{EDIT} change movement speed of enemies and player
This commit is contained in:
@@ -20,5 +20,5 @@ void ctrl_input_get_rightstick(SceCtrlData *pad, stick_data *stickdata)
|
||||
|
||||
float ctrl_input_calc_value(int16_t pos, SceUInt64 deltaTime)
|
||||
{
|
||||
return (float)((pos) * (deltaTime / 1000.0));
|
||||
return (float)((pos) * (deltaTime / 1000.0)) * PLAYER_SPEED;
|
||||
}
|
||||
Reference in New Issue
Block a user