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330
cava/config
Normal file
330
cava/config
Normal file
@@ -0,0 +1,330 @@
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## Configuration file for CAVA.
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# Remove the ; to change parameters.
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||||
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||||
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[general]
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# Auto reload config if the configuration file has changed. 1 = on, 0 = off.
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; live-config = 0
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# Smoothing mode. Can be 'normal', 'scientific' or 'waves'. DEPRECATED as of 0.6.0
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; mode = normal
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# Accepts only non-negative values.
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framerate = 60
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# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
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# new as of 0.6.0 autosens of low values (dynamic range)
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# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens. DEPRECATED as of 0.6.0
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autosens = 1
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; overshoot = 20
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# Manual sensitivity in %. If autosens is enabled, this will only be the initial value.
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# 200 means double height. Accepts only non-negative values.
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sensitivity = 40
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# The number of bars (0-512). 0 sets it to auto (fill up console).
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# Bars' width and space between bars in number of characters.
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bars = 32
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; bar_width = 2
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; bar_spacing = 1
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# bar_height is only used for output in "noritake" format
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; bar_height = 32
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# For SDL width and space between bars is in pixels, defaults are:
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; bar_width = 20
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; bar_spacing = 5
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# sdl_glsl have these default values, they are only used to calculate max number of bars.
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; bar_width = 1
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; bar_spacing = 0
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# ceter bars in terminal, if there is space.
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center_align = 0
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# max height of bars in terminal, in percent of terminal height.
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; max_height = 100
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# Lower and higher cutoff frequencies for lowest and highest bars
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# the bandwidth of the visualizer.
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# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
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# Cava will automatically increase the higher cutoff frequency if needed to satisfy the minimum bandwidth.
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; lower_cutoff_freq = 50
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; higher_cutoff_freq = 10000
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# Seconds with no input before cava goes to sleep mode. Cava will not perform FFT or drawing and
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# only check for input once per second. Cava will wake up once input is detected. 0 = disable.
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; sleep_timer = 0
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[input]
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# Audio capturing method. Possible methods are: 'fifo', 'portaudio', 'pipewire', 'alsa', 'pulse', 'sndio', 'oss', 'jack' or 'shmem'
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# Defaults to 'oss', 'pipewire', 'sndio', 'jack', 'pulse', 'alsa', 'portaudio' or 'fifo', in that order, dependent on what support cava was built with.
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# On Mac it defaults to 'portaudio' or 'fifo'
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# On windows this is automatic and no input settings are needed.
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#
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# All input methods uses the same config variable 'source'
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# to define where it should get the audio.
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#
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# For pulseaudio and pipewire 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
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# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
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#
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# For pipewire 'source' will be the object name or object.serial of the device to capture from.
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# Both input and output devices are supported. To capture the monitor source of a sink node, append '.monitor' to the sink's object name.
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#
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# For alsa 'source' will be the capture device.
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# For fifo 'source' will be the path to fifo-file.
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# For shmem 'source' will be /squeezelite-AA:BB:CC:DD:EE:FF where 'AA:BB:CC:DD:EE:FF' will be squeezelite's MAC address
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#
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# For sndio 'source' will be a raw recording audio descriptor or a monitoring sub-device, e.g. 'rsnd/2' or 'snd/1'. Default: 'default'.
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# README.md contains further information on how to setup CAVA for sndio.
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#
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# For oss 'source' will be the path to a audio device, e.g. '/dev/dsp2'. Default: '/dev/dsp', i.e. the default audio device.
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# README.md contains further information on how to setup CAVA for OSS on FreeBSD.
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#
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# For jack 'source' will be the name of the JACK server to connect to, e.g. 'foobar'. Default: 'default'.
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# README.md contains further information on how to setup CAVA for JACK.
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#
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; method = pulse
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; source = auto
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; method = pipewire
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; source = auto
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; method = alsa
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; source = hw:Loopback,1
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; method = fifo
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; source = /tmp/mpd.fifo
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; method = shmem
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; source = /squeezelite-AA:BB:CC:DD:EE:FF
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; method = portaudio
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; source = auto
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; method = sndio
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; source = default
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; method = oss
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; source = /dev/dsp
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; method = jack
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; source = default
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# The options 'sample_rate', 'sample_bits', 'channels' and 'autoconnect' can be configured for some input methods:
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# sample_rate: fifo, pipewire, sndio, oss
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# sample_bits: fifo, pipewire, sndio, oss
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# channels: sndio, oss, jack
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# autoconnect: jack
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# Other methods ignore these settings.
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# For pipewire, sample_rate will default to 48000, for all other input methods, sample_rate will default to 44100.
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#
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# For 'sndio' and 'oss' they are only preferred values, i.e. if the values are not supported
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# by the chosen audio device, the device will use other supported values instead.
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# Example: 48000, 32 and 2, but the device only supports 44100, 16 and 1, then it
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# will use 44100, 16 and 1.
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#
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#
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# The 'pipewire' input method has three options to control linking and mixing:
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# active: Force the node to always process. Useful for monitoring sources when no other application is active.
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# remix: Allow pipewire to remix audio channels to match cava's channel count. Useful for surround sound.
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# virtual: Set the node to virtual, to avoid recording notifications from the DE.
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#
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; sample_rate = 44100
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; sample_bits = 16
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; channels = 2
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; autoconnect = 2
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; active = 1
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; remix = 1
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; virtual = 1
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[output]
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# Output method. Can be 'ncurses', 'noncurses', 'raw', 'noritake', 'sdl'
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# or 'sdl_glsl'.
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# 'noncurses' (default) uses a buffer and cursor movements to only print
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# changes from frame to frame in the terminal. Uses less resources and is less
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# prone to tearing (vsync issues) than 'ncurses'.
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||||
#
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||||
# 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data
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# stream of the bar heights that can be used to send to other applications.
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# 'raw' defaults to 1024 bars stereo (512 bars mono), which can be adjusted in the 'bars' option above.
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#
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# 'noritake' outputs a bitmap in the format expected by a Noritake VFD display
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# in graphic mode. It only support the 3000 series graphical VFDs for now.
|
||||
#
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||||
# 'sdl' uses the Simple DirectMedia Layer to render in a graphical context.
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# 'sdl_glsl' uses SDL to create an OpenGL context. Write your own shaders or
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# use one of the predefined ones.
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method = raw
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# Orientation of the visualization. Can be 'bottom', 'top', 'left', 'right' or
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# 'horizontal'. Default is 'bottom'. 'left and 'right' are only supported on sdl
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# and ncruses output. 'horizontal' (bars go up and down from center) is only supported
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# on noncurses output.
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# Note: many fonts have weird or missing glyphs for characters used in orientations
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# other than 'bottom', which can make output not look right.
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; orientation = bottom
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# Visual channels. Can be 'stereo' or 'mono'.
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# 'stereo' mirrors both channels with low frequencies in center.
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# 'mono' outputs left to right lowest to highest frequencies.
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# 'mono_option' set mono to either take input from 'left', 'right' or 'average'.
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# set 'reverse' to 1 to display frequencies the other way around.
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channels = mono
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mono_option = average
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reverse = 0
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|
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# Only valid if orientation is set to 'horizontal'.
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# Set 'horizontal_stereo' to 1 to have left channel bars at top and right channel at bottom.
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||||
# Set 'left_bottom' to 0 to have right channel at top and left channel at bottom.
|
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; horizontal_stereo = 0
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; left_bottom = 1
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|
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# Raw output target.
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||||
# On Linux, a fifo will be created if target does not exist.
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# On Windows, a named pipe will be created if target does not exist.
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raw_target = /tmp/cava.fifo
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|
||||
# Raw data format. Can be 'binary' or 'ascii'.
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data_format = ascii
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# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
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; bit_format = 16bit
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# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
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ascii_max_range = 100
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||||
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# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
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||||
# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
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bar_delimiter = 59
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frame_delimiter = 10
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|
||||
# sdl window size and position. -1,-1 is centered.
|
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; sdl_width = 1024
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; sdl_height = 512
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; sdl_x = -1
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; sdl_y= -1
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; sdl_full_screen = 0
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|
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# set label on bars on the x-axis. Can be 'frequency' or 'none'. Default: 'none'
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# 'frequency' displays the lower cut off frequency of the bar above.
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# Only supported on ncurses and noncurses output.
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||||
; xaxis = none
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|
||||
# enable synchronized sync. 1 = on, 0 = off
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# removes flickering in alacritty terminal emulator.
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||||
# defaults to off since the behaviour in other terminal emulators is unknown
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; synchronized_sync = 0
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||||
|
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# Shaders for sdl_glsl, located in $HOME/.config/cava/shaders
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||||
; vertex_shader = pass_through.vert
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; fragment_shader = bar_spectrum.frag
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|
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; for glsl output mode, keep rendering even if no audio
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; continuous_rendering = 0
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||||
|
||||
# disable console blank (screen saver) in tty
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||||
# (Not supported on FreeBSD)
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; disable_blanking = 0
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# show a flat bar at the bottom of the screen when idle, 1 = on, 0 = off
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||||
; show_idle_bar_heads = 1
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|
||||
# show waveform instead of frequency spectrum, 1 = on, 0 = off
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; waveform = 0
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|
||||
[color]
|
||||
|
||||
# Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
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||||
# Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires
|
||||
# a terminal that can change color definitions such as Gnome-terminal or rxvt.
|
||||
# default is to keep current terminal color
|
||||
; background = default
|
||||
; foreground = default
|
||||
|
||||
# SDL and sdl_glsl only support hex code colors, these are the default:
|
||||
; background = '#111111'
|
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; foreground = '#33ffff'
|
||||
|
||||
|
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# Gradient mode, only hex defined colors are supported,
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# background must also be defined in hex or remain commented out. 1 = on, 0 = off.
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# You can define as many as 8 different colors. They range from bottom to top of screen
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; gradient = 0
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; gradient_color_1 = '#59cc33'
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; gradient_color_2 = '#80cc33'
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; gradient_color_3 = '#a6cc33'
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; gradient_color_4 = '#cccc33'
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; gradient_color_5 = '#cca633'
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; gradient_color_6 = '#cc8033'
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; gradient_color_7 = '#cc5933'
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; gradient_color_8 = '#cc3333'
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|
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|
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# Horizontal is only supported on noncurses output.
|
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# Only one color will be calculated per bar.
|
||||
; horizontal_gradient = 0
|
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; horizontal_gradient_color_1 = '#c45161'
|
||||
; horizontal_gradient_color_2 = '#e094a0'
|
||||
; horizontal_gradient_color_3 = '#f2b6c0'
|
||||
; horizontal_gradient_color_4 = '#f2dde1'
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; horizontal_gradient_color_5 = '#cbc7d8'
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; horizontal_gradient_color_6 = '#8db7d2'
|
||||
; horizontal_gradient_color_7 = '#5e62a9'
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; horizontal_gradient_color_8 = '#434279'
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|
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|
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# If both vertical and horizontal gradient is enabled, vertical will be blended in this direction.
|
||||
# Can be 'up', 'down', 'left' or 'right'. 'up' means the vertical gradient will be blended in from
|
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# bottom to top. I.e. the bottom will be only the horizontal
|
||||
# and top will be only the color of the vertical gradient.
|
||||
; blend_direction = 'up'
|
||||
|
||||
# use theme file instead of defining colors in this file
|
||||
# themes are located in $HOME/.config/cava/themes
|
||||
; theme = 'none'
|
||||
|
||||
|
||||
[smoothing]
|
||||
|
||||
# Percentage value for integral smoothing. Takes values from 0 - 100.
|
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# Higher values means smoother, but less precise. 0 to disable.
|
||||
# DEPRECATED as of 0.8.0, use noise_reduction instead
|
||||
; integral = 77
|
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|
||||
# Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable.
|
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; monstercat = 0
|
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; waves = 0
|
||||
|
||||
# Set gravity percentage for "drop off". Higher values means bars will drop faster.
|
||||
# Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off".
|
||||
# DEPRECATED as of 0.8.0, use noise_reduction instead
|
||||
gravity = 150
|
||||
|
||||
|
||||
# In bar height, bars that would have been lower that this will not be drawn.
|
||||
# DEPRECATED as of 0.8.0
|
||||
; ignore = 0
|
||||
|
||||
# Noise reduction, int 0 - 100. default 77
|
||||
# the raw visualization is very noisy, this factor adjusts the integral and gravity filters to keep the signal smooth
|
||||
# 100 will be very slow and smooth, 0 will be fast but noisy.
|
||||
; noise_reduction = 77
|
||||
|
||||
|
||||
[eq]
|
||||
|
||||
# This one is tricky. You can have as much keys as you want.
|
||||
# Remember to uncomment more than one key! More keys = more precision.
|
||||
# Look at readme.md on github for further explanations and examples.
|
||||
; 1 = 1 # bass
|
||||
; 2 = 1
|
||||
; 3 = 1 # midtone
|
||||
; 4 = 1
|
||||
; 5 = 1 # treble
|
||||
332
cava/example_config
Normal file
332
cava/example_config
Normal file
@@ -0,0 +1,332 @@
|
||||
## Configuration file for CAVA.
|
||||
|
||||
# Lines starting with ; show config parameters and default values.
|
||||
# Remove the ; to change parameters.
|
||||
|
||||
[general]
|
||||
|
||||
# Auto reload config if the configuration file has changed. 1 = on, 0 = off.
|
||||
; live-config = 0
|
||||
|
||||
# Accepts only non-negative values.
|
||||
; framerate = 60
|
||||
|
||||
# 'autosens' will attempt to decrease sensitivity if the bars peak and increase slowly as
|
||||
# long as the bars don't peak. 0 = off, 1 = normal, 2..n = more aggressive.
|
||||
# increase to make sensitivity increase even faster.
|
||||
; autosens = 1
|
||||
|
||||
# Manual sensitivity in %. If autosens is enabled, this will only be the initial value.
|
||||
# 200 means double height. Accepts only non-negative values.
|
||||
; sensitivity = 100
|
||||
|
||||
# The number of bars (0-512). 0 sets it to auto (fill up console).
|
||||
# Bars' width and space between bars in number of characters.
|
||||
; bars = 0
|
||||
; bar_width = 2
|
||||
; bar_spacing = 1
|
||||
# bar_height is only used for output in "noritake" format
|
||||
; bar_height = 32
|
||||
|
||||
# For SDL width and space between bars is in pixels, defaults are:
|
||||
; bar_width = 20
|
||||
; bar_spacing = 5
|
||||
|
||||
# sdl_glsl have these default values, they are only used to calculate max number of bars.
|
||||
; bar_width = 1
|
||||
; bar_spacing = 0
|
||||
|
||||
# center bars in terminal, if there is space.
|
||||
center_align = 0
|
||||
|
||||
# max height of bars in terminal, in percent of terminal height.
|
||||
; max_height = 100
|
||||
|
||||
# Lower and higher cutoff frequencies for lowest and highest bars
|
||||
# the bandwidth of the visualizer.
|
||||
# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
|
||||
# Cava will automatically increase the higher cutoff frequency if needed to satisfy the minimum bandwidth.
|
||||
; lower_cutoff_freq = 50
|
||||
; higher_cutoff_freq = 10000
|
||||
|
||||
# Seconds with no input before cava goes to sleep mode. Cava will not perform FFT or drawing and
|
||||
# only check for input once per second. Cava will wake up once input is detected. 0 = disable.
|
||||
; sleep_timer = 0
|
||||
|
||||
|
||||
[input]
|
||||
|
||||
# Audio capturing method. Possible methods are: 'fifo', 'portaudio', 'pipewire', 'alsa', 'pulse', 'sndio', 'oss', 'jack' or 'shmem'
|
||||
# Defaults to 'oss', 'pipewire', 'sndio', 'jack', 'pulse', 'alsa', 'portaudio' or 'fifo', in that order, dependent on what support cava was built with.
|
||||
# On Mac it defaults to 'portaudio' or 'fifo'
|
||||
# On Windows this is automatic and no input settings are needed.
|
||||
#
|
||||
# Each input method uses the same config variable 'source'
|
||||
# to define where it should get the audio.
|
||||
#
|
||||
# For pulseaudio and pipewire 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
|
||||
# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
|
||||
#
|
||||
# For pipewire 'source' will be the object name or object.serial of the device to capture from.
|
||||
# Both input and output devices are supported. To capture the monitor source of a sink node, append '.monitor' to the sink's object name.
|
||||
#
|
||||
# For alsa 'source' will be the capture device.
|
||||
# For fifo 'source' will be the path to fifo-file.
|
||||
# For shmem 'source' will be /squeezelite-AA:BB:CC:DD:EE:FF where 'AA:BB:CC:DD:EE:FF' will be squeezelite's MAC address
|
||||
#
|
||||
# For sndio 'source' will be a raw recording audio descriptor or a monitoring sub-device, e.g. 'rsnd/2' or 'snd/1'. Default: 'default'.
|
||||
# README.md contains further information on how to setup CAVA for sndio.
|
||||
#
|
||||
# For oss 'source' will be the path to a audio device, e.g. '/dev/dsp2'. Default: '/dev/dsp', i.e. the default audio device.
|
||||
# README.md contains further information on how to setup CAVA for OSS on FreeBSD.
|
||||
#
|
||||
# For jack 'source' will be the name of the JACK server to connect to, e.g. 'foobar'. Default: 'default'.
|
||||
# README.md contains further information on how to setup CAVA for JACK.
|
||||
#
|
||||
; method = pulse
|
||||
; source = auto
|
||||
|
||||
; method = pipewire
|
||||
; source = auto
|
||||
|
||||
; method = alsa
|
||||
; source = hw:Loopback,1
|
||||
|
||||
; method = fifo
|
||||
; source = /tmp/mpd.fifo
|
||||
|
||||
; method = shmem
|
||||
; source = /squeezelite-AA:BB:CC:DD:EE:FF
|
||||
|
||||
; method = portaudio
|
||||
; source = auto
|
||||
|
||||
; method = sndio
|
||||
; source = default
|
||||
|
||||
; method = oss
|
||||
; source = /dev/dsp
|
||||
|
||||
; method = jack
|
||||
; source = default
|
||||
|
||||
# The options 'sample_rate', 'sample_bits', 'channels' and 'autoconnect' can be configured for some input methods:
|
||||
# sample_rate: fifo, pipewire, sndio, oss
|
||||
# sample_bits: fifo, pipewire, sndio, oss
|
||||
# channels: sndio, oss, jack
|
||||
# autoconnect: jack
|
||||
# Other methods ignore these settings.
|
||||
# For pipewire, sample_rate will default to 48000, for all other input methods, sample_rate will default to 44100.
|
||||
#
|
||||
# For 'sndio' and 'oss' they are only preferred values, i.e. if the values are not supported
|
||||
# by the chosen audio device, the device will use other supported values instead.
|
||||
# Example: 48000, 32 and 2, but the device only supports 44100, 16 and 1, then it
|
||||
# will use 44100, 16 and 1.
|
||||
#
|
||||
#
|
||||
# The 'pipewire' input method has three options to control linking and mixing:
|
||||
# active: Force the node to always process. Useful for monitoring sources when no other application is active.
|
||||
# remix: Allow pipewire to remix audio channels to match cava's channel count. Useful for surround sound.
|
||||
# virtual: Set the node to virtual, to avoid recording notifications from the DE.
|
||||
#
|
||||
; sample_rate = 44100
|
||||
; sample_bits = 16
|
||||
; channels = 2
|
||||
; autoconnect = 2
|
||||
; active = 1
|
||||
; remix = 1
|
||||
; virtual = 1
|
||||
|
||||
|
||||
[output]
|
||||
|
||||
# Output method. Can be 'ncurses', 'noncurses', 'raw', 'noritake', 'sdl'
|
||||
# or 'sdl_glsl'.
|
||||
# 'noncurses' (default) uses a buffer and cursor movements to only print
|
||||
# changes from frame to frame in the terminal. Uses less resources and is less
|
||||
# prone to tearing (vsync issues) than 'ncurses'.
|
||||
#
|
||||
# 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data
|
||||
# stream of the bar heights that can be used to send to other applications.
|
||||
# 'raw' defaults to 1024 bars stereo (512 bars mono), which can be adjusted in the 'bars' option above.
|
||||
#
|
||||
# 'noritake' outputs a bitmap in the format expected by a Noritake VFD display
|
||||
# in graphic mode. It only support the 3000 series graphical VFDs for now.
|
||||
#
|
||||
# 'sdl' uses the Simple DirectMedia Layer to render in a graphical context.
|
||||
# 'sdl_glsl' uses SDL to create an OpenGL context. Write your own shaders or
|
||||
# use one of the predefined ones.
|
||||
; method = noncurses
|
||||
|
||||
# Orientation of the visualization. Can be 'bottom', 'top', 'left', 'right' or
|
||||
# 'horizontal'. Default is 'bottom'. 'left and 'right' are only supported on sdl
|
||||
# and ncurses output. 'horizontal' (bars go up and down from center) is only supported
|
||||
# on noncurses output.
|
||||
# Note: many fonts have weird or missing glyphs for characters used in orientations
|
||||
# other than 'bottom', which can make output not look right.
|
||||
orientation = bottom
|
||||
|
||||
# Visual channels. Can be 'stereo' or 'mono'.
|
||||
# 'stereo' mirrors both channels with low frequencies in center.
|
||||
# 'mono' outputs left to right lowest to highest frequencies.
|
||||
# 'mono_option' set mono to either take input from 'left', 'right' or 'average'.
|
||||
# set 'reverse' to 1 to display frequencies the other way around.
|
||||
channels = mono
|
||||
mono_option = average
|
||||
reverse = 0
|
||||
|
||||
# Only valid if orientation is set to 'horizontal'.
|
||||
# Set 'horizontal_stereo' to 1 to have left channel bars at top and right channel at bottom.
|
||||
# Set 'left_bottom' to 0 to have right channel at top and left channel at bottom.
|
||||
; horizontal_stereo = 0
|
||||
; left_bottom = 1
|
||||
|
||||
# Raw output target.
|
||||
# On Linux, a fifo will be created if target does not exist.
|
||||
# On Windows, a named pipe will be created if target does not exist.
|
||||
; raw_target = /dev/stdout
|
||||
|
||||
# Raw data format. Can be 'binary' or 'ascii'.
|
||||
; data_format = binary
|
||||
|
||||
# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
|
||||
; bit_format = 16bit
|
||||
|
||||
# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
|
||||
; ascii_max_range = 1000
|
||||
|
||||
# Ascii delimiters. In ascii format each bar and frame is separated by a delimiter.
|
||||
# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
|
||||
; bar_delimiter = 59
|
||||
; frame_delimiter = 10
|
||||
|
||||
# sdl window size and position. -1,-1 is centered.
|
||||
; sdl_width = 1024
|
||||
; sdl_height = 512
|
||||
; sdl_x = -1
|
||||
; sdl_y= -1
|
||||
; sdl_full_screen = 0
|
||||
|
||||
# set label on bars on the x-axis. Can be 'frequency' or 'none'. Default: 'none'
|
||||
# 'frequency' displays the lower cut off frequency of the bar above.
|
||||
# Only supported on ncurses and noncurses output.
|
||||
; xaxis = none
|
||||
|
||||
# enable synchronized sync. 1 = on, 0 = off
|
||||
# removes flickering in alacritty terminal emulator.
|
||||
# defaults to off since the behaviour in other terminal emulators is unknown
|
||||
; synchronized_sync = 0
|
||||
|
||||
# Shaders for sdl_glsl, located in $HOME/.config/cava/shaders
|
||||
; vertex_shader = pass_through.vert
|
||||
|
||||
# Default spectrum shader
|
||||
# default value: bar_spectrum.frag
|
||||
; fragment_shader = bar_spectrum.frag
|
||||
|
||||
# other styles shaders
|
||||
; fragment_shader = eye_of_phi.frag
|
||||
; fragment_shader = northern_lights.frag
|
||||
; fragment_shader = spectrogram.frag
|
||||
; fragment_shader = winamp_line_style_spectrum.frag
|
||||
|
||||
# Orion shaders (use with: method = sdl_glsl)
|
||||
# Static Orion
|
||||
; fragment_shader = orion_circle.frag
|
||||
# Rotating Orion
|
||||
; fragment_shader = orion_circle_rotate.frag
|
||||
# Orion saturn subring
|
||||
; fragment_shader = orion_saturn_subring.frag
|
||||
# Orion saturn core
|
||||
; fragment_shader = orion_saturn_core.frag
|
||||
|
||||
# For glsl output mode, keep rendering even if no audio. 1 = on, 0 = off. Default: 0
|
||||
# Enable for animated shaders so time-based effects keep updating.
|
||||
; continuous_rendering = 0
|
||||
|
||||
# SDL_GLSL only: gain applied to bar amplitudes before sending to shaders, in percent. Default: 100
|
||||
# 0 = mute, 100 = unchanged, >100 = amplify (shader input is clamped to the [0..1] range).
|
||||
; sdl_glsl_gain = 100
|
||||
|
||||
# disable console blank (screen saver) in tty. 1 = on, 0 = off. Default: 0
|
||||
# (Not supported on FreeBSD)
|
||||
; disable_blanking = 0
|
||||
|
||||
# show a flat bar at the bottom of the screen when idle, 1 = on, 0 = off
|
||||
; show_idle_bar_heads = 1
|
||||
|
||||
# show waveform instead of frequency spectrum, 1 = on, 0 = off
|
||||
; waveform = 0
|
||||
|
||||
|
||||
[color]
|
||||
|
||||
# Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
|
||||
# Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors require
|
||||
# a terminal that can change color definitions such as Gnome-terminal or rxvt.
|
||||
# default is to keep current terminal color
|
||||
; background = default
|
||||
; foreground = default
|
||||
|
||||
# SDL and sdl_glsl only support hex code colors, these are the default:
|
||||
; background = '#111111'
|
||||
; foreground = '#33ffff'
|
||||
|
||||
# Gradient mode, only hex defined colors are supported,
|
||||
# background must also be defined in hex or remain commented out. 1 = on, 0 = off.
|
||||
# You can define as many as 8 different colors. They range from bottom to top of the screen
|
||||
; gradient = 0
|
||||
; gradient_color_1 = '#59cc33'
|
||||
; gradient_color_2 = '#80cc33'
|
||||
; gradient_color_3 = '#a6cc33'
|
||||
; gradient_color_4 = '#cccc33'
|
||||
; gradient_color_5 = '#cca633'
|
||||
; gradient_color_6 = '#cc8033'
|
||||
; gradient_color_7 = '#cc5933'
|
||||
; gradient_color_8 = '#cc3333'
|
||||
|
||||
# Horizontal is only supported on noncurses output.
|
||||
# Only one color will be calculated per bar.
|
||||
; horizontal_gradient = 0
|
||||
; horizontal_gradient_color_1 = '#c45161'
|
||||
; horizontal_gradient_color_2 = '#e094a0'
|
||||
; horizontal_gradient_color_3 = '#f2b6c0'
|
||||
; horizontal_gradient_color_4 = '#f2dde1'
|
||||
; horizontal_gradient_color_5 = '#cbc7d8'
|
||||
; horizontal_gradient_color_6 = '#8db7d2'
|
||||
; horizontal_gradient_color_7 = '#5e62a9'
|
||||
; horizontal_gradient_color_8 = '#434279'
|
||||
|
||||
# If both vertical and horizontal gradients are enabled, the vertical one will be blended in this direction.
|
||||
# Can be 'up', 'down', 'left' or 'right'. 'up' means the vertical gradient will be blended in from
|
||||
# bottom to top. I.e. the bottom will only be the horizontal
|
||||
# and top will only be the vertical color of the gradient.
|
||||
; blend_direction = 'up'
|
||||
|
||||
# use theme file instead of defining colors in this file
|
||||
# themes are located in $HOME/.config/cava/themes
|
||||
; theme = 'none'
|
||||
|
||||
|
||||
[smoothing]
|
||||
|
||||
# Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable.
|
||||
; monstercat = 0
|
||||
; waves = 0
|
||||
|
||||
# Noise reduction, int 0 - 100. default 77
|
||||
# the raw visualization is very noisy, this factor adjusts the integral and gravity filters to keep the signal smooth
|
||||
# 100 will be very slow and smooth, 0 will be fast but noisy.
|
||||
; noise_reduction = 77
|
||||
|
||||
|
||||
[eq]
|
||||
|
||||
# This one is tricky. You can have as many keys as you want.
|
||||
# Remember to uncomment more than one key! More keys = more precision.
|
||||
# Look at readme.md on github for further explanations and examples.
|
||||
; 1 = 1 # bass
|
||||
; 2 = 1
|
||||
; 3 = 1 # midtone
|
||||
; 4 = 1
|
||||
; 5 = 1 # treble
|
||||
73
cava/shaders/bar_spectrum.frag
Normal file
73
cava/shaders/bar_spectrum.frag
Normal file
@@ -0,0 +1,73 @@
|
||||
#version 330
|
||||
|
||||
in vec2 fragCoord;
|
||||
out vec4 fragColor;
|
||||
|
||||
// bar values. defaults to left channels first (low to high), then right (high to low).
|
||||
uniform float bars[512];
|
||||
|
||||
uniform int bars_count; // number of bars (left + right) (configurable)
|
||||
uniform int bar_width; // bar width (configurable), not used here
|
||||
uniform int bar_spacing; // space between bars (configurable)
|
||||
|
||||
uniform vec3 u_resolution; // window resolution
|
||||
|
||||
// colors, configurable in cava config file (r,g,b) (0.0 - 1.0)
|
||||
uniform vec3 bg_color; // background color
|
||||
uniform vec3 fg_color; // foreground color
|
||||
|
||||
uniform int gradient_count;
|
||||
uniform vec3 gradient_colors[8]; // gradient colors
|
||||
|
||||
uniform float shader_time; // shader execution time s (not used here)
|
||||
|
||||
uniform sampler2D inputTexture; // Texture from the last render pass (not used here)
|
||||
|
||||
vec3 normalize_C(float y, vec3 col_1, vec3 col_2, float y_min, float y_max) {
|
||||
// create color based on fraction of this color and next color
|
||||
float yr = (y - y_min) / (y_max - y_min);
|
||||
return col_1 * (1.0 - yr) + col_2 * yr;
|
||||
}
|
||||
|
||||
void main() {
|
||||
// find which bar to use based on where we are on the x axis
|
||||
float x = u_resolution.x * fragCoord.x;
|
||||
int bar = int(bars_count * fragCoord.x);
|
||||
|
||||
// calculate a bar size
|
||||
float bar_size = u_resolution.x / bars_count;
|
||||
|
||||
// the y coordinate and bar values are the same
|
||||
float y = bars[bar];
|
||||
|
||||
// make sure there is a thin line at bottom
|
||||
if (y * u_resolution.y < 1.0) {
|
||||
y = 1.0 / u_resolution.y;
|
||||
}
|
||||
|
||||
// draw the bar up to current height
|
||||
if (y > fragCoord.y) {
|
||||
// make some space between bars basen on settings
|
||||
if (x > (bar + 1) * (bar_size)-bar_spacing) {
|
||||
fragColor = vec4(bg_color, 1.0);
|
||||
} else {
|
||||
if (gradient_count == 0) {
|
||||
fragColor = vec4(fg_color, 1.0);
|
||||
} else {
|
||||
// find which color in the configured gradient we are at
|
||||
int color = int((gradient_count - 1) * fragCoord.y);
|
||||
|
||||
// find where on y this and next color is supposed to be
|
||||
float y_min = color / (gradient_count - 1.0);
|
||||
float y_max = (color + 1.0) / (gradient_count - 1.0);
|
||||
|
||||
// make color
|
||||
fragColor = vec4(normalize_C(fragCoord.y, gradient_colors[color],
|
||||
gradient_colors[color + 1], y_min, y_max),
|
||||
1.0);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
fragColor = vec4(bg_color, 1.0);
|
||||
}
|
||||
}
|
||||
117
cava/shaders/eye_of_phi.frag
Normal file
117
cava/shaders/eye_of_phi.frag
Normal file
@@ -0,0 +1,117 @@
|
||||
#version 330
|
||||
|
||||
// this shader was stolen from shadertoy user ChunderFPV
|
||||
|
||||
#define SCALE 8.0
|
||||
#define PI radians(180.0)
|
||||
#define TAU (PI * 2.0)
|
||||
#define CS(a) vec2(cos(a), sin(a))
|
||||
#define PT(u, r) smoothstep(0.0, r, r - length(u))
|
||||
|
||||
in vec2 fragCoord;
|
||||
out vec4 fragColor;
|
||||
|
||||
uniform float bars[512];
|
||||
|
||||
uniform int bars_count; // number of bars (left + right) (configurable)
|
||||
uniform float shader_time; // shader execution time s
|
||||
uniform int bar_width; // bar width (configurable), not used here
|
||||
uniform int bar_spacing; // space between bars (configurable)
|
||||
|
||||
uniform vec3 u_resolution; // window resolution
|
||||
|
||||
// colors, configurable in cava config file (r,g,b) (0.0 - 1.0)
|
||||
uniform vec3 bg_color; // background color
|
||||
uniform vec3 fg_color; // foreground color
|
||||
|
||||
uniform int gradient_count;
|
||||
uniform vec3 gradient_colors[8]; // gradient colors
|
||||
|
||||
// gradient map ( color, equation, time, width, shadow, reciprocal )
|
||||
vec3 gm(vec3 c, float n, float t, float w, float d, bool i) {
|
||||
float g = min(abs(n), 1.0 / abs(n));
|
||||
float s = abs(sin(n * PI - t));
|
||||
if (i)
|
||||
s = min(s, abs(sin(PI / n + t)));
|
||||
return (1.0 - pow(abs(s), w)) * c * pow(g, d) * 6.0;
|
||||
}
|
||||
|
||||
// denominator spiral, use 1/n for numerator
|
||||
// ( screen xy, spiral exponent, decimal, line width, hardness, rotation )
|
||||
float ds(vec2 u, float e, float n, float w, float h, float ro) {
|
||||
float ur = length(u); // unit radius
|
||||
float sr = pow(ur, e); // spiral radius
|
||||
float a = round(sr) * n * TAU; // arc
|
||||
vec2 xy = CS(a + ro) * ur; // xy coords
|
||||
float l = PT(u - xy, w); // line
|
||||
float s = mod(sr + 0.5, 1.0); // gradient smooth
|
||||
s = min(s, 1.0 - s); // darken filter
|
||||
return l * s * h;
|
||||
}
|
||||
|
||||
void main() {
|
||||
float t = shader_time / PI * 2.0;
|
||||
vec4 m = vec4(0, 0, 0, 0); // iMouse;
|
||||
m.xy = m.xy * 2.0 / u_resolution.xy - 1.0; // ±1x, ±1y
|
||||
if (m.z > 0.0)
|
||||
t += m.y * SCALE; // move time with mouse y
|
||||
float z = (m.z > 0.0) ? pow(1.0 - abs(m.y), sign(m.y)) : 1.0; // zoom (+)
|
||||
float e = (m.z > 0.0) ? pow(1.0 - abs(m.x), -sign(m.x))
|
||||
: 1.0; // screen exponent (+)
|
||||
float se = (m.z > 0.0) ? e * -sign(m.y) : 1.0; // spiral exponent
|
||||
vec3 bg = vec3(0); // black background
|
||||
|
||||
float aa = 3.0; // anti-aliasing
|
||||
|
||||
for (float j = 0.0; j < aa; j++)
|
||||
for (float k = 0.0; k < aa; k++) {
|
||||
vec3 c = vec3(0);
|
||||
vec2 o = vec2(j, k) / aa;
|
||||
vec2 uv = (fragCoord * u_resolution.xy - 0.5 * u_resolution.xy + o) /
|
||||
u_resolution.y * SCALE * z; // apply cartesian, scale and zoom
|
||||
if (m.z > 0.0)
|
||||
uv =
|
||||
exp(log(abs(uv)) * e) * sign(uv); // warp screen space with exponent
|
||||
|
||||
float px = length(fwidth(uv)); // pixel width
|
||||
float x = uv.x; // every pixel on x
|
||||
float y = uv.y; // every pixel on y
|
||||
float l = length(uv); // hypot of xy: sqrt(x*x+y*y)
|
||||
|
||||
float mc = (x * x + y * y - 1.0) / y; // metallic circle at xy
|
||||
float g = min(abs(mc), 1.0 / abs(mc)); // gradient
|
||||
vec3 gold = vec3(1.0, 0.6, 0.0) * g * l;
|
||||
vec3 blue = vec3(0.3, 0.5, 0.9) * (1.0 - g);
|
||||
vec3 rgb = max(gold, blue);
|
||||
|
||||
float w = 0.1; // line width
|
||||
float d = 0.4; // shadow depth
|
||||
c = max(c, gm(rgb, mc, -t, w * bars[0], d, false)); // metallic
|
||||
c = max(c, gm(rgb, abs(y / x) * sign(y), -t, w * bars[1], d,
|
||||
false)); // tangent
|
||||
c = max(c, gm(rgb, (x * x) / (y * y) * sign(y), -t, w * bars[2], d,
|
||||
false)); // sqrt cotangent
|
||||
c = max(c, gm(rgb, (x * x) + (y * y), t, w * bars[3], d,
|
||||
true)); // sqrt circles
|
||||
|
||||
c += rgb * ds(uv, se, t / TAU, px * 2.0 * bars[4], 2.0, 0.0); // spiral 1a
|
||||
c += rgb * ds(uv, se, t / TAU, px * 2.0 * bars[5], 2.0, PI); // spiral 1b
|
||||
c +=
|
||||
rgb * ds(uv, -se, t / TAU, px * 2.0 * bars[6], 2.0, 0.0); // spiral 2a
|
||||
c += rgb * ds(uv, -se, t / TAU, px * 2.0 * bars[7], 2.0, PI); // spiral 2b
|
||||
c = max(c, 0.0); // clear negative color
|
||||
|
||||
c += pow(max(1.0 - l, 0.0), 3.0 / z); // center glow
|
||||
|
||||
if (m.z > 0.0) // display grid on click
|
||||
{
|
||||
vec2 xyg = abs(fract(uv + 0.5) - 0.5) / px; // xy grid
|
||||
c.gb += 0.2 * (1.0 - min(min(xyg.x, xyg.y), 1.0));
|
||||
}
|
||||
bg += c;
|
||||
}
|
||||
bg /= aa * aa;
|
||||
bg *= sqrt(bg) * 1.5;
|
||||
|
||||
fragColor = vec4(bg, 1.0);
|
||||
}
|
||||
34
cava/shaders/northern_lights.frag
Normal file
34
cava/shaders/northern_lights.frag
Normal file
@@ -0,0 +1,34 @@
|
||||
#version 330
|
||||
|
||||
in vec2 fragCoord;
|
||||
out vec4 fragColor;
|
||||
|
||||
// bar values. defaults to left channels first (low to high), then right (high to low).
|
||||
uniform float bars[512];
|
||||
|
||||
uniform int bars_count; // number of bars (left + right) (configurable)
|
||||
|
||||
uniform vec3 u_resolution; // window resolution, not used here
|
||||
|
||||
//colors, configurable in cava config file
|
||||
uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here
|
||||
uniform vec3 fg_color; // foreground color, not used here
|
||||
|
||||
void main()
|
||||
{
|
||||
// find which bar to use based on where we are on the x axis
|
||||
int bar = int(bars_count * fragCoord.x);
|
||||
|
||||
float bar_y = 1.0 - abs((fragCoord.y - 0.5)) * 2.0;
|
||||
float y = (bars[bar]) * bar_y;
|
||||
|
||||
float bar_x = (fragCoord.x - float(bar) / float(bars_count)) * bars_count;
|
||||
float bar_r = 1.0 - abs((bar_x - 0.5)) * 2;
|
||||
|
||||
bar_r = bar_r * bar_r * 2;
|
||||
|
||||
// set color
|
||||
fragColor.r = fg_color.x * y * bar_r;
|
||||
fragColor.g = fg_color.y * y * bar_r;
|
||||
fragColor.b = fg_color.z * y * bar_r;
|
||||
}
|
||||
14
cava/shaders/pass_through.vert
Normal file
14
cava/shaders/pass_through.vert
Normal file
@@ -0,0 +1,14 @@
|
||||
#version 330
|
||||
|
||||
|
||||
// Input vertex data, different for all executions of this shader.
|
||||
layout(location = 0) in vec3 vertexPosition_modelspace;
|
||||
|
||||
// Output data ; will be interpolated for each fragment.
|
||||
out vec2 fragCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = vec4(vertexPosition_modelspace,1);
|
||||
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
|
||||
}
|
||||
53
cava/shaders/spectrogram.frag
Normal file
53
cava/shaders/spectrogram.frag
Normal file
@@ -0,0 +1,53 @@
|
||||
#version 330
|
||||
|
||||
in vec2 fragCoord;
|
||||
out vec4 fragColor;
|
||||
|
||||
// bar values. defaults to left channels first (low to high), then right (high
|
||||
// to low).
|
||||
uniform float bars[512];
|
||||
|
||||
uniform int bars_count; // number of bars (left + right) (configurable)
|
||||
uniform int bar_width; // bar width (configurable), not used here
|
||||
uniform int bar_spacing; // space between bars (configurable)
|
||||
|
||||
uniform vec3 u_resolution; // window resolution
|
||||
|
||||
// colors, configurable in cava config file (r,g,b) (0.0 - 1.0)
|
||||
uniform vec3 bg_color; // background color
|
||||
uniform vec3 fg_color; // foreground color
|
||||
|
||||
uniform int gradient_count;
|
||||
uniform vec3 gradient_colors[8]; // gradient colors
|
||||
|
||||
uniform sampler2D inputTexture; // Texture from the last render pass
|
||||
|
||||
vec3 normalize_C(float y, vec3 col_1, vec3 col_2, float y_min, float y_max) {
|
||||
// create color based on fraction of this color and next color
|
||||
float yr = (y - y_min) / (y_max - y_min);
|
||||
return col_1 * (1.0 - yr) + col_2 * yr;
|
||||
}
|
||||
|
||||
void main() {
|
||||
// find which bar to use based on where we are on the y axis
|
||||
int bar = int(bars_count * fragCoord.y);
|
||||
float y = bars[bar];
|
||||
float band_size = 1.0 / float(bars_count);
|
||||
float current_band_min = bar * band_size;
|
||||
float current_band_max = (bar + 1) * band_size;
|
||||
|
||||
int hist_length = 512;
|
||||
float win_size = 1.0 / hist_length;
|
||||
|
||||
if (fragCoord.x > 1.0 - win_size) {
|
||||
|
||||
if (fragCoord.y > current_band_min && fragCoord.y < current_band_max) {
|
||||
|
||||
fragColor = vec4(fg_color * y, 1.0);
|
||||
}
|
||||
} else {
|
||||
vec2 offsetCoord = fragCoord;
|
||||
offsetCoord.x += float(win_size);
|
||||
fragColor = texture(inputTexture, offsetCoord);
|
||||
}
|
||||
}
|
||||
112
cava/shaders/winamp_line_style_spectrum.frag
Normal file
112
cava/shaders/winamp_line_style_spectrum.frag
Normal file
@@ -0,0 +1,112 @@
|
||||
#version 330
|
||||
|
||||
// Emulate the "line style" spectrum analyzer from Winamp 2.
|
||||
// Try this config for a demonstration:
|
||||
|
||||
/*
|
||||
[general]
|
||||
bar_width = 2
|
||||
bar_spacing = 0
|
||||
higher_cutoff_freq = 22000
|
||||
|
||||
[output]
|
||||
method = sdl_glsl
|
||||
channels = mono
|
||||
fragment_shader = winamp_line_style_spectrum.frag
|
||||
|
||||
[color]
|
||||
background = '#000000'
|
||||
gradient = 1
|
||||
gradient_color_1 = '#319C08'
|
||||
gradient_color_2 = '#29CE10'
|
||||
gradient_color_3 = '#BDDE29'
|
||||
gradient_color_4 = '#DEA518'
|
||||
gradient_color_5 = '#D66600'
|
||||
gradient_color_6 = '#CE2910'
|
||||
|
||||
[smoothing]
|
||||
noise_reduction = 10
|
||||
*/
|
||||
|
||||
in vec2 fragCoord;
|
||||
out vec4 fragColor;
|
||||
|
||||
// bar values. defaults to left channels first (low to high), then right (high to low).
|
||||
uniform float bars[512];
|
||||
|
||||
uniform int bars_count; // number of bars (left + right) (configurable)
|
||||
uniform int bar_width; // bar width (configurable), not used here
|
||||
uniform int bar_spacing; // space between bars (configurable)
|
||||
|
||||
uniform vec3 u_resolution; // window resolution
|
||||
|
||||
//colors, configurable in cava config file (r,g,b) (0.0 - 1.0)
|
||||
uniform vec3 bg_color; // background color
|
||||
uniform vec3 fg_color; // foreground color
|
||||
|
||||
uniform int gradient_count;
|
||||
uniform vec3 gradient_colors[8]; // gradient colors
|
||||
|
||||
vec3 normalize_C(float y,vec3 col_1, vec3 col_2, float y_min, float y_max)
|
||||
{
|
||||
//create color based on fraction of this color and next color
|
||||
float yr = (y - y_min) / (y_max - y_min);
|
||||
return col_1 * (1.0 - yr) + col_2 * yr;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
// find which bar to use based on where we are on the x axis
|
||||
float x = u_resolution.x * fragCoord.x;
|
||||
int bar = int(bars_count * fragCoord.x);
|
||||
|
||||
//calculate a bar size
|
||||
float bar_size = u_resolution.x / bars_count;
|
||||
|
||||
//the y coordinate is stretched by 4X to resemble Winamp
|
||||
float y = min(bars[bar] * 4.0, 1.0);
|
||||
|
||||
// make sure there is a thin line at bottom
|
||||
if (y * u_resolution.y < 1.0)
|
||||
{
|
||||
y = 1.0 / u_resolution.y;
|
||||
}
|
||||
|
||||
vec4 bar_color;
|
||||
|
||||
if (gradient_count == 0)
|
||||
{
|
||||
bar_color = vec4(fg_color,1.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
//find color in the configured gradient for the top of the bar
|
||||
int color = int((gradient_count - 1) * y);
|
||||
|
||||
//find where on y this and next color is supposed to be
|
||||
float y_min = float(color) / (gradient_count - 1.0);
|
||||
float y_max = float(color + 1) / (gradient_count - 1.0);
|
||||
|
||||
//make a solid color for the entire bar
|
||||
bar_color = vec4(normalize_C(y, gradient_colors[color], gradient_colors[color + 1], y_min, y_max), 1.0);
|
||||
}
|
||||
|
||||
|
||||
//draw the bar up to current height
|
||||
if (y > fragCoord.y)
|
||||
{
|
||||
//make some space between bars based on settings
|
||||
if (x > (bar + 1) * (bar_size) - bar_spacing)
|
||||
{
|
||||
fragColor = vec4(bg_color,1.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
fragColor = bar_color;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
fragColor = vec4(bg_color,1.0);
|
||||
}
|
||||
}
|
||||
15
cava/themes/solarized_dark
Normal file
15
cava/themes/solarized_dark
Normal file
@@ -0,0 +1,15 @@
|
||||
[color]
|
||||
background = '#001e26'
|
||||
foreground = '#708183'
|
||||
|
||||
gradient = 1
|
||||
gradient_color_1 = '#268bd2'
|
||||
gradient_color_2 = '#6c71c4'
|
||||
gradient_color_3 = '#cb4b16'
|
||||
|
||||
horizontal_gradient = 1
|
||||
horizontal_gradient_color_1 = '#586e75'
|
||||
horizontal_gradient_color_2 = '#b58900'
|
||||
horizontal_gradient_color_3 = '#839496'
|
||||
|
||||
blend_direction = 'up'
|
||||
10
cava/themes/tricolor
Normal file
10
cava/themes/tricolor
Normal file
@@ -0,0 +1,10 @@
|
||||
[color]
|
||||
horizontal_gradient = 1
|
||||
horizontal_gradient_color_1 = '#c45161'
|
||||
horizontal_gradient_color_2 = '#e094a0'
|
||||
horizontal_gradient_color_3 = '#f2b6c0'
|
||||
horizontal_gradient_color_4 = '#f2dde1'
|
||||
horizontal_gradient_color_5 = '#cbc7d8'
|
||||
horizontal_gradient_color_6 = '#8db7d2'
|
||||
horizontal_gradient_color_7 = '#5e62a9'
|
||||
horizontal_gradient_color_8 = '#434279'
|
||||
@@ -3,3 +3,5 @@ exec-once = /usr/bin/qs & # quickshell
|
||||
# exec-once = hyprpaper # wallpaper
|
||||
exec-once = awww-daemon # wallpaper
|
||||
exec-once = hyprsunset # night light
|
||||
exec-once = qs -c overview # workspace switcher https://github.com/Shanu-Kumawat/quickshell-overview
|
||||
# exec-once = cava -p ~/.config/cava/config
|
||||
@@ -2,3 +2,4 @@
|
||||
|
||||
env = XCURSOR_SIZE,24
|
||||
env = HYPRCURSOR_SIZE,24
|
||||
env = QT_QPA_PLATFORMTHEME,qt6ct
|
||||
@@ -12,7 +12,7 @@ input {
|
||||
|
||||
follow_mouse = 1
|
||||
|
||||
sensitivity = 0 # -1.0 - 1.0, 0 means no modification.
|
||||
sensitivity = -0.8 # -1.0 - 1.0, 0 means no modification.
|
||||
|
||||
touchpad {
|
||||
natural_scroll = false
|
||||
|
||||
@@ -16,6 +16,7 @@ bind = $mainMod, R, exec, $menu
|
||||
bind = $mainMod, P, exec, $programs
|
||||
bind = $mainMod, L, layoutmsg, togglesplit # dwindle
|
||||
bind = $mainMod, code:47, exec, rofi -show emoji
|
||||
bind = $mainMod, TAB, exec, qs ipc -c overview call overview toggle
|
||||
|
||||
# Move focus with mainMod + arrow keys
|
||||
bind = $mainMod, J, cyclenext
|
||||
@@ -25,6 +26,7 @@ bind = $mainMod SHIFT, o, movefocus, d
|
||||
bind = $mainMod SHIFT, J, swapnext
|
||||
|
||||
bind = $mainMod SHIFT, K, swapnext, prev
|
||||
bind = $mainMod, F, fullscreen, toggle
|
||||
|
||||
# Switch workspaces with mainMod + [0-9]
|
||||
bind = $mainMod, 1, workspace, 1
|
||||
|
||||
@@ -1,3 +1,32 @@
|
||||
[Appearance]
|
||||
color_scheme_path=/home/sem/linux-dotfiles/qt6ct/colors/matugen.conf
|
||||
color_scheme_path=/home/sem/.config/qt6ct/colors/matugen.conf
|
||||
custom_palette=true
|
||||
icon_theme=breeze-dark
|
||||
standard_dialogs=default
|
||||
style=Breeze
|
||||
|
||||
[Fonts]
|
||||
fixed="Sans Serif,9,-1,5,400,0,0,0,0,0,0,0,0,0,0,1,,0,0"
|
||||
general="Sans Serif,9,-1,5,400,0,0,0,0,0,0,0,0,0,0,1,,0,0"
|
||||
|
||||
[Interface]
|
||||
activate_item_on_single_click=1
|
||||
buttonbox_layout=0
|
||||
cursor_flash_time=1000
|
||||
dialog_buttons_have_icons=1
|
||||
double_click_interval=400
|
||||
gui_effects=@Invalid()
|
||||
keyboard_scheme=2
|
||||
menus_have_icons=true
|
||||
show_shortcuts_in_context_menus=true
|
||||
stylesheets=@Invalid()
|
||||
toolbutton_style=4
|
||||
underline_shortcut=1
|
||||
wheel_scroll_lines=3
|
||||
|
||||
[SettingsWindow]
|
||||
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\0\0\0\x4\xe2\0\0\x2\xa6\0\0\0\0\0\0\0\0\0\0\x4\xe2\0\0\x2\xa6\0\0\0\x1\x2\0\0\0\n\0\0\0\0\0\0\0\0\0\0\0\x4\xe2\0\0\x2\xa6)
|
||||
|
||||
[Troubleshooting]
|
||||
force_raster_widgets=1
|
||||
ignored_applications=@Invalid()
|
||||
|
||||
66
quickshell/overview/config.json
Normal file
66
quickshell/overview/config.json
Normal file
@@ -0,0 +1,66 @@
|
||||
{
|
||||
"appearance": {
|
||||
"colorSource": "default",
|
||||
"caelestia": {
|
||||
"autoRefresh": true,
|
||||
"refreshInterval": 2000,
|
||||
"accentProfile": "vibrant"
|
||||
},
|
||||
"rounding": {
|
||||
"unsharpen": 2,
|
||||
"verysmall": 8,
|
||||
"small": 12,
|
||||
"normal": 17,
|
||||
"large": 23,
|
||||
"full": 9999,
|
||||
"screenRounding": 23,
|
||||
"windowRounding": 18
|
||||
},
|
||||
"font": {
|
||||
"family": {
|
||||
"main": "JetBrainsMono Nerd Font",
|
||||
"title": "JetBrainsMono Nerd Font",
|
||||
"expressive": "JetBrainsMono Nerd Font"
|
||||
},
|
||||
"pixelSize": {
|
||||
"smaller": 12,
|
||||
"small": 15,
|
||||
"normal": 16,
|
||||
"larger": 19,
|
||||
"huge": 22
|
||||
}
|
||||
},
|
||||
"animation": {
|
||||
"duration": {
|
||||
"elementMove": 500,
|
||||
"elementMoveEnter": 400,
|
||||
"elementMoveFast": 200
|
||||
}
|
||||
},
|
||||
"sizes": {
|
||||
"elevationMargin": 10
|
||||
}
|
||||
},
|
||||
"overview": {
|
||||
"rows": 2,
|
||||
"columns": 5,
|
||||
"scale": 0.16,
|
||||
"enable": true,
|
||||
"hideEmptyRows": false,
|
||||
"workspaceSpacing": 5,
|
||||
"backgroundPadding": 10,
|
||||
"workspaceNumberBaseSize": 250
|
||||
},
|
||||
"position": {
|
||||
"topMargin": 100
|
||||
},
|
||||
"windowPreview": {
|
||||
"iconToWindowRatio": 0.25,
|
||||
"iconToWindowRatioCompact": 0.45,
|
||||
"xwaylandIndicatorToIconRatio": 0.35,
|
||||
"inactiveMonitorOpacity": 0.4
|
||||
},
|
||||
"hacks": {
|
||||
"arbitraryRaceConditionDelay": 150
|
||||
}
|
||||
}
|
||||
56
quickshell/services/BluetoothService.qml
Normal file
56
quickshell/services/BluetoothService.qml
Normal file
@@ -0,0 +1,56 @@
|
||||
import QtQuick
|
||||
import Quickshell.Io
|
||||
|
||||
Item {
|
||||
id: root
|
||||
signal devicesFound(var devices)
|
||||
property var connectedDevices: []
|
||||
|
||||
function deviceListChanged(newList) {
|
||||
if (newList.length !== root.connectedDevices.length) {
|
||||
return true;
|
||||
}
|
||||
for (let i = 0; i < newList.length; i++) {
|
||||
if (newList[i].mac !== root.connectedDevices[i].mac ||
|
||||
newList[i].name !== root.connectedDevices[i].name) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Process {
|
||||
id: bluetoothConnectedDevicesProcess
|
||||
command: ["bluetoothctl", "devices", "Connected"]
|
||||
stdout: StdioCollector {
|
||||
onStreamFinished: {
|
||||
if (!this.text) {
|
||||
root.connectedDevices = [];
|
||||
root.devicesFound([]);
|
||||
return;
|
||||
}
|
||||
var devices = this.text.trim().split("\n").map(line => {
|
||||
var parts = line.split(" ");
|
||||
return {
|
||||
mac: parts[1],
|
||||
name: parts.slice(2).join(" ")
|
||||
};
|
||||
});
|
||||
|
||||
if (root.deviceListChanged(devices)) {
|
||||
root.connectedDevices = devices;
|
||||
root.devicesFound(devices);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Timer {
|
||||
interval: 2000
|
||||
running: true
|
||||
repeat: true
|
||||
onTriggered: bluetoothConnectedDevicesProcess.running = true
|
||||
}
|
||||
|
||||
Component.onCompleted: bluetoothConnectedDevicesProcess.running = true
|
||||
}
|
||||
25
quickshell/services/CavaService.qml
Normal file
25
quickshell/services/CavaService.qml
Normal file
@@ -0,0 +1,25 @@
|
||||
import QtQuick
|
||||
import Quickshell
|
||||
import Quickshell.Io
|
||||
|
||||
Item {
|
||||
id: root
|
||||
|
||||
signal cavaDataChanged(string data)
|
||||
|
||||
Process {
|
||||
id: cavaProcess
|
||||
command: ["cat", "/tmp/cava.fifo"]
|
||||
|
||||
stdout: SplitParser {
|
||||
splitMarker: "\n" // fires onRead() for each newline-delimited chunk
|
||||
onRead: data => {
|
||||
root.cavaDataChanged(data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
cavaProcess.running = true;
|
||||
}
|
||||
}
|
||||
59
quickshell/services/NowPlayingService.qml
Normal file
59
quickshell/services/NowPlayingService.qml
Normal file
@@ -0,0 +1,59 @@
|
||||
import Quickshell.Io
|
||||
import QtQuick
|
||||
|
||||
Item {
|
||||
id: root
|
||||
|
||||
property string artist: ""
|
||||
property string title: ""
|
||||
property string artUrl: ""
|
||||
property bool isPlaying: false
|
||||
|
||||
Process {
|
||||
id: playerctlProc
|
||||
// we need a separator, so use |||
|
||||
command: ["playerctl", "metadata", "--format", "{{artist}}|||{{title}}|||{{mpris:artUrl}}|||{{status}}"]
|
||||
stdout: StdioCollector {
|
||||
onStreamFinished: {
|
||||
var text = this.text.trim();
|
||||
if (!text) {
|
||||
root.artist = "";
|
||||
root.title = "";
|
||||
root.artUrl = "";
|
||||
return;
|
||||
}
|
||||
var parts = text.split("|||");
|
||||
root.artist = parts[0] || "";
|
||||
root.title = parts[1] || "";
|
||||
root.artUrl = parts[2] || "";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Process {
|
||||
id: playerCtlPlayingProc
|
||||
command: ["playerctl", "status"]
|
||||
stdout: StdioCollector {
|
||||
onStreamFinished: {
|
||||
var status = this.text.trim();
|
||||
root.isPlaying = (status === "Playing");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Timer {
|
||||
interval: 2000
|
||||
running: true
|
||||
repeat: true
|
||||
onTriggered: playerctlProc.running = true
|
||||
}
|
||||
|
||||
Timer {
|
||||
interval: 1000
|
||||
running: true
|
||||
repeat: true
|
||||
onTriggered: playerCtlPlayingProc.running = true
|
||||
}
|
||||
|
||||
Component.onCompleted: playerctlProc.running = true
|
||||
}
|
||||
@@ -10,13 +10,13 @@ Item {
|
||||
// =====================
|
||||
property int cpuUsage: 0
|
||||
property int memUsage: 0
|
||||
property int gpuUsage: 0
|
||||
|
||||
property var lastCpuIdle: 0
|
||||
property var lastCpuTotal: 0
|
||||
|
||||
Process {
|
||||
id: cpuProc
|
||||
// get cpu usage, first line of /proc/stat
|
||||
command: ["cat", "/proc/stat"]
|
||||
stdout: StdioCollector {
|
||||
onStreamFinished: {
|
||||
@@ -56,12 +56,28 @@ Item {
|
||||
var parts = data.trim().split(/\s+/);
|
||||
var total = parseInt(parts[1]) || 1;
|
||||
var used = parseInt(parts[2]) || 0;
|
||||
memUsage = Math.round(100 * used / total);
|
||||
root.memUsage = Math.round(100 * used / total);
|
||||
}
|
||||
}
|
||||
Component.onCompleted: running = true
|
||||
}
|
||||
|
||||
Process {
|
||||
id: gpuProc
|
||||
command: ["cat", "/sys/class/drm/card1/device/gpu_busy_percent"]
|
||||
|
||||
stdout: StdioCollector {
|
||||
onStreamFinished: {
|
||||
if (!this.text) {
|
||||
return;
|
||||
}
|
||||
var gpuUsage = parseInt(this.text.trim()) || 0;
|
||||
root.gpuUsage = gpuUsage;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Update loop
|
||||
Timer {
|
||||
interval: 2000
|
||||
@@ -70,6 +86,7 @@ Item {
|
||||
onTriggered: {
|
||||
cpuProc.running = true;
|
||||
memProc.running = true;
|
||||
gpuProc.running = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -18,6 +18,10 @@ ShellRoot {
|
||||
id: stats
|
||||
}
|
||||
|
||||
NowPlayingService {
|
||||
id: nowPlayingService
|
||||
}
|
||||
|
||||
Variants {
|
||||
model: Quickshell.screens
|
||||
|
||||
@@ -35,7 +39,7 @@ ShellRoot {
|
||||
anchors.left: true
|
||||
anchors.right: true
|
||||
implicitHeight: 25
|
||||
color: Constants.colBg
|
||||
color: Colors.md3.background
|
||||
|
||||
Loader {
|
||||
id: wallpaperLoader
|
||||
@@ -48,9 +52,13 @@ ShellRoot {
|
||||
|
||||
cpuUsage: stats.cpuUsage
|
||||
memUsage: stats.memUsage
|
||||
gpuUsage: stats.gpuUsage
|
||||
nowPlayingArtist: nowPlayingService.artist
|
||||
nowPlayingTitle: nowPlayingService.title
|
||||
nowPlayingArtUrl: nowPlayingService.artUrl
|
||||
nowPlaying: nowPlayingService.isPlaying
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Variants {
|
||||
@@ -65,4 +73,3 @@ ShellRoot {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
37
quickshell/ui/BarText.qml
Normal file
37
quickshell/ui/BarText.qml
Normal file
@@ -0,0 +1,37 @@
|
||||
import QtQuick
|
||||
import Quickshell
|
||||
|
||||
import "../constants"
|
||||
|
||||
Item {
|
||||
id: root
|
||||
property int value: 0
|
||||
property string prefix: ""
|
||||
property string separator: "-"
|
||||
property int valuePadding: 3
|
||||
property int padding: 4
|
||||
property string paddingChar: "0"
|
||||
|
||||
width: textItem.implicitWidth + padding
|
||||
height: textItem.implicitHeight + padding
|
||||
|
||||
Rectangle {
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
width: parent.width
|
||||
height: Math.max(1, root.value / 100 * parent.height)
|
||||
color: Colors.md3.on_secondary
|
||||
opacity: 1.0
|
||||
}
|
||||
|
||||
Text {
|
||||
id: textItem
|
||||
anchors.centerIn: parent
|
||||
z: 1
|
||||
text: root.prefix + root.separator + String(root.value).padStart(root.valuePadding, root.paddingChar)
|
||||
color: Colors.md3.inverse_primary
|
||||
font.pixelSize: Constants.fontSize
|
||||
font.family: Constants.fontFamily
|
||||
font.bold: true
|
||||
}
|
||||
}
|
||||
64
quickshell/ui/BluetoothIcon.qml
Normal file
64
quickshell/ui/BluetoothIcon.qml
Normal file
@@ -0,0 +1,64 @@
|
||||
import Quickshell
|
||||
import Quickshell.Io
|
||||
import QtQuick
|
||||
import QtQuick.Layouts
|
||||
|
||||
import "../constants"
|
||||
import "../services"
|
||||
|
||||
Text {
|
||||
id: root
|
||||
|
||||
required property TopBar parentWindow;
|
||||
|
||||
// Nerd Font Bluetooth icon (nf-fa-bluetooth)
|
||||
// cheat sheet: https://www.nerdfonts.com/cheat-sheet
|
||||
// TODO make custom floating panel with animation and buttons to connect/disconnect devices
|
||||
property string iconGlyph: "\udb80\udcaf"
|
||||
property string connectedIconGlyph: "\udb80\udcb1"
|
||||
property string disconnectedIconGlyph: "\udb80\udcaf"
|
||||
|
||||
property BluetoothService bluetoothService: BluetoothService {
|
||||
onDevicesFound: function(devices) {
|
||||
if (devices.length > 0) {
|
||||
root.iconGlyph = root.connectedIconGlyph;
|
||||
root.color = Colors.md3.on_primary_fixed;
|
||||
} else {
|
||||
root.iconGlyph = root.disconnectedIconGlyph;
|
||||
root.color = Colors.md3.primary;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text: iconGlyph
|
||||
color: Colors.md3.on_primary_fixed
|
||||
|
||||
font {
|
||||
family: Constants.fontFamily
|
||||
pixelSize: Constants.fontSize
|
||||
bold: true
|
||||
}
|
||||
|
||||
Process {
|
||||
id: bluemanManagerProcess
|
||||
command: ["blueman-manager"]
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
hoverEnabled: true
|
||||
|
||||
onClicked: {
|
||||
bluemanManagerProcess.running = true;
|
||||
popupWindow.visible = true;
|
||||
}
|
||||
}
|
||||
|
||||
PopupWindow {
|
||||
id: popupWindow
|
||||
visible: false
|
||||
implicitWidth: 200
|
||||
implicitHeight: 100
|
||||
anchor.window: parentWindow
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,7 @@ import "../constants"
|
||||
|
||||
Text {
|
||||
id: clock
|
||||
color: Constants.colBlue
|
||||
color: Colors.md3.on_primary_fixed
|
||||
|
||||
font {
|
||||
family: Constants.fontFamily
|
||||
@@ -14,7 +14,7 @@ Text {
|
||||
}
|
||||
|
||||
function updateTime() {
|
||||
text = Qt.formatDateTime(new Date(), "ddd, MMM dd - HH:mm");
|
||||
text = Qt.formatDateTime(new Date(), "[dd-MM-yy] - [HH:mm]");
|
||||
}
|
||||
|
||||
Component.onCompleted: updateTime()
|
||||
|
||||
9
quickshell/ui/LineSeparator.qml
Normal file
9
quickshell/ui/LineSeparator.qml
Normal file
@@ -0,0 +1,9 @@
|
||||
import QtQuick
|
||||
import "../constants"
|
||||
|
||||
// vertical line separator for top bar
|
||||
Rectangle {
|
||||
width: 1
|
||||
height: 16
|
||||
color: Colors.md3.on_background
|
||||
}
|
||||
51
quickshell/ui/MixerEntry.qml
Normal file
51
quickshell/ui/MixerEntry.qml
Normal file
@@ -0,0 +1,51 @@
|
||||
import QtQuick
|
||||
import QtQuick.Layouts
|
||||
import QtQuick.Controls
|
||||
import Quickshell.Services.Pipewire
|
||||
|
||||
ColumnLayout {
|
||||
required property PwNode node;
|
||||
|
||||
// bind the node so we can read its properties
|
||||
PwObjectTracker { objects: [ node ] }
|
||||
|
||||
RowLayout {
|
||||
Image {
|
||||
visible: source != ""
|
||||
source: {
|
||||
const icon = node.properties["application.icon-name"] ?? "audio-volume-high-symbolic";
|
||||
return `image://icon/${icon}`;
|
||||
}
|
||||
|
||||
sourceSize.width: 20
|
||||
sourceSize.height: 20
|
||||
}
|
||||
|
||||
Label {
|
||||
text: {
|
||||
// application.name -> description -> name
|
||||
const app = node.properties["application.name"] ?? (node.description != "" ? node.description : node.name);
|
||||
const media = node.properties["media.name"];
|
||||
return media != undefined ? `${app} - ${media}` : app;
|
||||
}
|
||||
}
|
||||
|
||||
Button {
|
||||
text: node.audio.muted ? "unmute" : "mute"
|
||||
onClicked: node.audio.muted = !node.audio.muted
|
||||
}
|
||||
}
|
||||
|
||||
RowLayout {
|
||||
Label {
|
||||
Layout.preferredWidth: 50
|
||||
text: `${Math.floor(node.audio.volume * 100)}%`
|
||||
}
|
||||
|
||||
Slider {
|
||||
Layout.fillWidth: true
|
||||
value: node.audio.volume
|
||||
onValueChanged: node.audio.volume = value
|
||||
}
|
||||
}
|
||||
}
|
||||
169
quickshell/ui/NowPlaying.qml
Normal file
169
quickshell/ui/NowPlaying.qml
Normal file
@@ -0,0 +1,169 @@
|
||||
import QtQuick
|
||||
import QtQuick.Layouts
|
||||
|
||||
import "../constants"
|
||||
import "../services"
|
||||
|
||||
Row {
|
||||
id: root
|
||||
|
||||
property string artist: ""
|
||||
property string title: ""
|
||||
property string artUrl: ""
|
||||
property bool isPlaying: false
|
||||
property int maxTextLength: 50
|
||||
|
||||
property int numBands: 32
|
||||
|
||||
// if the artist - title text is too long, truncate it
|
||||
readonly property string displayText: {
|
||||
const fullText = artist !== "" ? (artist + " - " + title) : title;
|
||||
return fullText.length > maxTextLength ? fullText.substring(0, maxTextLength - 3) + "..." : fullText;
|
||||
}
|
||||
|
||||
property string dancingLeft: "└(ಠ_ಠ )┐"
|
||||
property string dancingRight: "┌( ಠ_ಠ)┘"
|
||||
property string notDancing: "(ಠ ∩ ಠ)"
|
||||
|
||||
visible: title !== ""
|
||||
spacing: 6
|
||||
|
||||
Text {
|
||||
id: littleFella
|
||||
text: root.dancingLeft
|
||||
color: Colors.md3.primary
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
}
|
||||
|
||||
//TODO add service that reads the data from cava
|
||||
// the fifo buffer is in /tmp/cava.fifo. Example data is:
|
||||
// 5;3;3;3;2;1;1;3;6;18;42;16;6;6;1;1;2;6;2;3;6;6;5;11;11;12;13;66;4;4;24;2;2;24;4;4;66;13;12;11;11;5;6;6;3;2;3;2;1;1;6;6;16;42;19;5;2;1;1;2;3;4;3;7;
|
||||
// where each number represents the amplitude of a frequency band.
|
||||
// this can be used to create a simple visualizer
|
||||
// also add cava to autostart
|
||||
Image {
|
||||
width: 18
|
||||
height: 18
|
||||
source: root.artUrl
|
||||
fillMode: Image.PreserveAspectCrop
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
}
|
||||
|
||||
Text {
|
||||
id: titleText
|
||||
text: root.displayText
|
||||
color: Colors.md3.primary
|
||||
font.family: Constants.fontFamily
|
||||
font.pixelSize: Constants.fontSize
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
// z: 1
|
||||
}
|
||||
|
||||
Timer {
|
||||
interval: 400
|
||||
running: true
|
||||
repeat: true
|
||||
onTriggered: {
|
||||
if (root.isPlaying) {
|
||||
littleFella.text = littleFella.text === root.dancingLeft ? root.dancingRight : root.dancingLeft;
|
||||
} else {
|
||||
littleFella.text = root.notDancing;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Item {
|
||||
// id: titleArea
|
||||
// anchors.bottom: parent.bottom
|
||||
// width: titleText.implicitWidth
|
||||
// height: Math.max(titleText.implicitHeight, visualizer.height)
|
||||
|
||||
// Canvas {
|
||||
// id: visualizer
|
||||
// anchors.fill: parent
|
||||
|
||||
// property var cavaData: []
|
||||
// property var smoothedData: []
|
||||
// property real inputMax: 20
|
||||
// property real attackAlpha: 1.0
|
||||
// property real releaseAlpha: 0.9
|
||||
// property real maxStepPerFrame: 50
|
||||
// property bool needsInit: true
|
||||
|
||||
// Component.onCompleted: {
|
||||
// for (let i = 0; i < root.numBands; i++) {
|
||||
// cavaData[i] = 0;
|
||||
// smoothedData[i] = 0;
|
||||
// }
|
||||
// needsInit = false;
|
||||
// }
|
||||
|
||||
// function updateData(csvLine) {
|
||||
// // Fast in-place parse: split once, parse directly into pre-allocated array
|
||||
// let parts = csvLine.split(";");
|
||||
// let idx = 0;
|
||||
// for (let j = 0; j < parts.length && idx < root.numBands; j++) {
|
||||
// let val = Number(parts[j]);
|
||||
// if (!isNaN(val))
|
||||
// cavaData[idx++] = Math.min(100, Math.max(0, val));
|
||||
// }
|
||||
// while (idx < root.numBands)
|
||||
// cavaData[idx++] = 0;
|
||||
|
||||
// if (needsInit) {
|
||||
// for (let i = 0; i < root.numBands; i++)
|
||||
// smoothedData[i] = cavaData[i];
|
||||
// needsInit = false;
|
||||
// } else {
|
||||
// // Two-speed smoothing in place with early exit if no significant change
|
||||
// let changed = false;
|
||||
// for (let i = 0; i < root.numBands; i++) {
|
||||
// let prev = smoothedData[i];
|
||||
// let next = cavaData[i];
|
||||
// let alpha = next >= prev ? attackAlpha : releaseAlpha;
|
||||
// let blended = prev + (next - prev) * alpha;
|
||||
// let delta = blended - prev;
|
||||
// if (Math.abs(delta) > 0.1)
|
||||
// changed = true;
|
||||
// if (delta > maxStepPerFrame)
|
||||
// blended = prev + maxStepPerFrame;
|
||||
// else if (delta < -maxStepPerFrame)
|
||||
// blended = prev - maxStepPerFrame;
|
||||
// smoothedData[i] = blended;
|
||||
// }
|
||||
// if (!changed)
|
||||
// return;
|
||||
// }
|
||||
|
||||
// visualizer.requestPaint();
|
||||
// }
|
||||
|
||||
// onPaint: {
|
||||
// var ctx = getContext("2d");
|
||||
// ctx.clearRect(0, 0, width, height);
|
||||
// if (smoothedData.length === 0) {
|
||||
// return;
|
||||
// }
|
||||
|
||||
// var barWidth = width / root.numBands;
|
||||
|
||||
// ctx.fillStyle = Colors.md3.on_primary;
|
||||
// for (let i = 0; i < root.numBands; i++) {
|
||||
// let normalized = (smoothedData[i] || 0) / inputMax;
|
||||
// if (normalized > 1)
|
||||
// normalized = 1;
|
||||
// let barHeight = normalized * height;
|
||||
|
||||
// ctx.fillRect(Math.floor(i * barWidth), Math.floor(height - barHeight), Math.ceil(barWidth), Math.floor(barHeight));
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// CavaService {
|
||||
// id: cavaService
|
||||
// onCavaDataChanged: data => {
|
||||
// visualizer.updateData(data);
|
||||
// }
|
||||
// }
|
||||
}
|
||||
@@ -16,6 +16,11 @@ Item {
|
||||
|
||||
property int cpuUsage: 0
|
||||
property int memUsage: 0
|
||||
property int gpuUsage: 0
|
||||
property string nowPlayingArtist: ""
|
||||
property string nowPlayingTitle: ""
|
||||
property string nowPlayingArtUrl: ""
|
||||
property bool nowPlaying: false
|
||||
|
||||
RowLayout {
|
||||
anchors.fill: parent
|
||||
@@ -27,37 +32,22 @@ Item {
|
||||
id: workspaceHelpers
|
||||
}
|
||||
|
||||
// =====================
|
||||
// LEFT: Workspaces
|
||||
// =====================
|
||||
RowLayout {
|
||||
spacing: 10
|
||||
WorkspacesList {
|
||||
id: workspacesList
|
||||
}
|
||||
|
||||
Repeater {
|
||||
model: 9
|
||||
// small spacer
|
||||
Item {
|
||||
anchors.leftMargin: 10
|
||||
}
|
||||
|
||||
Text {
|
||||
required property int index
|
||||
|
||||
property int wsId: index + 1
|
||||
property var ws: workspaceHelpers.getWorkspace(wsId)
|
||||
|
||||
text: wsId
|
||||
|
||||
color: workspaceHelpers.isWorkspaceActive(wsId) ? Constants.colCyan : (ws ? Constants.colMagenta : Constants.colMuted)
|
||||
|
||||
font {
|
||||
family: Constants.fontFamily
|
||||
pixelSize: Constants.fontSize
|
||||
bold: true
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
onClicked: Hyprland.dispatch("workspace " + wsId)
|
||||
}
|
||||
}
|
||||
}
|
||||
NowPlaying {
|
||||
artist: root.nowPlayingArtist
|
||||
title: root.nowPlayingTitle
|
||||
artUrl: root.nowPlayingArtUrl
|
||||
isPlaying: root.nowPlaying
|
||||
Layout.fillHeight: true
|
||||
Layout.alignment: Qt.AlignBottom
|
||||
}
|
||||
|
||||
// Spacer
|
||||
@@ -71,37 +61,35 @@ Item {
|
||||
RowLayout {
|
||||
spacing: 10
|
||||
|
||||
//TODO put this in separate component
|
||||
Text {
|
||||
id: cpuText
|
||||
text: "CPU: " + cpuUsage + "%"
|
||||
color: Constants.colYellow
|
||||
font.pixelSize: Constants.fontSize
|
||||
font.family: Constants.fontFamily
|
||||
font.bold: true
|
||||
LineSeparator {}
|
||||
|
||||
BluetoothIcon {
|
||||
parentWindow: root
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
width: 1
|
||||
height: 16
|
||||
color: Constants.colMuted
|
||||
LineSeparator {}
|
||||
|
||||
BarText {
|
||||
prefix: "C"
|
||||
value: cpuUsage
|
||||
}
|
||||
|
||||
Text {
|
||||
id: memText
|
||||
text: "Mem: " + memUsage + "%"
|
||||
color: Constants.colCyan
|
||||
font.pixelSize: Constants.fontSize
|
||||
font.family: Constants.fontFamily
|
||||
font.bold: true
|
||||
LineSeparator {}
|
||||
|
||||
BarText {
|
||||
prefix: "M"
|
||||
value: memUsage
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
width: 1
|
||||
height: 16
|
||||
color: Constants.colMuted
|
||||
LineSeparator {}
|
||||
|
||||
BarText {
|
||||
prefix: "G"
|
||||
value: gpuUsage
|
||||
}
|
||||
|
||||
LineSeparator {}
|
||||
|
||||
Clock {}
|
||||
}
|
||||
}
|
||||
|
||||
35
quickshell/ui/WorkspacesList.qml
Normal file
35
quickshell/ui/WorkspacesList.qml
Normal file
@@ -0,0 +1,35 @@
|
||||
import Quickshell.Hyprland
|
||||
import QtQuick
|
||||
import QtQuick.Layouts
|
||||
|
||||
import "../constants"
|
||||
|
||||
RowLayout {
|
||||
spacing: 10
|
||||
|
||||
Repeater {
|
||||
model: 10
|
||||
|
||||
Text {
|
||||
required property int index
|
||||
|
||||
property int wsId: index + 1
|
||||
property var ws: workspaceHelpers.getWorkspace(wsId)
|
||||
|
||||
text: wsId
|
||||
|
||||
color: workspaceHelpers.isWorkspaceActive(wsId) ? Colors.md3.primary : (ws ? Colors.md3.on_background : Colors.md3.on_secondary)
|
||||
|
||||
font {
|
||||
family: Constants.fontFamily
|
||||
pixelSize: Constants.fontSize
|
||||
bold: true
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
onClicked: Hyprland.dispatch("workspace " + wsId)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
266
sddm/silent/custom.conf
Normal file
266
sddm/silent/custom.conf
Normal file
@@ -0,0 +1,266 @@
|
||||
; https://github.com/uiriansan/SilentSDDM/wiki/Customizing
|
||||
; symlinked this file to /usr/share/sddm/themes/silent/configs/custom.conf
|
||||
|
||||
[General]
|
||||
scale = 1.0
|
||||
enable-animations = true
|
||||
animated-background-placeholder = "okarun-turbo-granny-form-and-momo-ayase-from-dandadan-wallpaper-2560x1440_51.jpg"
|
||||
background-fill-mode = "fill"
|
||||
|
||||
[LockScreen]
|
||||
display = true
|
||||
padding-top = 0
|
||||
padding-right = 0
|
||||
padding-bottom = 0
|
||||
padding-left = 0
|
||||
background = "okarun-turbo-granny-form-and-momo-ayase-from-dandadan-wallpaper-2560x1440_51.jpg"
|
||||
use-background-color = false
|
||||
background-color = "#000000"
|
||||
blur = 32
|
||||
brightness = 0.0
|
||||
saturation = 0.0
|
||||
|
||||
[LockScreen.Clock]
|
||||
display = true
|
||||
position = "center-left"
|
||||
align = "center"
|
||||
format = "hh:mm:ss"
|
||||
font-family = "JetBrains Mono Nerd Font"
|
||||
font-size = 120
|
||||
font-weight = 900
|
||||
color = "#cbcbcb"
|
||||
|
||||
[LockScreen.Date]
|
||||
display = true
|
||||
format = "dddd, MMMM dd, yyyy"
|
||||
locale = "en_US"
|
||||
font-family = "JetBrains Mono Nerd Font"
|
||||
font-size = 25
|
||||
font-weight = 600
|
||||
color = "#fbc3c3"
|
||||
margin-top = -15
|
||||
|
||||
[LockScreen.Message]
|
||||
display = false
|
||||
position = "bottom-center"
|
||||
align = "center"
|
||||
text = "Press da button"
|
||||
font-family = "JetBrains Mono Nerd Font"
|
||||
font-size = 12
|
||||
font-weight = 400
|
||||
display-icon = true
|
||||
icon = "enter.svg"
|
||||
icon-size = 16
|
||||
color = "#FFFFFF"
|
||||
paint-icon = true
|
||||
spacing = 0
|
||||
|
||||
[LoginScreen]
|
||||
background = "okarun-turbo-granny-form-and-momo-ayase-from-dandadan-wallpaper-2560x1440_51.jpg"
|
||||
use-background-color = false
|
||||
background-color = "#000000"
|
||||
blur = 0
|
||||
brightness = 0.0
|
||||
saturation = 0.0
|
||||
|
||||
[LoginScreen.LoginArea]
|
||||
position = "left"
|
||||
margin = 50
|
||||
|
||||
[LoginScreen.LoginArea.Avatar]
|
||||
shape = "circle"
|
||||
border-radius = 30
|
||||
active-size = 120
|
||||
inactive-size = 80
|
||||
inactive-opacity = 0.35
|
||||
active-border-size = 3
|
||||
inactive-border-size = 3
|
||||
active-border-color = "#fbc3c3"
|
||||
inactive-border-color = "#c6b3b3"
|
||||
|
||||
[LoginScreen.LoginArea.Username]
|
||||
font-family = "JetBrains Mono Nerd Font"
|
||||
font-size = 16
|
||||
font-weight = 700
|
||||
color = "#ff9e9e"
|
||||
margin = 10
|
||||
|
||||
[LoginScreen.LoginArea.PasswordInput]
|
||||
width = 200
|
||||
height = 30
|
||||
display-icon = true
|
||||
font-family = "JetBrains Mono Nerd Font"
|
||||
font-size = 12
|
||||
icon = "password.svg"
|
||||
icon-size = 16
|
||||
content-color = "#f78f8f"
|
||||
background-color = "#000000"
|
||||
background-opacity = 0.0
|
||||
border-size = 2
|
||||
border-color = "#ffb0b0"
|
||||
border-radius-left = 10
|
||||
border-radius-right = 10
|
||||
margin-top = 10
|
||||
masked-character = "●"
|
||||
|
||||
[LoginScreen.LoginArea.LoginButton]
|
||||
background-color = "#C3C6FB"
|
||||
background-opacity = 0.0
|
||||
active-background-color = "#C3C6FB"
|
||||
active-background-opacity = 1.0
|
||||
icon = "arrow-right.svg"
|
||||
icon-size = 18
|
||||
content-color = "#C3C6FB"
|
||||
active-content-color = "#000000"
|
||||
border-size = 2
|
||||
border-color = "#C3C6FB"
|
||||
border-radius-left = 10
|
||||
border-radius-right = 10
|
||||
margin-left = 5
|
||||
show-text-if-no-password = true
|
||||
hide-if-not-needed = true
|
||||
font-family = "JetBrains Mono Nerd Font"
|
||||
font-size = 12
|
||||
font-weight = 600
|
||||
|
||||
[LoginScreen.LoginArea.Spinner]
|
||||
display-text = true
|
||||
text = "Logging in"
|
||||
font-family = "JetBrains Mono Nerd Font"
|
||||
font-weight = 600
|
||||
font-size = 14
|
||||
icon-size = 30
|
||||
icon = "spinner.svg"
|
||||
color = "#FFFFFF"
|
||||
spacing = 5
|
||||
|
||||
[LoginScreen.LoginArea.WarningMessage]
|
||||
font-family = "JetBrains Mono Nerd Font"
|
||||
font-size = 11
|
||||
font-weight = 400
|
||||
normal-color = "#FFFFFF"
|
||||
warning-color = "#FFFFFF"
|
||||
error-color = "#FFFFFF"
|
||||
margin-top = 10
|
||||
|
||||
[LoginScreen.MenuArea.Buttons]
|
||||
margin-top = 0
|
||||
margin-right = 0
|
||||
margin-bottom = 100
|
||||
margin-left = 100
|
||||
size = 30
|
||||
border-radius = 5
|
||||
spacing = 10
|
||||
font-family = "JetBrains Mono Nerd Font"
|
||||
|
||||
[LoginScreen.MenuArea.Popups]
|
||||
max-height = 300
|
||||
item-height = 30
|
||||
item-spacing = 2
|
||||
padding = 5
|
||||
display-scrollbar = false
|
||||
margin = 5
|
||||
background-color = "#000000"
|
||||
background-opacity = 1.0
|
||||
active-option-background-color = "#c3c6fb"
|
||||
active-option-background-opacity = 1.0
|
||||
content-color = "#c3c6fb"
|
||||
active-content-color = "#000000"
|
||||
font-family = "JetBrains Mono Nerd Font"
|
||||
border-size = 2
|
||||
border-color = "#c3c6fb"
|
||||
font-size = 11
|
||||
icon-size = 16
|
||||
|
||||
[LoginScreen.MenuArea.Session]
|
||||
display = true
|
||||
position = "bottom-left"
|
||||
index = 4
|
||||
popup-direction = "up"
|
||||
popup-align = "center"
|
||||
display-session-name = true
|
||||
button-width = 100
|
||||
popup-width = 200
|
||||
background-color = "#c3c6fb"
|
||||
background-opacity = 0.0
|
||||
active-background-opacity = 1.0
|
||||
content-color = "#C3C6FB"
|
||||
active-content-color = "#000000"
|
||||
border-size = 0
|
||||
font-size = 10
|
||||
icon-size = 16
|
||||
|
||||
[LoginScreen.MenuArea.Layout]
|
||||
display = true
|
||||
position = "bottom-left"
|
||||
index = 3
|
||||
popup-direction = "up"
|
||||
popup-align = "center"
|
||||
popup-width = 180
|
||||
display-layout-name = true
|
||||
background-color = "#C3C6FB"
|
||||
background-opacity = 0.0
|
||||
active-background-opacity = 1.0
|
||||
content-color = "#C3C6FB"
|
||||
active-content-color = "#000000"
|
||||
border-size = 0
|
||||
font-size = 10
|
||||
icon = "language.svg"
|
||||
icon-size = 16
|
||||
|
||||
[LoginScreen.MenuArea.Keyboard]
|
||||
display = true
|
||||
position = "bottom-left"
|
||||
index = 2
|
||||
background-color = "#C3C6FB"
|
||||
background-opacity = 0.0
|
||||
active-background-opacity = 1.0
|
||||
content-color = "#C3C6FB"
|
||||
active-content-color = "#000000"
|
||||
border-size = 0
|
||||
icon = "keyboard.svg"
|
||||
icon-size = 16
|
||||
|
||||
[LoginScreen.MenuArea.Power]
|
||||
display = true
|
||||
position = "bottom-left"
|
||||
index = 1
|
||||
popup-direction = "up"
|
||||
popup-align = "center"
|
||||
popup-width = 100
|
||||
background-color = "#C3C6FB"
|
||||
background-opacity = 0.0
|
||||
active-background-opacity = 1.0
|
||||
content-color = "#C3C6FB"
|
||||
active-content-color = "#000000"
|
||||
border-size = 0
|
||||
icon = "power.svg"
|
||||
icon-size = 16
|
||||
|
||||
[LoginScreen.VirtualKeyboard]
|
||||
scale = 1.0
|
||||
position = "login"
|
||||
start-hidden = true
|
||||
background-color = "#000000"
|
||||
background-opacity = 1.0
|
||||
key-content-color = "#C3C6FB"
|
||||
key-color = "#000000"
|
||||
key-opacity = 1.0
|
||||
key-active-background-color = "#000000"
|
||||
key-active-opacity = 0.0
|
||||
selection-background-color = "#303030"
|
||||
selection-content-color = "#C3C6FB"
|
||||
primary-color = "#8c90c2"
|
||||
border-size = 2
|
||||
border-color = "#C3C6FB"
|
||||
|
||||
[Tooltips]
|
||||
enable = true
|
||||
font-family = "JetBrains Mono Nerd Font"
|
||||
font-size = 11
|
||||
content-color = "#C3C6FB"
|
||||
background-color = "#000000"
|
||||
background-opacity = 1.0
|
||||
border-radius = 5
|
||||
disable-user = false
|
||||
disable-login-button = false
|
||||
Reference in New Issue
Block a user