add border around main game for #4
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12
src/main.c
12
src/main.c
@@ -22,7 +22,7 @@ Made by Sem van der Hoeven
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#define printf psvDebugScreenPrintf
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#define SCREEN_HEIGTH 544
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#define SCREEN_WIDTH 940
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#define SCREEN_WIDTH 960
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#define SIMPLE_ENEMY_MAX_AMOUNT 20
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#define ENEMY_MAX_AMOUNT 40
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#define BULLET_MARGIN 5.0 // extra hitbox space to make sure bullets hit
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@@ -551,7 +551,15 @@ void draw_game()
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sprintf(score_text, "score: %07d", score);
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vita2d_pvf_draw_text(pvf, 700, 100, RGBA8(0, 255, 0, 255), 1.0f, score_text);
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drawing_draw_rectangle_open(0, 0, SCREEN_WIDTH, SCREEN_HEIGTH, 10, RGBA8(98, 124, 158, 255));
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drawing_draw_rectangle_open(0, 0, SCREEN_WIDTH, SCREEN_HEIGTH, 10, MAIN_BORDER_COLOR);
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drawing_draw_hline(0, 10, SCREEN_WIDTH, 10, MAIN_BORDER_COLOR);
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for (int i = 0; i < 3; i++)
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{
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int box_x = SCREEN_WIDTH - 18 * i - 20;
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vita2d_draw_rectangle(box_x, 2, 16, 16, SECONDARY_BORDER_COLOR);
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drawing_draw_rectangle_open(box_x, 2, 16, 16, 2, COLOR_BLACK);
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}
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drawing_draw_rectangle_open(0, 0, SCREEN_WIDTH, SCREEN_HEIGTH, 3, COLOR_BLACK); // line around screen
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}
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void draw_gameover()
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