[ADD] game over screen for first version
This commit is contained in:
39
src/main.c
39
src/main.c
@@ -511,6 +511,15 @@ void update_gameover()
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{
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timing_update_timer(&menu_switch_input_delay_timer, deltaTime);
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timing_check_timer_elapsed(&menu_switch_input_delay_timer);
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timing_update_timer(&start_color_switch_timer, deltaTime);
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timing_check_timer_elapsed(&start_color_switch_timer);
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if (start_color_switch_timer.elapsed)
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{
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color_switch_value = !color_switch_value;
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start_color_switch_timer.elapsed = 0;
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}
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if (cross_pressed)
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if (menu_switch_input_delay_timer.elapsed)
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{
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@@ -598,8 +607,8 @@ void draw_menu()
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//draw warning triangle
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drawing_draw_triangle(320, 240, 280, 300, 360, 300, 3, COLOR_BLACK);
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drawing_draw_vline(320-1.5, 255, 30, 6, COLOR_BLACK);
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vita2d_draw_rectangle(320-1.5, 290, 6, 6, COLOR_BLACK);
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drawing_draw_vline(320 - 1.5, 255, 30, 6, COLOR_BLACK);
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vita2d_draw_rectangle(320 - 1.5, 290, 6, 6, COLOR_BLACK);
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}
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void draw_game()
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@@ -631,10 +640,28 @@ void draw_game()
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void draw_gameover()
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{
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char score_text[40];
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sprintf(score_text, "score: %07d", score);
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vita2d_pvf_draw_text(pvf, 700, 80, RGBA8(0, 255, 0, 255), 1.0f, "Game over");
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vita2d_pvf_draw_text(pvf, 700, 100, RGBA8(0, 255, 0, 255), 1.0f, score_text);
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unsigned int text_color;
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unsigned int background_color;
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if (color_switch_value == SCE_TRUE)
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{
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text_color = COLOR_BLACK;
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background_color = COLOR_RED;
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}
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else
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{
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background_color = COLOR_BLACK;
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text_color = COLOR_RED;
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}
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drawing_draw_window_filled(SCREEN_WIDTH / 2 - 300 / 2, 50, 300, 100, "You're dead", pgf, background_color);
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vita2d_pgf_draw_text(pgf, SCREEN_WIDTH / 2 - 300 / 2 + 47, 50 + 70, text_color, 2.0, "Game Over");
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drawing_draw_window_filled(300, 300, 160, 80, "SCORE", pgf, SECONDARY_BORDER_COLOR);
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char score_text[15];
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sprintf(score_text, "%07d", score);
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vita2d_pgf_draw_text(pgf, 322, 357, COLOR_BLACK, 1.2f, score_text);
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}
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void draw()
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@@ -7,6 +7,7 @@
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#define COLOR_BLACK (RGBA8(0, 0, 0, 255))
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#define COLOR_MAGENTA (RGBA8(251, 41, 255,255))
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#define COLOR_CYAN (RGBA8(0, 255, 234,255))
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#define COLOR_RED (RGBA8(255,0,0,255))
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// /**
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// * @brief draws a line with a specified width
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