add border around main game for #4

This commit is contained in:
SemvdH
2021-08-25 17:06:39 +02:00
parent d69c2236ec
commit 2ea7e749a3
3 changed files with 55 additions and 6 deletions

View File

@@ -22,7 +22,7 @@ Made by Sem van der Hoeven
#define printf psvDebugScreenPrintf
#define SCREEN_HEIGTH 544
#define SCREEN_WIDTH 940
#define SCREEN_WIDTH 960
#define SIMPLE_ENEMY_MAX_AMOUNT 20
#define ENEMY_MAX_AMOUNT 40
#define BULLET_MARGIN 5.0 // extra hitbox space to make sure bullets hit
@@ -551,7 +551,15 @@ void draw_game()
sprintf(score_text, "score: %07d", score);
vita2d_pvf_draw_text(pvf, 700, 100, RGBA8(0, 255, 0, 255), 1.0f, score_text);
drawing_draw_rectangle_open(0, 0, SCREEN_WIDTH, SCREEN_HEIGTH, 10, RGBA8(98, 124, 158, 255));
drawing_draw_rectangle_open(0, 0, SCREEN_WIDTH, SCREEN_HEIGTH, 10, MAIN_BORDER_COLOR);
drawing_draw_hline(0, 10, SCREEN_WIDTH, 10, MAIN_BORDER_COLOR);
for (int i = 0; i < 3; i++)
{
int box_x = SCREEN_WIDTH - 18 * i - 20;
vita2d_draw_rectangle(box_x, 2, 16, 16, SECONDARY_BORDER_COLOR);
drawing_draw_rectangle_open(box_x, 2, 16, 16, 2, COLOR_BLACK);
}
drawing_draw_rectangle_open(0, 0, SCREEN_WIDTH, SCREEN_HEIGTH, 3, COLOR_BLACK); // line around screen
}
void draw_gameover()