96 lines
3.2 KiB
CMake
96 lines
3.2 KiB
CMake
## This file is a quick tutorial on writing CMakeLists for targeting the Vita
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cmake_minimum_required(VERSION 2.8)
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## This includes the Vita toolchain, must go before project definition
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# It is a convenience so you do not have to type
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# -DCMAKE_TOOLCHAIN_FILE=$VITASDK/share/vita.toolchain.cmake for cmake. It is
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# highly recommended that you include this block for all projects.
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if(NOT DEFINED CMAKE_TOOLCHAIN_FILE)
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if(DEFINED ENV{VITASDK})
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set(CMAKE_TOOLCHAIN_FILE "$ENV{VITASDK}/share/vita.toolchain.cmake" CACHE PATH "toolchain file")
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else()
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message(FATAL_ERROR "Please define VITASDK to point to your SDK path!")
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endif()
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endif()
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## Define project parameters here
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# Name of the project
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project(cybershot)
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# This line adds Vita helper macros, must go after project definition in order
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# to build Vita specific artifacts (self/vpk).
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include("${VITASDK}/share/vita.cmake" REQUIRED)
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## Configuration options for this app
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# Display name (under bubble in LiveArea)
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set(VITA_APP_NAME "Cybershot")
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# Unique ID must be exactly 9 characters. Recommended: XXXXYYYYY where X =
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# unique string of developer and Y = a unique number for this app
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set(VITA_TITLEID "CBSH01599")
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# Optional version string to show in LiveArea's more info screen
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set(VITA_VERSION "01.00")
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## Flags and includes for building
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# Note that we make sure not to overwrite previous flags
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
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# Optional. You can specify more param.sfo flags this way.
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set(VITA_MKSFOEX_FLAGS "${VITA_MKSFOEX_FLAGS} -d PARENTAL_LEVEL=1")
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# Add any additional include paths here
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include_directories(
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../common # This is for debugScreenPrintf(), you shouldn't need it in your projects
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)
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# Add any additional library paths here
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# ${CMAKE_CURRENT_BINARY_DIR} lets you use any library currently being built
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link_directories(
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${CMAKE_CURRENT_BINARY_DIR}
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)
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## Build and link
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# Add all the files needed to compile here
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add_executable(${PROJECT_NAME}
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src/main.c
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src/sprites/sprites.c
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src/system/timing.c
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src/system/control_input.c
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src/toolbox/toolbox.c
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src/toolbox/drawing.c
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../common/debugScreen.c
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)
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# Library to link to (drop the -l prefix). This will mostly be stubs.
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target_link_libraries(${PROJECT_NAME}
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vita2d
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SceLibKernel_stub # this line is only for demonstration. It's not needed as
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# the most common stubs are automatically included.
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SceDisplay_stub # This used by debugScreenPrintf()
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SceGxm_stub
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SceSysmodule_stub
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SceCtrl_stub
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ScePgf_stub
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ScePvf_stub
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SceCommonDialog_stub
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freetype
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png
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jpeg
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z
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m
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c
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SceAppMgr_stub
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)
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## Create Vita files
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vita_create_self(${PROJECT_NAME}.self ${PROJECT_NAME})
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# The FILE directive lets you add additional files to the VPK, the syntax is
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# FILE src_path dst_path_in_vpk. In this case, we add the LiveArea paths.
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vita_create_vpk(${PROJECT_NAME}.vpk ${VITA_TITLEID} ${PROJECT_NAME}.self
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VERSION ${VITA_VERSION}
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NAME ${VITA_APP_NAME}
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FILE sce_sys/icon0.png sce_sys/icon0.png
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FILE sce_sys/livearea/contents/bg.png sce_sys/livearea/contents/bg.png
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FILE sce_sys/livearea/contents/startup.png sce_sys/livearea/contents/startup.png
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FILE sce_sys/livearea/contents/template.xml sce_sys/livearea/contents/template.xml
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)
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