[ADD] main character,
smoke particle when shooting, fire effect to player
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@@ -1,16 +1,24 @@
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#ifndef SPRITES_H
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#define SPRITES_H
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//TODO draw main player sprite
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/**
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* @brief struct that holds the info for drawing the player
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*
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*/
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typedef struct player_sprite_t
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{
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/* data to be added, pos, active (?)*/
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} PLAYER;
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#include <psp2/ctrl.h>
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#include <psp2/kernel/processmgr.h>
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#include <vita2d.h>
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#include <stdlib.h>
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#include "../toolbox/toolbox.h"
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#define SHIP_SECONDARY_COLOR RGBA8(153, 153, 153, 255)
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#define SHIP_PRIMARY_COLOR RGBA8(0, 255, 195, 255)
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#define SHIP_WIDTH 12; // 3 * 4
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#define SHIP_HEIGHT 15; // 3 * 5
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#define SMOKE_START_RADIUS 8.0
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#define SMOKE_MAX_RADIUS 10.0
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#define SMOKE_DISSAPPEAR_SPEED 35.0
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/**
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* @brief a struct that holds a bullet sprite, basically a rectangle
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@@ -18,14 +26,22 @@ typedef struct player_sprite_t
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*/
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typedef struct bullet_sprite_t
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{
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size_t active; // whether or not the bullet should be drawn (0 or 1)
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float x; // the x position
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float y; // the y position
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unsigned int color; // color of the bullet
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float movement_speed; // speed of the bullet (how much it should move each frame)
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size_t active; // whether or not the bullet should be drawn (0 or 1)
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float x; // the x position
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float y; // the y position
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unsigned int color; // color of the bullet
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float movement_speed; // speed of the bullet (how much it should move each frame)
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} BULLET;
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typedef struct smoke_particle_t
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{
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size_t active; // whether or not to draw the smoke circle (0 or 1)
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float x; // x position
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float y; // y position
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float radius; // radius of circle
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int8_t explosion_direction; // wether the explosion is expanding or shrinking.
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// 1 = expanding, -1 = shrinking
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} SMOKE_PARTICLE;
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/**
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* @brief function that draws the given bullet, if it is active
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@@ -34,5 +50,20 @@ typedef struct bullet_sprite_t
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*/
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void sprites_draw_bullet(BULLET *bullet);
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/**
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* @brief draws the player sprite
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*
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* @param x the x position of the player
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* @param y the y position of the player
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* @param scale the scale of the ship
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*/
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void sprites_draw_player(float x, float y, float scale);
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/**
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* @brief draws a smoke particle
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*
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* @param smoke_particle the smoke particle to draw
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*/
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void sprites_draw_smoke_circle(SMOKE_PARTICLE *smoke_particle);
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#endif
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