used here
uniform int bar_spacing; // space between bars (configurable)
uniform vec3 u_resolution; // window resolution
// colors, configurable in cava config file (r,g,b) (0.0 - 1.0)
uniform vec3 bg_color; // background color
uniform vec3 fg_color; // foreground color
uniform int gradient_count;
uniform vec3 gradient_colors[8]; // gradient colors
// gradient map ( color, equation, time, width, shadow, reciprocal )
vec3 gm(vec3 c, float n, float t, float w, float d, bool i) {
float g = min(abs(n), 1.0 / abs(n));
float s = abs(sin(n * PI - t));
if (i)
s = min(s, abs(sin(PI / n + t)));
return (1.0 - pow(abs(s), w)) * c * pow(g, d) * 6.0;
}
// denominator spiral, use 1/n for numerator
// ( screen xy, spiral exponent, decimal, line width, hardness, rotation )
float ds(vec2 u, float e, float n, float w, float h, float ro) {
float ur = length(u); // unit radius
float sr = pow(ur, e); // spiral radius
float a = round(sr) * n * TAU; // arc
vec2 xy = CS(a + ro) * ur; // xy coords
float l = PT(u - xy, w); // line
float s = mod(sr + 0.5, 1.0); // gradient smooth
s = min(s, 1.0 - s); // darken filter
return l * s * h;
}
void main() {
float t = shader_time / PI * 2.0;
vec4 m = vec4(0, 0, 0, 0); // iMouse;
m.xy = m.xy * 2.0 / u_resolution.xy - 1.0; // ±1x, ±1y
if (m.z > 0.0)
t += m.y * SCALE; // move time with mouse y
float z = (m.z > 0.0) ? pow(1.0 - abs(m.y), sign(m.y)) : 1.0; // zoom (+)
float e = (m.z > 0.0) ? pow(1.0 - abs(m.x), -sign(m.x))
: 1.0; // screen exponent (+)
float se = (m.z > 0.0) ? e * -sign(m.y) : 1.0; // spiral exponent
vec3 bg = vec3(0); // black background
float aa = 3.0; // anti-aliasing
for (float j = 0.0; j < aa; j++)
for (float k = 0.0; k < aa; k++) {
vec3 c = vec3(0);
vec2 o = vec2(j, k) / aa;
vec2 uv = (fragCoord * u_resolution.xy - 0.5 * u_resolution.xy + o) /
u_resolution.y * SCALE * z; // apply cartesian, scale and zoom
if (m.z > 0.0)
uv =
exp(log(abs(uv)) * e) * sign(uv); // warp screen space with exponent
float px = length(fwidth(uv)); // pixel width
float x = uv.x; // every pixel on x
float y = uv.y; // every pixel on y
float l = length(uv); // hypot of xy: sqrt(x*x+y*y)
float mc = (x * x + y * y - 1.0) / y; // metallic circle at xy
float g = min(abs(mc), 1.0 / abs(mc)); // gradient
vec3 gold = vec3(1.0, 0.6, 0.0) * g * l;
vec3 blue = vec3(0.3, 0.5, 0.9) * (1.0 - g);
vec3 rgb = max(gold, blue);
float w = 0.1; // line width
float d = 0.4; // shadow depth
c = max(c, gm(rgb, mc, -t, w * bars[0], d, false)); // metallic
c = max(c, gm(rgb, abs(y / x) * sign(y), -t, w * bars[1], d,
false)); // tangent
c = max(c, gm(rgb, (x * x) / (y * y) * sign(y), -t, w * bars[2], d,
false)); // sqrt cotangent
c = max(c, gm(rgb, (x * x) + (y * y), t, w * bars[3], d,
true)); // sqrt circles
c += rgb * ds(uv, se, t / TAU, px * 2.0 * bars[4], 2.0, 0.0); // spiral 1a
c += rgb * ds(uv, se, t / TAU, px * 2.0 * bars[5], 2.0, PI); // spiral 1b
c +=
rgb * ds(uv, -se, t / TAU, px * 2.0 * bars[6], 2.0, 0.0); // spiral 2a
c += rgb * ds(uv, -se, t / TAU, px * 2.0 * bars[7], 2.0, PI); // spiral 2b
c = max(c, 0.0); // clear negative color
c += pow(max(1.0 - l, 0.0), 3.0 / z); // center glow
if (m.z > 0.0) // display grid on click
{
vec2 xyg = abs(fract(uv + 0.5) - 0.5) / px; // xy grid
c.gb += 0.2 * (1.0 - min(min(xyg.x, xyg.y), 1.0));
}
bg += c;
}
bg /= aa * aa;
bg *= sqrt(bg) * 1.5;
fragColor = vec4(bg, 1.0);
}

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#version 330
in vec2 fragCoord;
out vec4 fragColor;
// bar values. defaults to left channels first (low to high), then right (high to low).
uniform float bars[512];
uniform int bars_count; // number of bars (left + right) (configurable)
uniform vec3 u_resolution; // window resolution, not used here
//colors, configurable in cava config file
uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here
uniform vec3 fg_color; // foreground color, not used here
void main()
{
// find which bar to use based on where we are on the x axis
int bar = int(bars_count * fragCoord.x);
float bar_y = 1.0 - abs((fragCoord.y - 0.5)) * 2.0;
float y = (bars[bar]) * bar_y;
float bar_x = (fragCoord.x - float(bar) / float(bars_count)) * bars_count;
float bar_r = 1.0 - abs((bar_x - 0.5)) * 2;
bar_r = bar_r * bar_r * 2;
// set color
fragColor.r = fg_color.x * y * bar_r;
fragColor.g = fg_color.y * y * bar_r;
fragColor.b = fg_color.z * y * bar_r;
}

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#version 330
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
// Output data ; will be interpolated for each fragment.
out vec2 fragCoord;
void main()
{
gl_Position = vec4(vertexPosition_modelspace,1);
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
}

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#version 330
in vec2 fragCoord;
out vec4 fragColor;
// bar values. defaults to left channels first (low to high), then right (high
// to low).
uniform float bars[512];
uniform int bars_count; // number of bars (left + right) (configurable)
uniform int bar_width; // bar width (configurable), not used here
uniform int bar_spacing; // space between bars (configurable)
uniform vec3 u_resolution; // window resolution
// colors, configurable in cava config file (r,g,b) (0.0 - 1.0)
uniform vec3 bg_color; // background color
uniform vec3 fg_color; // foreground color
uniform int gradient_count;
uniform vec3 gradient_colors[8]; // gradient colors
uniform sampler2D inputTexture; // Texture from the last render pass
vec3 normalize_C(float y, vec3 col_1, vec3 col_2, float y_min, float y_max) {
// create color based on fraction of this color and next color
float yr = (y - y_min) / (y_max - y_min);
return col_1 * (1.0 - yr) + col_2 * yr;
}
void main() {
// find which bar to use based on where we are on the y axis
int bar = int(bars_count * fragCoord.y);
float y = bars[bar];
float band_size = 1.0 / float(bars_count);
float current_band_min = bar * band_size;
float current_band_max = (bar + 1) * band_size;
int hist_length = 512;
float win_size = 1.0 / hist_length;
if (fragCoord.x > 1.0 - win_size) {
if (fragCoord.y > current_band_min && fragCoord.y < current_band_max) {
fragColor = vec4(fg_color * y, 1.0);
}
} else {
vec2 offsetCoord = fragCoord;
offsetCoord.x += float(win_size);
fragColor = texture(inputTexture, offsetCoord);
}
}

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#version 330
// Emulate the "line style" spectrum analyzer from Winamp 2.
// Try this config for a demonstration:
/*
[general]
bar_width = 2
bar_spacing = 0
higher_cutoff_freq = 22000
[output]
method = sdl_glsl
channels = mono
fragment_shader = winamp_line_style_spectrum.frag
[color]
background = '#000000'
gradient = 1
gradient_color_1 = '#319C08'
gradient_color_2 = '#29CE10'
gradient_color_3 = '#BDDE29'
gradient_color_4 = '#DEA518'
gradient_color_5 = '#D66600'
gradient_color_6 = '#CE2910'
[smoothing]
noise_reduction = 10
*/
in vec2 fragCoord;
out vec4 fragColor;
// bar values. defaults to left channels first (low to high), then right (high to low).
uniform float bars[512];
uniform int bars_count; // number of bars (left + right) (configurable)
uniform int bar_width; // bar width (configurable), not used here
uniform int bar_spacing; // space between bars (configurable)
uniform vec3 u_resolution; // window resolution
//colors, configurable in cava config file (r,g,b) (0.0 - 1.0)
uniform vec3 bg_color; // background color
uniform vec3 fg_color; // foreground color
uniform int gradient_count;
uniform vec3 gradient_colors[8]; // gradient colors
vec3 normalize_C(float y,vec3 col_1, vec3 col_2, float y_min, float y_max)
{
//create color based on fraction of this color and next color
float yr = (y - y_min) / (y_max - y_min);
return col_1 * (1.0 - yr) + col_2 * yr;
}
void main()
{
// find which bar to use based on where we are on the x axis
float x = u_resolution.x * fragCoord.x;
int bar = int(bars_count * fragCoord.x);
//calculate a bar size
float bar_size = u_resolution.x / bars_count;
//the y coordinate is stretched by 4X to resemble Winamp
float y = min(bars[bar] * 4.0, 1.0);
// make sure there is a thin line at bottom
if (y * u_resolution.y < 1.0)
{
y = 1.0 / u_resolution.y;
}
vec4 bar_color;
if (gradient_count == 0)
{
bar_color = vec4(fg_color,1.0);
}
else
{
//find color in the configured gradient for the top of the bar
int color = int((gradient_count - 1) * y);
//find where on y this and next color is supposed to be
float y_min = float(color) / (gradient_count - 1.0);
float y_max = float(color + 1) / (gradient_count - 1.0);
//make a solid color for the entire bar
bar_color = vec4(normalize_C(y, gradient_colors[color], gradient_colors[color + 1], y_min, y_max), 1.0);
}
//draw the bar up to current height
if (y > fragCoord.y)
{
//make some space between bars based on settings
if (x > (bar + 1) * (bar_size) - bar_spacing)
{
fragColor = vec4(bg_color,1.0);
}
else
{
fragColor = bar_color;
}
}
else
{
fragColor = vec4(bg_color,1.0);
}
}

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[color]
background = '#001e26'
foreground = '#708183'
gradient = 1
gradient_color_1 = '#268bd2'
gradient_color_2 = '#6c71c4'
gradient_color_3 = '#cb4b16'
horizontal_gradient = 1
horizontal_gradient_color_1 = '#586e75'
horizontal_gradient_color_2 = '#b58900'
horizontal_gradient_color_3 = '#839496'
blend_direction = 'up'

10
cava/themes/tricolor Normal file
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[color]
horizontal_gradient = 1
horizontal_gradient_color_1 = '#c45161'
horizontal_gradient_color_2 = '#e094a0'
horizontal_gradient_color_3 = '#f2b6c0'
horizontal_gradient_color_4 = '#f2dde1'
horizontal_gradient_color_5 = '#cbc7d8'
horizontal_gradient_color_6 = '#8db7d2'
horizontal_gradient_color_7 = '#5e62a9'
horizontal_gradient_color_8 = '#434279'

7
hypr/autostart.conf Normal file
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exec-once = /usr/lib/hyprpolkitagent/hyprpolkitagent # authentication
exec-once = /usr/bin/qs & # quickshell
# exec-once = hyprpaper # wallpaper
exec-once = awww-daemon # wallpaper
exec-once = hyprsunset # night light
exec-once = qs -c overview # workspace switcher https://github.com/Shanu-Kumawat/quickshell-overview
# exec-once = cava -p ~/.config/cava/config

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$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$background = rgba(0e1415ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$error = rgba(ff5449ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$error_container = rgba(7b0007ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$inverse_on_surface = rgba(5f6666ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$inverse_primary = rgba(338d91ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$inverse_surface = rgba(dde4e3ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$on_background = rgba(5d6364ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$on_error = rgba(5c0003ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$on_error_container = rgba(ff7d70ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$on_primary = rgba(004d50ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$on_primary_container = rgba(5cb1b5ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$on_primary_fixed = rgba(7dd2d5ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$on_primary_fixed_variant = rgba(58adb1ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$on_secondary = rgba(142e2fff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$on_secondary_container = rgba(8ea9aaff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$on_secondary_fixed = rgba(aec9caff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$on_secondary_fixed_variant = rgba(8ba5a6ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$on_surface = rgba(9ea4a4ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$on_surface_variant = rgba(7b8585ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$on_tertiary = rgba(172a45ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$on_tertiary_container = rgba(93a5c5ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$on_tertiary_fixed = rgba(b2c5e7ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$on_tertiary_fixed_variant = rgba(8fa1c1ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$outline = rgba(4c5656ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$outline_variant = rgba(323c3cff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$primary = rgba(479da1ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$primary_container = rgba(004144ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$primary_fixed = rgba(005b5eff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$primary_fixed_dim = rgba(004144ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$scrim = rgba(000000ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$secondary = rgba(7b9697ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$secondary_container = rgba(253e3fff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$secondary_fixed = rgba(3c5556ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$secondary_fixed_dim = rgba(253e3fff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$shadow = rgba(000000ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$source_color = rgba(2f5c5eff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$surface = rgba(0e1415ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$surface_bright = rgba(343a3bff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$surface_container = rgba(1a2121ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$surface_container_high = rgba(252b2bff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$surface_container_highest = rgba(303636ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$surface_container_low = rgba(161d1dff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$surface_container_lowest = rgba(090f10ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$surface_dim = rgba(0e1415ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$surface_tint = rgba(80d4d8ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$surface_variant = rgba(3f4949ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$tertiary = rgba(7f91b1ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$tertiary_container = rgba(293b56ff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$tertiary_fixed = rgba(40526eff)
$image = /home/sem/Pictures/wallpapers/smoked_that_by_seven_teenth_deb3ya8-fullview.jpg
$tertiary_fixed_dim = rgba(293b56ff)

5
hypr/environment.conf Normal file
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# See https://wiki.hypr.land/Configuring/Environment-variables/
env = XCURSOR_SIZE,24
env = HYPRCURSOR_SIZE,24
env = QT_QPA_PLATFORMTHEME,qt6ct

View File

@@ -18,337 +18,12 @@
source = ~/linux-dotfiles/hypr/monitors.conf source = ~/linux-dotfiles/hypr/monitors.conf
source = colors.conf source = colors.conf
source = programs.conf
################### source = autostart.conf
### MY PROGRAMS ### source = environment.conf
###################
source = permissions.conf
# See https://wiki.hypr.land/Configuring/Keywords/ source = look-and-feel.conf
source = input.conf
# Set programs that you use source = keybindings.conf
$terminal = kitty source = window-rules.conf
$fileManager = dolphin
$menu = rofi -show run
$programs = rofi -show drun
#################
### AUTOSTART ###
#################
# Autostart necessary processes (like notifications daemons, status bars, etc.)
# Or execute your favorite apps at launch like this:
# exec-once = $terminal
# exec-once = nm-applet &
# exec-once = waybar & hyprpaper & firefox
exec-once = /usr/lib/hyprpolkitagent/hyprpolkitagent # authentication
exec-once = /usr/bin/qs & # quickshell
# exec-once = hyprpaper # wallpaper
exec-once = awww-daemon # wallpaper
#############################
### ENVIRONMENT VARIABLES ###
#############################
# See https://wiki.hypr.land/Configuring/Environment-variables/
env = XCURSOR_SIZE,24
env = HYPRCURSOR_SIZE,24
###################
### PERMISSIONS ###
###################
# See https://wiki.hypr.land/Configuring/Permissions/
# Please note permission changes here require a Hyprland restart and are not applied on-the-fly
# for security reasons
# ecosystem {
# enforce_permissions = 1
# }
# permission = /usr/(bin|local/bin)/grim, screencopy, allow
# permission = /usr/(lib|libexec|lib64)/xdg-desktop-portal-hyprland, screencopy, allow
# permission = /usr/(bin|local/bin)/hyprpm, plugin, allow
#####################
### LOOK AND FEEL ###
#####################
# Refer to https://wiki.hypr.land/Configuring/Variables/
# https://wiki.hypr.land/Configuring/Variables/#general
general {
gaps_in = 5
gaps_out = 20
border_size = 2
# https://wiki.hypr.land/Configuring/Variables/#variable-types for info about colors
col.active_border = $inverse_primary
col.inactive_border = $on_secondary
# Set to true enable resizing windows by clicking and dragging on borders and gaps
resize_on_border = false
# Please see https://wiki.hypr.land/Configuring/Tearing/ before you turn this on
allow_tearing = false
layout = dwindle
}
# https://wiki.hypr.land/Configuring/Variables/#decoration
decoration {
rounding = 5
rounding_power = 2
# Change transparency of focused and unfocused windows
active_opacity = 1.0
inactive_opacity = 0.85
shadow {
enabled = true
range = 4
render_power = 3
color = rgba(1a1a1aee)
}
# https://wiki.hypr.land/Configuring/Variables/#blur
blur {
enabled = truef
size = 10
passes = 2
noise = 0.0117
popups = false
vibrancy = 0.1696
new_optimizations = true
}
}
# https://wiki.hypr.land/Configuring/Variables/#animations
animations {
enabled = yes, please :)
# Default curves, see https://wiki.hypr.land/Configuring/Animations/#curves
# NAME, X0, Y0, X1, Y1
bezier = easeOutQuint, 0.23, 1, 0.32, 1
bezier = easeInOutCubic, 0.65, 0.05, 0.36, 1
bezier = linear, 0, 0, 1, 1
bezier = almostLinear, 0.5, 0.5, 0.75, 1
bezier = quick, 0.15, 0, 0.1, 1
# Default animations, see https://wiki.hypr.land/Configuring/Animations/
# NAME, ONOFF, SPEED, CURVE, [STYLE]
animation = global, 1, 10, default
animation = border, 1, 5.39, easeOutQuint
animation = windows, 1, 4.79, easeOutQuint
animation = windowsIn, 1, 4.1, easeOutQuint, popin 87%
animation = windowsOut, 1, 1.49, linear, popin 87%
animation = fadeIn, 1, 1.73, almostLinear
animation = fadeOut, 1, 1.46, almostLinear
animation = fade, 1, 3.03, quick
animation = layers, 1, 3.81, easeOutQuint
animation = layersIn, 1, 4, easeOutQuint, fade
animation = layersOut, 1, 1.5, linear, fade
animation = fadeLayersIn, 1, 1.79, almostLinear
animation = fadeLayersOut, 1, 1.39, almostLinear
animation = workspaces, 1, 1.94, almostLinear, fade
animation = workspacesIn, 1, 1.21, almostLinear, fade
animation = workspacesOut, 1, 1.94, almostLinear, fade
animation = zoomFactor, 1, 7, quick
}
# Ref https://wiki.hypr.land/Configuring/Workspace-Rules/
# "Smart gaps" / "No gaps when only"
# uncomment all if you wish to use that.
# workspace = w[tv1], gapsout:0, gapsin:0
# workspace = f[1], gapsout:0, gapsin:0
# windowrule {
# name = no-gaps-wtv1
# match:float = false
# match:workspace = w[tv1]
#
# border_size = 0
# rounding = 0
# }
#
# windowrule {
# name = no-gaps-f1
# match:float = false
# match:workspace = f[1]
#
# border_size = 0
# rounding = 0
# }
# See https://wiki.hypr.land/Configuring/Dwindle-Layout/ for more
dwindle {
pseudotile = true # Master switch for pseudotiling. Enabling is bound to mainMod + P in the keybinds section below
preserve_split = true # You probably want this
}
# See https://wiki.hypr.land/Configuring/Master-Layout/ for more
master {
new_status = master
}
# https://wiki.hypr.land/Configuring/Variables/#misc
misc {
force_default_wallpaper = -1 # Set to 0 or 1 to disable the anime mascot wallpapers
disable_hyprland_logo = false # If true disables the random hyprland logo / anime girl background. :(
}
#############
### INPUT ###
#############
# https://wiki.hypr.land/Configuring/Variables/#input
input {
kb_layout = us
kb_variant =
kb_model =
kb_options =
kb_rules =
follow_mouse = 1
sensitivity = 0 # -1.0 - 1.0, 0 means no modification.
touchpad {
natural_scroll = false
}
}
# See https://wiki.hypr.land/Configuring/Gestures
gesture = 3, horizontal, workspace
# Example per-device config
# See https://wiki.hypr.land/Configuring/Keywords/#per-device-input-configs for more
device {
name = epic-mouse-v1
sensitivity = -0.5
}
###################
### KEYBINDINGS ###
###################
# See https://wiki.hypr.land/Configuring/Keywords/
$mainMod = SUPER # Sets "Windows" key as main modifier
# Example binds, see https://wiki.hypr.land/Configuring/Binds/ for more
bind = $mainMod, Return, exec, $terminal
bind = $mainMod SHIFT, C, killactive,
bind = $mainMod ALT SHIFT, L, exec, command -v hyprshutdown >/dev/null 2>&1 && hyprshutdown || hyprctl dispatch exit
bind = $mainMod, E, exec, $fileManager
bind = $mainMod, M, fullscreen, 1
bind = $mainMod SHIFT, M, togglefloating,
bind = $mainMod, R, exec, $menu
bind = $mainMod, P, exec, $programs
bind = $mainMod, L, layoutmsg, togglesplit # dwindle
# Move focus with mainMod + arrow keys
bind = $mainMod, J, cyclenext
bind = $mainMod, K, cyclenext, prev
# bind = $mainMod, o, movefocus, u
bind = $mainMod SHIFT, o, movefocus, d
bind = $mainMod SHIFT, J, swapnext
bind = $mainMod SHIFT, K, swapnext, prev
# Switch workspaces with mainMod + [0-9]
bind = $mainMod, 1, workspace, 1
bind = $mainMod, 2, workspace, 2
bind = $mainMod, 3, workspace, 3
bind = $mainMod, 4, workspace, 4
bind = $mainMod, 5, workspace, 5
bind = $mainMod, 6, workspace, 6
bind = $mainMod, 7, workspace, 7
bind = $mainMod, 8, workspace, 8
bind = $mainMod, 9, workspace, 9
bind = $mainMod, 0, workspace, 10
# Move active window to a workspace with mainMod + SHIFT + [0-9]
bind = $mainMod SHIFT, 1, movetoworkspace, 1
bind = $mainMod SHIFT, 2, movetoworkspace, 2
bind = $mainMod SHIFT, 3, movetoworkspace, 3
bind = $mainMod SHIFT, 4, movetoworkspace, 4
bind = $mainMod SHIFT, 5, movetoworkspace, 5
bind = $mainMod SHIFT, 6, movetoworkspace, 6
bind = $mainMod SHIFT, 7, movetoworkspace, 7
bind = $mainMod SHIFT, 8, movetoworkspace, 8
bind = $mainMod SHIFT, 9, movetoworkspace, 9
bind = $mainMod SHIFT, 0, movetoworkspace, 10
# Example special workspace (scratchpad)
# bind = $mainMod, S, togglespecialworkspace, magic
# bind = $mainMod SHIFT, S, movetoworkspace, special:magic
# Scroll through existing workspaces with mainMod + scroll
bind = $mainMod, mouse_down, workspace, e+1
bind = $mainMod, mouse_up, workspace, e-1
# Move/resize windows with mainMod + LMB/RMB and dragging
bindm = $mainMod, mouse:272, movewindow
bindm = $mainMod, mouse:273, resizewindow
# Laptop multimedia keys for volume and LCD brightness
bindel = ,XF86AudioRaiseVolume, exec, wpctl set-volume -l 1 @DEFAULT_AUDIO_SINK@ 5%+
bindel = ,XF86AudioLowerVolume, exec, wpctl set-volume @DEFAULT_AUDIO_SINK@ 5%-
bindel = ,XF86AudioMute, exec, wpctl set-mute @DEFAULT_AUDIO_SINK@ toggle
bindel = ,XF86AudioMicMute, exec, wpctl set-mute @DEFAULT_AUDIO_SOURCE@ toggle
bindel = ,XF86MonBrightnessUp, exec, brightnessctl -e4 -n2 set 5%+
bindel = ,XF86MonBrightnessDown, exec, brightnessctl -e4 -n2 set 5%-
# Requires playerctl
bindl = , XF86AudioNext, exec, playerctl next
bindl = , XF86AudioPause, exec, playerctl play-pause
bindl = , XF86AudioPlay, exec, playerctl play-pause
bindl = , XF86AudioPrev, exec, playerctl previous
# applications
bind = $mainMod SHIFT, S, exec, flameshot
##############################
### WINDOWS AND WORKSPACES ###
##############################
# See https://wiki.hypr.land/Configuring/Window-Rules/ for more
# See https://wiki.hypr.land/Configuring/Workspace-Rules/ for workspace rules
# Example windowrules that are useful
windowrule {
# Ignore maximize requests from all apps. You'll probably like this.
name = suppress-maximize-events
match:class = .*
suppress_event = maximize
}
windowrule {
# Fix some dragging issues with XWayland
name = fix-xwayland-drags
match:class = ^$
match:title = ^$
match:xwayland = true
match:float = true
match:fullscreen = false
match:pin = false
no_focus = true
}
# Hyprland-run windowrule
windowrule {
name = move-hyprland-run
match:class = hyprland-run
move = 20 monitor_h-120
float = yes
}

18
hypr/hyprsunset.conf Normal file
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max-gamma = 150
profile {
time = 6:00
identity = true
}
profile {
time = 18:00
temperature = 3500
gamma = 1.0
}
profile {
time = 23:00
temperature = 3000
gamma = 0.8
}

30
hypr/input.conf Normal file
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#############
### INPUT ###
#############
# https://wiki.hypr.land/Configuring/Variables/#input
input {
kb_layout = us
kb_variant = intl
kb_model =
kb_options =
kb_rules =
follow_mouse = 1
sensitivity = -0.8 # -1.0 - 1.0, 0 means no modification.
touchpad {
natural_scroll = false
}
}
# See https://wiki.hypr.land/Configuring/Gestures
gesture = 3, horizontal, workspace
# Example per-device config
# See https://wiki.hypr.land/Configuring/Keywords/#per-device-input-configs for more
device {
name = epic-mouse-v1
sensitivity = -0.5
}

87
hypr/keybindings.conf Normal file
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###################
### KEYBINDINGS ###
###################
# See https://wiki.hypr.land/Configuring/Keywords/
$mainMod = SUPER # Sets "Windows" key as main modifier
# Example binds, see https://wiki.hypr.land/Configuring/Binds/ for more
bind = $mainMod, Return, exec, $terminal
bind = $mainMod SHIFT, C, killactive,
bind = $mainMod ALT SHIFT, L, exec, command -v hyprshutdown >/dev/null 2>&1 && hyprshutdown || hyprctl dispatch exit
bind = $mainMod, E, exec, $fileManager
bind = $mainMod, M, fullscreen, 1
bind = $mainMod SHIFT, M, togglefloating,
bind = $mainMod, R, exec, $menu
bind = $mainMod, P, exec, $programs
bind = $mainMod, L, layoutmsg, togglesplit # dwindle
bind = $mainMod, code:47, exec, rofi -show emoji
bind = $mainMod, TAB, exec, qs ipc -c overview call overview toggle
# Move focus with mainMod + arrow keys
bind = $mainMod, J, cyclenext
bind = $mainMod, K, cyclenext, prev
# bind = $mainMod, o, movefocus, u
bind = $mainMod SHIFT, o, movefocus, d
bind = $mainMod SHIFT, J, swapnext
bind = $mainMod SHIFT, K, swapnext, prev
bind = $mainMod, F, fullscreen, toggle
# Switch workspaces with mainMod + [0-9]
bind = $mainMod, 1, workspace, 1
bind = $mainMod, 2, workspace, 2
bind = $mainMod, 3, workspace, 3
bind = $mainMod, 4, workspace, 4
bind = $mainMod, 5, workspace, 5
bind = $mainMod, 6, workspace, 6
bind = $mainMod, 7, workspace, 7
bind = $mainMod, 8, workspace, 8
bind = $mainMod, 9, workspace, 9
bind = $mainMod, 0, workspace, 10
# Move active window to a workspace with mainMod + SHIFT + [0-9]
bind = $mainMod SHIFT, 1, movetoworkspace, 1
bind = $mainMod SHIFT, 2, movetoworkspace, 2
bind = $mainMod SHIFT, 3, movetoworkspace, 3
bind = $mainMod SHIFT, 4, movetoworkspace, 4
bind = $mainMod SHIFT, 5, movetoworkspace, 5
bind = $mainMod SHIFT, 6, movetoworkspace, 6
bind = $mainMod SHIFT, 7, movetoworkspace, 7
bind = $mainMod SHIFT, 8, movetoworkspace, 8
bind = $mainMod SHIFT, 9, movetoworkspace, 9
bind = $mainMod SHIFT, 0, movetoworkspace, 10
bind = $mainMod, left, workspace, -1
bind = $mainMod, right, workspace, +1
bind = $mainMod SHIFT, left, movetoworkspace, -1
bind = $mainMod SHIFT, right, movetoworkspace, +1
# Example special workspace (scratchpad)
# bind = $mainMod, S, togglespecialworkspace, magic
# bind = $mainMod SHIFT, S, movetoworkspace, special:magic
# Scroll through existing workspaces with mainMod + scroll
bind = $mainMod, mouse_down, workspace, e+1
bind = $mainMod, mouse_up, workspace, e-1
# Move/resize windows with mainMod + LMB/RMB and dragging
bindm = $mainMod, mouse:272, movewindow
bindm = $mainMod, mouse:273, resizewindow
# Laptop multimedia keys for volume and LCD brightness
bindel = ,XF86AudioRaiseVolume, exec, wpctl set-volume -l 1 @DEFAULT_AUDIO_SINK@ 5%+
bindel = ,XF86AudioLowerVolume, exec, wpctl set-volume @DEFAULT_AUDIO_SINK@ 5%-
bindel = ,XF86AudioMute, exec, wpctl set-mute @DEFAULT_AUDIO_SINK@ toggle
bindel = ,XF86AudioMicMute, exec, wpctl set-mute @DEFAULT_AUDIO_SOURCE@ toggle
bindel = ,XF86MonBrightnessUp, exec, brightnessctl -e4 -n2 set 5%+
bindel = ,XF86MonBrightnessDown, exec, brightnessctl -e4 -n2 set 5%-
# Requires playerctl
bindl = , XF86AudioNext, exec, playerctl next
bindl = , XF86AudioPause, exec, playerctl play-pause
bindl = , XF86AudioPlay, exec, playerctl play-pause
bindl = , XF86AudioPrev, exec, playerctl previous
# applications
bind = $mainMod SHIFT, S, exec, grimblast copysave area

141
hypr/look-and-feel.conf Normal file
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#####################
### LOOK AND FEEL ###
#####################
# Refer to https://wiki.hypr.land/Configuring/Variables/
# https://wiki.hypr.land/Configuring/Variables/#general
general {
gaps_in = 5
gaps_out = 20
border_size = 2
# https://wiki.hypr.land/Configuring/Variables/#variable-types for info about colors
col.active_border = $inverse_primary
col.inactive_border = $on_secondary
# Set to true enable resizing windows by clicking and dragging on borders and gaps
resize_on_border = false
# Please see https://wiki.hypr.land/Configuring/Tearing/ before you turn this on
allow_tearing = false
layout = dwindle
}
# https://wiki.hypr.land/Configuring/Variables/#decoration
decoration {
rounding = 5
rounding_power = 2
# Change transparency of focused and unfocused windows
active_opacity = 1.0
inactive_opacity = 0.85
shadow {
enabled = true
range = 4
render_power = 3
color = rgba(1a1a1aee)
}
# https://wiki.hypr.land/Configuring/Variables/#blur
blur {
enabled = true
size = 10
passes = 2
noise = 0.0117
popups = false
vibrancy = 0.1696
new_optimizations = true
}
}
# https://wiki.hypr.land/Configuring/Variables/#animations
animations {
enabled = yes, please :)
# Default curves, see https://wiki.hypr.land/Configuring/Animations/#curves
# NAME, X0, Y0, X1, Y1
bezier = easeOutQuint, 0.23, 1, 0.32, 1
bezier = easeInOutCubic, 0.65, 0.05, 0.36, 1
bezier = linear, 0, 0, 1, 1
bezier = almostLinear, 0.5, 0.5, 0.75, 1
bezier = quick, 0.15, 0, 0.1, 1
# Default animations, see https://wiki.hypr.land/Configuring/Animations/
# NAME, ONOFF, SPEED, CURVE, [STYLE]
animation = global, 1, 10, default
animation = border, 1, 5.39, easeOutQuint
animation = windows, 1, 4.79, easeOutQuint
animation = windowsIn, 1, 4.1, easeOutQuint, popin 87%
animation = windowsOut, 1, 1.49, linear, popin 87%
animation = fadeIn, 1, 1.73, almostLinear
animation = fadeOut, 1, 1.46, almostLinear
animation = fade, 1, 3.03, quick
animation = layers, 1, 3.81, easeOutQuint
animation = layersIn, 1, 4, easeOutQuint, fade
animation = layersOut, 1, 1.5, linear, fade
animation = fadeLayersIn, 1, 1.79, almostLinear
animation = fadeLayersOut, 1, 1.39, almostLinear
animation = workspaces, 1, 1.94, easeOutQuint, slide
animation = workspacesIn, 1, 1.21, easeOutQuint, slide
animation = workspacesOut, 1, 1.94, easeOutQuint, slide
animation = zoomFactor, 1, 7, quick
}
# Ref https://wiki.hypr.land/Configuring/Workspace-Rules/
# "Smart gaps" / "No gaps when only"
# uncomment all if you wish to use that.
# workspace = w[tv1], gapsout:0, gapsin:0
# workspace = f[1], gapsout:0, gapsin:0
# windowrule {
# name = no-gaps-wtv1
# match:float = false
# match:workspace = w[tv1]
#
# border_size = 0
# rounding = 0
# }
#
# windowrule {
# name = no-gaps-f1
# match:float = false
# match:workspace = f[1]
#
# border_size = 0
# rounding = 0
# }
# See https://wiki.hypr.land/Configuring/Dwindle-Layout/ for more
dwindle {
pseudotile = true # Master switch for pseudotiling. Enabling is bound to mainMod + P in the keybinds section below
preserve_split = true # You probably want this
}
# See https://wiki.hypr.land/Configuring/Master-Layout/ for more
master {
new_status = master
}
###################
### PERMISSIONS ###
###################
# See https://wiki.hypr.land/Configuring/Permissions/
# Please note permission changes here require a Hyprland restart and are not applied on-the-fly
# for security reasons
# ecosystem {
# enforce_permissions = 1
# }
# permission = /usr/(bin|local/bin)/grim, screencopy, allow
# permission = /usr/(lib|libexec|lib64)/xdg-desktop-portal-hyprland, screencopy, allow
# permission = /usr/(bin|local/bin)/hyprpm, plugin, allow
# https://wiki.hypr.land/Configuring/Variables/#misc
misc {
force_default_wallpaper = -1 # Set to 0 or 1 to disable the anime mascot wallpapers
disable_hyprland_logo = false # If true disables the random hyprland logo / anime girl background. :(
}

15
hypr/permissions.conf Normal file
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###################
### PERMISSIONS ###
###################
# See https://wiki.hypr.land/Configuring/Permissions/
# Please note permission changes here require a Hyprland restart and are not applied on-the-fly
# for security reasons
# ecosystem {
# enforce_permissions = 1
# }
# permission = /usr/(bin|local/bin)/grim, screencopy, allow
# permission = /usr/(lib|libexec|lib64)/xdg-desktop-portal-hyprland, screencopy, allow
# permission = /usr/(bin|local/bin)/hyprpm, plugin, allow

6
hypr/programs.conf Normal file
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# See https://wiki.hypr.land/Configuring/Keywords/
$terminal = kitty
$fileManager = dolphin
$menu = rofi -show run
$programs = rofi -show drun

43
hypr/window-rules.conf Normal file
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##############################
### WINDOWS AND WORKSPACES ###
##############################
# See https://wiki.hypr.land/Configuring/Window-Rules/ for more
# See https://wiki.hypr.land/Configuring/Workspace-Rules/ for workspace rules
# Example windowrules that are useful
windowrule {
# Ignore maximize requests from all apps. You'll probably like this.
name = suppress-maximize-events
match:class = .*
suppress_event = maximize
}
windowrule {
# Fix some dragging issues with XWayland
name = fix-xwayland-drags
match:class = ^$
match:title = ^$
match:xwayland = true
match:float = true
match:fullscreen = false
match:pin = false
no_focus = true
}
# Hyprland-run windowrule
windowrule {
name = move-hyprland-run
match:class = hyprland-run
move = 20 monitor_h-120
float = yes
}
debug {
disable_logs = false
}

View File

@@ -1,49 +0,0 @@
cursor #479da1
cursor_text_color #004d50
foreground #9ea4a4
background #090f10
selection_foreground #142e2f
selection_background #7b9697
url_color #7b9697
#: black 000000 767676
color0 #0e1415
color8 #303636
#: red cc0403 f2201f
color1 #864f35
color9 #cf9d85
#: green 19cb00 23fd00
color2 #253e3f
color10 #3c5556
#: yellow cecb00 fffd00
color3 #293b56
color11 #40526e
#: blue 0d73cc 1a8fff
color4 #58adb1
color12 #479da1
#: magenta cb1ed1 fd28ff
color5 #8ba5a6
color13 #7b9697
#: cyan 0dcdcd 14ffff
color6 #8fa1c1
color14 #7f91b1
#: white dddddd ffffff
color7 #7b8585
color15 #9ea4a4
mark1_foreground #7dd2d5
mark1_background #005b5e
mark2_foreground #aec9ca
mark2_background #3c5556
mark3_foreground #b2c5e7
mark3_background #40526e
active_tab_foreground #004d50
active_tab_background #479da1
inactive_tab_foreground #5cb1b5
inactive_tab_background #004144
active_border_color #479da1
inactive_border_color #004d50
# bell_border_color #ff5a00

View File

@@ -1,49 +0,0 @@
cursor #479da1
cursor_text_color #004d50
foreground #9ea4a4
background #090f10
selection_foreground #142e2f
selection_background #7b9697
url_color #7b9697
#: black 000000 767676
color0 #0e1415
color8 #303636
#: red cc0403 f2201f
color1 #864f35
color9 #cf9d85
#: green 19cb00 23fd00
color2 #253e3f
color10 #3c5556
#: yellow cecb00 fffd00
color3 #293b56
color11 #40526e
#: blue 0d73cc 1a8fff
color4 #58adb1
color12 #479da1
#: magenta cb1ed1 fd28ff
color5 #8ba5a6
color13 #7b9697
#: cyan 0dcdcd 14ffff
color6 #8fa1c1
color14 #7f91b1
#: white dddddd ffffff
color7 #7b8585
color15 #9ea4a4
mark1_foreground #7dd2d5
mark1_background #005b5e
mark2_foreground #aec9ca
mark2_background #3c5556
mark3_foreground #b2c5e7
mark3_background #40526e
active_tab_foreground #004d50
active_tab_background #479da1
inactive_tab_foreground #5cb1b5
inactive_tab_background #004144
active_border_color #479da1
inactive_border_color #004d50
# bell_border_color #ff5a00

View File

@@ -67,3 +67,11 @@ output_path = '~/linux-dotfiles/qt5ct/colors/matugen.conf'
[templates.qt6ct] [templates.qt6ct]
input_path = '~/linux-dotfiles/matugen/templates/qtct-colors.conf' input_path = '~/linux-dotfiles/matugen/templates/qtct-colors.conf'
output_path = '~/linux-dotfiles/qt6ct/colors/matugen.conf' output_path = '~/linux-dotfiles/qt6ct/colors/matugen.conf'
[templates.rofi]
input_path = '~/linux-dotfiles/matugen/templates/rofi-colors.rasi'
output_path = '~/linux-dotfiles/rofi/colors.rasi'
[templates.quickshell]
input_path = '~/linux-dotfiles/matugen/templates/quickshell-colors.json'
output_path = '~/.local/state/quickshell/generated/colors.json'

View File

@@ -0,0 +1,11 @@
{
"md3": {<* for name, color in colors *>
"{{ name }}": "{{ color.default.hex }}"<* if {{ loop.last }} *><* else *>,<* endif *><* endfor *>
},
"palette": {<* for name, palette in palettes *><* for shade, color in palette *>
"{{ name }}{{ shade }}": "{{ color.hex }}"<* if {{ loop.last }} *><* else *>,<* endif *><* endfor *><* if {{ loop.last }} *><* else *>,<* endif *><* endfor *>
},
"base16": {<* for name, color in base16 *>
"{{ name }}": "{{ color.default.hex }}"<* if {{ loop.last }} *><* else *>,<* endif *><* endfor *>
}
}

View File

@@ -0,0 +1,47 @@
* {
primary: {{colors.primary.default.hex}};
primary-fixed: {{colors.primary_fixed.default.hex}};
primary-fixed-dim: {{colors.primary_fixed_dim.default.hex}};
on-primary: {{colors.on_primary.default.hex}};
on-primary-fixed: {{colors.on_primary_fixed.default.hex}};
on-primary-fixed-variant: {{colors.on_primary_fixed_variant.default.hex}};
primary-container: {{colors.primary_container.default.hex}};
on-primary-container: {{colors.on_primary_container.default.hex}};
secondary: {{colors.secondary.default.hex}};
secondary-fixed: {{colors.secondary_fixed.default.hex}};
secondary-fixed-dim: {{colors.secondary_fixed_dim.default.hex}};
on-secondary: {{colors.on_secondary.default.hex}};
on-secondary-fixed: {{colors.on_secondary_fixed.default.hex}};
on-secondary-fixed-variant: {{colors.on_secondary_fixed_variant.default.hex}};
secondary-container: {{colors.secondary_container.default.hex}};
on-secondary-container: {{colors.on_secondary_container.default.hex}};
tertiary: {{colors.tertiary.default.hex}};
tertiary-fixed: {{colors.tertiary_fixed.default.hex}};
tertiary-fixed-dim: {{colors.tertiary_fixed_dim.default.hex}};
on-tertiary: {{colors.on_tertiary.default.hex}};
on-tertiary-fixed: {{colors.on_tertiary_fixed.default.hex}};
on-tertiary-fixed-variant: {{colors.on_tertiary_fixed_variant.default.hex}};
tertiary-container: {{colors.tertiary_container.default.hex}};
on-tertiary-container: {{colors.on_tertiary_container.default.hex}};
error: {{colors.error.default.hex}};
on-error: {{colors.on_error.default.hex}};
error-container: {{colors.error_container.default.hex}};
on-error-container: {{colors.on_error_container.default.hex}};
surface: {{colors.surface.default.hex}};
on-surface: {{colors.on_surface.default.hex}};
on-surface-variant: {{colors.on_surface_variant.default.hex}};
outline: {{colors.outline.default.hex}};
outline-variant: {{colors.outline_variant.default.hex}};
shadow: {{colors.shadow.default.hex}};
scrim: {{colors.scrim.default.hex}};
inverse-surface: {{colors.inverse_surface.default.hex}};
inverse-on-surface: {{colors.inverse_on_surface.default.hex}};
inverse-primary: {{colors.inverse_primary.default.hex}};
surface-dim: {{colors.surface_dim.default.hex}};
surface-bright: {{colors.surface_bright.default.hex}};
surface-container-lowest: {{colors.surface_container_lowest.default.hex}};
surface-container-low: {{colors.surface_container_low.default.hex}};
surface-container: {{colors.surface_container.default.hex}};
surface-container-high: {{colors.surface_container_high.default.hex}};
surface-container-highest: {{colors.surface_container_highest.default.hex}};
}

View File

@@ -1,4 +0,0 @@
[ColorScheme]
active_colors=#5d6364, #0e1415, #ffffff, #cacaca, #9f9f9f, #b8b8b8, #5d6364, #ffffff, #9ea4a4, #0e1415, #0e1415, #000000, #004144, #5cb1b5, #7b9697, #479da1, #0e1415, #000000, #0e1415, #9ea4a4, #7b9697
disabled_colors=#5d6364, #0e1415, #ffffff, #cacaca, #9f9f9f, #b8b8b8, #5d6364, #ffffff, #9ea4a4, #0e1415, #0e1415, #000000, #004144, #5cb1b5, #7b9697, #479da1, #0e1415, #000000, #0e1415, #9ea4a4, #7b9697
inactive_colors=#5d6364, #0e1415, #ffffff, #cacaca, #9f9f9f, #b8b8b8, #5d6364, #ffffff, #9ea4a4, #0e1415, #0e1415, #000000, #004144, #5cb1b5, #7b9697, #479da1, #0e1415, #000000, #0e1415, #9ea4a4, #7b9697

View File

@@ -1,4 +0,0 @@
[ColorScheme]
active_colors=#5d6364, #0e1415, #ffffff, #cacaca, #9f9f9f, #b8b8b8, #5d6364, #ffffff, #9ea4a4, #0e1415, #0e1415, #000000, #004144, #5cb1b5, #7b9697, #479da1, #0e1415, #000000, #0e1415, #9ea4a4, #7b9697
disabled_colors=#5d6364, #0e1415, #ffffff, #cacaca, #9f9f9f, #b8b8b8, #5d6364, #ffffff, #9ea4a4, #0e1415, #0e1415, #000000, #004144, #5cb1b5, #7b9697, #479da1, #0e1415, #000000, #0e1415, #9ea4a4, #7b9697
inactive_colors=#5d6364, #0e1415, #ffffff, #cacaca, #9f9f9f, #b8b8b8, #5d6364, #ffffff, #9ea4a4, #0e1415, #0e1415, #000000, #004144, #5cb1b5, #7b9697, #479da1, #0e1415, #000000, #0e1415, #9ea4a4, #7b9697

View File

@@ -1,3 +1,32 @@
[Appearance] [Appearance]
color_scheme_path=/home/sem/linux-dotfiles/qt6ct/colors/matugen.conf color_scheme_path=/home/sem/.config/qt6ct/colors/matugen.conf
custom_palette=true custom_palette=true
icon_theme=breeze-dark
standard_dialogs=default
style=Breeze
[Fonts]
fixed="Sans Serif,9,-1,5,400,0,0,0,0,0,0,0,0,0,0,1,,0,0"
general="Sans Serif,9,-1,5,400,0,0,0,0,0,0,0,0,0,0,1,,0,0"
[Interface]
activate_item_on_single_click=1
buttonbox_layout=0
cursor_flash_time=1000
dialog_buttons_have_icons=1
double_click_interval=400
gui_effects=@Invalid()
keyboard_scheme=2
menus_have_icons=true
show_shortcuts_in_context_menus=true
stylesheets=@Invalid()
toolbutton_style=4
underline_shortcut=1
wheel_scroll_lines=3
[SettingsWindow]
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\0\0\0\x4\xe2\0\0\x2\xa6\0\0\0\0\0\0\0\0\0\0\x4\xe2\0\0\x2\xa6\0\0\0\x1\x2\0\0\0\n\0\0\0\0\0\0\0\0\0\0\0\x4\xe2\0\0\x2\xa6)
[Troubleshooting]
force_raster_widgets=1
ignored_applications=@Invalid()

View File

@@ -0,0 +1,212 @@
pragma Singleton
import QtQuick
import Quickshell
import Quickshell.Io
Singleton {
property alias md3: jsonAdapter.md3
property alias base16: jsonAdapter.base16
property alias palette: jsonAdapter.palette
FileView {
path: Quickshell.env("HOME") + "/.local/state/quickshell/generated/colors.json"
watchChanges: true
onFileChanged: reload()
JsonAdapter {
id: jsonAdapter
readonly property Md3 md3: Md3 {}
readonly property Base16 base16: Base16 {}
readonly property Palette palette: Palette {}
}
}
component Md3: JsonObject {
property string background: "transparent"
property string error: "transparent"
property string error_container: "transparent"
property string inverse_on_surface: "transparent"
property string inverse_primary: "transparent"
property string inverse_surface: "transparent"
property string on_background: "transparent"
property string on_error: "transparent"
property string on_error_container: "transparent"
property string on_primary: "transparent"
property string on_primary_container: "transparent"
property string on_primary_fixed: "transparent"
property string on_primary_fixed_variant: "transparent"
property string on_secondary: "transparent"
property string on_secondary_container: "transparent"
property string on_secondary_fixed: "transparent"
property string on_secondary_fixed_variant: "transparent"
property string on_surface: "transparent"
property string on_surface_variant: "transparent"
property string on_tertiary: "transparent"
property string on_tertiary_container: "transparent"
property string on_tertiary_fixed: "transparent"
property string on_tertiary_fixed_variant: "transparent"
property string outline: "transparent"
property string outline_variant: "transparent"
property string primary: "transparent"
property string primary_container: "transparent"
property string primary_fixed: "transparent"
property string primary_fixed_dim: "transparent"
property string scrim: "transparent"
property string secondary: "transparent"
property string secondary_container: "transparent"
property string secondary_fixed: "transparent"
property string secondary_fixed_dim: "transparent"
property string shadow: "transparent"
property string surface: "transparent"
property string surface_bright: "transparent"
property string surface_container: "transparent"
property string surface_container_high: "transparent"
property string surface_container_highest: "transparent"
property string surface_container_low: "transparent"
property string surface_container_lowest: "transparent"
property string surface_dim: "transparent"
property string surface_tint: "transparent"
property string surface_variant: "transparent"
property string tertiary: "transparent"
property string tertiary_container: "transparent"
property string tertiary_fixed: "transparent"
property string tertiary_fixed_dim: "transparent"
}
component Palette: JsonObject {
property string error0: "transparent"
property string error5: "transparent"
property string error10: "transparent"
property string error15: "transparent"
property string error20: "transparent"
property string error25: "transparent"
property string error30: "transparent"
property string error35: "transparent"
property string error40: "transparent"
property string error50: "transparent"
property string error60: "transparent"
property string error70: "transparent"
property string error80: "transparent"
property string error90: "transparent"
property string error95: "transparent"
property string error98: "transparent"
property string error99: "transparent"
property string error100: "transparent"
property string neutral0: "transparent"
property string neutral5: "transparent"
property string neutral10: "transparent"
property string neutral15: "transparent"
property string neutral20: "transparent"
property string neutral25: "transparent"
property string neutral30: "transparent"
property string neutral35: "transparent"
property string neutral40: "transparent"
property string neutral50: "transparent"
property string neutral60: "transparent"
property string neutral70: "transparent"
property string neutral80: "transparent"
property string neutral90: "transparent"
property string neutral95: "transparent"
property string neutral98: "transparent"
property string neutral99: "transparent"
property string neutral100: "transparent"
property string neutral_variant0: "transparent"
property string neutral_variant5: "transparent"
property string neutral_variant10: "transparent"
property string neutral_variant15: "transparent"
property string neutral_variant20: "transparent"
property string neutral_variant25: "transparent"
property string neutral_variant30: "transparent"
property string neutral_variant35: "transparent"
property string neutral_variant40: "transparent"
property string neutral_variant50: "transparent"
property string neutral_variant60: "transparent"
property string neutral_variant70: "transparent"
property string neutral_variant80: "transparent"
property string neutral_variant90: "transparent"
property string neutral_variant95: "transparent"
property string neutral_variant98: "transparent"
property string neutral_variant99: "transparent"
property string neutral_variant100: "transparent"
property string primary0: "transparent"
property string primary5: "transparent"
property string primary10: "transparent"
property string primary15: "transparent"
property string primary20: "transparent"
property string primary25: "transparent"
property string primary30: "transparent"
property string primary35: "transparent"
property string primary40: "transparent"
property string primary50: "transparent"
property string primary60: "transparent"
property string primary70: "transparent"
property string primary80: "transparent"
property string primary90: "transparent"
property string primary95: "transparent"
property string primary98: "transparent"
property string primary99: "transparent"
property string primary100: "transparent"
property string secondary0: "transparent"
property string secondary5: "transparent"
property string secondary10: "transparent"
property string secondary15: "transparent"
property string secondary20: "transparent"
property string secondary25: "transparent"
property string secondary30: "transparent"
property string secondary35: "transparent"
property string secondary40: "transparent"
property string secondary50: "transparent"
property string secondary60: "transparent"
property string secondary70: "transparent"
property string secondary80: "transparent"
property string secondary90: "transparent"
property string secondary95: "transparent"
property string secondary98: "transparent"
property string secondary99: "transparent"
property string secondary100: "transparent"
property string tertiary0: "transparent"
property string tertiary5: "transparent"
property string tertiary10: "transparent"
property string tertiary15: "transparent"
property string tertiary20: "transparent"
property string tertiary25: "transparent"
property string tertiary30: "transparent"
property string tertiary35: "transparent"
property string tertiary40: "transparent"
property string tertiary50: "transparent"
property string tertiary60: "transparent"
property string tertiary70: "transparent"
property string tertiary80: "transparent"
property string tertiary90: "transparent"
property string tertiary95: "transparent"
property string tertiary98: "transparent"
property string tertiary99: "transparent"
property string tertiary100: "transparent"
}
component Base16: JsonObject {
property string base00: "transparent"
property string base01: "transparent"
property string base02: "transparent"
property string base03: "transparent"
property string base04: "transparent"
property string base05: "transparent"
property string base06: "transparent"
property string base07: "transparent"
property string base08: "transparent"
property string base09: "transparent"
property string base0a: "transparent"
property string base0b: "transparent"
property string base0c: "transparent"
property string base0d: "transparent"
property string base0e: "transparent"
property string base0f: "transparent"
}
}

View File

@@ -0,0 +1,66 @@
{
"appearance": {
"colorSource": "default",
"caelestia": {
"autoRefresh": true,
"refreshInterval": 2000,
"accentProfile": "vibrant"
},
"rounding": {
"unsharpen": 2,
"verysmall": 8,
"small": 12,
"normal": 17,
"large": 23,
"full": 9999,
"screenRounding": 23,
"windowRounding": 18
},
"font": {
"family": {
"main": "JetBrainsMono Nerd Font",
"title": "JetBrainsMono Nerd Font",
"expressive": "JetBrainsMono Nerd Font"
},
"pixelSize": {
"smaller": 12,
"small": 15,
"normal": 16,
"larger": 19,
"huge": 22
}
},
"animation": {
"duration": {
"elementMove": 500,
"elementMoveEnter": 400,
"elementMoveFast": 200
}
},
"sizes": {
"elevationMargin": 10
}
},
"overview": {
"rows": 2,
"columns": 5,
"scale": 0.16,
"enable": true,
"hideEmptyRows": false,
"workspaceSpacing": 5,
"backgroundPadding": 10,
"workspaceNumberBaseSize": 250
},
"position": {
"topMargin": 100
},
"windowPreview": {
"iconToWindowRatio": 0.25,
"iconToWindowRatioCompact": 0.45,
"xwaylandIndicatorToIconRatio": 0.35,
"inactiveMonitorOpacity": 0.4
},
"hacks": {
"arbitraryRaceConditionDelay": 150
}
}

View File

@@ -0,0 +1,56 @@
import QtQuick
import Quickshell.Io
Item {
id: root
signal devicesFound(var devices)
property var connectedDevices: []
function deviceListChanged(newList) {
if (newList.length !== root.connectedDevices.length) {
return true;
}
for (let i = 0; i < newList.length; i++) {
if (newList[i].mac !== root.connectedDevices[i].mac ||
newList[i].name !== root.connectedDevices[i].name) {
return true;
}
}
return false;
}
Process {
id: bluetoothConnectedDevicesProcess
command: ["bluetoothctl", "devices", "Connected"]
stdout: StdioCollector {
onStreamFinished: {
if (!this.text) {
root.connectedDevices = [];
root.devicesFound([]);
return;
}
var devices = this.text.trim().split("\n").map(line => {
var parts = line.split(" ");
return {
mac: parts[1],
name: parts.slice(2).join(" ")
};
});
if (root.deviceListChanged(devices)) {
root.connectedDevices = devices;
root.devicesFound(devices);
}
}
}
}
Timer {
interval: 2000
running: true
repeat: true
onTriggered: bluetoothConnectedDevicesProcess.running = true
}
Component.onCompleted: bluetoothConnectedDevicesProcess.running = true
}

View File

@@ -0,0 +1,25 @@
import QtQuick
import Quickshell
import Quickshell.Io
Item {
id: root
signal cavaDataChanged(string data)
Process {
id: cavaProcess
command: ["cat", "/tmp/cava.fifo"]
stdout: SplitParser {
splitMarker: "\n" // fires onRead() for each newline-delimited chunk
onRead: data => {
root.cavaDataChanged(data);
}
}
}
Component.onCompleted: {
cavaProcess.running = true;
}
}

View File

@@ -0,0 +1,33 @@
import QtQuick
import Quickshell.Io
Item {
id: fortuneService
property string fortuneText: "Loading..."
Process {
id: fortuneProcess
command: ["fortune", "-s", "-a"]
stdout: StdioCollector {
onStreamFinished: {
fortuneService.fortuneText = this.text.trim();
}
}
}
Component.onCompleted: {
fortuneProcess.running = true;
}
Timer {
interval: 60000 // update fortune every minute
repeat: true
running: true
onTriggered: {
fortuneProcess.running = true; // run the process again to get a new fortune
}
}
}

View File

@@ -0,0 +1,59 @@
import Quickshell.Io
import QtQuick
Item {
id: root
property string artist: ""
property string title: ""
property string artUrl: ""
property bool isPlaying: false
Process {
id: playerctlProc
// we need a separator, so use |||
command: ["playerctl", "metadata", "--format", "{{artist}}|||{{title}}|||{{mpris:artUrl}}|||{{status}}"]
stdout: StdioCollector {
onStreamFinished: {
var text = this.text.trim();
if (!text) {
root.artist = "";
root.title = "";
root.artUrl = "";
return;
}
var parts = text.split("|||");
root.artist = parts[0] || "";
root.title = parts[1] || "";
root.artUrl = parts[2] || "";
}
}
}
Process {
id: playerCtlPlayingProc
command: ["playerctl", "status"]
stdout: StdioCollector {
onStreamFinished: {
var status = this.text.trim();
root.isPlaying = (status === "Playing");
}
}
}
Timer {
interval: 2000
running: true
repeat: true
onTriggered: playerctlProc.running = true
}
Timer {
interval: 1000
running: true
repeat: true
onTriggered: playerCtlPlayingProc.running = true
}
Component.onCompleted: playerctlProc.running = true
}

View File

@@ -7,9 +7,23 @@ Item {
// Store all wallpapers // Store all wallpapers
property var wallpapers: [] property var wallpapers: []
// path to the current wallpaper
property string currentWallpaper: ""
// process to run the command to change the wallpaper // process to run the command to change the wallpaper
Process { Process {
id: wallpaperProcess id: wallpaperProcess
onRunningChanged: {
if (!running) {
updateCurrentWallpaperProcess.running = true; // update the current wallpaper file after changing it
}
}
}
Process {
id: updateCurrentWallpaperProcess
command: ["bash", "-c", "cp " + wallpaperHolder.currentWallpaper + " ~/.config/hypr/current_wallpaper"]
} }
// Load wallpaper list once at startup // Load wallpaper list once at startup
@@ -35,10 +49,12 @@ Item {
var index = Math.floor(Math.random() * wallpapers.length); var index = Math.floor(Math.random() * wallpapers.length);
var path = wallpapers[index]; var path = wallpapers[index];
wallpaperHolder.currentWallpaper = path;
wallpaperProcess.command = ["matugen", "image", path] wallpaperProcess.command = ["matugen", "image", path]
console.log("Running command: " + wallpaperProcess.command); console.log("Running command: " + wallpaperProcess.command);
wallpaperProcess.running = true; wallpaperProcess.running = true;
currentWallpaper = path;
} }
Timer { Timer {

View File

@@ -10,13 +10,13 @@ Item {
// ===================== // =====================
property int cpuUsage: 0 property int cpuUsage: 0
property int memUsage: 0 property int memUsage: 0
property int gpuUsage: 0
property var lastCpuIdle: 0 property var lastCpuIdle: 0
property var lastCpuTotal: 0 property var lastCpuTotal: 0
Process { Process {
id: cpuProc id: cpuProc
// get cpu usage, first line of /proc/stat
command: ["cat", "/proc/stat"] command: ["cat", "/proc/stat"]
stdout: StdioCollector { stdout: StdioCollector {
onStreamFinished: { onStreamFinished: {
@@ -56,12 +56,28 @@ Item {
var parts = data.trim().split(/\s+/); var parts = data.trim().split(/\s+/);
var total = parseInt(parts[1]) || 1; var total = parseInt(parts[1]) || 1;
var used = parseInt(parts[2]) || 0; var used = parseInt(parts[2]) || 0;
memUsage = Math.round(100 * used / total); root.memUsage = Math.round(100 * used / total);
} }
} }
Component.onCompleted: running = true Component.onCompleted: running = true
} }
Process {
id: gpuProc
command: ["cat", "/sys/class/drm/card1/device/gpu_busy_percent"]
stdout: StdioCollector {
onStreamFinished: {
if (!this.text) {
return;
}
var gpuUsage = parseInt(this.text.trim()) || 0;
root.gpuUsage = gpuUsage;
}
}
}
// Update loop // Update loop
Timer { Timer {
interval: 2000 interval: 2000
@@ -70,6 +86,7 @@ Item {
onTriggered: { onTriggered: {
cpuProc.running = true; cpuProc.running = true;
memProc.running = true; memProc.running = true;
gpuProc.running = true;
} }
} }
} }

View File

@@ -18,6 +18,10 @@ ShellRoot {
id: stats id: stats
} }
NowPlayingService {
id: nowPlayingService
}
Variants { Variants {
model: Quickshell.screens model: Quickshell.screens
@@ -35,7 +39,7 @@ ShellRoot {
anchors.left: true anchors.left: true
anchors.right: true anchors.right: true
implicitHeight: 25 implicitHeight: 25
color: Constants.colBg color: Colors.md3.background
Loader { Loader {
id: wallpaperLoader id: wallpaperLoader
@@ -48,8 +52,24 @@ ShellRoot {
cpuUsage: stats.cpuUsage cpuUsage: stats.cpuUsage
memUsage: stats.memUsage memUsage: stats.memUsage
gpuUsage: stats.gpuUsage
nowPlayingArtist: nowPlayingService.artist
nowPlayingTitle: nowPlayingService.title
nowPlayingArtUrl: nowPlayingService.artUrl
nowPlaying: nowPlayingService.isPlaying
} }
} }
} }
Variants {
model: Quickshell.screens
FortuneBox {
id: fortuneBox
anchors.right: true
anchors.bottom: true
margins.right: 10
margins.bottom: 10
}
}
} }

37
quickshell/ui/BarText.qml Normal file
View File

@@ -0,0 +1,37 @@
import QtQuick
import Quickshell
import "../constants"
Item {
id: root
property int value: 0
property string prefix: ""
property string separator: "-"
property int valuePadding: 3
property int padding: 4
property string paddingChar: "0"
width: textItem.implicitWidth + padding
height: textItem.implicitHeight + padding
Rectangle {
anchors.bottom: parent.bottom
anchors.horizontalCenter: parent.horizontalCenter
width: parent.width
height: Math.max(1, root.value / 100 * parent.height)
color: Colors.md3.on_secondary
opacity: 1.0
}
Text {
id: textItem
anchors.centerIn: parent
z: 1
text: root.prefix + root.separator + String(root.value).padStart(root.valuePadding, root.paddingChar)
color: Colors.md3.inverse_primary
font.pixelSize: Constants.fontSize
font.family: Constants.fontFamily
font.bold: true
}
}

View File

@@ -0,0 +1,64 @@
import Quickshell
import Quickshell.Io
import QtQuick
import QtQuick.Layouts
import "../constants"
import "../services"
Text {
id: root
required property TopBar parentWindow;
// Nerd Font Bluetooth icon (nf-fa-bluetooth)
// cheat sheet: https://www.nerdfonts.com/cheat-sheet
// TODO make custom floating panel with animation and buttons to connect/disconnect devices
property string iconGlyph: "\udb80\udcaf"
property string connectedIconGlyph: "\udb80\udcb1"
property string disconnectedIconGlyph: "\udb80\udcaf"
property BluetoothService bluetoothService: BluetoothService {
onDevicesFound: function(devices) {
if (devices.length > 0) {
root.iconGlyph = root.connectedIconGlyph;
root.color = Colors.md3.on_primary_fixed;
} else {
root.iconGlyph = root.disconnectedIconGlyph;
root.color = Colors.md3.primary;
}
}
}
text: iconGlyph
color: Colors.md3.on_primary_fixed
font {
family: Constants.fontFamily
pixelSize: Constants.fontSize
bold: true
}
Process {
id: bluemanManagerProcess
command: ["blueman-manager"]
}
MouseArea {
anchors.fill: parent
hoverEnabled: true
onClicked: {
bluemanManagerProcess.running = true;
popupWindow.visible = true;
}
}
PopupWindow {
id: popupWindow
visible: false
implicitWidth: 200
implicitHeight: 100
anchor.window: parentWindow
}
}

View File

@@ -5,7 +5,7 @@ import "../constants"
Text { Text {
id: clock id: clock
color: Constants.colBlue color: Colors.md3.on_primary_fixed
font { font {
family: Constants.fontFamily family: Constants.fontFamily
@@ -14,7 +14,7 @@ Text {
} }
function updateTime() { function updateTime() {
text = Qt.formatDateTime(new Date(), "ddd, MMM dd - HH:mm"); text = Qt.formatDateTime(new Date(), "[dd-MM-yy] - [HH:mm]");
} }
Component.onCompleted: updateTime() Component.onCompleted: updateTime()

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@@ -0,0 +1,77 @@
import QtQuick
import Quickshell
import QtQuick.Window
import "../services"
import "../constants"
PanelWindow {
id: fortuneBox
required property ShellScreen modelData
screen: modelData
property int horizontalPadding: 12
property int verticalPadding: 8
property real backgroundOpacity: 0.8
implicitWidth: fortuneText.implicitWidth + (horizontalPadding * 2)
implicitHeight: fortuneText.implicitHeight + (verticalPadding * 2)
aboveWindows: false
color: Qt.alpha(Colors.md3.on_secondary, backgroundOpacity)
FortuneService {
id: fortuneService
}
// Canvas {
// id: gradientCanvas
// anchors.fill: parent
// onPaint: {
// var ctx = getContext("2d");
// ctx.reset();
// var grad = ctx.createLinearGradient(0, 0, width, height);
// grad.addColorStop(0.0, "rgba(0, 0, 0, 0.0)");
// grad.addColorStop(0.3, "rgba(0, 0, 0, 0.55)");
// grad.addColorStop(1.0, "rgba(0, 0, 0, 0.80)");
// ctx.fillStyle = grad;
// ctx.fillRect(0, 0, width, height);
// // Fade all sides out so panel edges are not visible.
// var edgeFade = Math.max(10, Math.min(width, height) * 0.4);
// ctx.globalCompositeOperation = "destination-in";
// var maskX = ctx.createLinearGradient(0, 0, width, 0);
// maskX.addColorStop(0.0, "rgba(0, 0, 0, 0.0)");
// maskX.addColorStop(edgeFade / width, "rgba(0, 0, 0, 1.0)");
// maskX.addColorStop(1.0 - (edgeFade / width), "rgba(0, 0, 0, 1.0)");
// maskX.addColorStop(1.0, "rgba(0, 0, 0, 0.0)");
// ctx.fillStyle = maskX;
// ctx.fillRect(0, 0, width, height);
// var maskY = ctx.createLinearGradient(0, 0, 0, height);
// maskY.addColorStop(0.0, "rgba(0, 0, 0, 0.0)");
// maskY.addColorStop(edgeFade / height, "rgba(0, 0, 0, 0.6)");
// maskY.addColorStop(1.0 - (edgeFade / height), "rgba(0, 0, 0, 0.6)");
// maskY.addColorStop(1.0, "rgba(0, 0, 0, 0.0)");
// ctx.fillStyle = maskY;
// ctx.fillRect(0, 0, width, height);
// }
// onWidthChanged: requestPaint()
// onHeightChanged: requestPaint()
// }
Text {
id: fortuneText
anchors.centerIn: parent
text: fortuneService.fortuneText
color: Colors.md3.primary
font.pixelSize: 12
font.family: Constants.fontFamily
}
}

View File

@@ -0,0 +1,9 @@
import QtQuick
import "../constants"
// vertical line separator for top bar
Rectangle {
width: 1
height: 16
color: Colors.md3.on_background
}

View File

@@ -0,0 +1,51 @@
import QtQuick
import QtQuick.Layouts
import QtQuick.Controls
import Quickshell.Services.Pipewire
ColumnLayout {
required property PwNode node;
// bind the node so we can read its properties
PwObjectTracker { objects: [ node ] }
RowLayout {
Image {
visible: source != ""
source: {
const icon = node.properties["application.icon-name"] ?? "audio-volume-high-symbolic";
return `image://icon/${icon}`;
}
sourceSize.width: 20
sourceSize.height: 20
}
Label {
text: {
// application.name -> description -> name
const app = node.properties["application.name"] ?? (node.description != "" ? node.description : node.name);
const media = node.properties["media.name"];
return media != undefined ? `${app} - ${media}` : app;
}
}
Button {
text: node.audio.muted ? "unmute" : "mute"
onClicked: node.audio.muted = !node.audio.muted
}
}
RowLayout {
Label {
Layout.preferredWidth: 50
text: `${Math.floor(node.audio.volume * 100)}%`
}
Slider {
Layout.fillWidth: true
value: node.audio.volume
onValueChanged: node.audio.volume = value
}
}
}

View File

@@ -0,0 +1,169 @@
import QtQuick
import QtQuick.Layouts
import "../constants"
import "../services"
Row {
id: root
property string artist: ""
property string title: ""
property string artUrl: ""
property bool isPlaying: false
property int maxTextLength: 50
property int numBands: 32
// if the artist - title text is too long, truncate it
readonly property string displayText: {
const fullText = artist !== "" ? (artist + " - " + title) : title;
return fullText.length > maxTextLength ? fullText.substring(0, maxTextLength - 3) + "..." : fullText;
}
property string dancingLeft: "└(ಠ_ಠ )┐"
property string dancingRight: "┌( ಠ_ಠ)┘"
property string notDancing: "(ಠ ∩ ಠ)"
visible: title !== ""
spacing: 6
Text {
id: littleFella
text: root.dancingLeft
color: Colors.md3.primary
anchors.verticalCenter: parent.verticalCenter
}
//TODO add service that reads the data from cava
// the fifo buffer is in /tmp/cava.fifo. Example data is:
// 5;3;3;3;2;1;1;3;6;18;42;16;6;6;1;1;2;6;2;3;6;6;5;11;11;12;13;66;4;4;24;2;2;24;4;4;66;13;12;11;11;5;6;6;3;2;3;2;1;1;6;6;16;42;19;5;2;1;1;2;3;4;3;7;
// where each number represents the amplitude of a frequency band.
// this can be used to create a simple visualizer
// also add cava to autostart
Image {
width: 18
height: 18
source: root.artUrl
fillMode: Image.PreserveAspectCrop
anchors.verticalCenter: parent.verticalCenter
}
Text {
id: titleText
text: root.displayText
color: Colors.md3.primary
font.family: Constants.fontFamily
font.pixelSize: Constants.fontSize
anchors.verticalCenter: parent.verticalCenter
// z: 1
}
Timer {
interval: 400
running: true
repeat: true
onTriggered: {
if (root.isPlaying) {
littleFella.text = littleFella.text === root.dancingLeft ? root.dancingRight : root.dancingLeft;
} else {
littleFella.text = root.notDancing;
}
}
}
// Item {
// id: titleArea
// anchors.bottom: parent.bottom
// width: titleText.implicitWidth
// height: Math.max(titleText.implicitHeight, visualizer.height)
// Canvas {
// id: visualizer
// anchors.fill: parent
// property var cavaData: []
// property var smoothedData: []
// property real inputMax: 20
// property real attackAlpha: 1.0
// property real releaseAlpha: 0.9
// property real maxStepPerFrame: 50
// property bool needsInit: true
// Component.onCompleted: {
// for (let i = 0; i < root.numBands; i++) {
// cavaData[i] = 0;
// smoothedData[i] = 0;
// }
// needsInit = false;
// }
// function updateData(csvLine) {
// // Fast in-place parse: split once, parse directly into pre-allocated array
// let parts = csvLine.split(";");
// let idx = 0;
// for (let j = 0; j < parts.length && idx < root.numBands; j++) {
// let val = Number(parts[j]);
// if (!isNaN(val))
// cavaData[idx++] = Math.min(100, Math.max(0, val));
// }
// while (idx < root.numBands)
// cavaData[idx++] = 0;
// if (needsInit) {
// for (let i = 0; i < root.numBands; i++)
// smoothedData[i] = cavaData[i];
// needsInit = false;
// } else {
// // Two-speed smoothing in place with early exit if no significant change
// let changed = false;
// for (let i = 0; i < root.numBands; i++) {
// let prev = smoothedData[i];
// let next = cavaData[i];
// let alpha = next >= prev ? attackAlpha : releaseAlpha;
// let blended = prev + (next - prev) * alpha;
// let delta = blended - prev;
// if (Math.abs(delta) > 0.1)
// changed = true;
// if (delta > maxStepPerFrame)
// blended = prev + maxStepPerFrame;
// else if (delta < -maxStepPerFrame)
// blended = prev - maxStepPerFrame;
// smoothedData[i] = blended;
// }
// if (!changed)
// return;
// }
// visualizer.requestPaint();
// }
// onPaint: {
// var ctx = getContext("2d");
// ctx.clearRect(0, 0, width, height);
// if (smoothedData.length === 0) {
// return;
// }
// var barWidth = width / root.numBands;
// ctx.fillStyle = Colors.md3.on_primary;
// for (let i = 0; i < root.numBands; i++) {
// let normalized = (smoothedData[i] || 0) / inputMax;
// if (normalized > 1)
// normalized = 1;
// let barHeight = normalized * height;
// ctx.fillRect(Math.floor(i * barWidth), Math.floor(height - barHeight), Math.ceil(barWidth), Math.floor(barHeight));
// }
// }
// }
// }
// CavaService {
// id: cavaService
// onCavaDataChanged: data => {
// visualizer.updateData(data);
// }
// }
}

View File

@@ -16,6 +16,11 @@ Item {
property int cpuUsage: 0 property int cpuUsage: 0
property int memUsage: 0 property int memUsage: 0
property int gpuUsage: 0
property string nowPlayingArtist: ""
property string nowPlayingTitle: ""
property string nowPlayingArtUrl: ""
property bool nowPlaying: false
RowLayout { RowLayout {
anchors.fill: parent anchors.fill: parent
@@ -27,37 +32,22 @@ Item {
id: workspaceHelpers id: workspaceHelpers
} }
// ===================== WorkspacesList {
// LEFT: Workspaces id: workspacesList
// =====================
RowLayout {
spacing: 10
Repeater {
model: 9
Text {
required property int index
property int wsId: index + 1
property var ws: workspaceHelpers.getWorkspace(wsId)
text: wsId
color: workspaceHelpers.isWorkspaceActive(wsId) ? Constants.colCyan : (ws ? Constants.colMagenta : Constants.colMuted)
font {
family: Constants.fontFamily
pixelSize: Constants.fontSize
bold: true
} }
MouseArea { // small spacer
anchors.fill: parent Item {
onClicked: Hyprland.dispatch("workspace " + wsId) anchors.leftMargin: 10
}
}
} }
NowPlaying {
artist: root.nowPlayingArtist
title: root.nowPlayingTitle
artUrl: root.nowPlayingArtUrl
isPlaying: root.nowPlaying
Layout.fillHeight: true
Layout.alignment: Qt.AlignBottom
} }
// Spacer // Spacer
@@ -71,37 +61,35 @@ Item {
RowLayout { RowLayout {
spacing: 10 spacing: 10
//TODO put this in separate component LineSeparator {}
Text {
id: cpuText BluetoothIcon {
text: "CPU: " + cpuUsage + "%" parentWindow: root
color: Constants.colYellow
font.pixelSize: Constants.fontSize
font.family: Constants.fontFamily
font.bold: true
} }
Rectangle { LineSeparator {}
width: 1
height: 16 BarText {
color: Constants.colMuted prefix: "C"
value: cpuUsage
} }
Text { LineSeparator {}
id: memText
text: "Mem: " + memUsage + "%" BarText {
color: Constants.colCyan prefix: "M"
font.pixelSize: Constants.fontSize value: memUsage
font.family: Constants.fontFamily
font.bold: true
} }
Rectangle { LineSeparator {}
width: 1
height: 16 BarText {
color: Constants.colMuted prefix: "G"
value: gpuUsage
} }
LineSeparator {}
Clock {} Clock {}
} }
} }

View File

@@ -0,0 +1,35 @@
import Quickshell.Hyprland
import QtQuick
import QtQuick.Layouts
import "../constants"
RowLayout {
spacing: 10
Repeater {
model: 10
Text {
required property int index
property int wsId: index + 1
property var ws: workspaceHelpers.getWorkspace(wsId)
text: wsId
color: workspaceHelpers.isWorkspaceActive(wsId) ? Colors.md3.primary : (ws ? Colors.md3.on_background : Colors.md3.on_secondary)
font {
family: Constants.fontFamily
pixelSize: Constants.fontSize
bold: true
}
MouseArea {
anchors.fill: parent
onClicked: Hyprland.dispatch("workspace " + wsId)
}
}
}
}

191
rofi/config.rasi Normal file
View File

@@ -0,0 +1,191 @@
@theme "/dev/null"
@import "colors.rasi"
configuration {
modi: "drun,filebrowser,window,emoji";
display-drun: "apps";
display-window: "windows";
display-filebrowser: "files";
display-emoji: "emoji";
drun-display-format: "{name}";
font: "JetBrainsMono Nerd Font 10";
// show-icons: true;
icon-theme: "Colloid";
}
window {
/* properties for window widget */
transparency: "real";
location: center;
anchor: center;
fullscreen: false;
width: 1000px;
x-offset: 0px;
y-offset: 0px;
/* properties for all widgets */
enabled: true;
border: 2px solid;
border-color: @secondary-container;
border-radius: 5px;
cursor: "default";
background-color: @on-primary;
// background-color: transparent;
}
mainbox {
enabled: true;
spacing: 0px;
background-color: transparent;
orientation: horizontal;
children: [ "imagebox", "listbox" ];
}
imagebox {
padding: 5px;
background-color: transparent;
// Current wallpaper should be set by the process that changes the wallpaper (like mutagen or quickshell)
background-image: url("~/.config/hypr/current_wallpaper", height);
orientation: vertical;
children: [ "inputbar", "dummy", "mode-switcher" ];
}
listbox {
spacing: 20px;
padding: 5px;
background-color: transparent;
orientation: vertical;
children: [ "message", "listview" ];
}
// Dummy element to create space between inputbar and mode-switcher
dummy {
background-color: transparent;
}
inputbar {
enabled: true;
spacing: 2px;
padding: 5px;
border-radius: 5px;
background-color: @on-primary;
text-color: @on-surface;
children: [ "textbox-prompt-colon", "entry" ];
}
textbox-prompt-colon {
enabled: true;
expand: false;
str: "  ";
background-color: inherit;
text-color: inherit;
}
entry {
enabled: true;
background-color: inherit;
text-color: inherit;
cursor: text;
placeholder: "Whaddup?";
placeholder-color: inherit;
}
mode-switcher{
enabled: true;
spacing: 5px;
background-color: transparent;
text-color: @inverse-on-surface;
}
button {
padding: 5px;
border-radius: 5px;
background-color: @on-primary;
text-color: inherit;
cursor: pointer;
}
button selected {
background-color: @tertiary;
text-color: @on-secondary;
}
listview {
enabled: true;
columns: 1;
lines: 12;
cycle: true;
dynamic: true;
scrollbar: false;
layout: vertical;
reverse: false;
fixed-height: true;
fixed-columns: true;
spacing: 2px;
background-color: transparent;
text-color: @on-surface;
cursor: "default";
}
element {
enabled: true;
spacing: 5px;
padding: 5px;
border-radius: 5px;
background-color: transparent;
text-color: @on-surface;
cursor: pointer;
}
element normal.normal {
background-color: inherit;
text-color: inherit;
}
element normal.urgent {
background-color: @error;
text-color: @on-surface;
}
element normal.active {
background-color: @primary;
text-color: @on-surface;
}
element selected.normal {
background-color: @tertiary;
text-color: @on-secondary;
}
element selected.urgent {
background-color: @error;
text-color: @on-secondary;
}
element selected.active {
background-color: @error;
text-color: @on-secondary;
}
element-icon {
background-color: transparent;
text-color: inherit;
// size: 20px;
cursor: inherit;
}
element-text {
background-color: transparent;
text-color: inherit;
cursor: inherit;
vertical-align: 0.5;
horizontal-align: 0.0;
}
message {
background-color: transparent;
}
textbox {
padding: 15px;
border-radius: 5px;
background-color: @on-primary;
text-color: @on-surface;
vertical-align: 0.5;
horizontal-align: 0.0;
}
error-message {
padding: 15px;
border-radius: 20px;
background-color: @on-primary;
text-color: @on-surface;
}

266
sddm/silent/custom.conf Normal file
View File

@@ -0,0 +1,266 @@
; https://github.com/uiriansan/SilentSDDM/wiki/Customizing
; symlinked this file to /usr/share/sddm/themes/silent/configs/custom.conf
[General]
scale = 1.0
enable-animations = true
animated-background-placeholder = "okarun-turbo-granny-form-and-momo-ayase-from-dandadan-wallpaper-2560x1440_51.jpg"
background-fill-mode = "fill"
[LockScreen]
display = true
padding-top = 0
padding-right = 0
padding-bottom = 0
padding-left = 0
background = "okarun-turbo-granny-form-and-momo-ayase-from-dandadan-wallpaper-2560x1440_51.jpg"
use-background-color = false
background-color = "#000000"
blur = 32
brightness = 0.0
saturation = 0.0
[LockScreen.Clock]
display = true
position = "center-left"
align = "center"
format = "hh:mm:ss"
font-family = "JetBrains Mono Nerd Font"
font-size = 120
font-weight = 900
color = "#cbcbcb"
[LockScreen.Date]
display = true
format = "dddd, MMMM dd, yyyy"
locale = "en_US"
font-family = "JetBrains Mono Nerd Font"
font-size = 25
font-weight = 600
color = "#fbc3c3"
margin-top = -15
[LockScreen.Message]
display = false
position = "bottom-center"
align = "center"
text = "Press da button"
font-family = "JetBrains Mono Nerd Font"
font-size = 12
font-weight = 400
display-icon = true
icon = "enter.svg"
icon-size = 16
color = "#FFFFFF"
paint-icon = true
spacing = 0
[LoginScreen]
background = "okarun-turbo-granny-form-and-momo-ayase-from-dandadan-wallpaper-2560x1440_51.jpg"
use-background-color = false
background-color = "#000000"
blur = 0
brightness = 0.0
saturation = 0.0
[LoginScreen.LoginArea]
position = "left"
margin = 50
[LoginScreen.LoginArea.Avatar]
shape = "circle"
border-radius = 30
active-size = 120
inactive-size = 80
inactive-opacity = 0.35
active-border-size = 3
inactive-border-size = 3
active-border-color = "#fbc3c3"
inactive-border-color = "#c6b3b3"
[LoginScreen.LoginArea.Username]
font-family = "JetBrains Mono Nerd Font"
font-size = 16
font-weight = 700
color = "#ff9e9e"
margin = 10
[LoginScreen.LoginArea.PasswordInput]
width = 200
height = 30
display-icon = true
font-family = "JetBrains Mono Nerd Font"
font-size = 12
icon = "password.svg"
icon-size = 16
content-color = "#f78f8f"
background-color = "#000000"
background-opacity = 0.0
border-size = 2
border-color = "#ffb0b0"
border-radius-left = 10
border-radius-right = 10
margin-top = 10
masked-character = "●"
[LoginScreen.LoginArea.LoginButton]
background-color = "#C3C6FB"
background-opacity = 0.0
active-background-color = "#C3C6FB"
active-background-opacity = 1.0
icon = "arrow-right.svg"
icon-size = 18
content-color = "#C3C6FB"
active-content-color = "#000000"
border-size = 2
border-color = "#C3C6FB"
border-radius-left = 10
border-radius-right = 10
margin-left = 5
show-text-if-no-password = true
hide-if-not-needed = true
font-family = "JetBrains Mono Nerd Font"
font-size = 12
font-weight = 600
[LoginScreen.LoginArea.Spinner]
display-text = true
text = "Logging in"
font-family = "JetBrains Mono Nerd Font"
font-weight = 600
font-size = 14
icon-size = 30
icon = "spinner.svg"
color = "#FFFFFF"
spacing = 5
[LoginScreen.LoginArea.WarningMessage]
font-family = "JetBrains Mono Nerd Font"
font-size = 11
font-weight = 400
normal-color = "#FFFFFF"
warning-color = "#FFFFFF"
error-color = "#FFFFFF"
margin-top = 10
[LoginScreen.MenuArea.Buttons]
margin-top = 0
margin-right = 0
margin-bottom = 100
margin-left = 100
size = 30
border-radius = 5
spacing = 10
font-family = "JetBrains Mono Nerd Font"
[LoginScreen.MenuArea.Popups]
max-height = 300
item-height = 30
item-spacing = 2
padding = 5
display-scrollbar = false
margin = 5
background-color = "#000000"
background-opacity = 1.0
active-option-background-color = "#c3c6fb"
active-option-background-opacity = 1.0
content-color = "#c3c6fb"
active-content-color = "#000000"
font-family = "JetBrains Mono Nerd Font"
border-size = 2
border-color = "#c3c6fb"
font-size = 11
icon-size = 16
[LoginScreen.MenuArea.Session]
display = true
position = "bottom-left"
index = 4
popup-direction = "up"
popup-align = "center"
display-session-name = true
button-width = 100
popup-width = 200
background-color = "#c3c6fb"
background-opacity = 0.0
active-background-opacity = 1.0
content-color = "#C3C6FB"
active-content-color = "#000000"
border-size = 0
font-size = 10
icon-size = 16
[LoginScreen.MenuArea.Layout]
display = true
position = "bottom-left"
index = 3
popup-direction = "up"
popup-align = "center"
popup-width = 180
display-layout-name = true
background-color = "#C3C6FB"
background-opacity = 0.0
active-background-opacity = 1.0
content-color = "#C3C6FB"
active-content-color = "#000000"
border-size = 0
font-size = 10
icon = "language.svg"
icon-size = 16
[LoginScreen.MenuArea.Keyboard]
display = true
position = "bottom-left"
index = 2
background-color = "#C3C6FB"
background-opacity = 0.0
active-background-opacity = 1.0
content-color = "#C3C6FB"
active-content-color = "#000000"
border-size = 0
icon = "keyboard.svg"
icon-size = 16
[LoginScreen.MenuArea.Power]
display = true
position = "bottom-left"
index = 1
popup-direction = "up"
popup-align = "center"
popup-width = 100
background-color = "#C3C6FB"
background-opacity = 0.0
active-background-opacity = 1.0
content-color = "#C3C6FB"
active-content-color = "#000000"
border-size = 0
icon = "power.svg"
icon-size = 16
[LoginScreen.VirtualKeyboard]
scale = 1.0
position = "login"
start-hidden = true
background-color = "#000000"
background-opacity = 1.0
key-content-color = "#C3C6FB"
key-color = "#000000"
key-opacity = 1.0
key-active-background-color = "#000000"
key-active-opacity = 0.0
selection-background-color = "#303030"
selection-content-color = "#C3C6FB"
primary-color = "#8c90c2"
border-size = 2
border-color = "#C3C6FB"
[Tooltips]
enable = true
font-family = "JetBrains Mono Nerd Font"
font-size = 11
content-color = "#C3C6FB"
background-color = "#000000"
background-opacity = 1.0
border-radius = 5
disable-user = false
disable-login-button = false