157 lines
4.7 KiB
C++
157 lines
4.7 KiB
C++
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#include "hand_detect_region.h"
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#define TIME_DURATION 1.0f
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namespace computervision
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{
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HandDetectRegion::HandDetectRegion(std::string id,int x_pos, int y_pos, int width, int height)
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{
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region_id = id;
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start_x_pos = x_pos;
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start_y_pos = y_pos;
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region_width = width;
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region_height = height;
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hand_mask_generated = false;
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hand_present = false;
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}
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void HandDetectRegion::DetectHand(cv::Mat& camera_frame)
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{
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Mat input_frame = GenerateHandMaskSquare(camera_frame);
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frame_out = input_frame.clone();
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if (!background_calibrated || !skin_calibrated)
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if (time >= TIME_DURATION)
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{
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//std::cout << "timer finised, seconds left: " << seconds_left << std::endl;
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seconds_left--;
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time = 0;
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}
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// detect skin color
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skin_detector.drawSkinColorSampler(camera_frame,start_x_pos,start_y_pos,region_width,region_height);
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// remove background from image
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foreground = background_remover.getForeground(input_frame);
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// detect the hand contours
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handMask = skin_detector.getSkinMask(foreground);
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// draw the hand rectangle on the camera input, and draw text showing if the hand is open or closed.
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DrawHandMask(&camera_frame);
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if (seconds_left <= 0)
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{
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if (!background_calibrated)
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{
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background_remover.calibrate(input_frame);
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background_calibrated = true;
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hand_calibrator.SetBackGroundCalibrated(background_calibrated);
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seconds_left = 5;
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time = 0;
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}
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else
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{
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if (!skin_calibrated)
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{
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if (is_main_skin_detection_region)
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skin_timer_callback();
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}
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}
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}
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// uncomment these lines to show debug hand information
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//imshow("output" + region_id, frame_out);
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//imshow("foreground" + region_id, foreground);
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//imshow("handMask" + region_id, handMask);
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/*imshow("handDetection", fingerCountDebug);*/
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hand_present = hand_calibrator.CheckIfHandPresent(handMask,handcalibration::HandDetectionType::GAME);
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//std::string text = (hand_present ? "hand" : "no");
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//cv::putText(camera_frame, text, cv::Point(start_x_pos, start_y_pos), cv::FONT_HERSHEY_COMPLEX, 2.0, cv::Scalar(0, 255, 255), 2);
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hand_calibrator.SetHandPresent(hand_present);
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//draw black rectangle behind calibration information text
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cv::rectangle(camera_frame, cv::Rect(0, camera_frame.rows - 55, 450, camera_frame.cols), cv::Scalar(0, 0, 0), -1);
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hand_calibrator.DrawBackgroundSkinCalibrated(camera_frame);
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std::string calibration_text = (!background_calibrated ? "calibrating background in " : (!skin_calibrated ? "calibrating skin in " : ""));
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calibration_text += std::to_string(seconds_left);
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if (!background_calibrated || !skin_calibrated)
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{
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cv::rectangle(camera_frame, cv::Rect(0, camera_frame.rows - 130, 600, 60), cv::Scalar(0, 0, 0), -1);
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cv:putText(camera_frame, calibration_text, cv::Point(5, 400), cv::FONT_HERSHEY_COMPLEX, 1.0, cv::Scalar(255, 0, 255), 2);
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}
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if (background_calibrated && !skin_calibrated)
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{
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cv::putText(camera_frame, "put your hand in the left square", cv::Point(5, camera_frame.rows - 105), cv::FONT_HERSHEY_COMPLEX, 1.0, cv::Scalar(255, 0, 255), 2);
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}
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}
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cv::Mat HandDetectRegion::GenerateHandMaskSquare(cv::Mat img)
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{
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cv::Mat mask = cv::Mat::zeros(img.size(), img.type());
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cv::Mat distance_img = cv::Mat::zeros(img.size(), img.type());
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cv::rectangle(mask, cv::Rect(start_x_pos, start_y_pos, region_width, region_height), cv::Scalar(255, 255, 255), -1);
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img.copyTo(distance_img, mask);
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hand_mask_generated = true;
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return distance_img;
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}
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bool HandDetectRegion::DrawHandMask(cv::Mat* input)
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{
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if (!hand_mask_generated) return false;
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rectangle(*input, Rect(start_x_pos, start_y_pos, region_width, region_height), (hand_present ? Scalar(0, 255, 0) : Scalar(0,0,255)),2);
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return true;
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}
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bool HandDetectRegion::IsHandPresent()
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{
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return hand_present;
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}
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void HandDetectRegion::CalibrateBackground()
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{
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std::cout << "calibrating background " << region_id << std::endl;
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background_remover.calibrate(frame_out);
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hand_calibrator.SetBackGroundCalibrated(true);
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}
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void HandDetectRegion::CalibrateSkin()
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{
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skin_detector.calibrate(frame_out);
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hand_calibrator.SetSkinCalibration(true);
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}
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std::vector<int> HandDetectRegion::CalculateSkinTresholds()
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{
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std::cout << "calibrating skin " << region_id << std::endl;
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hand_calibrator.SetSkinCalibration(true);
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skin_calibrated = true;
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time = 0;
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return skin_detector.calibrateAndReturn(frame_out);
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}
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void HandDetectRegion::setSkinTresholds(std::vector<int>& tresholds)
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{
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std::cout << "setting skin " << region_id << std::endl;
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skin_detector.setTresholds(tresholds);
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hand_calibrator.SetSkinCalibration(true);
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skin_calibrated = true;
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time = 0;
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}
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void HandDetectRegion::UpdateTime(float delta_time)
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{
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time += delta_time;
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}
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}
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