32 lines
427 B
C++
32 lines
427 B
C++
#pragma once
|
|
#include <GL/glew.h>
|
|
#include <GLFW/glfw3.h>
|
|
#include <map>
|
|
|
|
|
|
namespace scene {
|
|
|
|
enum class Scenes
|
|
{
|
|
STARTUP,
|
|
INGAME,
|
|
GAMEOVER,
|
|
CALIBRATION,
|
|
STOP
|
|
};
|
|
|
|
class Scene
|
|
{
|
|
public:
|
|
virtual Scenes start(GLFWwindow* window) = 0;
|
|
virtual void render() = 0;
|
|
virtual void update(GLFWwindow* window) = 0;
|
|
virtual void onKey(GLFWwindow* window, int key, int scancode, int action, int mods) {};
|
|
|
|
};
|
|
|
|
|
|
}
|
|
|
|
|