[ADD] simple enemy collision
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@@ -13,7 +13,7 @@
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#define SHIP_SECONDARY_COLOR RGBA8(153, 153, 153, 255)
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#define SHIP_PRIMARY_COLOR RGBA8(0, 255, 195, 255)
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#define SHIP_WIDTH 4
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#define SHIP_WIDTH 4
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#define SHIP_HEIGHT 5
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#define BULLET_WIDTH 3
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@@ -21,16 +21,17 @@
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#define PLAYER_SCALE 3.0
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#define SIMPLE_ENEMY_SIZE 9.0
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#define COMPLEX_ENEMY_SIZE 9.0
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#define SMOKE_START_RADIUS 8.0
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#define SMOKE_MAX_RADIUS 10.0
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#define SMOKE_DISSAPPEAR_SPEED 35.0
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#define SIMPLE_ENEMY_MAX_AMOUNT 10
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typedef enum
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{
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SIMPLE,
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COMPLEX
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COMPLEX
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} ENEMY_TYPE;
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typedef enum
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@@ -45,28 +46,28 @@ typedef enum
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*/
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typedef struct sprite_t
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{
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SPRITE_ACTIVE active; // whether or not the sprite should be drawn (0 or 1)
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float x; // the x position
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float y; // the y position
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SPRITE_ACTIVE active; // whether or not the sprite should be drawn (0 or 1)
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float x; // the top left x position
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float y; // the top left y position
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unsigned int color; // color of the sprite
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float movement_speed; // speed of the sprite (how much it should move each frame)
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} BULLET;
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typedef struct enemy_sprite_t
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{
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SPRITE_ACTIVE active; // whether or not the sprite should be drawn (0 or 1)
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ENEMY_TYPE enemy_type; // type of enemy
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float x; // the x position
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float y; // the y position
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unsigned int color; // color of the sprite
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float movement_speed; // speed of the sprite (how much it should move each frame)
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SPRITE_ACTIVE active; // whether or not the sprite should be drawn (0 or 1)
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ENEMY_TYPE enemy_type; // type of enemy
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float x; // the center x position
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float y; // the center y position
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unsigned int color; // color of the sprite
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float movement_speed; // speed of the sprite (how much it should move each frame)
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} ENEMY_SPRITE;
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typedef struct smoke_particle_t
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{
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SPRITE_ACTIVE active; // whether or not to draw the smoke circle (0 or 1)
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float x; // x position
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float y; // y position
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SPRITE_ACTIVE active; // whether or not to draw the smoke circle (0 or 1)
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float x; // center x position
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float y; // center y position
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float radius; // radius of circle
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int8_t explosion_direction; // wether the explosion is expanding or shrinking.
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// 1 = expanding, -1 = shrinking
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