[ADD] simple enemy sprite
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||||||
# target to build an object file
|
# target to build an object file
|
||||||
src/system/timing.c.obj:
|
src/system/timing.c.obj:
|
||||||
$(MAKE) $(MAKESILENT) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/system/timing.c.obj
|
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/system/timing.c.obj
|
||||||
.PHONY : src/system/timing.c.obj
|
.PHONY : src/system/timing.c.obj
|
||||||
|
|
||||||
src/system/timing.i: src/system/timing.c.i
|
src/system/timing.i: src/system/timing.c.i
|
||||||
@@ -291,7 +272,7 @@ src/system/timing.i: src/system/timing.c.i
|
|||||||
|
|
||||||
# target to preprocess a source file
|
# target to preprocess a source file
|
||||||
src/system/timing.c.i:
|
src/system/timing.c.i:
|
||||||
$(MAKE) $(MAKESILENT) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/system/timing.c.i
|
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/system/timing.c.i
|
||||||
.PHONY : src/system/timing.c.i
|
.PHONY : src/system/timing.c.i
|
||||||
|
|
||||||
src/system/timing.s: src/system/timing.c.s
|
src/system/timing.s: src/system/timing.c.s
|
||||||
@@ -300,7 +281,7 @@ src/system/timing.s: src/system/timing.c.s
|
|||||||
|
|
||||||
# target to generate assembly for a file
|
# target to generate assembly for a file
|
||||||
src/system/timing.c.s:
|
src/system/timing.c.s:
|
||||||
$(MAKE) $(MAKESILENT) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/system/timing.c.s
|
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/system/timing.c.s
|
||||||
.PHONY : src/system/timing.c.s
|
.PHONY : src/system/timing.c.s
|
||||||
|
|
||||||
src/toolbox/toolbox.obj: src/toolbox/toolbox.c.obj
|
src/toolbox/toolbox.obj: src/toolbox/toolbox.c.obj
|
||||||
@@ -309,7 +290,7 @@ src/toolbox/toolbox.obj: src/toolbox/toolbox.c.obj
|
|||||||
|
|
||||||
# target to build an object file
|
# target to build an object file
|
||||||
src/toolbox/toolbox.c.obj:
|
src/toolbox/toolbox.c.obj:
|
||||||
$(MAKE) $(MAKESILENT) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/toolbox/toolbox.c.obj
|
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/toolbox/toolbox.c.obj
|
||||||
.PHONY : src/toolbox/toolbox.c.obj
|
.PHONY : src/toolbox/toolbox.c.obj
|
||||||
|
|
||||||
src/toolbox/toolbox.i: src/toolbox/toolbox.c.i
|
src/toolbox/toolbox.i: src/toolbox/toolbox.c.i
|
||||||
@@ -318,7 +299,7 @@ src/toolbox/toolbox.i: src/toolbox/toolbox.c.i
|
|||||||
|
|
||||||
# target to preprocess a source file
|
# target to preprocess a source file
|
||||||
src/toolbox/toolbox.c.i:
|
src/toolbox/toolbox.c.i:
|
||||||
$(MAKE) $(MAKESILENT) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/toolbox/toolbox.c.i
|
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/toolbox/toolbox.c.i
|
||||||
.PHONY : src/toolbox/toolbox.c.i
|
.PHONY : src/toolbox/toolbox.c.i
|
||||||
|
|
||||||
src/toolbox/toolbox.s: src/toolbox/toolbox.c.s
|
src/toolbox/toolbox.s: src/toolbox/toolbox.c.s
|
||||||
@@ -327,7 +308,7 @@ src/toolbox/toolbox.s: src/toolbox/toolbox.c.s
|
|||||||
|
|
||||||
# target to generate assembly for a file
|
# target to generate assembly for a file
|
||||||
src/toolbox/toolbox.c.s:
|
src/toolbox/toolbox.c.s:
|
||||||
$(MAKE) $(MAKESILENT) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/toolbox/toolbox.c.s
|
$(MAKE) -f CMakeFiles/cybershot.dir/build.make CMakeFiles/cybershot.dir/src/toolbox/toolbox.c.s
|
||||||
.PHONY : src/toolbox/toolbox.c.s
|
.PHONY : src/toolbox/toolbox.c.s
|
||||||
|
|
||||||
# Help Target
|
# Help Target
|
||||||
@@ -336,14 +317,14 @@ help:
|
|||||||
@echo "... all (the default if no target is provided)"
|
@echo "... all (the default if no target is provided)"
|
||||||
@echo "... clean"
|
@echo "... clean"
|
||||||
@echo "... depend"
|
@echo "... depend"
|
||||||
@echo "... edit_cache"
|
|
||||||
@echo "... rebuild_cache"
|
@echo "... rebuild_cache"
|
||||||
@echo "... cybershot.self"
|
@echo "... edit_cache"
|
||||||
@echo "... cybershot.vpk"
|
@echo "... cybershot.vpk"
|
||||||
|
@echo "... cybershot.self"
|
||||||
@echo "... cybershot"
|
@echo "... cybershot"
|
||||||
@echo "... home/semtex/samples/common/debugScreen.obj"
|
@echo "... home/semtex99/vita/samples/common/debugScreen.obj"
|
||||||
@echo "... home/semtex/samples/common/debugScreen.i"
|
@echo "... home/semtex99/vita/samples/common/debugScreen.i"
|
||||||
@echo "... home/semtex/samples/common/debugScreen.s"
|
@echo "... home/semtex99/vita/samples/common/debugScreen.s"
|
||||||
@echo "... src/main.obj"
|
@echo "... src/main.obj"
|
||||||
@echo "... src/main.i"
|
@echo "... src/main.i"
|
||||||
@echo "... src/main.s"
|
@echo "... src/main.s"
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
# Install script for directory: /home/semtex/samples/cybershot-PSVita
|
# Install script for directory: /home/semtex99/vita/samples/cybershot-PSVita
|
||||||
|
|
||||||
# Set the install prefix
|
# Set the install prefix
|
||||||
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
||||||
@@ -32,11 +32,6 @@ if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
|||||||
set(CMAKE_CROSSCOMPILING "TRUE")
|
set(CMAKE_CROSSCOMPILING "TRUE")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Set default install directory permissions.
|
|
||||||
if(NOT DEFINED CMAKE_OBJDUMP)
|
|
||||||
set(CMAKE_OBJDUMP "/usr/local/vitasdk/bin/arm-vita-eabi-objdump")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(CMAKE_INSTALL_COMPONENT)
|
if(CMAKE_INSTALL_COMPONENT)
|
||||||
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
|
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
|
||||||
else()
|
else()
|
||||||
@@ -45,5 +40,5 @@ endif()
|
|||||||
|
|
||||||
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
|
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
|
||||||
"${CMAKE_INSTALL_MANIFEST_FILES}")
|
"${CMAKE_INSTALL_MANIFEST_FILES}")
|
||||||
file(WRITE "/home/semtex/samples/cybershot-PSVita/${CMAKE_INSTALL_MANIFEST}"
|
file(WRITE "/home/semtex99/vita/samples/cybershot-PSVita/${CMAKE_INSTALL_MANIFEST}"
|
||||||
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
|
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
|
||||||
|
|||||||
34
src/main.c
34
src/main.c
@@ -40,6 +40,7 @@ SceKernelSysClock sysclock;
|
|||||||
timing_timer bullet_timer = {0, 250, 0}; // 0 as starting time, 400 ms timeout, not elapsed
|
timing_timer bullet_timer = {0, 250, 0}; // 0 as starting time, 400 ms timeout, not elapsed
|
||||||
|
|
||||||
timer_t bullt = 0;
|
timer_t bullt = 0;
|
||||||
|
ENEMY_SPRITE simple_enemies[SIMPLE_ENEMY_MAX_AMOUNT];
|
||||||
|
|
||||||
float player_x = 300, player_y = 50, x2_pos = 400, y2_pos = 50, radius = 5.0;
|
float player_x = 300, player_y = 50, x2_pos = 400, y2_pos = 50, radius = 5.0;
|
||||||
|
|
||||||
@@ -58,7 +59,7 @@ __attribute__((__noreturn__)) void shit_yourself(void)
|
|||||||
void generate_bullet()
|
void generate_bullet()
|
||||||
{
|
{
|
||||||
// {1, x1_pos, y1_pos, RGBA8(100, 100, 0, 255)};
|
// {1, x1_pos, y1_pos, RGBA8(100, 100, 0, 255)};
|
||||||
bullets[current_bullet].active = 1;
|
bullets[current_bullet].active = ACTIVE;
|
||||||
bullets[current_bullet].x = player_x;
|
bullets[current_bullet].x = player_x;
|
||||||
bullets[current_bullet].y = player_y - SHIP_HEIGHT;
|
bullets[current_bullet].y = player_y - SHIP_HEIGHT;
|
||||||
bullets[current_bullet].color = RGBA8(255, 100, 0, 255);
|
bullets[current_bullet].color = RGBA8(255, 100, 0, 255);
|
||||||
@@ -67,7 +68,7 @@ void generate_bullet()
|
|||||||
|
|
||||||
void generate_smoke_particle()
|
void generate_smoke_particle()
|
||||||
{
|
{
|
||||||
smoke_particles[current_smoke_particle].active = 1;
|
smoke_particles[current_smoke_particle].active = ACTIVE;
|
||||||
smoke_particles[current_smoke_particle].x = player_x;
|
smoke_particles[current_smoke_particle].x = player_x;
|
||||||
smoke_particles[current_smoke_particle].y = player_y - SHIP_HEIGHT;
|
smoke_particles[current_smoke_particle].y = player_y - SHIP_HEIGHT;
|
||||||
smoke_particles[current_smoke_particle].radius = SMOKE_START_RADIUS;
|
smoke_particles[current_smoke_particle].radius = SMOKE_START_RADIUS;
|
||||||
@@ -87,18 +88,24 @@ void init()
|
|||||||
pvf = vita2d_load_default_pvf();
|
pvf = vita2d_load_default_pvf();
|
||||||
|
|
||||||
memset(&pad, 0, sizeof(pad));
|
memset(&pad, 0, sizeof(pad));
|
||||||
|
int i;
|
||||||
for (int i = 0; i < 255; i++)
|
for (i = 0; i < 255; i++)
|
||||||
{
|
{
|
||||||
BULLET temp = {0, 0, 100, RGBA8(0, i, 255, 255), 300.0};
|
BULLET temp = {NONACTIVE, 0, 100, RGBA8(0, i, 255, 255), 300.0};
|
||||||
bullets[i] = temp;
|
bullets[i] = temp;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < 255; i++)
|
for (i = 0; i < 255; i++)
|
||||||
{
|
{
|
||||||
SMOKE_PARTICLE s = {0, 0, 0, SMOKE_START_RADIUS};
|
SMOKE_PARTICLE s = {NONACTIVE, 0, 0, SMOKE_START_RADIUS};
|
||||||
smoke_particles[i] = s;
|
smoke_particles[i] = s;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (i = 0; i < SIMPLE_ENEMY_MAX_AMOUNT; i++)
|
||||||
|
{
|
||||||
|
ENEMY_SPRITE e = {ACTIVE, SIMPLE, 20 * i + 10, 10, RGBA8(245, 90, 66, 255), 1.0};
|
||||||
|
simple_enemies[i] = e;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void update()
|
void update()
|
||||||
@@ -154,8 +161,8 @@ void update()
|
|||||||
bullets[i].active = 0;
|
bullets[i].active = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
smoke_particles[i].radius += smoke_particles[i].explosion_direction * (SMOKE_DISSAPPEAR_SPEED * (deltaTime / 1000.0)) * (SMOKE_MAX_RADIUS/smoke_particles[i].radius);
|
smoke_particles[i].radius += smoke_particles[i].explosion_direction * (SMOKE_DISSAPPEAR_SPEED * (deltaTime / 1000.0)) * (SMOKE_MAX_RADIUS / smoke_particles[i].radius);
|
||||||
|
|
||||||
if (smoke_particles[i].radius >= SMOKE_MAX_RADIUS)
|
if (smoke_particles[i].radius >= SMOKE_MAX_RADIUS)
|
||||||
smoke_particles[i].explosion_direction = -1;
|
smoke_particles[i].explosion_direction = -1;
|
||||||
|
|
||||||
@@ -169,11 +176,11 @@ void draw()
|
|||||||
vita2d_start_drawing();
|
vita2d_start_drawing();
|
||||||
vita2d_clear_screen();
|
vita2d_clear_screen();
|
||||||
|
|
||||||
sprites_draw_player(player_x, player_y, 3.0);
|
sprites_draw_player(player_x, player_y, PLAYER_SCALE);
|
||||||
// vita2d_draw_rectangle(x2_pos, y2_pos, (float)10, (float)10, RGBA8(169, 60, 23, 255));
|
// vita2d_draw_rectangle(x2_pos, y2_pos, (float)10, (float)10, RGBA8(169, 60, 23, 255));
|
||||||
|
|
||||||
char text[80] = "process time: ";
|
char text[80] = "process time: ";
|
||||||
sprintf(text, "%lld ms", deltaTime);
|
sprintf(text, "%f", simple_enemies[5].x);
|
||||||
|
|
||||||
char fps[15] = "fps: ";
|
char fps[15] = "fps: ";
|
||||||
sprintf(fps, "%d", timing_get_fps(deltaTime));
|
sprintf(fps, "%d", timing_get_fps(deltaTime));
|
||||||
@@ -192,6 +199,11 @@ void draw()
|
|||||||
sprites_draw_smoke_circle(&smoke_particles[i]);
|
sprites_draw_smoke_circle(&smoke_particles[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < SIMPLE_ENEMY_MAX_AMOUNT; i++)
|
||||||
|
{
|
||||||
|
sprites_draw_enemy(&simple_enemies[i]);
|
||||||
|
}
|
||||||
|
|
||||||
vita2d_end_drawing();
|
vita2d_end_drawing();
|
||||||
vita2d_swap_buffers();
|
vita2d_swap_buffers();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,17 +2,19 @@
|
|||||||
|
|
||||||
#define printf psvDebugScreenPrintf
|
#define printf psvDebugScreenPrintf
|
||||||
|
|
||||||
|
void (*enemy_draw_functions[2])(ENEMY_SPRITE *enemy_sprite) = {sprites_draw_simple_enemy, sprites_draw_complex_enemy};
|
||||||
|
|
||||||
void sprites_draw_bullet(BULLET *bullet)
|
void sprites_draw_bullet(BULLET *bullet)
|
||||||
{
|
{
|
||||||
if (bullet->active)
|
if (bullet->active == ACTIVE)
|
||||||
{
|
{
|
||||||
vita2d_draw_rectangle(bullet->x, bullet->y, (float)3, (float)8, bullet->color);
|
vita2d_draw_rectangle(bullet->x, bullet->y, (float)BULLET_WIDTH, (float)BULLET_HEIGTH, bullet->color);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void sprites_draw_smoke_circle(SMOKE_PARTICLE *smoke_particle)
|
void sprites_draw_smoke_circle(SMOKE_PARTICLE *smoke_particle)
|
||||||
{
|
{
|
||||||
if (smoke_particle->active)
|
if (smoke_particle->active == ACTIVE)
|
||||||
{
|
{
|
||||||
vita2d_draw_fill_circle(smoke_particle->x, smoke_particle->y, smoke_particle->radius, RGBA8(232, 232, 232, 200));
|
vita2d_draw_fill_circle(smoke_particle->x, smoke_particle->y, smoke_particle->radius, RGBA8(232, 232, 232, 200));
|
||||||
}
|
}
|
||||||
@@ -20,6 +22,7 @@ void sprites_draw_smoke_circle(SMOKE_PARTICLE *smoke_particle)
|
|||||||
|
|
||||||
void sprites_draw_player(float x, float y, float scale)
|
void sprites_draw_player(float x, float y, float scale)
|
||||||
{
|
{
|
||||||
|
// bounding box: x -/+ 2.0 * scale, y - 5.0 * scale
|
||||||
|
|
||||||
// bottom fire
|
// bottom fire
|
||||||
float random_size = toolbox_random_float(scale, 5.0 * scale);
|
float random_size = toolbox_random_float(scale, 5.0 * scale);
|
||||||
@@ -36,5 +39,25 @@ void sprites_draw_player(float x, float y, float scale)
|
|||||||
vita2d_draw_line(x, y - 5.0 * scale, x + 1.0 * scale, y - 4.0 * scale, SHIP_PRIMARY_COLOR);
|
vita2d_draw_line(x, y - 5.0 * scale, x + 1.0 * scale, y - 4.0 * scale, SHIP_PRIMARY_COLOR);
|
||||||
vita2d_draw_line(x + 1.0 * scale, y - 4.0 * scale, x + 1.0 * scale, y - 2.0 * scale, SHIP_PRIMARY_COLOR);
|
vita2d_draw_line(x + 1.0 * scale, y - 4.0 * scale, x + 1.0 * scale, y - 2.0 * scale, SHIP_PRIMARY_COLOR);
|
||||||
vita2d_draw_line(x + 1.0 * scale, y - 2.0 * scale, x + 2.0 * scale, y, SHIP_PRIMARY_COLOR);
|
vita2d_draw_line(x + 1.0 * scale, y - 2.0 * scale, x + 2.0 * scale, y, SHIP_PRIMARY_COLOR);
|
||||||
|
}
|
||||||
|
|
||||||
|
void sprites_draw_enemy(ENEMY_SPRITE *enemy)
|
||||||
|
{
|
||||||
|
if (enemy->active == ACTIVE)
|
||||||
|
{
|
||||||
|
(*enemy_draw_functions[enemy->enemy_type])(enemy);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void sprites_draw_simple_enemy(ENEMY_SPRITE *enemy)
|
||||||
|
{
|
||||||
|
vita2d_draw_line(enemy->x - 9.0, enemy->y, enemy->x, enemy->y + 9.0, enemy->color);
|
||||||
|
vita2d_draw_line(enemy->x, enemy->y + 9.0, enemy->x + 9.0, enemy->y, enemy->color);
|
||||||
|
vita2d_draw_line(enemy->x + 9.0, enemy->y, enemy->x, enemy->y - 9.0, enemy->color);
|
||||||
|
vita2d_draw_line(enemy->x, enemy->y - 9.0, enemy->x - 9.0, enemy->y, enemy->color);
|
||||||
|
}
|
||||||
|
|
||||||
|
void sprites_draw_complex_enemy(ENEMY_SPRITE *enemy)
|
||||||
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -13,29 +13,58 @@
|
|||||||
#define SHIP_SECONDARY_COLOR RGBA8(153, 153, 153, 255)
|
#define SHIP_SECONDARY_COLOR RGBA8(153, 153, 153, 255)
|
||||||
#define SHIP_PRIMARY_COLOR RGBA8(0, 255, 195, 255)
|
#define SHIP_PRIMARY_COLOR RGBA8(0, 255, 195, 255)
|
||||||
|
|
||||||
#define SHIP_WIDTH 12; // 3 * 4
|
#define SHIP_WIDTH 4
|
||||||
#define SHIP_HEIGHT 15; // 3 * 5
|
#define SHIP_HEIGHT 5
|
||||||
|
|
||||||
|
#define BULLET_WIDTH 3
|
||||||
|
#define BULLET_HEIGTH 8
|
||||||
|
|
||||||
|
#define PLAYER_SCALE 3.0
|
||||||
|
|
||||||
#define SMOKE_START_RADIUS 8.0
|
#define SMOKE_START_RADIUS 8.0
|
||||||
#define SMOKE_MAX_RADIUS 10.0
|
#define SMOKE_MAX_RADIUS 10.0
|
||||||
#define SMOKE_DISSAPPEAR_SPEED 35.0
|
#define SMOKE_DISSAPPEAR_SPEED 35.0
|
||||||
|
|
||||||
|
#define SIMPLE_ENEMY_MAX_AMOUNT 10
|
||||||
|
|
||||||
|
typedef enum
|
||||||
|
{
|
||||||
|
SIMPLE,
|
||||||
|
COMPLEX
|
||||||
|
} ENEMY_TYPE;
|
||||||
|
|
||||||
|
typedef enum
|
||||||
|
{
|
||||||
|
NONACTIVE,
|
||||||
|
ACTIVE
|
||||||
|
} SPRITE_ACTIVE;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief a struct that holds a bullet sprite, basically a rectangle
|
* @brief a struct that holds a bullet sprite, basically a rectangle.
|
||||||
* there will be at most a few bullets available
|
* there will be at most a few bullets available
|
||||||
*/
|
*/
|
||||||
typedef struct bullet_sprite_t
|
typedef struct sprite_t
|
||||||
{
|
{
|
||||||
size_t active; // whether or not the bullet should be drawn (0 or 1)
|
SPRITE_ACTIVE active; // whether or not the sprite should be drawn (0 or 1)
|
||||||
float x; // the x position
|
float x; // the x position
|
||||||
float y; // the y position
|
float y; // the y position
|
||||||
unsigned int color; // color of the bullet
|
unsigned int color; // color of the sprite
|
||||||
float movement_speed; // speed of the bullet (how much it should move each frame)
|
float movement_speed; // speed of the sprite (how much it should move each frame)
|
||||||
} BULLET;
|
} BULLET;
|
||||||
|
|
||||||
|
typedef struct enemy_sprite_t
|
||||||
|
{
|
||||||
|
SPRITE_ACTIVE active; // whether or not the sprite should be drawn (0 or 1)
|
||||||
|
ENEMY_TYPE enemy_type; // type of enemy
|
||||||
|
float x; // the x position
|
||||||
|
float y; // the y position
|
||||||
|
unsigned int color; // color of the sprite
|
||||||
|
float movement_speed; // speed of the sprite (how much it should move each frame)
|
||||||
|
} ENEMY_SPRITE;
|
||||||
|
|
||||||
typedef struct smoke_particle_t
|
typedef struct smoke_particle_t
|
||||||
{
|
{
|
||||||
size_t active; // whether or not to draw the smoke circle (0 or 1)
|
SPRITE_ACTIVE active; // whether or not to draw the smoke circle (0 or 1)
|
||||||
float x; // x position
|
float x; // x position
|
||||||
float y; // y position
|
float y; // y position
|
||||||
float radius; // radius of circle
|
float radius; // radius of circle
|
||||||
@@ -66,4 +95,26 @@ void sprites_draw_player(float x, float y, float scale);
|
|||||||
*/
|
*/
|
||||||
void sprites_draw_smoke_circle(SMOKE_PARTICLE *smoke_particle);
|
void sprites_draw_smoke_circle(SMOKE_PARTICLE *smoke_particle);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief draws an enemy sprite
|
||||||
|
*
|
||||||
|
* @param enemy_sprite the sprite to draw
|
||||||
|
*/
|
||||||
|
|
||||||
|
void sprites_draw_enemy(ENEMY_SPRITE *enemy_sprite);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief draws the simple enemy
|
||||||
|
*
|
||||||
|
* @param enemy_sprite the enemy sprite struct
|
||||||
|
*/
|
||||||
|
void sprites_draw_simple_enemy(ENEMY_SPRITE *enemy);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief draws the complex enemy
|
||||||
|
*
|
||||||
|
* @param enemy_sprite the enemy sprite struct
|
||||||
|
*/
|
||||||
|
void sprites_draw_complex_enemy(ENEMY_SPRITE *enemy);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
Reference in New Issue
Block a user