[ADD] game over screen for first version

This commit is contained in:
SemvdH
2021-08-27 21:00:03 +02:00
parent d9c2a6ff31
commit e130382db0
4 changed files with 119 additions and 67 deletions

137
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@@ -40,5 +45,5 @@ endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}") "${CMAKE_INSTALL_MANIFEST_FILES}")
file(WRITE "/home/semtex99/vita/samples/cybershot-PSVita/${CMAKE_INSTALL_MANIFEST}" file(WRITE "/home/semtex/samples/cybershot-PSVita/${CMAKE_INSTALL_MANIFEST}"
"${CMAKE_INSTALL_MANIFEST_CONTENT}") "${CMAKE_INSTALL_MANIFEST_CONTENT}")

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@@ -511,6 +511,15 @@ void update_gameover()
{ {
timing_update_timer(&menu_switch_input_delay_timer, deltaTime); timing_update_timer(&menu_switch_input_delay_timer, deltaTime);
timing_check_timer_elapsed(&menu_switch_input_delay_timer); timing_check_timer_elapsed(&menu_switch_input_delay_timer);
timing_update_timer(&start_color_switch_timer, deltaTime);
timing_check_timer_elapsed(&start_color_switch_timer);
if (start_color_switch_timer.elapsed)
{
color_switch_value = !color_switch_value;
start_color_switch_timer.elapsed = 0;
}
if (cross_pressed) if (cross_pressed)
if (menu_switch_input_delay_timer.elapsed) if (menu_switch_input_delay_timer.elapsed)
{ {
@@ -598,8 +607,8 @@ void draw_menu()
//draw warning triangle //draw warning triangle
drawing_draw_triangle(320, 240, 280, 300, 360, 300, 3, COLOR_BLACK); drawing_draw_triangle(320, 240, 280, 300, 360, 300, 3, COLOR_BLACK);
drawing_draw_vline(320-1.5, 255, 30, 6, COLOR_BLACK); drawing_draw_vline(320 - 1.5, 255, 30, 6, COLOR_BLACK);
vita2d_draw_rectangle(320-1.5, 290, 6, 6, COLOR_BLACK); vita2d_draw_rectangle(320 - 1.5, 290, 6, 6, COLOR_BLACK);
} }
void draw_game() void draw_game()
@@ -631,10 +640,28 @@ void draw_game()
void draw_gameover() void draw_gameover()
{ {
char score_text[40];
sprintf(score_text, "score: %07d", score); unsigned int text_color;
vita2d_pvf_draw_text(pvf, 700, 80, RGBA8(0, 255, 0, 255), 1.0f, "Game over"); unsigned int background_color;
vita2d_pvf_draw_text(pvf, 700, 100, RGBA8(0, 255, 0, 255), 1.0f, score_text); if (color_switch_value == SCE_TRUE)
{
text_color = COLOR_BLACK;
background_color = COLOR_RED;
}
else
{
background_color = COLOR_BLACK;
text_color = COLOR_RED;
}
drawing_draw_window_filled(SCREEN_WIDTH / 2 - 300 / 2, 50, 300, 100, "You're dead", pgf, background_color);
vita2d_pgf_draw_text(pgf, SCREEN_WIDTH / 2 - 300 / 2 + 47, 50 + 70, text_color, 2.0, "Game Over");
drawing_draw_window_filled(300, 300, 160, 80, "SCORE", pgf, SECONDARY_BORDER_COLOR);
char score_text[15];
sprintf(score_text, "%07d", score);
vita2d_pgf_draw_text(pgf, 322, 357, COLOR_BLACK, 1.2f, score_text);
} }
void draw() void draw()

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@@ -7,6 +7,7 @@
#define COLOR_BLACK (RGBA8(0, 0, 0, 255)) #define COLOR_BLACK (RGBA8(0, 0, 0, 255))
#define COLOR_MAGENTA (RGBA8(251, 41, 255,255)) #define COLOR_MAGENTA (RGBA8(251, 41, 255,255))
#define COLOR_CYAN (RGBA8(0, 255, 234,255)) #define COLOR_CYAN (RGBA8(0, 255, 234,255))
#define COLOR_RED (RGBA8(255,0,0,255))
// /** // /**
// * @brief draws a line with a specified width // * @brief draws a line with a specified width