Files
SDBA/src/shaders/gui_shader.cpp
2021-05-25 12:36:58 +02:00

58 lines
1.0 KiB
C++

#include "gui_shader.h"
namespace shaders
{
static std::string vertex_shader = R"(
#version 140
in vec2 position;
out vec2 texture_coords;
uniform mat4 model_matrix;
void main(void)
{
gl_Position = model_matrix * vec4(position, 0.0, 1.0);
// This makes top left corner coordinate (0, 0) and bottom right (1, 1)
texture_coords = vec2((position.x + 1.0) / 2.0, 1 - (position.y + 1.0) / 2.0);
}
)";
static std::string fragment_shader = R"(
#version 140
in vec2 texture_coords;
out vec4 out_color;
uniform sampler2D gui_texture;
void main(void)
{
out_color = texture(gui_texture, texture_coords);
}
)";
GuiShader::GuiShader() : ShaderProgram(vertex_shader, fragment_shader)
{ }
void GuiShader::LoadModelMatrix(const glm::mat4& matrix) const
{
LoadMatrix(location_model_matrix, matrix);
}
void GuiShader::SetAttributes() const
{
SetAttribute(0, "position");
}
void GuiShader::GetAllUniformLocations()
{
location_model_matrix = GetUniformLocation("model_matrix");
}
}