[ADD] begin of collision
This commit is contained in:
13
src/main.c
13
src/main.c
@@ -179,14 +179,19 @@ void draw()
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sprites_draw_player(player_x, player_y, PLAYER_SCALE);
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// vita2d_draw_rectangle(x2_pos, y2_pos, (float)10, (float)10, RGBA8(169, 60, 23, 255));
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char text[80] = "process time: ";
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sprintf(text, "%f", simple_enemies[5].x);
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vita2d_draw_rectangle(300, 50, 30, 30, RGBA8(255, 0, 255, 255));
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size_t collision_player = toolbox_is_collision(player_x, player_y - (PLAYER_SCALE * SHIP_HEIGHT)/2,SHIP_WIDTH * PLAYER_SCALE, SHIP_HEIGHT * PLAYER_SCALE, 300+15,50+15,30,30);
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if (collision_player)
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{
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vita2d_pgf_draw_text(pgf, 700, 30, RGBA8(0, 255, 0, 255), 1.0f, "collision");
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} else {
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vita2d_pgf_draw_text(pgf, 700, 30, RGBA8(0, 255, 0, 255), 1.0f, "no col");
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}
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char fps[15] = "fps: ";
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sprintf(fps, "%d", timing_get_fps(deltaTime));
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vita2d_pgf_draw_text(pgf, 700, 30, RGBA8(0, 255, 0, 255), 1.0f, text);
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vita2d_pvf_draw_text(pvf, 700, 80, RGBA8(0, 255, 0, 255), 1.0f, fps);
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char timertext[100];
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