Add cava and TODO for frequency graph

This commit is contained in:
Sem
2026-04-10 00:05:30 +02:00
parent 9d04b30629
commit 9f5eb82fe1
12 changed files with 789 additions and 5 deletions

View File

@@ -0,0 +1,14 @@
#version 330
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
// Output data ; will be interpolated for each fragment.
out vec2 fragCoord;
void main()
{
gl_Position = vec4(vertexPosition_modelspace,1);
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
}